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The Introduction for Number Symbols in Children Aged 4-5 Years through Mathematics Play Activities Syafdaningsih, Syafdaningsih; Utami, Febriyanti
Indonesian Journal of Early Childhood Education Studies Vol 10 No 2 (2021): November 2021
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijeces.v10i2.44726

Abstract

The introduction of number symbols in early childhood is the basis of learning mathematics. One form of educational services provided to early childhood is adjusted to the principle of learning while playing. Playing is one method that can be used in introducing the concept of symbol numbers. This study aims to provide an overview of the introduction of number symbols in children aged 4-5 years through playing mathematics. The method used in this research is a qualitative descriptive research method with literature study or literature study. This research is focused on the introduction of number symbols in children 4-5 years based on the stages of number symbol recognition. In addition, it also provides an overview of the introduction of the symbol of numbers by playing math activities that can be done at school or at home. The recognition of number symbols is an important part of learning mathematics because the introduction of number symbols at an early age will have an effect on future children's mathematics achievement. Mathematics playing activities are effectively used in the introduction of number symbols both at school and at home. Playing mathematics activities provides benefits for early childhood in learning mathematics, especially the introduction of number symbols. This is evident from the results of previous studies and other literature relating to the introduction of number symbols in early childhood through playing mathematics.
PENGEMBANGAN DONGENG BERBENTUK VIDEO ANIMASI UNTUK ANAK USIA 5-6 TAHUN DI TK NEGERI PEMBINA 2 PALEMBANG Ela Paramita; Hasmalena hasmalena; syafdaningsih syafar
Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD Vol 6, No 1 (2019): JURNAL TUMBUH KEMBANG EDISI MEI
Publisher : FKIP Universitas sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jtk.v6i1.8350

Abstract

This research aims to produce a fairy tale in a form of animated video. Development of this fairy tale in a form of animated video uses a combination of ADDIE development model and Tessmer evaluation. The ADDIE development model consists of five phases namely the analysis phase, the design phase, the development phase, the implementation phase and the evaluation phase. At the evaluation phase, the formative is proposed by Tessmer consisting of four stages namely self-evaluation stage, expert review stage, one-to-one evaluation and small group evaluation. The data is collected by using an observation technique. The result of the expert review with the suggestion given by the experts in the story content has been appropriate for the children aged 5-6 years as well as the theme and the language with a good average assesment score with a valid average result of 3.75 (very valid category) and any suggestions given by the experts are the cover of that animation, interesting design, a very good music for the video and the illustration of the story in that aninated video is giving a good time for the children, and it is not borung at all which the average score of 4,00% (very valid catagory). An average for the experts validation for the development of a fairy tale in a form of animated video is 3,87% (very valid category). At the stage of one to one evaluation using a 3 child samples viewing a tale in form of animated video with an average of 91.7% (very practical category). The small group evaluation stage of this fairy tale in form of animated video obtained an average yield of 88.3% in average (very practical category). From all stages that have been done can be concluded that the fairy tale in a form of animated video is valid and practical for children.
UPAYA PENINGKATAN KEMAMPUAN MAHASISWA DALAM MATA KULIAH MATEMATIKA AWAL ANAK USIA DINI MELALUI PENGGUNAAN HASIL PENUGASAN DOSEN DI SEKOLAH syafdaningsih syafar
Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD Vol 6, No 2 (2019): JURNAL TUMBUH KEMBANG EDISI NOVEMBER
Publisher : FKIP Universitas sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jtk.v6i2.10767

Abstract

This class action research aims to improve students' ability to understand early mathematics courses in early childhood through the use of lecturer assignments at school. The study was conducted in two cycles. The action in cycle I is to give assignments to students to make plans for implementing daily learning and practice them using the learning process in kindergarten. Based on the reflection of cycle I, then in the second cycle of action, students are given the task of making an educational play tool whose material is in accordance with the design of daily learning plans that have been prepared in cycle I. The results of the study indicate an increase in students' ability towards understanding mathematics courses in early childhood which is indicated by the existence of educational play tools that have been prepared by students. At the beginning of learning (pre-test) the average score is 6.0 while the average score at the end of the learning (post-test) is 7.8. This shows that there is a significant improvement in the ability of students in early mathematics courses in early childhood through the use of lecturer assignments at school.
Penerapan Penilaian Pembelajaran Bidang Motorik Halus Anak Kelompok B dalam Masa Pandemi Covid-19 di TK Se-Kecamatan Indralaya Windy Anggraini; Syafdaningsih Syafar
Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD Vol 8, No 1 (2021): JURNAL TUMBUH KEMBANG EDISI MEI
Publisher : FKIP Universitas sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jtk.v8i1.14467

