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The Training and Assistance for Junior High School Science Teachers in Making Animated Videos through Canva Application Siahaan, Sardianto Markos; Patriot, Evelina Astra; Lestari, Yora Inda; Simarmata, Ruth Helen; Jannah, Fathya Nurul; Nugraha, Ari Guna; Hartati N, Yendri Tri; Yuliani, Evi; Feranti, Hanisa; Putriani, Anjeli; Husna, Hafizhah Aulia
Unram Journal of Community Service Vol. 5 No. 4 (2024): December
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v5i4.736

Abstract

The rapid development of technological advances has changed the paradigm in education, especially in learning innovation. This service aims to improve the quality of teachers in designing and making products in the form of animated videos. The technological innovation guided in this service is to produce animated videos as learning media. Participatory Action Research (PAR) is a method used in the implementation of service activities with stages: 1) giving an initial test, 2) service implementation activities, 3) evaluation and reflection stages, and 4) then giving the final test. The target participants of the service activities were the MGMP teacher community of science subjects in Palembang City. Based on the data obtained, there is an increase in test results with an N-gain of 0.56 which is included in the moderate category. Based on the above results, the training participants strongly agreed that this service activity could improve the skills and insights of teachers in making animated videos as science learning media
Analysis of the Needs for the Development of Interactive Multimedia Based on Augmented Reality in Physics Learning SissyLia, Risky; Siahaan, Sardianto Markos; Fathurohman, Apit
Journal Evaluation in Education (JEE) Vol 6 No 1 (2025): January
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jee.v6i1.1287

Abstract

Purpose of the Study: This study investigates the initial needs of teachers for the development of interactive multimedia based on Augmented Reality (AR) for physics education, specifically in the context of kinetic gas theory. As part of development research at the preliminary study stage, the goal is to design innovative teaching tools that simplify complex physics concepts and enhance student engagement. Methodology: A survey-based research design was adopted, with data collected via questionnaires distributed to middle and high school physics teachers using the Google Form platform. The study examined teacher perspectives on AR-based learning media's necessity, usability, and potential impact in their classrooms. Main Findings: The results revealed a strong demand among physics teachers for AR-based interactive multimedia, highlighting its potential to address the challenges of teaching physics concepts often perceived as abstract and complex by students. Teachers emphasized the need for tools that make the learning process more engaging, interactive, and relatable. The findings also indicated that AR-based multimedia offers a promising solution, aligning with the growing integration of digital technology in education. Teachers noted that AR tools could increase efficiency, foster active learning, and cater to diverse learning styles, making physics more accessible and enjoyable. Novelty/Originality of the Study: This study contributes to the growing field of digital education by emphasizing the application of AR technology in physics learning. It provides a novel perspective on how AR can bridge the gap between theoretical physics and practical understanding, fostering curiosity and deeper comprehension.
MENGINTEGRASIKAN TEKNOLOGI WEBSITE DALAM SISTEM PENYIMPANAN BAHAN AJAR UNTUK PENDIDIKAN MODERN NUGRAHA, ARIE GUNA; SIAHAAN, SARDIANTO MARKOS; HARTONO, HARTONO
LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Vol. 5 No. 1 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/learning.v5i1.4150

