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Keadilan Digital Dan Ketahanan Pendidikan Ditinjau Dari Segi Filsafat Modern: Potret 2025 Infrastruktur, Investasi, Dan Inklusi Di Maluku Utara, Indonesia Iwan Abdy; Wayan Suastra; Ananta Wikrama Tungga Atmaja; I Nyoman Tika
Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya Vol. 31 No. 2 (2025): Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya
Publisher : Universitas Insan Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/paradigma.v31i2.2775

Abstract

Penelitian ini menganalisis tantangan dan peluang keadilan digital dalam membangun ketahanan pendidikan di Maluku Utara pada tahun 2025, ditinjau dari perspektif filsafat modern. Dengan menggunakan pendekatan kualitatif fenomenologis, data dikumpulkan melalui wawancara mendalam dengan 30 pemangku kepentingan pendidikan, observasi lapangan, serta analisis dokumen kebijakan. Hasil penelitian menunjukkan bahwa ketimpangan infrastruktur digital, investasi yang tidak merata, dan rendahnya inklusi digital masih menjadi hambatan utama dalam mewujudkan pendidikan yang adil dan tangguh. Melalui lensa filsafat modern khususnya pemikiran John Rawls tentang keadilan sebagai fairness dan Jürgen Habermas mengenai ruang public penelitian ini mengungkap bahwa ketahanan pendidikan tidak hanya bergantung pada ketersediaan teknologi, tetapi juga pada distribusi sumber daya yang adil dan partisipasi publik dalam pengambilan kebijakan. Rekomendasi yang diajukan meliputi penguatan kebijakan afirmatif berbasis keadilan distributif, peningkatan literasi digital kritis, serta pembangunan ekosistem pendidikan kolaboratif yang melibatkan masyarakat lokal.
Persepsi mahasiswa terhadap pengunaan AI dalam proses pembelajaran Pamuti Pamuti; Iwan Abdy; Andi Rahmadani; Ayu Annisa Akbar; Lis Susilawati
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 9, No 3 (2025): December 2025
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jdc.v9i3.109374

Abstract

Tujuan penelitian ini adalah mengeksplorasi persepsi mahasiswa terhadap penggunaan teknologi AI dalam aktivitas akademik, tools AI, intensitas pengunaan, kemudahan, dukungan lingkungan dan etika dalam pemanfaatan AI. Penelitian ini dilakukan dengan pendekatan Kuantitatif deskriptif. Teknik pengumpulan data dalam penelitian ini menggunakan angket yang dibagikan pada mahasiswa program studi PGSD sebanyak 137 responden. Data yang terkumpul dianalisis mengunakan analisis deskriptif untuk melihat pola dan kecenderungan data, serta mengungkap persepsi pemanfaatan AI dikalangan mahasiswa. Hasil: Temuan tersebut mengungkapkan integrasi pemanfaatan AI yang signifikan, dengan AI yang populer adalah ChatGPT/Gemini (59,12%). Respon Mahasiswa menunjukkan intensitas penggunaan yang tinggi (68,6% menggunakan AI selama  >10 jam per minggu) dan merasakan efektivitas yang tinggi dengan mengunaan AI, dengan 64,7% merasa mudah sampai lebih mudah mengerjakan tugas dan 56,2% sering sampai sangat sering menggunakan AI untuk memahami materi. Dukungan lingkungan kuat dari teman sebaya (88,6%), dukungan dosen juga cukup tinggi (52,4% mendukung) dan dukungan orang tua (54,3% mendukung). Kesenjangan kritis terjadi pada praktik integritas akademik yang rendah, karena 60,9% mahasiswa hanya terkadang atau tidak pernah menulusuri lebih lanjut konten yang dihasilkan AI.  Perceptions of AI use: Application tools, intensity, effectiveness, ease of use, support, and ethics in the use of AI among students Abstract: The purpose of this study was to explore students' perceptions of the use of AI technology in academic activities, AI tools, intensity of use, ease of use, environmental support, and ethics in the use of AI. This study was conducted using a descriptive quantitative approach. The data collection technique in this study used a questionnaire distributed to 137 respondents of the Elementary School Teacher Education (PGSD) study program students. The collected data were analyzed using descriptive analysis to see data patterns and trends, as well as to reveal perceptions of AI use among students. Results: The findings revealed a significant integration of AI use, with the most popular AI being ChatGPT/Gemini (59.12%). Student responses showed a high intensity of use (68.6% used AI for >10 hours per week) and felt high effectiveness by using AI, with 64.7% finding it easy to easier to do assignments and 56.2% often to very often using AI to understand the material. Strong environmental support from peers (88.6%), lecturer support was also quite high (52.4% supported) and parental support (54.3% supported). A critical gap exists in low academic integrity practices, as 60.9% of students only sometimes or never explore AI-generated content further.
Teacher Training & Assistance in Creating Creative Learning Media Using the Canva Application : Pelatihan & Pendampingan Guru dalam Pembuatan Media Pembelajaran Kreatif Menggunakan Aplikasi Canva Iwan Abdy; Dwi Widyastuti Nurharyanto; Hutri Handayani Isra; Irham Wibowo; Roni Kurniawan
JATI EMAS (Jurnal Aplikasi Teknik dan Pengabdian Masyarakat) Vol. 8 No. 3 (2024): Jati Emas (Jurnal Aplikasi Teknik dan Pengabdian Masyarakat)
Publisher : DPD Jatim Perkumpulan Dosen Indonesia Semesta