Abstract

v>Penelitian ini bertujuan untuk melihat berapa persentase penerapan penilaian pembelajaranbidang pengembangan motorik halus anak kelompok B dalam masa pandemi covid-19 yangdilaksanakan oleh guru di TK se-Kecamatan Indralaya dengan menggunakan metode deskriptifkuantitatif. Populasi penelitian ini adalah 45 orang guru yang ada di 6 TK di KecamatanIndralaya. Sampel diambil 30% dari jumlah populasi yaitu 13 guru dengan menggunakan teknikpurposive sampling dengan alasan perizinan dan perwakilan guru dari 6 TK yang ada diKecamatan Indralaya. Pengumpulan data menggunakan lembar observasi, angket, dandokumentasi. Teknik analisis data dilakukan dengan statistik dekskriptif yaitu menghitungpersentase nilai dari hasil angket dan observasi. Hasil penelitian menunjukkan bahwa secarakeseluruhan capaian persentase nilai akhir dari skor lembar observasi dan angket yang diperolehadalah 78,75% berada pada kategori baik. Dengan rincian 4 guru dari 13 guru atau sebesar 31%berasal dari TK Islam Luthfiah dan TK Islam Raudhatul Ulum mendapatkan nilai dengankategori sangat baik. Kemudian 9 guru dari 13 guru atau sebesar 69% berasal dari TKN Pembina,TK Pertiwi, TK IT Menara Fitrah, dan TK Islam Al-Ittifaqiah mendapatkan nilai dengan kategoribaik.
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK MATERI BENTUK-BENTUK GEOMETRI BERBASIS SAINTIFIK ANAK KELOMPOK B DI TAMAN KANAK-KANAK Umiyati Umiyati; Syafdaningsih syafar; sri sumarni
Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD Vol 6, No 1 (2019): JURNAL TUMBUH KEMBANG EDISI MEI
Publisher : FKIP Universitas sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jtk.v6i1.8358

Abstract

This study aims to produce Student Worksheets (LKPD) Development Of Work Sheets Of Participants In The Material Of Geometry Forms Based On Saintifices In Group B Children In Kindergarten which are valid and practical. Development is carried out using the Rowntree model, namely planning, development, evaluation. Evaluations carried out using Tessmer formative evaluation methods include self evaluation, expert review, one to one evaluation and small group evaluation. Data analysis from expert review obtained an average percentage of 94.5% with very valid categories which included the validity of content, constructs and media. This means that the LKPD is already in content, which is in accordance with the material for children in group B, including connecting one object with other objects in the same shape. Then the construct includes a scientific approach and assessment in accordance with the characteristics of child development. While the media can be seen from the completeness of the elements in the LKPD, images, writing and appearance. In the one to one evaluation and small group evaluation and product stages the average percentage was 96.2% with a very practical category. This means that LKPD is easy to implement, easy to check and the costs used are not too high. In order to achieve a valid and practical LKPD perfection, there is still a recognized lack of 5.5%. In material matters, namely the lack of use of the trapezoidal shape and parallelogram, the material is dominated by square, rectangular and circular shapes. The lack of media is that there are some words that are not familiar to children in group B, for example the scientific word. Whereas practically there is still a deficiency of 3.8%, namely the high cost of design. For this reason, further research is recommended to develop parallelogram and trapezoidal material and simple designs.
PENGEMBANGAN ALAT PERMAINAN PUZZLE KUBUS UNTUK KEMAMPUAN MEMBACA PADA ANAK KELOMPOK B DI TAMAN KANAK-KANAK Seroja Indah; syafdaningsih syafar; Rukiyah Rukiyah
Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD Vol 7, No 1 (2020): JURNAL TUMBUH KEMBANG EDISI MEI
Publisher : FKIP Universitas sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jtk.v7i1.11460

