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E-modul Literasi Menumbuhkan Karakter Gemar Membaca melalui Aplikasi Flipbook Pada Siswa Sekolah Dasar Leni, Marselina; Chrisyarani, Denna Delawanti; Setiawan, Dwi Agus
Jurnal Ilmiah Wahana Pendidikan Vol 12 No 2.A (2026): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

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Abstract

The purpose of this research is to develop e-modules of literacy education based on Flipbook application to increase reading interest among elementary school students. This research is motivated by the low interest in reading among students and the limited interactive and interesting learning media. The research and development (R&D) method was used with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The test subjects were limited to fifth grade students at one of the Bandungrejosari 3 elementary schools in Malang. Data were collected through observation and questionnaires, and analyzed descriptively quantitatively and qualitatively. The development results show that the flipbook-assisted literacy e-module is effective in fostering students' interest and character in reading in digital literacy learning. Thus, the use of e-modules with flipbooks can be an alternative solution for character-oriented learning.
PENGEMBANGAN VIDEO BERCERITA MELALUI TEKNIK VENTRILOQUEST BERBANTUAN BONEKA TANGAN DALAM MENINGKATKAN KETERAMPILAN BERBICARA SISWA KELAS II SD Resa Zanuaristi, Alfariqa; Dwi Agus Setiawan; Denna Delawanti Chrisyarani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.42750

Abstract

Speaking skills play an important role in shaping students' communication skills from an early age because they affect self-confidence and the ability to express ideas. However, observations show that elementary school students' speaking skills are still low. This is due to learning that does not make sufficient use of technology and the use of media that is not interactive, so that students easily get bored and lack focus. This study aims to determine the validity, practicality, and effectiveness of storytelling videos using ventriloquist techniques with hand puppets in Indonesian language learning for second-grade elementary school students. Ventriloquism is the art of speaking without moving the lips, combined with hand puppets, so that the voice seems to come from the puppet. The puppet used is named Lala, a cheerful character who delivers educational messages interactively through a video titled “Painting is My Soul.” This study is a research and development study using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. Data collection techniques include questionnaires, tests, expert validation sheets, and teacher and student response questionnaires. Data analysis was conducted qualitatively and quantitatively. The validation results showed that the media obtained a percentage of 91.66% from media experts, 92.85% from material experts, and 100% from language experts with an average of 94.83% categorized as very feasible. The practicality test showed that the media was very feasible.
Pelatihan Seni Tari Kreasi Baru Bagi Guru SD di Kecamatan Jabung Kabupaten Malang Chrisyarani, Denna Delawanti; Werdiningtiya, Ratih Kartika
Jurnal Pemberdayaan Masyarakat Vol 3 No 1 (2018): Mei
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (447.064 KB) | DOI: 10.21067/jpm.v3i1.2661

Abstract

This service aims to improve the ability of teachers in the art of dance and can improve the learning of dance both intra and ekstrakurikuler in each school District Jabung. Activities ranging from first up to seven the session on 6-8 October 2017 at 08.00-16.00 began delivering material insights into art education, basic dance malangan motion, range of motion dance bantengan parts 1 to 3, followed by create design patterns floors and practice. The results of the implementation of the activities have been implemented according to the plan, it is expected that the teacher can innovate in the learning of dance, what has been accepted teacher applied in the learning that they carry out.
PENERAPAN PENGGUNAAN MEDIA POHON AKSARA DALAM MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN DI KELAS 1 SISWA SD NEGERI 1 NGINGIT Nurul Octavia; Denna Delawanti Chrisyarani; Dwi Agus Setiawan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11297

Abstract

Beginning reading ability is a fundamental skill that must be mastered by first-grade elementary school students, as it serves as the foundation for future academic success. However, early reading instruction is still predominantly implemented using conventional methods that tend to be monotonous and less engaging, resulting in low reading proficiency among students. This research employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, which consists of four stages: planning, acting, observing, and reflecting. The research subjects were 28 first-grade students of SD Negeri 1 Ngingit in the first semester of the 2025/2026 academic year. The study was conducted in two cycles, each consisting of two meetings. The results showed a significant improvement in students’ beginning reading abilities. In the pre-cycle stage, only 21.43% of students were categorized as fluent readers. After the implementation of the Pohon Aksara media in Cycle I, the percentage increased to 42.86%, and further improved significantly to 82.14% in Cycle II. The Pohon Aksara media is recommended as an effective alternative instructional medium to enhance early literacy in lower-grade elementary school classrooms.
PENGEMBANGAN E-MODUL BERBASIS WEB DAN KAHOOT PADA MATA PELAJARAN BAHASA INDONESIA SISWA KELAS V SD Alimashur, Akhmad; Denna Delawanti Chrisyarani; Dwi Agus Setiawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.43307

Abstract

With the advancement of technology in education, teachers and students can now quickly search for and access various scientific information through the internet. Technology-based media in the learning process offer numerous benefits for both educators and learners. This study aims to develop a web-based E-Module integrated with the Kahoot application as an interactive learning medium for fifth-grade elementary students in Indonesian language subjects. The background of this research is based on the learning conditions at SDN Trawas 2, where instruction is still dominated by lecture methods and the use of student worksheets (LKS), with limited utilization of digital technology, resulting in relatively low student motivation, participation, and comprehension. This research employed the R&D method using the ADDIE model, which consists of the stages of Analysis, Design, Development, Implementation, and Evaluation. The resulting product is an interactive E-Module containing learning materials, summaries, practice questions, and Kahoot-based learning games. Validation results from media, content, and language experts indicated that the product was highly feasible, with percentages of 96.4%, 98%, and 100%, respectively. The practicality test showed highly practical results, with scores of 97.2% from teachers, 95.5% from the small group, and 94.6% from the large group. The effectiveness test conducted through pretest and posttest yielded an N-Gain score of 80.9%, categorized as effective. Therefore, the web-based E-Module integrated with Kahoot is considered valid, practical, and effective in improving student learning outcomes, as well as in supporting active, enjoyable learning aligned with the Merdeka Curriculum and the demands of 21st-century education.