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Menjadi Guru Kreatif Dan Inovatif Melalui Pelatihan Gameedu Wordwall Di Era Digitalisasi Abdullah, In Hi; Tonra, Winda Syam; Wahyudi, Dahlan; Sarina, Sarina; Tonra, Wilda Syam
Joong-Ki : Jurnal Pengabdian Masyarakat Vol. 5 No. 2: Februari 2026
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/joongki.v5i2.14693

Abstract

Kegiatan pengabdian yang bertempat di SMP negeri 2 Kota tenate merupakan kegiatan pelatihan pembuatan media pembelajaran melalui gameedu wordwall dengan peserta kegiatan terdiri atas 15 guru anggota MGMP Pendidikan Matematika se-Kota Ternate. tujuan PKM ini untuk memberikan keterampilan praktis kepada peserta dalam mengaplikasikan media pembelajaran berbasis GameEdu wordwall. Adapun Metode pelatihan dilakukan dalam pelatihan ini adalah dengan menggunakan dua metode yaitu metode presentasi dan diskusi, metode demonstrasi dan pelatihan disertai dengan pemberian angket monitoring dan evaluasi. Hasil kegiatan diperoleh bahwa guru telah mampu membuat media pembelajaran gameedu wordwall secara mandiri. Hal ini menunjukkan bahwa kegiatan dilaksanakan dengan baik dan mendapat respon yang positif dari para guru MGMP Matematika SMP di Kota Ternate.
DEVELOPMENT OF DIGITAL TEACHING MATERIALS BASED ON DIFFERENTIATED LEARNING USING CANVA FOR MATHEMATICS SUBJECTS In Hi Abdullah; Dahlan Wahyudi; Winda Syam Tonra; Wilda Syam Tonra; Muhammad Hasbi
EduMatSains : Jurnal Pendidikan, Matematika dan Sains Vol 9 No 2 (2025): January
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Kristen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33541/edumatsains.v9i2.6322

Abstract

Differentiated learning emphasizes that teachers must pay attention to students' learning differences and initial abilities. It is not easy for educators to deliver lessons in classrooms where students have varying skill levels and learning styles. The use of Canva facilitates all learning styles, whether auditory, visual, or kinesthetic. The application helps students understand lessons because, in addition to text, it also includes animations, audio, images, graphics, and videos, which keep students focused during class. The aim of this research is to develop digital teaching materials based on differentiated learning using Canva for mathematics subjects. The type of research conducted is R&D development using the 4-D model, which includes 1) Define, 2) Design, 3) Develop, and 4) Disseminate. Based on the analysis, the material validator test scored 82.1%, categorized as highly valid. The media validator test scored 88%, also categorized as highly valid, making the average validation test results meet the validity criteria. Additionally, the student response questionnaire regarding the digital teaching materials showed 82.9% positive responses, categorized as practical, and the evaluation test results showed that 80,44 of students achieved mastery, categorized as effective. Therefore, the digital teaching materials based on differentiated learning assisted by Canva meet the criteria of being valid, practical, and effective.
Pelatihan Pembuatan Media Pembelajaran Berbasis Augmented Reality (AR) Dalam Pembelajaran Matematika Pada Guru SD Dahlan Wahyudi; Winda Syam Tonra; Nurma Angkotasan; Wilda Syam Tonra; Indah Luthfiyah Kasim
Joong-Ki : Jurnal Pengabdian Masyarakat Vol. 5 No. 3: Mei 2026
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/joong-ki.v5i3.14692

Abstract

Penggunaan Augmented Reality (AR) dalam pembelajaran matematika dapat menjadi alat yang sangat efektif untuk meningkatkan pemahaman dan keterlibatan siswa. Sehingga kegiatan pengabdian ini bertujuan untuk meningkatkan kemampuan guru SMK dalam merancang pembelajaran yang inovatif dan kreatif dengan memanfaatkan teknologi Augmented Reality (AR). Dalam metode penelitian ini, terdapat 2 metode yang dilakukan yaitu yang pertama metode presentasi dan diskusi, sedangkan untuk metode kedua yaitu metode demonstrasi dan pelatihan. Hasil pelaksanaan kegiatan menghasilkan guru sekolah dasar yang mampu merancang media pembelajaran yang inovatif menggunakan teknologi AR dengan aplikasi Assembler Edu.
Etnomatematika: Identifikasi Konsep Geometri pada Peralatan Nelayan Cumi-Cumi di Desa Ekor Winda Syam Tonra; Soleman Saidi; Kusnadi Abd Muis; Dahlan Wahyudi; Wilda Syam Tonra
Indiktika : Jurnal Inovasi Pendidikan Matematika Vol. 8 No. 2 (2026): Indiktika : Jurnal Inovasi Pendidikan Matematika
Publisher : FKIP Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/indiktika.v8i2.21716

Abstract

This study aims to reveal the geometric concepts embedded in the squid fishermen’s equipment used in Ekor Village, North Maluku. A qualitative approach with an ethnographic method was employed because the study focused on the cultural practices of the fishing community related to the use of traditional fishing equipment. Data were collected through field observations, interviews, and documentation involving one fishing captain and three crew members who were directly engaged in squid fishing activities. Data analysis was conducted through the stages of data reduction, data display, and conclusion drawing. The findings indicate that various squid fishing tools contain identifiable geometric concepts. The fishing net reflects the concept of a square, while the arrangement of its mesh openings forms a square tessellation pattern, and the overall shape of the net resembles a truncated pyramid. The scoop net incorporates the concept of a circle in its frame, whereas its netting resembles a truncated cone. In addition, the basket used to store the catch exhibits the shape of a truncated cone. These findings demonstrate that mathematical concepts are not limited to formal educational settings but are also embedded in the fishing equipment used by coastal communities in their daily activities. This study contributes to the development of ethnomathematics research and provides implications for culturally responsive mathematics learning by utilizing squid fishing equipment as contextual learning resources in geometry instruction.