Claim Missing Document
Check
Articles

Found 33 Documents
Search

THE EFFECT OF SOMATIC, AUDITORY, VISUAL AND INTELLECTUAL MODELS (SAVI) TOWARD CRITICAL THINKING ABILITY Lailiyah, Alina Nur; Simbolon, Marlina Eliyanti; Hermawati, Eli
Indonesian Journal of Elementary Teachers Education Vol. 4 No. 2 (2023)
Publisher : The University of Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/ijete.v4i2.8854

Abstract

ABSTRACTThe problem in this research is motivated by students' low critical thinking skills due to different learning styles, passive and not conducive. The purpose of this study was to describe the differences in students' critical thinking skills and the differences in the improvement of students' critical thinking skills in social studies content using somatic, auditory, visual and intellectual (SAVI) models. The research approach used in this study is a quantitative approach using the experimental method, namely quasi-experimental with the research design, namely nonequivalent control group design with a pretest before treatment and posttest after treatment. It consists of two important variables, namely the dependent variable (Y) critical thinking skills and the independent variable (X) somatic, auditory, visual and intellectual models (SAVI). This research was conducted in class V in the even semester of SD Negeri 4 Kuningan for the 2022/2023 academic year, with 40 students as research subjects. Data collection techniques in this study used tests, namely descriptions based on indicators of critical thinking skills. As for the data analysis technique used in this study, namely the normality test, homogeneity test, N-gain test, t test or difference test between the critical thinking abilities of control and experimental class students as well as different tests increasing students' critical thinking skills in the control and experimental classes . The results showed that there were differences in ability and differences in the improvement of students' critical thinking skills between the experimental class which was given the somatic, auditory, visual and intellectual (SAVI) treatment model and the control class which used the discovery learning model.Keywords:  SAVI learning model; critical thinking; social sciences.
Efektivitas Pengunaan Media Misteri Box Terhadap Hasil Belajar Peserta Didik permana, Regina Permana Putri; Apriany Lestari, Myrna; Hermawati, Eli
Scientific Exploration: Journal of Indonesian Academic Research Vol. 3 No. 2 (2025): In Press
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/jiar.v3i2.51

Abstract

This research is motivated by the low learning outcomes of students in the subject of science in class V of SD Negeri 17 Kuningan. This is because the method of delivering the material still uses conventional methods and the lack of use of learning media. The purpose of this study was to determine whether there are differences and improvements in student learning outcomes in the subject of science between classes that use mystery box learning media and classes that use textbooks. This study uses a quasi-experimental method with a Nonequivalent Control Group Design research design. The subjects in this study were 46 students in class V of SD Negeri 17 Kuningan consisting of 23 students in class VA and 23 students in class VC. The data collection technique used a written test in the form of multiple choices. The data obtained were then analyzed using the t-test and N-Gain test. The results of the t-test calculation obtained a value of t count = 8.54 and table = 1.68 (t count > table). So it can be concluded that Hı is accepted and Ho is rejected. This shows that there are differences in student learning outcomes in classes that use mystery box media and classes that use textbooks.The N-Gain calculation shows that the results in the experimental class are 0.5 and the control class is 0.01. So it can be concluded that there is a difference in the increase in student learning outcomes in classes that use mystery box media with classes that use textbooks.
Pengembangan Monopoli Sebagai Media Pembelajaran Berbasis Permainan Edukasi di Sekolah Dasar Eli Hermawati; Myrna Apriany Lestari
Journal of Innovation and Sustainable Empowerment Vol. 3 No. 2 (2024)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/jise.v3i2.47

Abstract

Bermain merupakan kebutuhan dasar anak yang harus dipenuhi. Dengan bermain anak mendapat kesempatan untuk mengeksplorasi dan mengembangkan imajinasinya. monopoli merupakan salah satu media pembelajaran yang menyenangkan. Permainan monopoli ini disesuaikan dengan kondisi dan keadaan siswa yang kesehariannya masih suka bermain. Dengan bermain sambil belajar akan menghasilkan kegiatan belajar lebih menarik dan membantu suasana belajar menjadi lebih menyenangkan. Oleh karena itu, media monopoli ini mampu membangkitkan keinginan dan minat baru serta memotivasi siswa untuk belajar sehingga menyebabkan pemahaman dan hasil belajar siswa meningkat. Pelaksanaan kegiatan pengabdian kepada masyarakat (PKM) dilaksanakan pada guru-guru SDIT Darul Amanah yang berjumlah 12 orang dengan proses tiga tahapan, yaitu persiapan, pelaksanaan dan evaluasi. Kegiatan workshop ini, kegiatan dibagi menjadi dua sesi, sesi pertama yaitu pemaparan materi dan sesi kedua yaitu simulasi dan praktek secara langsung. Materi sesi pertama disampaikan melalui pemaparan menggunakan slide presentasi, selanjutnya peserta workshop melakukan simulasi permainan dengan media monopoli, dan selanjutnya dilakukan diskusi dan tanya jawab.