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Pengunaan Openchart dalam Perancangan Sistem Promosi untuk UMKM : Solusi Digital untuk menjual Keripik Sanjai Secara Online Ferdiansyah Bahri, Ferdi; Annas, Firdaus; Elin Yuspita, Yulifda; Arif, Mahmud; Alwi, Muhammad
JOVISHE : Journal of Visionary Sharia Economy Vol. 3 No. 2 (2024): Edition December 2024
Publisher : Yayasan Lembaga Studi Makwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57255/jovishe.v3i2.487

Abstract

The Sanjai Chips UMKM is a typical Minangkabau business engaged in food sales. Based on the results of an interview with the store owner, it was found that the owner still uses traditional methods of selling, which has led to the stagnation of the Sanjai Chips business. The promotion process for Sanjai Chips faces several challenges, particularly the lack of an online promotional platform. Additionally, the store's location is difficult for the general public to find. This is because the Sanjai Chips store does not have a website that can provide information about the products sold. To increase the sales of Sanjai Chips, a website is needed that can address these issues. In this digital era, we can take advantage of digital platforms that allow for broader sales reach, both locally and internationally. The goal of this article is to design a promotional system for the home industry of Sanjai Chips using the practical and effective OpenCart CMS. This study uses the PPE (planning, production, and evaluation) method. The research successfully designed an OpenCart-based promotional system to support the online marketing of Sanjai Chips, making it attractive, valid, practical, and effective. The designed system includes several main features such as a product catalog complete with images, descriptions, prices, and order management to facilitate customers in ordering the products they want. It is hoped that this research will result in a website that attracts customers from any region, enabling them to place orders without having to visit the store directly.
Perancangan Media Promosi Digital Home Industries pada UMKM di Kota Medan Pahlevi Pane, Reza; Elin Yuspita, Yulifda; Anggi Candra, Dwi
JOVISHE : Journal of Visionary Sharia Economy Vol. 2 No. 1 (2023): Edition June 2023
Publisher : Yayasan Lembaga Studi Makwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57255/jovishe.v2i1.509

Abstract

Medan, North Sumatra, has great potential in the development of Micro, Small and Medium Enterprises (MSMEs), especially in home industries that produce local speciality products. However, challenges such as limited market access and low utilisation of digital technology are the main obstacles for MSME players in expanding marketing reach and increasing competitiveness. This research aims to design OpenCart-based digital promotional media as an innovative solution in supporting the development of MSMEs in the region. The research was conducted using the Research and Development (R&D) method with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) approach. At the analysis stage, the needs of MSME players and product characteristics were identified to ensure a relevant and effective solution. The design stage involves creating an OpenCart-based system designed to support product catalogues, online payment systems, as well as integration with social media. Next, the development stage realised key features tailored to user needs. System implementation is done through direct testing with MSME players in Medan. Finally, the evaluation stage measures the effectiveness of the platform through user feedback and sales data analysis. The results show that OpenCart-based digital promotion media can significantly increase the visibility of MSME products. Within the first three months, businesses reported an increase in sales of up to 25% thanks to the use of this platform. This research concludes that OpenCart-based digital promotional media can be a strategic step to support the digital transformation of MSMEs, improve competitiveness, and expand their marketing reach in the digital era.
Decision-Making System for KIP IAIN Bukittinggi Scholarship Recipients Using the SAW and TOPSIS Methods Wizsa, Uqwatul Alma; Yuspita, Yulifda Elin; Rahayu, Wikasanti Dwi
Knowbase : International Journal of Knowledge in Database Vol. 2 No. 1 (2022): June 2022
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/ijokid.v2i1.5188

Abstract

The KIP scholarship is one of the scholarships available at IAIN Bukittinggi, and prospective recipients will be chosen based on the number of quotas available. Thus far, the selection process has been carried out by calculating the total value based on the sum of the percentages of each criterion arranged according to the level of importance. The procedure does not include a decision-making system for determining whether or not to accept the KIP scholarship. As a result, a decision support system is required to quickly and accurately determine which students are eligible for scholarships. In this research, the decision-making system compares the SAW and TOPSIS methods, with the latter using normalized weights in calculating the preference value as a determining value for alternative scholarship recipients to be selected. The SAW method was found to be more sensitive than the TOPSIS method in the data for the KIP scholarship 2020 recipients at IAIN Bukittinggi, with a sensitivity value of 96.87 compared to 81.96 for the TOPSIS method. Based on these findings, the SAW method can be recommended as a decision return system for KIP scholarship recipients to study at IAIN Bukittinggi the following year.
Application of Graph Colouring Algorithm in Course Scheduling Process Borotan, Nella Lestari; Yuspita, Yulifda Elin; Annas, Firdaus; Darmawati, Gusnita
Knowbase : International Journal of Knowledge in Database Vol. 4 No. 1 (2024): June 2024
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/knowbase.v4i1.8136