Abstract

Penelitian ini bertujuan untuk mengembangkan Alat Permainan Puzzle Kubus untuk kemampuan membaca yang teruji validitas dan praktisnya. Model pengembangan yang digunakan adalah Rowntree dan evaluasi formatif Tessmer dengan tahapan analisis kebutuhan, desain produk, dan evaluasi yang terdiri dari self evaluation, expert review, one to ne evaluation dan small group evaluation. Teknik analisis data menggunakan walkthrough dan observasi serta daftar checklist. Hasil penelitian menunjukkan bahwa validitas materi sebesar 94% dan validitas media sebesar sebesar 92%, diperoleh rata-rata validitas produk sebesar 93% termasuk dalam kategori sangat valid. Tahap one to one evaluation melibatkan tiga orang anak dengan hasil 90% dan tahap small group evaluation melibatkan sembilan orang anak dengan hasil 91%, dari keduanya diperoleh rata-rata sebesar 90,5% termasuk dalam kategori sangat praktis. Dengan demikian Pengembangan Alat Permainan Puzzle Kubus dinyatakan valid dan praktis serta layak digunakan untuk menstimulasi kemampuan membaca.
PENGEMBANGAN BUKU CERITA MATEMATIKA UNTUK ANAK KELOMPOK B DI TK NEGERI PEMBINA INDRALAYA SELATAN Ria Rosidah; Syafdaningsih syafar; sri sumarni
Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD Vol 4, No 1 (2017): JURNAL TUMBUH KEMBANG EDISI MEI
Publisher : FKIP Universitas sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jtk.v4i1.8237

Abstract

Research development has a view to produce story books mathematics. The development of story books mathematics it uses combination model of rowntree and evaluation tessmer. Model of rowntree consists of three stages, in the planning, developmental stage and the evaluation. At the evaluation an evaluation formative presented by tessmer consisting of five stage, in the self evaluation, experts review, one-to-one evaluation, small group evaluation and field test. Using techniques data collection observation. From the experts review obtained the average score the assessment of the experts on the Book 1 of 3,90% (category very valid), Book 2 of 3,90% (category very valid), Book 3 of 3,90% (category very valid), Book 4 of 3,90% (category very valid). Phase one-to-one evaluation obtained the average observations children with Book 1 of 85% (category very good), Book 2 of 86% (category very good), Book 3 of 87% (category very good), and Book 4 of 86% (category very good). The small group evaluaion obtained the average observation on the Book 1 of 88% (category very good), Books 2 of 90% (category very good), Book 3 of 91% (category very good), and Book 4 of 92% (category very good). At the field for observation test scores on the Book 1 of 95% (category very good), Books 2 of 95% (category very good), Book 3 of 91% (category very good), Books 4 of 95% (category very good). Of all stages already done so it can be concluded that story books mathematics expressed valid, practical, and have an effect potential for children.
PENGEMBANGAN LAGU BERBASIS CERITA BERGAMBAR UNTUK ANAK KELOMPOK B DI TAMAN KANAK-KANAK Vini Riyan Vitasary; syafdaningsih syafar; Hasmalena Lena
Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD Vol 7, No 1 (2020): JURNAL TUMBUH KEMBANG EDISI MEI
Publisher : FKIP Universitas sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jtk.v7i1.11459

Abstract

ABSTRAKPenelitian ini bertujuan untuk mengembangkan Lagu berbasis Cerita Bergambar yang teruji validitas dan praktisnya. Model pengembangan yang digunakan adalah ADDIE dan evaluasi formatif Tessmer dengan tahap analisis kebuthan, desain produk, dan evaluasi yang terdiri dari self evaluation, expert review, one-to-one evaluation, dan small group evaluation. Teknik anaklisis data menggunakan walkthrough dan observasi serta daftar ceklis. Hasil penelitian menunjukan bahwa validitas materi sebesar 90% dan validitas media sebesar 97% diperoleh rata-rata validitas produk sebesar 93,5% termasuk dalam kategori sangat valid. Tahap one to one evaluation melibatkan tiga orang anak dengan hasil 86% dan tahap small group evaluation melibatkan sembilan orang anak dengan hasil 86% dari keduanya diperoleh rata-rata sebesar 86% termasuk dalam kategori sangat praktis. Dengan demikian Pengembangan Lagu Berbasis Cerita Bergambar dinyatakan valid dan praktis dan layak digunakan.Kata-kata kunci: Lagu, Cerita Bergambar, Anak Kelompok B ABSTRACTThis study aims to develop a Song based Picture Story that has validity and practicality. The development model used was ADDIE and Tessmer's formative evaluation with the needs analysis, product design, and evaluation stages which consisted of self evaluation, expert review, one-to-one evaluation, and small group evaluation. Data analysis technique uses walkthrough and observation and checklist. The results showed that the validity of the material by 90% and the media validity by 97% obtained an average product validity of 93.5% included in the category of very valid. The one to one evaluation stage involved three children with 86% results and the small group evaluation stage involved nine children with 86% results from both of them obtained an average of 86% included in the category of very practical. Thus the Development of Picture Based Songs is declared valid and practical and is appropriate to use.Key words: Song, Picture Story, Group B Children
PENINGKATAN KEMAMPUAN BERHITUNG PERMULAAN MELALUI GERAK DAN LAGU PADA ANAK KELOMPOK A TKIT MENARA FITRAH INDRALAYA OGAN ILIR Helsa Yulianti; syafdaningsih syafar; hasmalena hasmalena
Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD Vol 4, No 1 (2017): JURNAL TUMBUH KEMBANG EDISI MEI
Publisher : FKIP Universitas sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jtk.v4i1.8234