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Abstract

Era 5.0 has greatly influenced all aspects of life, including education. Era 5.0 is an era where all activities have experienced digitalization. In the education sector, digitalization is carried out on learning devices. One way to do this is by using the Canva application. The Canva application has several advantages: it is easy to access via various gadgets, and teachers have been given special access to get a premium account. Based on this, the Khairun University FKIP service team held a service at SDN 48 Ternate City. The service activity is "Training and Mentoring Teachers in Making Creative Learning Media using the Canva Application". This activity will occur from 15 May to 17 June 2024, starting at 09.00 WIT - 16.10 WIT, and will occur in class IV at SDN 48 Ternate City. This school was chosen because it is a school that is partnered with the Khairun University Primary School Teacher Education (PGSD) study program. The result of this socialization activity is an article published as a form of publication of the activity. The wider community can access this article as an example of activities that train teachers to have digital awareness. Furthermore, this activity hopes that learning integrated with technology with the aim of the independent curriculum to form a generation with a global perspective can be realized.
Sociodrama Training to Improve Social Interaction Skills in MAN 1 Students Ternate City: Pelatihan Sosiodrama untuk Meningkatkan Keterampilan Interaksi Sosial pada Siswa MAN 1 Kota Ternate Roni Kurniawan; Iwan Abdy
JATI EMAS (Jurnal Aplikasi Teknik dan Pengabdian Masyarakat) Vol. 9 No. 3 (2025): Jati Emas (Jurnal Aplikasi Teknik dan Pengabdian Masyarakat)
Publisher : DPD Jatim Perkumpulan Dosen Indonesia Semesta

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Abstract

In the era of globalization and rapid technological advancement, social interaction skills play a vital role in shaping students’ character and social competence. The dominance of digital communication has reduced the quality of direct interactions, especially among madrasah students. In Ternate’s cultural context, which values social harmony and togetherness, this decline presents a challenge that requires contextually relevant educational strategies. Sociodrama—an active learning method involving role-play in simulated social scenarios—has proven effective in enhancing students’ social abilities. Responding to this need, the Community Service Team from the Faculty of Teacher Training and Education (FKIP), Universitas Khairun, organized a Sociodrama Training program at MAN 1 Kota Ternate on July 17–18, 2025. The training aimed to improve students’ social interaction skills and was conducted at the university’s partner school. The outcomes are expected to be integrated into regular school learning to strengthen students’ character development and interpersonal competencies in a sustainable manner.
Enhancing Learning Outcomes, Motivation, and Self-Efficacy in Sociodrama through a Blended Spinner Application and Role-Playing Method Abasa, Rafik; Kurniawan, Roni; Abdy, Iwan; Rahmadani, Andi; Pamuti, Pamuti; Susilawati, Lis
Jurnal Ilmiah Global Education Vol. 7 No. 1 (2026): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v7i1.5202

Abstract

This study addresses the challenge of low student engagement and performance in sociodrama within secondary education. Conventional teaching methods often lead to passive learning, lack of confidence, and inadequate understanding of role-playing techniques. The aim of this research is to investigate the effectiveness of a blended pedagogical approach combining a digital Spinner Application and Sociodrama (Role-Playing) to enhance learning outcomes, motivation, and self-efficacy among students. The research employed a Classroom Action Research (CAR) design, conducted over two cycles with 30 Grade XI Social Studies students at MAN 1 Ternate City, Indonesia. Methods included direct observation, performance rubrics, and pre- and post-intervention questionnaires measuring motivation and self-efficacy using a 5-point Likert scale. The results showed significant improvements: average spontaneity scores rose from 83.33 (Cycle I) to 88.67 (Cycle II), and structured performance scores increased from 82 (pre-test) to an average of 89.5 (Cycle II). Motivation increased by 63.4% and self-efficacy by 76.8%. The blended method successfully reduced anxiety, increased participation, and improved both cognitive and affective learning domains. These findings support the integration of gamification and experiential learning in drama education.