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Accelerating rural creative economy: Youth digital entrepreneurship empowerment in Timpuseng Village Rahman, Karlina Ghazalah; Ridwan, Ridwan; Rasyid, Asriadi; Wirawan, Raden; Said, Muh; Hamzah, Mukhtar
Community Empowerment Vol 10 No 12 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/ce.15347

Abstract

Timpuseng Village faces youth urbanization challenges due to limited local employment opportunities, despite its significant economic potential. This community service program aims to foster youth entrepreneurship by strengthening digital literacy and optimizing e-commerce platforms. The implementation methods included participatory training, technology integration, intensive two-week monitoring, and the establishment of a youth entrepreneur community. Results indicated a significant 102.22% increase in participants' knowledge scores (from an average of 41.8 to 84.07). Additionally, 100% of participants successfully activated digital business accounts, with 83.3% recording interactions or transactions within the first 14 days. This program demonstrates that digital literacy effectively transforms village youth from job seekers into independent local creative economy drivers.
Perancangan Sistem Informasi Posyandu Teratai Tri Tiro Amri, Ulil; Wirawan, Raden; Jusran, Jusran; Mirfan, Mirfan; Jumarlis, Mila
Impression : Jurnal Teknologi dan Informasi Vol. 4 No. 3 (2025): November 2025
Publisher : Lembaga Riset Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59086/jti.v4i3.1224

Abstract

Kegiatan pencatatan dan pelaporan layanan kesehatan di Posyandu Bontotiro, Kabupaten Bulukumba, masih dilakukan secara manual sehingga berpotensi menimbulkan kesalahan pencatatan, keterlambatan pelaporan, dan keterbatasan dalam pengelolaan serta analisis data kesehatan. Penelitian ini bertujuan untuk merancang dan mengimplementasikan Sistem Informasi Posyandu berbasis digital guna meningkatkan efektivitas dan efisiensi pengelolaan data layanan kesehatan di tingkat desa. Metode penelitian meliputi analisis kebutuhan, perancangan sistem, implementasi, serta pengujian fungsional menggunakan metode black-box. Sistem yang dikembangkan mendukung pencatatan data balita, ibu hamil, imunisasi, serta kegiatan penimbangan dan pemeriksaan kesehatan secara terintegrasi. Hasil pengujian menunjukkan bahwa seluruh fungsi sistem berjalan sesuai kebutuhan, serta mampu meningkatkan keteraturan pencatatan data, mempercepat proses pelaporan, dan memudahkan akses informasi kesehatan dibandingkan dengan sistem manual sebelumnya. Penelitian ini memberikan kontribusi berupa model penerapan sistem informasi Posyandu yang dapat mendukung digitalisasi layanan kesehatan di tingkat desa dan berpotensi direplikasi di wilayah lainnya dengan karakteristik serupa.   Health service recording and reporting activities at Posyandu Bontotiro, Bulukumba Regency, are still conducted manually, leading to data entry errors, reporting delays, and limited access to comprehensive health information management and analysis. This study aims to design and implement a digital-based Posyandu Information System to improve the effectiveness and efficiency of health service data management at the village level. The research methodology includes requirements analysis, system design, implementation, and functional testing using the black-box method. The developed system supports integrated recording of toddler data, pregnant women, immunization, and routine health monitoring activities. The testing results indicate that all system functionalities operate as expected, contributing to improved data organization, faster reporting processes, and easier access to health information compared to the previous manual system. This study contributes a practical model for implementing village-level health information systems that supports digital health services and can be replicated in other regions with similar characteristics.  
SISTEM INFORMASI PEMESANAN DAN PEMBELIAN OBAT BERBASIS WEB PADA APOTEK PUTRI FARMA BULUKUMBA Asisa, Wapik; wirawan, Raden; Nur, Muhammad Awal
journal Informatika, Multimedia, dan Informasi Vol 3 No 2 (2025): Hal: 01-57
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61912/lajutek.v3i2.165