Abstract

Scheduling is a crucial aspect in every occurrence, ensuring that all processes are orderly. Gema Nusantara Bukittinggi Health Vocational School currently utilizes Microsoft Excel for managing subject scheduling, which often leads to scheduling conflicts. The objective of this research is to develop a web-based subject scheduling system for Gema Nusantara Bukittinggi Health Vocational School. The outcome of this research is a web-based subject scheduling system that is valid, practical, and effective, thereby serving as a useful tool for subject scheduling. This research is classified as research and development (R&D). The system development follows an incremental model with four stages: analysis, design, coding, and testing. The product was evaluated through three types of tests: validity, practicality, and effectiveness. The validity test, conducted with three experts, yielded a value of 0.80, indicating validity. The practicality test, carried out with three practitioners, resulted in a value of 0.97, signifying high practicality. The effectiveness test, involving fifteen teachers, achieved a value of 0.95, demonstrating high effectiveness. Based on the product testing results, it can be concluded that the research product, which is a web-based scheduling system, is suitable for use in the subject scheduling process at Gema Nusantara Bukittinggi Health Vocational School
Implementation of Convolutional Neural Networks (CNN) in An Emotion Detection System for Measuring Learning Concentration Levels Chan, Fajri Rinaldi; Firdaus Annas; Yulifda Elin Yuspita; Gusnita Darmawati
Knowbase : International Journal of Knowledge in Database Vol. 4 No. 1 (2024): June 2024
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/knowbase.v4i1.8429

Abstract

Technological advancements have had a significant impact on the education sector, including the application of Convolutional Neural Networks (CNN) for facial image analysis. This research aims to implement CNN to measure students' learning concentration levels. The FER2013 dataset, which includes seven emotion classifications and comprises 28,709 images for training data, is used as the database. The data is processed through rescaling and augmentation to prepare the CNN model. The model consists of several convolutional layers, pooling layers, and fully connected layers designed to extract crucial features from facial images. Evaluation results demonstrate a very high accuracy of 94.95% on training data, indicating that the model effectively recognizes complex patterns within the data. Although there is a higher loss value of 157% and a decreased accuracy of 62.75% on validation data, this suggests that the model possesses a strong foundational capability and can still be improved through further adjustments. With high accuracy in training and promising validation results, the model shows substantial potential for real-world application, where it can assist teachers in understanding students' emotional responses in real-time. The implementation of CNN aids educators in comprehending students' emotional responses and adapting their teaching methods more effectively, thereby creating a more conducive learning environment and enhancing students' academic and social development. These findings also open opportunities for further research to improve the performance and generalization of the model on unseen data, making this technology an increasingly reliable tool in education
The Effect of Using the Quizizz Application to Improve Learning Achievement of Informatics Students Firmanda, Anggia; Yulifda Elin Yuspita; Misdar
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 3 No. 1 (2024): January-June
Publisher : Gayaku Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Technological advances have succeeded in producing significant transformations in the educational structure, creating changes in the way students learn, their thinking patterns and creative abilities. One thing that attracts attention is the use of technology in learning, including the use of media and applications in informatics learning. This research aims to evaluate the extent to which the Quizizz application influences student learning outcomes in class XI SMAN 1 Candung. This research uses a quantitative approach with experimental methods. The research design used was Pre-Experimental with One-Group Pretest-Posttest Design. The experimental class in this research consisted of class XI fase F students at SMAN 1 Candung. The Quizizz application is used as a tool to evaluate student learning outcomes after each lesson. The research results showed that in the first test, the average pretest score was 58.81 and the posttest score was 85.05 and in the second test, the pretest average was 59.43 with a posttest score of 87.52. Utilizing the Quizizz application can improve the learning outcomes of class XI students at SMAN 1 Candung in the Informatics subject. These findings have an important impact on our understanding of how Quizizz is used as a learning tool in schools.
Pengembangan Media Pembelajaran Kimia Berbasis Komik Strip Digital untuk Meningkatkan Pemahaman Konseptual Siswa Mariani, Asmida; Darmawati, Gusnita; Annas, Firdaus; Yuspita, Yulifda Elin
Intellect : Indonesian Journal of Learning and Technological Innovation Vol. 4 No. 02 (2025): Intellect : Indonesian Journal of Learning and Technological Innovation
Publisher : Yayasan Lembaga Studi Makwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57255/intellect.v4i02.1457