Abstract

Modern education requires an effective and efficient storage system to support high-quality learning. Traditional systems have limitations in accessibility, scalability, and ease of searching. The research aims to explore and analyze the potential of integrating website technology into a storage system to support modern education. This study employs a library review method to analyze a variety of literature and related research. We collect data from reliable sources like scientific journals, articles, and research reports. The integration of website technology into the storage system offers a variety of benefits, such as improved accessibility, efficiency, quality of learning, and collaboration. Some examples of the application of website technology in a learning storage system that has proven to be effective are the e-learning platform, learning management system (LMS), digital library, online courseware, and repository of educational resources. The integration of website technology into teaching materials storage systems has great potential to improve the quality of modern education. However, we must address some challenges like infrastructure constraints, data security, user readiness, and implementation costs. With the right strategy, this integration can be a powerful tool for achieving more effective, efficient, and inclusive education. ABSTRAKPendidikan modern membutuhkan sistem penyimpanan bahan ajar yang efektif dan efisien untuk mendukung pembelajaran berkualitas tinggi. Sistem tradisional memiliki keterbatasan dalam aksesibilitas, skalabilitas, dan kemudahan pencarian. Penelitian ini bertujuan untuk mengeksplorasi dan menganalisis potensi integrasi teknologi website dalam sistem penyimpanan bahan ajar untuk mendukung pendidikan modern. Penelitian ini menggunakan metode tinjauan pustaka dengan menganalisis berbagai literatur dan penelitian terkait. Data dikumpulkan dari sumber-sumber terpercaya seperti jurnal ilmiah, artikel, dan laporan penelitian. Integrasi teknologi website dalam sistem penyimpanan bahan ajar menawarkan berbagai manfaat, seperti meningkatkan aksesibilitas, efisiensi, meningkatkan kualitas pembelajaran dan kolaborasi. Beberapa contoh penerapan teknologi website dalam sistem penyimpanan bahan ajar yang telah terbukti efektif adalah E-learning Platform, Learning Management System (LMS), Digital Library, Online Courseware, dan Repository of Educational Resources. Integrasi teknologi website dalam sistem penyimpanan bahan ajar memiliki potensi besar untuk meningkatkan kualitas pendidikan modern. Namun, beberapa tantangan seperti keterbatasan infrastruktur, keamanan data, kesiapan pengguna, dan biaya implementasi perlu diatasi. Dengan strategi yang tepat, integrasi ini dapat menjadi alat yang ampuh untuk mewujudkan pendidikan yang lebih efektif, efisien, dan inklusif.
Upaya Meningkatkan Hasil Belajar Peserta Didik Menggunakan Model Pembelajaran Kooperatif Tipe Numbered Head Together (Nht) Pada Pembelajaran Matematika Materi Pecahan Kelas IV Sekolah Dasar Zanjabilla, Aulia; Siahaan, Sardianto Markos; Masfufah, Annasriyah
Jurnal Basicedu Vol. 8 No. 6 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v8i6.8994

Abstract

Penelitian dilatarbelakangi dengan menggunakan model pembelajaran kooperatif yang masih kurang digunakan oleh guru terutama pada pembelajaran matematika materi pecahan di kelas IV. Oleh karena itu, penelitian ini menerapkan model pembelajaran kooperatif tipe Numbered Head Together (NHT) untuk mengetahui peningkatan hasil belajar peserta didik. Penggunaan model pembelajaran kooperatif tipe Numbered Head Together (NHT) memberikan kesempatan kepada peserta didik untuk mengekspresikan pikiran mereka dalam kelompok kecil, dengan nomor yang berbeda diberikan kepada setiap kelompok. Metode penelitian yang digunakan adalah penelitian tindakan kelas (PTK) untuk menganalisis hasil pembelajaran dari pra siklus kemudian menerapkan perlakuan menggunakan model pembelajaran kooperatif tipe Numbered Head Together (NHT) pada siklus I dan siklus II. Hasil penelitian menunjukkan bahwa pada pra siklus mendapatkan nilai rata-rata hasil belajar peserta didik sebesar 35% pada siklus I mendapatkan nilai rata-rata 43% dan siklus II mendapatkan rata-rata 50%. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa pembelajaran dengan menggunakan model pembelajaran kooperatif tipe Numbered Head Together (NHT) dapat meningkatkan hasil belajar peserta didik. Hal ini menjadi salah satu bukti bahwa penggunaan model pembelajaran kooperatif tipe Numbered Head Together (NHT) memberikan dampak positif terhadap berkembangnya pembelajaran yang efektif
Upaya Meningkatkan Hasil Belajar Peserta Didik Menggunakan Model Pembelajaran Kooperatif Tipe Numbered Head Together (Nht) Pada Pembelajaran Matematika Materi Pecahan Kelas IV Sekolah Dasar Zanjabilla, Aulia; Siahaan, Sardianto Markos; Masfufah, Annasriyah
Jurnal Basicedu Vol. 8 No. 6 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v8i6.8994

Abstract

Penelitian dilatarbelakangi dengan menggunakan model pembelajaran kooperatif yang masih kurang digunakan oleh guru terutama pada pembelajaran matematika materi pecahan di kelas IV. Oleh karena itu, penelitian ini menerapkan model pembelajaran kooperatif tipe Numbered Head Together (NHT) untuk mengetahui peningkatan hasil belajar peserta didik. Penggunaan model pembelajaran kooperatif tipe Numbered Head Together (NHT) memberikan kesempatan kepada peserta didik untuk mengekspresikan pikiran mereka dalam kelompok kecil, dengan nomor yang berbeda diberikan kepada setiap kelompok. Metode penelitian yang digunakan adalah penelitian tindakan kelas (PTK) untuk menganalisis hasil pembelajaran dari pra siklus kemudian menerapkan perlakuan menggunakan model pembelajaran kooperatif tipe Numbered Head Together (NHT) pada siklus I dan siklus II. Hasil penelitian menunjukkan bahwa pada pra siklus mendapatkan nilai rata-rata hasil belajar peserta didik sebesar 35% pada siklus I mendapatkan nilai rata-rata 43% dan siklus II mendapatkan rata-rata 50%. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa pembelajaran dengan menggunakan model pembelajaran kooperatif tipe Numbered Head Together (NHT) dapat meningkatkan hasil belajar peserta didik. Hal ini menjadi salah satu bukti bahwa penggunaan model pembelajaran kooperatif tipe Numbered Head Together (NHT) memberikan dampak positif terhadap berkembangnya pembelajaran yang efektif
“Modul Elektronik Berbasis STEM: Kunci untuk Membuka Kreativitas Siswa di Era Digital” Permata Sari, Devi; Wiyono, Ketang; Siahaan, Sardianto Markos
EduFisika: Jurnal Pendidikan Fisika Vol 10 No 1 (2025): EduFisika: Jurnal Pendidikan Fisika Volume 10 Nomor 1 April 2025
Publisher : Program Studi Pendidikan Fisika FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59052/edufisika.v10i1.41917