Abstract

This study aims to: (1) design an information system for ordering and purchasing Web-based drugs at Putri Farma Pharmacy, Bulukumba. (2) To implement an Information System for ordering and purchasing Web-Based drugs at Putri Farma Pharmacy Bulukumba. This study uses the Waterfall research method, where the stages are as follows: Needs analysis, System Design, Coding & Testing, Application and Maintenance. Based on the results of this study, it can be interpreted that: (1) Web-based drug ordering and purchasing information system is designed based on problems that occur in the process of selling drugs in pharmacies, using UML (Unified Modeling Language) including use case diagrams, activity diagrams, class diagrams and sequence diagrams and. The php programming language using the Mysql database as its database storage. (2) The implementation of a web-based drug ordering and purchasing information system at the Putri Farma Bulukumba Pharmacy is well implemented. This can be seen from the results of testing the use of the system using the System Usability Scale (SUS) obtained a score of 81% of 10 respondents with a letter grade of A or very good.
APLIKASI MEDIA PROMOSI BERBASIS AUGMENTED REALITY MENGGUNAKAN METODE MARKER BASED TRACKING DI INSTITUT TEKNOLOGI DAN BISNIS BINA ADINATA Rahmawati, Rahmawati; wirawan, Raden; Faizah, Andi Nurul
journal Informatika, Multimedia, dan Informasi Vol 3 No 2 (2025): Hal: 01-57
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61912/lajutek.v3i2.166

Abstract

This study aims to: (1) Design augmented reality-based promotional media applications using the marker-based tracking method on the Bina Adinata Institute of Technology and Business campus. (2)Determine user response to augmented reality-based promotional applications using the marker-based tracking method at the Institute Technology and Business Bina Adinata.This study used the Multimedia Development Life Cycle (MDLC) Model method. This method has six stages, namely concept, design, material collection, assembly, testing, and distribution. Data collection techniques used in this study were observation, interviews, literature study, questionnaires and documentation. At the design stage, the android specifications for campus promotional media applications are at least Android version 11 with a RAM capacity of 3 GB.The results of the study show that:(1) The design stage of augmented reality-based campus promotional media applications uses the marker-based tracking method, starting with the design of markers and 3D objects as input. In designing application requirements there are many supporting components, namely, using the Unity software version 2022.1.20f1 to build augmented reality applications. Vuforia engine version 10.10.2 is used as a tool that can insert target images into unity 3D, where the marker used is the logo of the Bina Adinata Institute of Technology and Business. Making 3D objects for campus buildings is designed using the Sketchup 2019 software, the author uses the CorellDraw application to make the application background and the buttons. In addition, the application used is also a video editing application, namely VN and Kine Master. And the operating system used is Microsoft Windows 10. All of these components are integrated into Unity to become an augmented reality-based campus promotional media application. (2) The response of the New Student Admissions Committee (PMB) to campus promotional media applications, among others, is that this application is quite interesting, easy to use, the information presented is interesting, and can be used as a reference for campus promotional media. Based on the response of the respondents from the questionnaire that was distributed, the response was obtained in a very positive category with the results of data analysis, namely 91,09%.
Sistem Informasi Layanan Home Care Berbasis Web Pada Praktek Perawatan Mandiri Ishak Holistic Kabupaten Bantaeng Jumrah Jumrah; Raden Wirawan; Sri Asfirawati Halik
Journal System Information And Computer Vol 2 No 1 (2024): April
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v2i1.76

