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PENGEMBANGAN PERMAINAN PESAN BERANTAI UNTUK KONSENTRASI ANAK DI KELOMPOK A TK KARTIKA II-1 PALEMBANG Fricilia Febriani; Syafdaningsih syafar; Rukiyah Rukiyah
Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD Vol 6, No 1 (2019): JURNAL TUMBUH KEMBANG EDISI MEI
Publisher : FKIP Universitas sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jtk.v6i1.8352

Abstract

This study is entitled Development of a Chain Message Game for Children Concentration of A TK Kartika II-1 Palembang Group which aims to produce chain message games that meet valid and practical criteria. This type of research is Research Development and was developed using a combination of the Rowntree development model and Tessmer evaluation. The Rowntree development model consists of three stages, namely the planning, development, and evaluation stages. In the evaluation phase consists of four stages, namely the stages of self evaluation, expert review, one to one evaluation, and small group evaluation. In the expert review stage using material experts and media experts. The technique of collecting data uses a walkthrough with a sheet of material and media expert validation test instruments and observation with an observation sheet instrument. The results showed that the validity of the material was 87 with a very valid category. The results also showed that the validity of the media was 92 with very valid categories. From the results of material validation and media validation, the product has a validity value of 89 with a very valid category. In the stage of one to one evaluation involving three children, the score was 92% with a very practical category. In the small group evaluation phase involving nine children the score was 93% with a very practical category because it met the practicality criteria. From all the steps that have been done, it can be concluded that the chain message game for the concentration of group A children is declared valid and practical.
PENGEMBANGAN ALAT PERMAINAN EDUKATIF FAKTA DASAR PENJUMLAHAN BILANGAN (1-10) PADA ANAK KELOMPOK B Ayu soraya; Syafdaningsih syafar; hasmalena hasmalena
Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD Vol 6, No 1 (2019): JURNAL TUMBUH KEMBANG EDISI MEI
Publisher : FKIP Universitas sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jtk.v6i1.8348

Abstract

This study aims to development of basic facts educative game of number (1-10) in group B in children that are valid and practical by used combination of Ronwtree development models and Tessmer evaluations. The Rowntree development model consistsed of three stages, namely the analysis, development, and evaluation stages. The evaluation used is Tessmer formative evaluation, consis stages of self evaluation, expert review, one-to-one evaluation, small group evaluation. The expert review results obtained an average percentage of the assessment results from educational tools on the basic facts of adding numbers (1-10) by media and material experts. The obtained percentage 93% with very valid categories which included content validity and constructs. The mean, the basic fact game tool corresponds to the material about the basic facts of addition, for example for the basic facts of numbers 10 is 1 + 9, 2 + 8, 3 + 7 and so on in other words the basic fact of addition 10 is the sum of 10 results. The results of the one-to-one and small group evaluation stages were obtained percentage of 94,5% with a very practical category, that is mean the basic fact game tools were in accordance with the requirements: easy to use, interested, and meaningful for children. However, the basic fact game tool still experiences a deficiency of 7% because the colors used in the game device must contrast with the color numbers so that the numbers are more clearly visible,while practically still found deficiency of 5,5% because the game equipment material used is 5 ml plywood which is felt very hard for the child For this reason, it is recommended that the next researcher use the plywood 3 ml and increase the size of the number card from 5 cm x 3.5 cm before.
PENGARUH PENERAPAN TEORI FLAVELL TERHADAP KEMAMPUAN BERHITUNG ANAK KELOMPOK B DI TK NEGERI PEMBINA INDRALAYA SELATAN Marlina marlina; Syafdaningsih syafar; Rukiyah Rukiyah
Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD Vol 4, No 1 (2017): JURNAL TUMBUH KEMBANG EDISI MEI
Publisher : FKIP Universitas sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jtk.v4i1.8236

