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Pembuatan Alat Peraga Energi Terbarukan Terintegrasi Internet of Things (IoT) bagi Guru dan Siswa SMA Srijaya Negara Ritonga, Ahmad Fitra; Sudirman, Sudirman; Siahaan, Sardianto Markos; Syahbani, Husni
Bima Abdi: Jurnal Pengabdian Masyarakat Vol. 5 No. 2 (2025): Bima Abdi: Jurnal Pengabdian Masyarakat
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/bajpm.v5i2.1543

Abstract

Keterampilan guru SMA Srijaya Negara dalam membuat alat peraga energi masih perlu penguatan dan minimnya alat peraga energi yang tersedia sehingga guru cenderung menggunakan alat peraga seadanya. Selain itu, kemampuan ilmiah siswa yang masih tergolong cukup dan perlu dikembangkan. Oleh sebab itu perlu inovasi guru membuat alat peraga energi sejalan dengan Proyek Penguatan Profil Pelajar Pancasila (P5) dengan inovasi alat peraga energi terbarukan terintegrasi IoT. Tujuan pengabdian ini adalah mendampingi guru dan siswa membuat alat peraga energi terbarukan terintegrasi IoT. Metode pelaksanaan dimulai dari kegiatan observasi dan persiapan, pelatihan, penggunaan teknologi, pendampingan, evaluasi & tindak lanjut.  Kegiatan ini diikuti oleh 14 guru dan 15 siswa dan diobservasi dengan menggunakan lembar observasi. Berdasarkan hasil observasi menggambarkan dominan keterampilan guru dalam merakit peralatan kriteria sangat baik (71%), menjalankan program kriteria baik (64%) dan memadukan peralatan dan program kriteria baik (43%). Selain itu, kemampuan ilmiah siswa dalam membuat alat peraga berkembang dengan baik. Hasil lainnya terdapat tiga proyek alat peraga energi terbarukan terintegrasi IoT yaitu energi angin, air, dan sel surya. Dengan kegiatan pengabdian ini diharapakan tetap berlanjut dengan membuat inovasi alat IoT berbasis lingkungan sesuai dengan slogan SMA Srijaya Negara.
The Training and Assistance for Junior High School Science Teachers in Making Animated Videos through Canva Application Siahaan, Sardianto Markos; Patriot, Evelina Astra; Lestari, Yora Inda; Simarmata, Ruth Helen; Jannah, Fathya Nurul; Nugraha, Ari Guna; Hartati N, Yendri Tri; Yuliani, Evi; Feranti, Hanisa; Putriani, Anjeli; Husna, Hafizhah Aulia
Unram Journal of Community Service Vol. 5 No. 4 (2024): December
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v5i4.736

Abstract

The rapid development of technological advances has changed the paradigm in education, especially in learning innovation. This service aims to improve the quality of teachers in designing and making products in the form of animated videos. The technological innovation guided in this service is to produce animated videos as learning media. Participatory Action Research (PAR) is a method used in the implementation of service activities with stages: 1) giving an initial test, 2) service implementation activities, 3) evaluation and reflection stages, and 4) then giving the final test. The target participants of the service activities were the MGMP teacher community of science subjects in Palembang City. Based on the data obtained, there is an increase in test results with an N-gain of 0.56 which is included in the moderate category. Based on the above results, the training participants strongly agreed that this service activity could improve the skills and insights of teachers in making animated videos as science learning media
Educators’ Perspectives on Integrating South Sumatran Local Wisdom in English Language Teaching: An Ethnopedagogical Inquiry Silva, Solange Francielle; Usra, Meirizal; Farida, Farida; Hartono, Hartono; Siahaan, Sardianto Markos
Edukasi Vol 12 No 2 (2025): Edukasi: Jurnal Pendidikan dan Pengajaran
Publisher : Universitas Islam Negeri Raden Fatah Palembang, South Sumatra, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19109/ejpp.v12i2.31837