Abstract

This study aims to: (1) design a Web-Based Home Care Service Information System at Ishak Holistic Self-Care Practice, Bantaeng Regency. (2) how is the user response to the web-based home care service information system at Ishak Holistic Independent Care Practice Bantaeng. This research uses the waterfall method. This method uses 6 stages, namely Analysis, Design, Coding, Testing, Implementation, Maintenance. In this study using UML (Unifed Modeling Language) design, namely Use Case Diagram, Class Diagram, Activity Diagram and Sequence Diagram. This research produces a web-based home care service information system at the Ishak Holistic Independent Care Practice of Bantaeng Regency which can be used on computers and android smartphones. This research uses instruments in the form of questionnaires to determine user responses, namely officers of the Ishak Holistic Independent Care Practice of Bantaeng Regency and the people of Bantaeng, Pa'jukukang District. Based on the response of the Independent Care Practice officers where the system as a whole is interesting with the completeness of its features in accordance with what is needed so that it encourages the public to use it because the system can be accessed easily and can be read and understood by the community. The value obtained from the results of data analysis is 90% with a very suitable category. While the community's response, this system is easy to use, not complicated and in accordance with the needs of the community so that it helps the community in getting health services at home, consulting through the website, knowing the stock of available drugs without having to come to the Independent Care Practice where the is easily accessible anywhere using a cellphone or laptop. The value obtained is 92% with a very suitable category.
Prototype Sistem Pengering Gabah Otomatis Berbasis Arduino Uno Pada Kud Mattirobulu Desa Bontosunggu Kabupaten Bulukumba Sukmawati sukmawati; Raden Wirawan; Juniarti iryani
Journal System Information And Computer Vol 3 No 1 (2025): April
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v3i1.205

Abstract

Prototype of automatic grain dryer system using LDR sensor, Rain Sensor, RTC and Temperature Sensor as input variables to control the opening and closing of the dryer, stirrer and heater. Main control in this system is the Arduino Uno which uses the Microcontroller ATMega328. The cover for the grain dryer is connected to a rope that will be moved using a Motor Stepper. When the LDR sensor detects light and the rain sensor does not detect rain, the dryer cover will open. If the LDR sensor does not detect light and the rain sensor detects rain, the cover for the grain dryer will be closed. RTC is used for scheduling the time of grain stirring. The stirrer will move every 5 minutes. The temperature sensor is used to read the temperature, if the temperature is ≤50°, the incandescent lamp heater will be turned on. The whole system has been tested and runs as planned.
PENGEMBANGAN MEDIA PEMBELAJARAN BAHASA INGGRIS MATERI POKOK VOCABULARY UNTUK SISWA KELAS V SDN 298 CABALU BERBASIS MACROMEDIA FLASH 8 darnilah darnilah; Raden Wirawan; Muh Awal Nur
Journal System Information And Computer Vol 3 No 02 (2025): Oktober
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v4i02.265

Abstract

The result of this research is (1) design stage English learning media vocabulary subject matter in grade V students of SDN 298 Cabalu, development method, namely the multimedia development life cycle (MDLC). This research aims to develop a more interesting and efficient learning so that it namely with the input design stage, namely Unified Modeling Language (UML), namely, use case diagrams, activity diagrams, sequence diagrams and statechart diagrams as well as output design using macromedia flash 8 software. (2)This mathematics learning media is implmented to grade V students of SDN 298 wich can be used in the learning procces as a new learning medium and has been validated with the results of the blackbox test and all buttons or icons work according to their functions. (3)The students learning motivation when using English learning media, the subject matter of vocabulary for class V SDN 298 Cabalu, is in the “MEDIUM” category, while after using learning media the level of learning is in the “HIGH” category. This can be seen from the average score of learning motivation before the use of learning media is “27,33” and after use of learning media the average score of student learning motivation is “46,73”
RANCANG BANGUN ALAT PENGUKUR TINGGI BADAN DIGITAL MENGGUNAKAN SENSOR ULTRASONIK DAN ARDUINO UNO idham khalik idham; Raden Wirawan; Nurwahid Syam
Journal System Information And Computer Vol 3 No 02 (2025): Oktober
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to: (1) Design a digital height measuring device using ultrasonic sensors and arduino uno. (2) Knowing the user response of digital height measuring devices using ultrasonic sensors and arduino uno. This research uses the Research and development method: (R & D) is research that aims to produce and is focused on producing products using 6 stages, namely Observation, Design, Building Tools, Validation, Testing Tools, Using Tools. The results of the study: (1) As for how to design a digital bandan height measuring device using an ultrasonic sensor and Arduino Uno, namely making a design then assembling the tool, doing the programming, then doing the testing, then validating or repairing the tool, then testing the tool after that the tool is used. (2) Research results: From user responses to digital bandan height measuring devices using ultrasonic sensors and Arduino uno used at Posyandu Asoka III Ultrasonic sensors, Arduino Uno and LCD, can detect and process data and display values ​​or can work properly.