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APLIKASI MEDIA PROMOSI BERBASIS AUGMENTED REALITY MENGGUNAKAN METODE MARKER BASED TRACKING DI INSTITUT TEKNOLOGI DAN BISNIS BINA ADINATA Rahmawati Rahmawati; Raden wirawan; Andi Nurul Faizah
journal Informatika, Multimedia, dan Informasi Vol 3 No 2 (2025): Hal: 01-57
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61912/lajutek.v3i2.166

Abstract

This study aims to: (1) Design augmented reality-based promotional media applications using the marker-based tracking method on the Bina Adinata Institute of Technology and Business campus. (2)Determine user response to augmented reality-based promotional applications using the marker-based tracking method at the Institute Technology and Business Bina Adinata.This study used the Multimedia Development Life Cycle (MDLC) Model method. This method has six stages, namely concept, design, material collection, assembly, testing, and distribution. Data collection techniques used in this study were observation, interviews, literature study, questionnaires and documentation. At the design stage, the android specifications for campus promotional media applications are at least Android version 11 with a RAM capacity of 3 GB.The results of the study show that:(1) The design stage of augmented reality-based campus promotional media applications uses the marker-based tracking method, starting with the design of markers and 3D objects as input. In designing application requirements there are many supporting components, namely, using the Unity software version 2022.1.20f1 to build augmented reality applications. Vuforia engine version 10.10.2 is used as a tool that can insert target images into unity 3D, where the marker used is the logo of the Bina Adinata Institute of Technology and Business. Making 3D objects for campus buildings is designed using the Sketchup 2019 software, the author uses the CorellDraw application to make the application background and the buttons. In addition, the application used is also a video editing application, namely VN and Kine Master. And the operating system used is Microsoft Windows 10. All of these components are integrated into Unity to become an augmented reality-based campus promotional media application. (2) The response of the New Student Admissions Committee (PMB) to campus promotional media applications, among others, is that this application is quite interesting, easy to use, the information presented is interesting, and can be used as a reference for campus promotional media. Based on the response of the respondents from the questionnaire that was distributed, the response was obtained in a very positive category with the results of data analysis, namely 91,09%.
Inovasi Produksi Gula Aren dalam Meningkatkan Kualitas dan Nilai Ekonomi Produk Lokal BUMDESA Mangngallebaji Desa Tassese Raden Wirawan; Muhammad Rijal; Imriani Idrus; Arfadilah Amir; Zulfikar S
JURPIKAT Vol 7 No 1 (2026): 7.1 2026
Publisher : Politeknik Piksi Ganesha Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/jurpikat.v7i1.2857

Abstract

Kegiatan pengabdian kepada masyarakat ini berfokus pada peningkatan kualitas dan nilai ekonomi produk gula aren di Desa Tassese melalui inovasi teknologi produksi dan penguatan manajemen BUMDesa Mangngallebaji. Permasalahan utama mitra adalah proses produksi tradisional yang tidak efisien dan kurang higienis. Tujuan kegiatan adalah mentransfer teknologi tepat guna serta meningkatkan kapasitas manajemen usaha desa. Metode yang digunakan adalah Community-Based Participatory Research (CBPR) dengan lima tahap partisipatif: identifikasi kebutuhan, perencanaan kolaboratif, implementasi teknologi, evaluasi, dan keberlanjutan program. Hasil kegiatan menunjukkan peningkatan keterampilan masyarakat sebesar 90%, efisiensi produksi naik 25%, serta munculnya tiga produk inovatif baru. Dampak nyata terlihat pada meningkatnya kemandirian masyarakat dan peran aktif BUMDesa dalam pengelolaan usaha. Kegiatan ini juga sejalan dengan SDGs 1 dan 9 serta mendukung Asta Cita 3 melalui penguatan kompetensi masyarakat desa berbasis inovasi.
Perancangan Sistem Informasi Posyandu Teratai Tri Tiro Ulil Amri; Raden Wirawan; Jusran Jusran; Mirfan Mirfan; Mila Jumarlis
Impression : Jurnal Teknologi dan Informasi Vol. 4 No. 3 (2025): November 2025
Publisher : Lembaga Riset Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59086/jti.v4i3.1224

