Claim Missing Document
Check
Articles

Found 3 Documents
Search
Journal : Jurnal Mantik

Developing Learning Material for Animation 2D Instruction in Vocational High Schools Septian Rheno Widianto; Rahmatiah; B. Syukroni Baso; Nana Citrawati Lestari; Arifin
Jurnal Mantik Vol. 6 No. 3 (2022): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Changes in information and communication technology necessitate rapid adaptation in the application of technology to the learning process in education. As participants in learning activities, teachers are required to be able to develop engaging, technology-based learning models, one of which is the use of interactive multimedia learning resources. In vocational high school learning, there are 2D animation courses that teach the fundamentals of creating 2D animation. This subject is interesting because it can be a forum for students' creative skills; therefore, it is highly appropriate to use Interactive Learning media, which can reduce a static atmosphere and create an effective, interesting, interactive, and enjoyable learning process. In this study, interactive multimedia learning is implemented in 2D animation classes in vocational high schools by modifying the 2D animation learning curriculum. The approach of application development employs the Multimedia Development Life Cycle model, which comprises of the steps of concept, design, material collecting, assembly, and testing. The concept of multimedia design employs the notion of simplicity, which tries to make the material's content not overly complex, concise, clear, instructive, and convincing in order to pique students' interest. Testing the program utilizing a blackbox technique that demonstrates the application has functioned properly and is in compliance with the user needs analysis.
Infographic of Internet Usage Data for Learning Process in the Province of Indonesia Nofirman; Pandu Adi Cakranegara; Diana Yusuf; Nanny Mayasari; Arifin
Jurnal Mantik Vol. 6 No. 3 (2022): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The development of telecommunications in Indonesia has significantly affected the emergence of the digital age, as the internet has become a daily necessity for community activities. Information and communication technology (ICT)-based learning is influencing teaching methods and learning media to use the internet for the learning process in the field of education. This study aims to analyze and graphically present data on the internet usage of rural and urban residents in all Indonesian provinces concerning their education levels. The presented data is in the form of types of internet usage that support the learning process so that it can become predominant in the use of the internet by rural and urban areas and serve as a positive input for internet service providers in the improvement of education-related services. The results indicated that using the Internet to support the learning process by communities in rural and urban areas of Indonesian provinces is one of the goals of using the Internet to obtain information for the learning process is 10%. D.I.Yogyakarta has the highest percentage 58,1%, indicating the most significant number of internet users for educational purposes. When students and student users access the internet to support the learning process, they engage in a variety of activities, including doing assignments, accessing e-learning tools, accessing media information to support learning, using web browsers to display social media, and accessing e-mail to submit assignments using smartphone media, which is the most prevalent form of internet access.
Utilization of interactive multimedia in learning english about different kinds of fruits for elementary school children Anyan; Merla Madjid; Desty Endrawati Subroto; Arifin; Agus Rofi'i
Jurnal Mantik Vol. 7 No. 1 (2023): May: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mantik.v7i1.3733

Abstract

English language lesson in elementary schools plays a crucial role in the development of children's English language and critical thinking abilities, as well as their creativity and self-assurance. The teaching and learning process at school or online now heavily depends on technology, including digital learning media that continue to expand and supplant traditional media such as books. Using interactive multimedia is one way to improve the efficacy of English learning, so the purpose of this study is to develop learning media with English material for the introduction of fruit vocabulary for elementary school students, which will facilitate the delivery and absorption of learning materials. To attract the attention of elementary school pupils, the interactive multimedia development method employs the Model Development Life Cycle (MDLC) with a minimalist and straightforward concept. The overall test results indicate that interactive multimedia learning English, particularly material about fruits, can be an option for students and instructors to support learning at school, and that the composition of the material is consistent with the school's curriculum. Having access to alternative learning media enables elementary school students to learn independently, enhance their skills, and meet school learning objectives.