Abstract

Chemistry learning at MAN 2 Kota Payakumbuh is still predominantly conducted using lecture-based methods, which results in low student engagement and difficulties in understanding abstract concepts, particularly in atomic structure topics. This condition indicates the need for the development of innovative learning media that align with students’ learning characteristics. This study aims to develop digital strip comic–based learning media to enhance students’ conceptual understanding and learning motivation in Chemistry. The study employed a Research and Development (R&D) approach using the 4D development model, which consists of the Define, Design, Develop, and Disseminate stages, supported by the Luther–Sutopo multimedia development model. The research subjects included media experts, subject-matter experts, Chemistry teachers, and students at MAN 2 Kota Payakumbuh. Data were collected through validity, practicality, and effectiveness questionnaires. The results indicate that the developed digital strip comic learning media achieved a validity score of 0.76, a practicality score of 96.67, and an effectiveness score of 0.80, which fall within the high category. These findings demonstrate that digital strip comic–based learning media are feasible as an alternative instructional medium for Chemistry learning and are effective in improving students’ motivation and conceptual understanding of atomic concepts. The contribution of this study lies in providing empirical evidence for the development of visual narrative–based learning media to support Chemistry education at the secondary school level. Abstrak Pembelajaran Kimia di MAN 2 Kota Payakumbuh masih didominasi metode ceramah yang berdampak pada rendahnya keterlibatan siswa dan kesulitan dalam memahami konsep abstrak, khususnya pada materi struktur atom. Kondisi ini menunjukkan perlunya pengembangan media pembelajaran yang inovatif dan sesuai dengan karakteristik peserta didik. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis komik strip digital guna meningkatkan pemahaman konsep dan motivasi belajar siswa pada mata pelajaran Kimia. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan 4D yang meliputi tahap Define, Design, Develop, dan Disseminate, serta didukung oleh model pengembangan multimedia Luther–Sutopo. Subjek penelitian melibatkan ahli media, ahli materi, guru Kimia, dan siswa MAN 2 Kota Payakumbuh. Data dikumpulkan melalui angket validitas, praktikalitas, dan efektivitas. Hasil penelitian menunjukkan bahwa media pembelajaran komik strip digital memiliki tingkat validitas sebesar 0,76, tingkat praktikalitas sebesar 96,67, serta tingkat efektivitas sebesar 0,80 yang termasuk dalam kategori tinggi. Temuan ini menunjukkan bahwa media pembelajaran berbasis komik strip digital layak digunakan sebagai alternatif media pembelajaran Kimia dan efektif dalam meningkatkan motivasi serta pemahaman siswa terhadap konsep atom. Kontribusi penelitian ini terletak pada penyediaan bukti empiris pengembangan media pembelajaran berbasis visual naratif yang mendukung pembelajaran Kimia pada jenjang pendidikan menengah.
Pengembangan dan Evaluasi Bahan Ajar Elektronik Berbasis iSpring Suite untuk Pembelajaran Informatika Hawani, Siti; Darmawati, Gusnita; Annas, Firdaus; Yuspita, Yulifda Elin
Intellect : Indonesian Journal of Learning and Technological Innovation Vol. 4 No. 02 (2025): Intellect : Indonesian Journal of Learning and Technological Innovation
Publisher : Yayasan Lembaga Studi Makwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57255/intellect.v4i02.1473