Abstract

Kegiatan pencatatan dan pelaporan layanan kesehatan di Posyandu Bontotiro, Kabupaten Bulukumba, masih dilakukan secara manual sehingga berpotensi menimbulkan kesalahan pencatatan, keterlambatan pelaporan, dan keterbatasan dalam pengelolaan serta analisis data kesehatan. Penelitian ini bertujuan untuk merancang dan mengimplementasikan Sistem Informasi Posyandu berbasis digital guna meningkatkan efektivitas dan efisiensi pengelolaan data layanan kesehatan di tingkat desa. Metode penelitian meliputi analisis kebutuhan, perancangan sistem, implementasi, serta pengujian fungsional menggunakan metode black-box. Sistem yang dikembangkan mendukung pencatatan data balita, ibu hamil, imunisasi, serta kegiatan penimbangan dan pemeriksaan kesehatan secara terintegrasi. Hasil pengujian menunjukkan bahwa seluruh fungsi sistem berjalan sesuai kebutuhan, serta mampu meningkatkan keteraturan pencatatan data, mempercepat proses pelaporan, dan memudahkan akses informasi kesehatan dibandingkan dengan sistem manual sebelumnya. Penelitian ini memberikan kontribusi berupa model penerapan sistem informasi Posyandu yang dapat mendukung digitalisasi layanan kesehatan di tingkat desa dan berpotensi direplikasi di wilayah lainnya dengan karakteristik serupa.   Health service recording and reporting activities at Posyandu Bontotiro, Bulukumba Regency, are still conducted manually, leading to data entry errors, reporting delays, and limited access to comprehensive health information management and analysis. This study aims to design and implement a digital-based Posyandu Information System to improve the effectiveness and efficiency of health service data management at the village level. The research methodology includes requirements analysis, system design, implementation, and functional testing using the black-box method. The developed system supports integrated recording of toddler data, pregnant women, immunization, and routine health monitoring activities. The testing results indicate that all system functionalities operate as expected, contributing to improved data organization, faster reporting processes, and easier access to health information compared to the previous manual system. This study contributes a practical model for implementing village-level health information systems that supports digital health services and can be replicated in other regions with similar characteristics.  
A WEB-BASED DECISION SUPPORT SYSTEM FOR SMARTPHONE SELECTION USING THE AHP AND SAW METHODS zulfahmi zulfahmi; Raden Wirawan; Juniarti Iryani
Journal System Information And Computer Vol 4 No 1 (2026): April
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v4i1.290

Abstract

This study aims: (1) To design a decision support system application in choosing a WEB-based smartphone using the Analytical Hierarchy Process (AHP) and Simple Additive Weighting (SAW) methods, (2) To find out the implementation of a decision support system in choosing a WEB-based smartphone by using the Analytical Hierarchy Process (AHP) and Simple Additive Weighting (SAW) methods. The method used is the waterfall method, what is meant by the waterfall method is the process of developing or changing a software system using models and methodologies that people used to develop previous software systems. The waterfall model provides a sequential or sequential software lifeflow approach starting from requirements analysis, design, coding, testing and support or maintenance. The data used are primary data through literature studies, observations and interviews. The results showed that: (1) The system was designed using the programming language PHP and MySQL as its database. The method used is the Analytical Hierarchy Process (AHP) and Simple Additive Weighting (SAW) methods, with the Waterfall development method, (2) The criteria most in demand by consumers is the RAM criterion with an average value of 0.2623. As for the SAW calculation, it was found that the smartphone that was recommended the most to consumers in first place was the realmi brand with a total of 4 smartphones. Then, from the Xiaomi, Oppo and Vivo brands, 2 smartphones are recommended each.
AN AUGMENTED REALITY-BASED LEARNING APP FOR THE HUMAN BODY FOR FOURTH-GRADE STUDENTS AT UPT SPF SD NEGERI 112 BARANG IN BULUKUMBA REGENCY sultan sultan; Raden Wirawan; Juniarti Iryani
Journal System Information And Computer Vol 4 No 1 (2026): April
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v4i1.291

Abstract

Abstract - This study aims to: (1) To design an augmented reality-based learning media application for body organs. (2) To implement the application of learning media for human organs based on augmented reality in class IV UPT SPF SD NEGERI NO. 112 BARANG (3) To find out the response to the application after being used by students of class IV UPT SPF SD NEGERI NO. 112 BARANG This study uses the multimedia development life cycle (MDLC) method with the aim of developing an interesting learning media using augmented reality by utilizing an Android smartphone. The multimedia development life cycle (MDLC) method has 6 stages, namely concept, design, material collection, assembly, testing, and distribution. This research produces an augmented reality-based application that can run on Android 8.1, 3GB RAM. In this study using a questionnaire to determine the user's response after using the application. The percentage of respondents' ratings after using this application was 87.63% with a very positive category