Abstract

The influence of the application of the theory flavell of the ability of counting on child which was carried out on group B in TK Negeri Pembina Indralaya Selatan with the kind of research pre-eksperimental with the design one shoot case study. Technique the sample used is purposive sampling with consideration of count remain low class B2. Sample were 20 children. Treatment done as many as five times and each performed posttest. Posttest used a test of what consisting of 5 indicators.A value on every posttest totaled divided 5 obtained the average score 76,75. As data was hypothesized was the data on that is in class a lower limit intervals to a category bsh namely 63. From our analysis data is collected t value = 4,11 ? t table value = 1.73 with the economic situation of significant 5 percent and dk ( 19 ) so that concluded is the theory Flavell of the ability of count children group B in TK Negeri Pembina Indralaya Selatan. This can be seen in every indicator four of the five indicators dominant appear that is connecting the number of pictures by in number , rank the number of , distinguish the concept of many little, counting the results of reduction. While an indicator that less appear counting the results of a sum. Is expected in learning next was even more many trained indicators counting the results of a sum according to the theory Flavell with to the media to learning.
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK MATERI PENGUKURAN BERBASIS SAINTIFIK PADA ANAK KELOMPOK B DI TAMAN KANAK-KANAK Widiya Astuti; Syafdaningsih syafar; sri sumarni
Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD Vol 6, No 1 (2019): JURNAL TUMBUH KEMBANG EDISI MEI
Publisher : FKIP Universitas sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jtk.v6i1.8353

Abstract

This study aims to produce worksheets for students of scientific-based measurement material in group B children in kindergartens that are valid and practically tested. This type of research is the development using the Rowntree model, namely the planning, development, evaluation stages. Evaluation using Tessmer's formative evaluation methods includes self evaluation, expert review, one to one evaluation, and small group evaluation. Analysis of data from expert reviews obtained an average of 87% with valid categories including validation of content, constructs and media. This means that the LKPD is in accordance with the contents of the measurement material for group B children, then the construct includes the readability and suitability of the image, while the media is seen from the packaging of the student worksheet (LKPD), display design, use of fonts and font sizes and illustrations of student worksheets (LKPD). In the one to one evaluation and small group evaluation and product stages the average percentage was 94% with a very practical category. To achieve a valid and practical LKPD perfection there is still a recognized lack of validity of 13% and to achieve practicality still have a deficiency of 6%
PENGEMBANGAN MEDIA BIG BOOK BERBASIS DONGENG SUMATERA SELATAN PADA ANAK KELOMPOK B DI PAUD PEMBINA NIBUNG anita Hartati; Sri Sumarni; syafdaningsih syafar
Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD Vol 5, No 1 (2018): JURNAL TUMBUH KEMBANG EDISI MEI
Publisher : FKIP Universitas sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jtk.v5i1.8198

Abstract

This development research aims to create a big book based media fairy tale South Sumatra in children group B in PAUD Pembina Nibung. This development uses a combination of Rowntree's development model and Tessmer's evaluation. The Rowntree development model consists of three stages, namely the planning stage, the development stage and the evaluation phase. During the evaluation phase, formative evaluation was proposed by Tessmer consisting of 5 stages, namely selt evaluation, expert review, one-to-one evaluation, small group evaluation and field test. Data collection techniques using walkthrough and observation. The result of data analysis shows that in the evaluation of expert review stage, the average percentage of the assessment results from experts on big book 1, big book 2 and big book 3 is 3, 96 (very valid category). Phase one to one evaluation obtained the average results of observations of children from big book 1, big book 2 and big book 3 for 94.7 (Good One category). The small group evaluation stage shows the average observation on big book 1, big book 2 and big book 3 of 97.3 (very good category). In the field test stage got the observation value with big book 1, big book 2 and big book 3 of 96 (excellent category). From all stages that have been done then it can be concluded that the big book based media fairy tales of South Sumatra declared valid, practical, and effective develop potential effects for children.
PENGARUH PERMAINAN SAINS TERHADAP KEMAMPUAN BERPIKIR KRITIS ANAK KELOMPOK B DI TK NEGERI PEMBINA 2 PALEMBANG Dian Novita Sari; Sri Sumarni; syafdaningsih syafar
Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD Vol 4, No 1 (2017): JURNAL TUMBUH KEMBANG EDISI MEI
Publisher : FKIP Universitas sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jtk.v4i1.8227

