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Transformasi Pembelajaran di SD melalui Lokakarya Unplugged Coding Berbasis STEAM bagi Guru Nuraeni, Fitri; Hikmatunisa, Nenden Permas; Nurussama, Alfiana; Putri, Hafiziani Eka; Alindra, Afridha Laily; Venica, Liptia; Nurhajati, Ayu Rahayu
Amal Ilmiah: Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 1 (2026): Edisi Maret 2026
Publisher : FKIP Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/amalilmiah.v7i1.586

Abstract

Kementerian Pendidikan dan Kebudayaan mendorong pengenalan coding dan berpikir komputasi di sekolah dasar. Namun banyak guru yang belum memiliki pengalaman dalam mengajarkan coding dan masih menganggap bahwa coding hanya relevan untuk mata pelajaran informatika atau teknologi, padahal coding dapat diterapkan secara lintas mata pelajaran dengan pendekatan Science, Technology, Engineering, Arts & Mathematics (STEAM) yang lebih kontekstual. Di sisi lain, keterbatasan infrastruktur digital, khususnya di sekolah-sekolah negeri di Kabupaten Purwakarta menjadi kendala utama dalam pelaksanaan pembelajaran coding. Sebagai solusinya, diselenggarakan lokakarya unplugged coding berbasis STEAM yang memungkinkan guru mengeksplorasi strategi pembelajaran berpikir komputasi tanpa bergantung pada perangkat elektronik. Metode pelaksanaan mencakup tahap persiapan, pelaksanaan, dan evaluasi dengan peserta guru sekolah dasar di Kabupaten Purwakarta. Hasil evaluasi menunjukkan peningkatan teaching efficacy guru dalam mengajarkan coding melalui pembelajaran STEAM. Lokakarya ini diharapkan dapat memperkuat kompetensi profesional guru dalam menerapkan pembelajaran abad ke-21.
Equalizing Scientific Literacy of Prospective Elementary Teacher through Science Process Skill (SPS)-based Science Matriculation Hikmatunisa, Nenden Permas; Mulyani, Hanifah; Zulkarnaen, Rizki Hadiwijaya
International Conference on Elementary Education Vol. 8 No. 1 (2025): Proceedings The 8th International Conference on Elementary Education
Publisher : International Conference on Elementary Education

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Abstract

The role of elementary teachers in science education is crucial in developing students’scientific literacy. Teachers are also expected to be scientifically literate. However, existing studies indicates the scientific literacy of prospective elementary teachers is still classified moderate as a gapfound among them. This research was aimed to obtain a comprehensive overview of Science Process Skill (SPS)-based science matriculation implemented to equalize scientific literacy of prospective elementary teachers. The method used was a mix method with a convergent parallel design where both quantitative and qualitative data are collected simultaneously, analyzed separately, and interpreted as integrated results. The research subjects were 24 first semester students of PGSD study program taken through purposive sampling. The Wilcoxon test showed a Z-value of 269.0 with an Asymp. Sig. (2-tailed) < 0.001, indicating a significant difference between pretest and post-test scores. The average post-test score increased by 16.9 points after completing the matriculation. Further analysis of N-gain score was conducted to evaluate the effectiveness of matriculation. The results of the t-test showed a significant difference with a comparison value of 0.70 (t(23) = -10.3, p < 0.001), indicating that the effectiveness ofscience matriculation can be still improved to meet the better result.
Influence of Screen Time on Elementary Students' Social Activiaaazties: A Quantitative Study on Grade 6 Students' Participation in Sports and Scouting Namocot, Angie Rose J.; Dina, Maya Aulia Shahwah; Wahyudi, Ahmad Rizqi; Affandi, Hakimi; Hikmatunisa, Nenden Permas; Shidiq, Ari Syahidul
PAEDAGOGIA Vol 27, No 3 (2024): PAEDAGOGIA Jilid 27 No 3 (2024)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/paedagogia.v27i3.96441

Abstract

This quantitative study investigates the impact of screen time on social activities among primary school students, specifically focusing on Grade 6 students' participation in sports and scouting. In an era dominated by digital technology, concerns have been raised regarding the potential effects of increased screen time on the physical and social development of children. To address this issue, the study employs a quantitative research approach, examining the relationship between screen time duration and involvement in traditional extracurricular activities. A sample of 116 Grade 6 pupils is selected for the study from the Philippines, Indonesia, and Malaysia, using a quota sampling method. A survey questions is utilized for data collection.  Through rigorous data analysis, the study aims to draw evidence-based conclusions regarding the influence of screen time on social activities. The findings are can provide insights for parents, educators, and policymakers, shedding light on the complex relationship between digital technology usage and traditional extracurricular involvement. In the end, the study ultimately seeks to contribute practical recommendations to promote a balanced and healthy lifestyle for young learners in the digital age. By addressing potential negative effects of excessive screen time on students' participation in essential social and physical activities, the research aims to guide strategies for a more wholesome educational experience during their school years