Abstract

Informatics learning at MTsN 6 Agam still faces challenges related to the limited availability of innovative, technology-based instructional materials and the dominance of conventional teaching methods, which negatively affect students’ learning interest and conceptual understanding. These conditions indicate the need for the development of interactive electronic teaching materials that are aligned with students’ characteristics. This study aims to develop electronic teaching materials based on iSpring Suite that are valid, practical, and effective for Grade VIII Informatics learning at MTsN 6 Agam. The study employed a Research and Development (R&D) approach using the 4D development model, consisting of the Define, Design, Develop, and Disseminate stages. The research subjects included media experts, subject-matter experts, Informatics teachers, and Grade VIII students. Data were collected through validity, practicality, and effectiveness questionnaires. The results indicate that the developed electronic teaching materials are valid, with an average validity score of 0.84, highly practical with an average practicality score of 0.94, and effective for learning implementation with an effectiveness score of 0.91. These findings demonstrate that electronic teaching materials based on iSpring Suite are suitable for use in Informatics learning and are capable of enhancing students’ motivation and learning engagement. The contribution of this study lies in providing empirical evidence on the development of application-based electronic teaching materials integrated with interactive multimedia at the madrasah tsanawiyah level, thereby enriching research on Informatics learning media development in the context of digital education. Abstrak Pembelajaran Informatika di MTsN 6 Agam masih menghadapi kendala berupa keterbatasan bahan ajar inovatif berbasis teknologi serta dominasi metode pembelajaran konvensional yang berdampak pada rendahnya minat dan pemahaman siswa. Kondisi tersebut menunjukkan perlunya pengembangan bahan ajar elektronik yang interaktif dan sesuai dengan karakteristik peserta didik. Penelitian ini bertujuan untuk mengembangkan bahan ajar elektronik berbasis iSpring Suite yang valid, praktis, dan efektif pada mata pelajaran Informatika kelas VIII MTsN 6 Agam. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan 4D yang meliputi tahap Define, Design, Develop, dan Disseminate. Subjek penelitian melibatkan ahli media, ahli materi, guru Informatika, serta siswa kelas VIII. Data dikumpulkan melalui angket validitas, praktikalitas, dan efektivitas. Hasil penelitian menunjukkan bahwa bahan ajar elektronik yang dikembangkan dinyatakan valid dengan nilai rata-rata 0,84, memiliki tingkat praktikalitas sangat tinggi dengan nilai rata-rata 0,94, serta efektif digunakan dalam pembelajaran dengan nilai efektivitas sebesar 0,91. Temuan ini menunjukkan bahwa bahan ajar elektronik berbasis iSpring Suite layak digunakan sebagai media pembelajaran Informatika dan mampu meningkatkan motivasi serta keterlibatan belajar siswa. Kontribusi penelitian ini terletak pada penyediaan bukti empiris pengembangan bahan ajar elektronik berbasis aplikasi yang terintegrasi dengan multimedia interaktif pada jenjang madrasah tsanawiyah, serta memperkaya kajian penelitian pengembangan media pembelajaran Informatika di era pembelajaran digital.
A PERANCANGAN MEDIA PEMBELAJARAN PRAKARYA KELAS VII MENGGUNAKAN GOOGLE SITES Zulka Indrianti; Gusnita Darmawati; Yulifda Elin Yuspita; Firdaus Annas
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 1 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i1.2453

Abstract

This research is motivated by the difficulty of teachers in the learning process of workshops due to limited facilities and infrastructure, as well as higher student interest in technology-based learning media due to its accessibility. The purpose of this research is to design a workshop learning media for class VII using Google Sites at SMP Negeri 1 Lubuk Sikaping. The method used in this research is Research and Development (R&D) with Luther Sutopo's Multimedia Development Life Cycle (MDLC) development model. This model consists of six stages: conception, design, material collection, assembly, testing, and distribution. The results showed that the designed learning media was declared valid, practical, and effective based on the product test results. The validity test resulted in an average score of 0.82 (valid category), the practicality test obtained an average score of 0.89 (very high category), and the effectiveness test obtained an average score of 0.84 (high effectiveness category). It is expected that this learning media can improve the quality of workshop learning, provide convenience for teachers, and motivate students in the learning process. The implication of this research is that the integration of technology in learning can be an innovative solution to overcome the limitations of facilities and infrastructure, while encouraging the creation of more interesting and effective learning.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUDIO VISUAL DENGAN MENGGUNAKAN APLIKASI POWER DIRECTOR Zulahmad Holip; Gusnita Darmawati; Yulifda Elin Yuspita; Firdaus Annas
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 1 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i1.2616

Abstract

Learning media plays an important role as a tool in facilitating the teaching and learning process. The use of learning media is essential in simplifying complex concepts, such as electrical energy circuits, to increase students' engagement and interest in science subjects. This study uses a Research and Development (R&D) methodology that aims to design and produce audiovisual-based learning media for integrated science subjects on the topic of “electrical energy circuits” for grade VI students at SDN 20 Limo Balai. The developed learning media is designed to improve the efficiency and effectiveness of the learning process in science education in elementary schools. The research findings show that the audiovisual-based learning media significantly supports teachers and students in the teaching and learning process. The media achieved a validity score of 0.56, categorized as valid, a practicality score of 0.87, indicating that the media is very practical, and an effectiveness score of 0.77, which is categorized as effective. These results indicate the high feasibility and suitability of the developed media as a science learning aid in elementary schools.