Abstract

This research is classified as qualitative descriptive research. This study aims to assess the need for the use of E-Modules as a tool in high school physics subjects. This research uses a qualitative descriptive approach. The research survey questionnaire as an instrument. The questionnaire was distributed through a google form link, which was then filled in online by 1st and 3rd semester students who had studied physics subjects especially the subject of alternating current electricity. This research focuses on high school students class XII. The research involved 54 student respondents. The results showed that all respondents or 100% of students stated that they really need STEM-based learning to be used as a learning resource. Based on this research, there is a need for a learning E-Module as a learning media. This preliminary research will be developed into further research to create a STEM-based learning E-Module to train creative thinking skills on direct current electricity material
Validity and Practicality of Newton's Law Interactive E-Worksheet with The Assistance of Liveworksheets Siahaan, Sardianto Markos; Komarudin, Wawan Ahmad
Jurnal Pendidikan Fisika dan Teknologi (JPFT) Vol 11 No 1 (2025): January-June
Publisher : Department of Physics Education, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpft.v11i1.7992

Abstract

The demand for independent learning, both at home and in school, highlights the importance of providing instructional materials in the form of interactive student worksheets (e-Worksheets) to support continuous scientific learning activities. This study aims to develop an interactive electronic worksheet (e-Worksheets) utilizing the Liveworksheets platform, specifically designed for high school students studying Newton’s Laws, and to evaluate its validity and practicality. The research employed the Alessi and Trollip development model, which consists of three phases: planning, design, and development. Content validity was assessed through expert judgment using Aiken’s V, while practicality was measured using student response questionnaires. The research subjects were students from Class XF at Senior High School 1 Muara Padang. Data analysis results indicated that the developed interactive e-Worksheets is both valid and practical, with a validity score of 95.3% and a practicality score of 83.8%. These results categorize the e-Worksheets as highly valid and highly practical, making it suitable for classroom implementation. However, this study only addresses the validity and practicality aspects and does not assess the effect of the e-Worksheets on students’ learning outcomes.  
The Validity and Practicality of Augmented Reality-Based Media Development on Science Matter Siahaan, Sardianto Markos; Patriot, Evelina Astra; Scristia, Scristia; Helen, Helen; Kalsum, Umi; Putri, Regita Elsa
Jurnal Pendidikan MIPA Vol 24, No 4 (2023): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: Augmented reality is a learning media developed massively and utilized by educators to visualize abstract science concepts into concrete concepts. This study aims to analyze the validity and practicality of augmented reality-based media development on science matter to enhance science conceptual learning. This research is development research conducted to design products of learning media based augmented reality. The development model used is the Alessi and Trollip development model, which concentrates on augmented reality media development. The stage in this research, namely, planning stage, design stage and development stage. The data analysis technique used a questionnaire instrument and the technical descriptive statistical analysis. The results of this study are: the development of augmented reality-based learning media on water cycle and earth rotation material in the form of consisting of competencies and indicators, picture, sound, materials, and mini test; validity assessment by material experts with an average score of 94.44% in the "very valid" category, the validity assessment by learning media design experts with an average score of 95.83% in the "very valid" category; and the validity assessment by language experts with an average score of 80% in the "valid" category. The other results 95% of teacher responded positively to the questionnaire in the "practice" category. The results of this study indicate that augmented reality-based learning media can be categorized as valid and practice learning media. Keywords: augmented reality, learning media, practicality, validity. Abstrak: Augmented reality menjadi salahsatu media pembelajaran yang telah dikembangkan secara massif dan dimanfaatkan oleh pendidik untuk memvisualisasikan konsep IPA yang abstrak menjadi konsep yang konkret. Penelitian ini bertujuan untuk menganalisis validitas media pembelajaran berbasis augmented reality pada materi siklus air dan rotasi bumi. Metode penelitian yang digunakan adalah model pengembangan dan penelitian oleh Allesi dan Trollip, yang berfokus pada pengembangan media pembelajaran. Data dikumpulkan menggunakan lembar validasi berupa kuesioner dan dianalisis menggunakan statistic. Adapun tahapan dari model pengembangan yang digunakan adalah tahap perencanaan, tahap desain dan tahap pengembangan. Dari hasil penelitian didapatkan bahwa pengembangan media pembelajaran berbasis augmented reality pada materi siklus air dan rotasi bumi terdiri dari kompetensi dasar dan indikator, gambar, suara, materi dan juga kuis, Validasi oleh ahli materi menghasilkan persentase sebesar 94.44% sengan kategori sangat valid, hasil persentase validitas oleh ahli media sebesar 95.83% dengan kategori sangat valid dan validasi oleh ahli bahasa dengan persentase 80% pada kategori valid. Hasil yang lain menunjukkan respon guru sebesar menunjukkan hasil kategori "praktis" category. Hasil ini menunjukkan bahwa media pembelajaran berbasis augmented reality dapat dikategorikan media yang valid dan praktis.  Kata kunci: augmented reality, media pembelajaran, praktis, validitas. DOI: http://dx.doi.org/10.23960/jpmipa/v24i4.pp717-729
Needs Analysis for the Development of Web-Based Learning Multimedia Context Climate Change Issues Environmental Issues Content to Support Junior High School Students' Literacy Zulaiha, Zulaiha; Hartono, Hartono; Siahaan, Sardianto Markos
Journal of Innovation and Research in Primary Education Vol. 4 No. 3 (2025)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v4i3.1596