Abstract

Penelitian ini menggunakan jenis Penelitian Tindakan Kelas, dengan judul penelitian “Peningkatan Kemampuan Berhitung Permulaan melalui Gerak dan Lagu Pada Anak Kelompok A TKIT Menara Fitrah Indralaya Ogan Ilir” dengan tujuan untuk meningkatkan kemampuan berhitung permulaan pada anak. Subjek yang digunakan pada Penelitian ini Anak Kelompok A di TKIT Menara Fitrah Indralaya Ogan Ilir pada semster Genap Tahun Ajaran 2015-2016 dengan jumlah 16 orang siswa, yang terdiri dari 7 siswa laki-laki dan 9 siswa perempuan. Pengumpulan data menggunakan tes berbentuk perbuatan dan observasi. Hasil analisis data diperoleh peningkatan dari pra siklus, ke siklus I, kemudian ke siklus II, diperoleh hasil anak yang berkembang sangat baik berjumlah 13 anak atau 81,25%, anak yang berkembang sesuai harapan ada 2 orang atau 12,5%, anak yang mulai berkembang ada 1 orang atau 6,25%, lalu anak yang belum berkembang sudah tidak ada. Semua indikator muncul dalam penelitian ini, terlihat Indikator 1 anak membilang angka satu sampai sepuluh 16 atau seluruh anak mendapat nilai 4. Indikator 2 anak membilang angka 1 sampai 10 dengan gerakan dan lagu 16 atau seluruh anak mendapat nilai 4, Indikator 3 yaitu menambah angka satu sampai sepuluh dengan gerakan dan lagu 5 dari 16 anak mendapat nilai 4, terakhir pada Indikator 4 anak mengurang angka satu sampai sepuluh belum ada anak yang mendapat nilai 4. Kelemahan dari penelitian ini ialah menyeimbangkan antara gerakan dan lagu serta tema yang digunakan. Bagi peneliti selanjutnya disarankan agar memilih meningkatkan kemampuan mengenal konsep bilangan atau meningkatkan kemampuan aspek perkembangan yang lainya agar lebih bervariasi dan sebagai pembanding serta bermanfaat untuk peneliti selanjutnya.
PENINGKATAN KEMAMPUAN KONSEP BILANGAN 1-20 MELALUI PERMAINAN KONSTRUKTIF PADA ANAK KELOMPOK B TK ABA TANJUNG RAJA Oktariana Corissa; syafdaningsih syafar; Rukiyah Rukiyah
Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD Vol 4, No 2 (2017): JURNAL TUMBUH KEMBANG EDISI NOVEMBER
Publisher : FKIP Universitas sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jtk.v4i2.8173

Abstract

A classroom action Research entitled " Improved Ability of Introduction to The Concept of Numbers 1-20 Through Constructive Games In Children Group B TK ABA Tanjung Raja". This study aims to improve the ability of the concept of numbers through constructive game. The study consisted of 2 cycles, each cycle consisting of 3 meetings that implemented constructive game. Each meeting consists of 4 stages there are: planing, acting, observing and reflecting. Technique of collecting data with action test about concept of number. Research subjects were children aged 5-6 years, amounting to 12 people. Based on the results of analysis the research data there was an increase in the pre cycle, cycle I, and cycle II in a row. There were number of children who got the score with minimum criteria developed as expected in the pre cycle of 2 children (17%), in the first cycle of 8 children (66%), and in cycle II were 11 children (92%). This can be seen from the dominant indicator that emerged from the observation of the child can sequence numbers 1-20, shows the symbol number 1-20, count the number of objects. While the less obvious indicator is matching the number with the number of symbol.