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An Analysis of Idiomatic Expressions Found in “A Real Pain” Movie: Penelitian Winda Ayu Saraszeta; AB. Prabowo K.A.; Sukma Nur Ardini
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.3348

Abstract

This research analysis idiomatic expressions found in the Movie “A Real Pain” (2024) directed by Jesse Eisenberg. The study aims to identify, classify, and describe the dominant types of idiomatic expressions used in the Movie. A qualitative descriptive method was employed, focusing on the transcription of dialogues as the main data source. The analysis applied McCarthy and O’Dell’s (2002) framework, which categorizes idioms into eight types: phrasal verb idioms, proverbs or fixed statements, binomial expressions, similes, euphemisms, trinomial expressions, clichés, and other language idioms. The findings reveal a total of 45 idiomatic expressions distributed across these categories. Among them, phrasal verb idioms are the most frequently used, representing 35.6% of the total data. These idioms often function to convey emotions, emphasize character traits, and enhance the natural flow of conversation. The study also found that idiomatic expressions in “A Real Pain” serve not only as linguistic embellishments but also as pragmatic tools for expressing cultural identity, emotional nuance, and interpersonal relationships within the narrative. In conclusion, idiomatic expressions play a vital role in enriching the Movie’s dialogue and demonstrating authentic use of contemporary American English.
The Implementation Of STEAM In Teaching English To Enhance Critical Thinking Using The Pancasila Student Profile Concept Bella Novita Sari; Sukma Nur Ardini; Theresia Cicik Sophia Budiman
Journal of English Language Learning Vol. 8 No. 2 (2024)
Publisher : English Language Education Department, Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jell.v8i2.12027

Abstract

This study aims to investigate the implementation of the STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning approach in English teaching to enhance critical thinking using the pancasila student profile. This study used a qualitative methodology involving 9th-grade students who participated in STEAM activities designed to enhance their critical thinking skills and the Pancasila student profile. The research uses Classroom Action Research (CAR), a qualitative approach to solve learning problems and improve outcomes. The process of implementing this research was carried out as planned, which consisted of two cycles. In the first cycle the strategy used was the delivery of learning in general, while the second cycle was a specific and specially designed learning strategy using the STEAM approach (Science, Technology, Engineering, Art, Math). Each cycle consists of four stages,planning, action or implementation, observation and reflection.The results show a significant improvement in critical thinking after participating in the STEAM activities, indicating that this teaching approach can enhancing communication and critical thinking abilities. These findings can be used to inform policies related to STEAM education in Indonesia and improve education quality through STEAM initiatives.
Roblox as Media for Students’ Language Output in Daily Conversation Novita Kartika Sari; A.B. Prabowo Kusumo Adi; Sukma Nur Ardini
International Journal of Research in Education Vol. 6 No. 1 (2026): Issued in January 2026
Publisher : LPPM Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/ijre.v6i1.2985

Abstract

This study investigates the use of Roblox as a medium to enhance students’ language output in daily conversation classes. The research was conducted at BBC Semarang with six students from the Dynamic Conversation class who had no prior experience using Roblox. Employing a mixed-methods design, the study combined quantitative assessment of speaking performance—covering content, pronunciation, vocabulary, and grammar—with qualitative insights from classroom observations, questionnaires, and interviews. The findings demonstrate that Roblox-based activities effectively improved students’ motivation, confidence, vocabulary, fluency, and collaboration. The interactive and task-based design of Roblox scenarios facilitated contextual language use. It supported real-time communication, aligning with the principles of the Interaction Hypothesis and Task-Based Language Teaching. Despite initial technical challenges, students reported positive experiences and increased willingness to communicate. These results highlight the potential of immersive game-based environments in supporting EFL learners’ speaking development.
Co-Authors A. B. Prabowo K. A. Prabowo K. A. A.B Prabowo A.B. Prabowo Kusumo Adi AB. Prabowo AB. Prabowo K.A. Adi, AB Prabowo Kusumo Adi, Adi Bambang Prabowo Kusumo Agnesia Stefanny Susanto Al-Fisyar Tiara Anisa Fajriati Annisa Nurul Shabrina Aris Ariyanto Arri Handayani Arri Handayani Ayuningtyas Putri Widyasari Azizatul Wafiroh Bagus Ardi Saputro Bella Novita Sari Bintang Hemas Widyanita Cicik Sophia, Theresia Devi Budi Wijaya Dian Ayu Ratnasari Dwi Anggani Linggar Bharati Dwi Rukmini Dyah Nugrahani Elfas Malikhi Ragil Pamungkas Esti Nurul Faiza Hawa Faiza Hawa Fibriana, Intan Fitri Yulianti Hana, Laela Handayani, Arry Hernaning Tyas Saputri Husni Yatim Wahidah Ida Dwi Jayanti Ida Dwijayanti Indri Kustantinah Islakhah, Farikhatul K.A., A.B. Prabowo Kustila, Anugerah Wiji Laily Nur Affini Lilis Endah Lupiani Listyaning Sumardiyani Listyaning Sumardiyani M.F Dharmaputra Mahdiyah Mahdiyah Maria Regina Dyah Pramesti Maria Ulfah Maria Ulfah . Maria Yosephin WL Marlinda Marlinda Marlinda Marlinda Muhammad Wahyu Widiyanto Nafi'un Ulfah Najib Nicolas Lodawik Ouwpoly Novita Kartika Sari Nurul, Esti Padmi Dhyah Yulianti Poppy Evita Diah Faradilla Pramesti, Maria Regina Dyah Rahmawati Sukmaningrum Rahmawati Sukmaningrum Salimatin Mufidah Sari Wulandari Sari Wulandari Senowarsito Senowarsito, Senowarsito Setiowati, Handriani Mutiasih Sewandi Suwandi Siti, Lestari Sri Suciati Sudargo Sugiyanta Sugiyanta Susanto, Agnesia Stefanny Suwandi . Suwandi Suwandi Suwandi Suwandi Suwandi Suwandi Suwandi Suwandi Theresia Cicik Sophia B. Theresia Cicik Sophia Budiman Tri Andika Truc, Le Chanh Tugiyatun, Menuk Ulfah, Nafi'un Warsono Warsono Widiyanto, Muhammad Wahyu Winda Ayu Saraszeta