Abstract

This qualitative case study explores how South Sumatran English educators integrate local wisdom into language teaching through ethnopedagogical approaches. Conducted at secondary and tertiary institutions across South Sumatra, the research employed semi-structured interviews with five purposively selected educators, complemented by document analysis of syllabi and teaching materials. Participants ranged from early-career to highly experienced teachers, with teaching experience spanning 3 to 31 years across junior high schools, vocational high schools, universities, and language courses. Data were analyzed using reflexive thematic analysis following Braun and Clarke's framework, revealing four primary themes: perceived relevance and benefits, integration strategies, perceived impacts on learning, and implementation challenges. Findings demonstrate that educators strategically incorporate cultural elements, including Pempek cuisine, Songket textiles, Pulau Kemaro legends, and traditional games like Congklak to simultaneously enhance language acquisition and preserve regional heritage. However, implementation faces significant obstacles: inadequate institutional support, limited culturally-relevant resources, insufficient professional development opportunities, and absence of formal assessment frameworks for cultural integration. Despite these challenges, educators exhibit remarkable agency in developing authentic materials and designing culturally-responsive activities that foster students' linguistic competence alongside cultural identity formation. The study contributes theoretically by demonstrating how ethnopedagogy operationalizes culturally-responsive teaching in Indonesian higher education contexts, bridging Ladson-Billings' framework with Ausubelian meaningful learning principles. Practically, findings underscore urgent needs for systematic resource development, targeted faculty training programs, and institutional policy reforms supporting sustainable ethnopedagogical practice.
Development and effectiveness of AI-assisted animated video media on students’ understanding of cuboid and cube concepts in elementary mathematics Musfiroh, Ani; Raharjo, Makmum; Siahaan, Sardianto Markos
Al-Jabar: Jurnal Pendidikan Matematika Vol 16 No 2 (2025): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v16i2.29269

Abstract

Purpose: The study aims to develop and evaluate an AI-assisted animated video designed to improve elementary students’ understanding of cuboid and cube concepts. The research responds to the persistent difficulty young learners face in visualizing three-dimensional objects and seeks to provide a learning medium that is valid, practical, and instructionally effective. Method: The development process followed the ADDIE framework, involving needs analysis, media design, production, classroom implementation, and evaluation. Data were gathered through observations, interviews, expert reviews, student questionnaires, and learning outcome tests. Three experts assessed the media’s content accuracy, visual quality, and language clarity. The effectiveness of the media was examined using a pretest–posttest design with experimental and control groups, and the Mann–Whitney U test was applied due to non-normal score distributions. Findings: The expert validation procedures produced an average score of 92.33 percent, indicating a high level of validity across content, presentation, and linguistic dimensions. Student responses yielded a practicality rating of 89.22 percent, showing that the media was easy to use and engaging. The experimental group achieved a higher posttest mean score of 84.00, compared with 57.60 in the control group. Statistical analysis confirmed a significant difference between the groups (p < 0.05), demonstrating that the animated video supported clearer conceptual understanding of cuboid and cube topics. Significance: The findings highlight the pedagogical benefits of integrating AI-generated visual representations into early mathematics instruction. The media helped reduce abstraction barriers, matched the cognitive needs of young learners, and proved to be a promising digital resource for foundational geometry learning. The study contributes an empirically supported model for future AI-enhanced educational media development within mathematics education.
Analysis of Rainfall Patterns in Sulawesi Using the Empirical Orthogonal Function (EOF) Method and Composite Analysis Ariska, Melly; Setiyowati, Devi Ariska; Siahaan, Sardianto Markos; Seprina, Iin; Firdausi, Huriyatul; Taufiq, Taufiq
POSITRON Vol 15, No 2 (2025): Vol. 15 No. 2 Edition
Publisher : Fakultas Matematika dan Ilmu Pengetahuan Alam, Univetsitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/positron.v15i2.91149