Abstract

This study aims to see the influence of science game on the critical thinking ability of children in TK Negeri Pembina 2 Palembang, which includes 5 indicators: (1) not easily accept the opinions of others, (2) observe, (3) analyze, (4) make hypothesis , and (5) conclude. The type of research used is Pre Experiment with One Shoot Case Study design and use purposive sampling sampling technique with consideration of critical thinking ability that still low in class B1. The sample consisted of 20 children consisting of 16 boys and 4 girls. Data collection uses an observation sheet that is displayed in the form of a test score and converted to a value. Treatment conducted as many as 4 meetings. Each meeting is done by observation, then the data is processed by calculating the average of the critical thinking ability of the child. From result of analysis of t test data obtained tcount = 5,22 dan ttable = 1,73 with ?=0,05 and dk (19) tcount ? ttable. Can be seen from every meeting, the dominant indicator appears that is not easy to accept the opinions of others, it is seen from the behavior of children can answer their own questions given and able to provide an explanation and an indicator that does not appear that is making a hypothesis, the child can not distinguish between cause and The consequences that occur during the game of science. There are 11 children (55%) who are Growing Very Good, 6 children (30%) are Expanding According to Hope and 3 children (15%) Start Developing. So it can be concluded there is a significant influence of science games on the critical thinking ability of children.
PENGEMBANGAN ALAT PERMAINAN PUZZLE GEOMETRI UNTUK SERIASI DI KELOMPOK B TKIT MENARA FITRAH Liliana Mutarmin; syafdaningsih syafar; Hasmalena Lena
Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD Vol 7, No 1 (2020): JURNAL TUMBUH KEMBANG EDISI MEI
Publisher : FKIP Universitas sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jtk.v7i1.11298

Abstract

ABSTRAKPenelitian ini bertujuan untuk mengembangkan Alat Permainan Puzzle Geometri untuk menstimulasi kemampuan seriasi yang teruji validitas dan praktisnya. Model pengembangan yang digunakan adalah Rowntree dan evaluasi formatif Tessmer dengan tahapan analisis kebutuhan, desain produk, dan evaluasi yang terdiri dari self evauation, expert review, one to one evaluation, dan small group evaluation. Teknik analisis data menggunakan walkthrough dan observasi serta daftar cheklis. Hasil penelitian menunjukan bahwa validitas materi sebesar 97% dan validitas media sebesar 94%, diperoleh rata-rata validitas produk sebesar 95,5% termasuk dalam kategori sangat valid. Tahap one to one evaluation melibatkan tiga orang anak dengan hasil 93% dan tahap small group evaluation melibatkan sembilan orang anak dengan hasil 93%, dari keduanya diperoleh rata-rata sebesar 93% termasuk dalam kategori sangat praktis. Dengan demikian, Pengembangan Alat Permainan Puzzle Geometri dinyatakan valid dan praktis dan layak digunakan untuk melatih seriasi.
PENINGKATAN KEMAMPUAN MOTORIK HALUS MELALUI METODE PEMBELAJARAN EDUTAINMENT PADA ANAK KELOMPOK B DI TK AL-KAUTSAR INDRALAYA Cahya Yunisari; Sri Sumarni; syafdaningsih syafar
Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD Vol 4, No 1 (2017): JURNAL TUMBUH KEMBANG EDISI MEI
Publisher : FKIP Universitas sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jtk.v4i1.8225

Abstract

This study aims to improve fine motor skills through edutainment learning methods in children group B in Al Kautsar Indralaya Kindergarten. The method used in this research is Classroom Action Research. The subjects of this study were children aged 5-6 years, amounting to 13 children consisting of 5 boys and 8 girls. This research instrument uses observation sheet. The results of data analysis showed an increase in the number of children who reached the limit of classical completeness of cycle I and cycle II in a row. There are number of children who get a minimum score of 63 in the category of Expectant Expectations (BSH) that is in cycle 1 as many as 9 children (69%), then increased in cycle II as many as 12 children (92%). This is evidenced by all indicators emerging from the observation at the end of cycle II that all children move fingers, inflating both cheeks, moving hands, and moving both eyes. From the data collected indicate that there is improvement of fine motor ability of child of group B at Al-Kautsar Indralaya Kindergarten after using Edutainment Learning Method.
VIDEO KEGIATAN ROTE COUNTING DAN RATIONAL COUNTING UNTUK MENSTIMULASI BERHITUNG PERMULAAN PADA ANAK USIA (4-5) TAHUN Rizky Nurul Fathonah; Syafdaningsih Syafar
Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD Vol 8, No 2 (2021): JURNAL TUMBUH KEMBANG EDISI NOVEMBER
Publisher : FKIP Universitas sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jtk.v8i2.14630