Abstract

Global warming and climate change represent critical contemporary challenges requiring enhanced environmental literacy among students. Despite technological advancement in education, conventional learning media remain insufficient to address junior high school students' needs for interactive and engaging environmental education, particularly regarding climate change issues. This research and development study employed the Alessi and Trollip model to conduct comprehensive needs analysis for web-based multimedia development. Data were collected through field observations, semi-structured interviews, and questionnaires distributed to 210 teachers and 623 students across South Sumatra province during the 2024/2025 academic year. Quantitative data were analyzed using descriptive statistics with 5-point Likert scales, while qualitative data underwent thematic analysis to identify user needs and preferences. Findings revealed substantial demand for web-based learning multimedia, with 93% of teachers expressing strong need for interactive materials and 91% confirming enhanced student motivation through interactive website-based media. Student data showed 51% familiarity with website-based platforms and 42% strong desire for interactive learning approaches. However, 48% of students frequently experienced comprehension difficulties with current materials. Two primary practicality factors emerged: pedagogical factors (curriculum alignment and learning needs) and technical factors (infrastructure, accessibility, and usage guidance). Learning style analysis revealed visual learner dominance (60%), followed by auditory (25%) and kinesthetic learners (15%). Results demonstrate urgent need for innovative educational media integrating environmental content with web-based technology. The study provides evidence-based foundations for needs-driven multimedia development, contributing to educational technology literature and environmental education pedagogy. Future research should explore implementation effectiveness and long-term impacts on environmental literacy development.
Validation of FLIK-5 Innovative Teaching Materials Based on Local Wisdom to Encourage Creativity of Elementary School Students Hasanah, Hasanah; Siahaan, Sardianto Markos; Tibrani, Masagus Mhd
Journal of Innovation and Research in Primary Education Vol. 4 No. 4 (2025)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v4i4.2075

Abstract

Learning in elementary schools requires innovative teaching materials that foster students' creativity and instill a love for local culture. However, the teaching materials available are generally still general and have not raised the region's potential, so they do not support the development of creative thinking skills. This research aims to validate the innovative teaching materials FLIK-5 (Interactive Flipbook of Local Wisdom for Grade 5 Students), developed based on the local wisdom of Musi Banyuasin, especially on regional superior product materials. The superior products raised include gambo jumputan cloth, a typical handicraft of the Musi Banyuasin community. The research uses a research and development (R&D) approach with the ADDIE model at the expert validation stage. The research subjects comprised five validators: material experts, media experts, and linguists. Data was collected using a validation sheet that assessed the feasibility aspects of content, appearance, language, and linguistics, then analyzed in a quantitative descriptive manner. The validation results showed that FLIK-5 obtained the "very valid" category in all aspects of the assessment, indicating that this teaching material is suitable for use in learning. These findings prove that integrating regional superior products as a form of local wisdom into digital media can be an effective strategy to encourage students' creativity from the elementary school level.