Abstract

topography, and ocean-land interactions, which shape weather patterns and rainfall intensity variability. This study analyzes rainfall patterns in Sulawesi Island from 1981 to 2015 using the Empirical Orthogonal Function (EOF) method and composite analysis with machine learning. The results show that the EOF method successfully identifies three primary modes of rainfall variability. EOF Mode 1 captures negative anomalies, while EOF Mode 2 and EOF Mode 3 capture both positive and negative rainfall anomalies. EOF Mode 1 is the dominant component, explaining nearly 70% of the total variance. EOF Modes 2 and 3 capture additional variations on a smaller scale, and collectively, these three modes explain 88.53% of the total rainfall variability. Meanwhile, composite analysis reveals that global factors such as ENSO and the Indian Ocean Dipole (IOD) also influence rainfall variability, impacting drought periods and extreme rainfall events. During El Niño and positive IOD phases, rainfall deficits occur, potentially leading to prolonged droughts. Conversely, during La Niña and negative IOD phases, Sulawesi experiences a significant rainfall surplus, increasing the risk of hydrometeorological disasters such as floods and landslides.
Augmented Reality–Based Flashcard Media: A Study of Foster Senior High School Students’ Critical Thinking Skills on Atomic Models Anggraini, Riska; Marlina, Leni; Siahaan, Sardianto Markos
Integrated Science Education Journal Vol 7 No 1 (2026): January
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/isej.v7i1.2374

Abstract

Purpose of the study: This study aimed to develop augmented reality–based flashcard learning media for teaching atomic models and to examine its validity, practicality, and effectiveness in fostering senior high school students’ critical thinking skills. Methodology: This study employed a research and development approach using the Rowntree model, comprising planning, development, and evaluation stages, with formative evaluation adapted from Tessmer. Data were collected through expert validation sheets, practicality questionnaires, and critical thinking skills tests. Data analysis included CVR and CVI for validity, descriptive analysis for practicality, and N-gain analysis for effectiveness. Main Findings: The results indicated that the augmented reality–based flashcard media achieved excellent content validity, with S-CVI/Ave and S-CVI/UA values of 1.00, categorized as very valid. The media was considered practical, with mean practicality scores of 3.9 in the one-to-one evaluation and 4.1 in the small group evaluation. Additionally, the field test showed an improvement in students’ critical thinking skills, with an N-gain value of 0.56, indicating moderate effectiveness. Novelty/Originality of this study: The novelty of this study lies in integrating augmented reality technology into flashcard-based learning media to foster students’ critical thinking skills in learning atomic models. Unlike previous studies that mainly emphasize visualization or conceptual understanding, this research focuses on developing higher-order thinking skills through interactive, mobile-supported learning media to address abstract physics concepts.
Augmented Reality Realitas Augmentasi sebagai Media Pembelajaran Interaktif pada Material Gelombang Cahaya: Tinjauan Pustaka Windha, Windha; Marlina, Leni; Siahaan, Sardianto Markos
EduFisika: Jurnal Pendidikan Fisika Vol 10 No 3 (2025): EduFisika: Jurnal Pendidikan Fisika Volume 10 Nomor 3 December 2025
Publisher : Program Studi Pendidikan Fisika FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59052/edufisika.v10i3.48576

Abstract

This study aims to analyze the effectiveness of Augmented Reality (AR) as an interactive learning medium for understanding light wave concepts in physics. Using a systematic literature review of national and international studies published between 2019 and 2025, this research synthesizes evidence on AR’s role in improving students’ conceptual understanding and critical thinking. Unlike previous reviews that focused on general AR applications in science education, this study specifically examines its pedagogical impact on the light wave topic, which remains underexplored despite its abstract and complex nature. The review reveals that AR enhances visualization of light phenomena, fosters active and engaging learning environments, and supports 21st-century skills such as creativity, collaboration, and problem-solving. However, its implementation still faces challenges related to infrastructure, teacher readiness, and content development. Overall, this study provides a novel synthesis that highlights AR’s distinctive potential to bridge the gap between abstract theory and concrete experience in learning physics, offering new insights for educators and researchers on topic-specific AR integration.
STUDI PENDAHULUAN E-LKPD BERBASIS DISCOVERY LEARNING MATERI FILTRASI UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KREATIF Sriyanti, Ida; Jannah, Fathya Nurul; Siahaan, Sardianto Markos
EduFisika: Jurnal Pendidikan Fisika Vol 10 No 3 (2025): EduFisika: Jurnal Pendidikan Fisika Volume 10 Nomor 3 December 2025
Publisher : Program Studi Pendidikan Fisika FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59052/edufisika.v10i3.49684