Abstract

Penelitian ini bertujuan untuk mengembangkan video kegiatan rote counting dan rational counting untuk menstimulasi berhitung permulaan yang teruji validitas dan kepraktisannya. Penelitian ini menggunakan jenis penelitian pengembangan dengan model pengembangan Rowntree dan evaluasi formatif Tessmer dengan tahapan analisis kebutuhan, desain produk, dan evaluasi yang terdiri dari self evaluation, expert review, one to one evaluation, dan small group evaluation. Subjek dalam penelitian ini adalah anak berusia (4-5) tahun yang berjumlah 12 orang anak. Teknik pengumpulan data pada penelitian ini menggunakan walkthrough, dan observasi. Setelah pengumpulan data, kemudian data dianalisis dengan cara mencari presentase untuk melihat kevalidan dan kepraktisannya. Valid diukur dari hasil expert review produk, sedangkan praktis dilihat dari hasil tahap one to one evaluation dan small group evaluation yang dikerjakan oleh anak. Hasil penelitian menunjukkkan bahwa validitas materi sebesar 82% dan validitas media sebesar 82%, diperoleh rata-rata validitas produk sebesar 82% yang termasuk dalam kategori sangat valid. Tahap one to one evaluation melibatkan tiga orang anak dengan hasil 90% dan tahap small group evaluation melibatkan sembilan orang anak dengan hasil 86% dari keduanya diperoleh rata-rata sebesar 88% yang termasuk dalam kategori sangat praktis. Dengan demikian Pengembangan Video Kegiatan Rote Counting dan Rational Counting dinyatakan valid dan praktis serta dapat digunakan untuk menstimulasi berhitung permulaan pada anak usia (4-5) tahun. Kekurangan dari penelitian ini yaitu kurangnya penambahan instrumen observasi untuk orang tua, hal ini karenakan keterbatasan waktu peneliti dalam melakukan penelitian.
PENGARUH PERMAINAN ESTAFET PUZZLE TERHADAP KERJA SAMA ANAK KELOMPOK A TK IT IZZUDDIN PALEMBANG Risti Melia; Sri Sumarni; syafdaningsih syafar
Tumbuh Kembang: Kajian Teori dan Pembelajaran PAUD Vol 4, No 1 (2017): JURNAL TUMBUH KEMBANG EDISI MEI
Publisher : FKIP Universitas sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jtk.v4i1.8239

Abstract

This report aims to review the influence of puzzle estafet game toward children cooperation group a at kindergarten it izzuddin palembang, which includes 4 indicators: (1) interaction, (2) responsible, (3) mutual assistance, (4) contribute.The kind of research use is pre experiment with the design one shoot case study. Engineering the sample use is purposive sampling with samples were 20 children. Treatment done about 4 times and each performed posstest.Posstest used a in form of pieces of observation that shown in the form the test scores.Value on every posstest totaled divided 4 obtained the average 73,9. As the data is hypothesized is data that is in class lower limit value bsh intervals category that 63 .From the data analysis obtained value tcount = 2,53 ? value ttable = 1,73 With significant level of 5 percent and dk = (19) so that concluded there is influence estafet puzzle game against cooperation group a child kindergarten it izzuddin palembang. This could this be proved that in the initial conditions the average cooperation interpetasi developing a very good (bsb) as much as 50 % the children were 10 , the son of by interpretation developed as expected (bsh) of (20%) the children were 4 , then a interpretation getting started (mb) of (20%) the children were 4 , While children with interprestasi undeveloped (bb) of (10%) the children were 2 . So concluded there are significant influence estafet puzzle game against cooperation children .