Abstract

Developing students’ creative thinking skills remains a challenge in science learning, particularly when instructional materials do not adequately support exploration and contextual understanding. This study aims to develop an e-LKPD product based on discovery learning and nanofiber membrane filtration to train junior high school students' creative thinking skills effectively. The study employed a development research approach using the ADDIE model and involved 217 seventh-grade students from 10 classes (VIIA-VIIJ) at SMPN 1 Jambi. The data collection technique in this study was to distribute questionnaires, which were then analyzed using the Content Validity Ratio (CVR) to determine feasibility, one-to-one and small-group evaluations to assess practicality, and N-gain analysis to measure effectiveness. The results showed that all aspects of the e-LKPD met the feasibility criteria and were categorized as very good, with minor revisions related to writing clarity. The practicality analysis indicated a high level of usability, with average scores of 86.76% in the one-to-one evaluation and 95.53% in the small group evaluation. The N-gain analysis yielded an average score of 0.46, which falls into the moderate effectiveness category, indicating an improvement in students’ creative thinking skills. It can be concluded that the development of e-LKPD based on discovery learning for nanofiber membrane-assisted filtration materials is feasible, practical, and moderately effective, and has the potential to serve as an alternative digital learning resource to support the development of creative thinking in junior high school science learning.
Transforming Physics Learning: Developing AI-Based Interactive Videos to Understand Newton's Laws Hanisa, Hanisa Feranti; Siahaan, Sardianto Markos
Physics Education Research Journal Vol. 7 No. 2 (2025)
Publisher : Faculty of Science and Education, UIN Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/perj.2025.7.2.25924

Abstract

This study aims to describe the results of the needs analysis conducted at SMA Negeri 3 Prabumulih as a basis for developing artificial intelligence-based learning videos for differentiated physics learning. Data analysis was carried out using validation sheet data, questionnaires and interviews. This study serves as a preliminary study at the definition stage, where researchers ensure that the products developed meet the needs of teachers and students. The results of the questionnaire as many as 92.3% (150 respondents), stated that they agreed that SMA uses learning videos for every physics material. This is because physics material is learning material that is difficult for students to understand. The results of the description of the assessment data by the media validator on the media in the form of learning videos are in the very good qualification, this is categorized as very good. The trial results show that products that are equipped with practical aspects shown to teachers and students are categorized as very practical. So the level of validity of this learning video media is said to be very valid because it is in the range of 92.82% and the level of practicality of the media in the form of learning videos is 97.28% categorized as very good.
The role of STEM-based learning media in improving students' science literacy: A systematic review Tina Oktasari; Siahaan, Sardianto Markos; Leni Marlina
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 4 (2025): December (On Progress)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v12i4.85336

Abstract

In the 21st century, scientific literacy is an essential skill for students, but many challenges remain in learning it. To address these challenges, integrating STEM-based learning media offers an innovative solution by promoting contextual, interactive, and project-based learning that enhances students’ engagement, critical thinking, and understanding of scientific concepts. This study aims to systematically review the role of STEM-based learning media in improving students' science literacy, identify the characteristics of effective media, and the factors that influence their successful implementation. This study used a systematic review method following PRISMA guidelines, analysing 21 selected articles from Google Scholar, Web of Science, DOAJ, and ERIC databases, with a publication range of 2019-2025. The analysis shows that STEM-based media effectively improve students' understanding of science concepts, critical thinking skills, and digital literacy. Interactive, project-based and contextualised media proved most effective. The main supporting factors for successful implementation include teacher competence, valid and practical media design, and support for the learning environment. This study emphasises the importance of integrating STEM-based learning media to improve overall science literacy. Future research is recommended to explore the long-term impact of STEM-based learning media on students' science literacy across diverse educational levels and cultural contexts, and to develop adaptive digital tools that support personalised learning and teacher facilitation.