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Journal : Journal of Education Technology

LANGUAGE LEARNING GAMES DEVELOPMENT BASED ON CURRICULUM 2013 Mahayanti, Ni Wayan Surya; Suprianti, G.A.P.; Kusuma, I Putu Indra
Journal of Education Technology Vol 1, No 1 (2017)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (396.929 KB)

Abstract

This research aimed at developing character based language learning games in teaching English which can be used by teacher of junior high school grade VII as an alternative activities in the classroom. This research is R&D which used the design from Sugiyono (2011). The data in this study were collected through in depth interview, observation, and questionnaire distribution for both teacher and students. Then the data gained were analyzed qualitatively as the basis to develop the games and manual. As the result, 3 character based language learning games are developed; they are Word Bricks, Race Words dan Snake and Signs games. Validation from experts has been conducted and the scores given indicate that the product designed can be categorized as good games and excellent manual. It is also found that the product developed is categorized as good games and manual based on teacher’s score. After the implementation, it is shown that the students are motivated in learning English by using games. Besides, it is also found that students’ characters are starting to emerge in students who played the games.
Learning English in Third Grade through Powtoon G.A.P., Suprianti; N. W. S., Mahayanti; P.A.A.G, Suarjaya
Journal of Education Technology Vol 4, No 2 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.24087

Abstract

Nowadays, the English teachers in elementary school still use conventional media in teaching English. Based on the phenomena, the researcher developed a media with the aimed to develop Powtoon animation based-video for teaching third-grade students of elementary school. The data of this research were collected through interview, syllabus analysis, students’ questionnaire, and document recording. ADDIE model by Romiszowski was developed as the procedure of this research. The result of this research was PowToon animation based-video can be used to teach English for third-grade students of elementary school. From the students’ questionnaire, it found that the animation video could attract the students’ attention and it also motivated the students during the teaching and learning process. The media was categorized as good media by conducting expert judgment rubric. So, PowToon animation-based video could be used as an alternative media in learning English.
“English First” APK for Facilitating Autonomous Screenagers Suprianti, G. A. P.; Santosa, Made Hery; Putra, Made Agus Mandala; Jayanta, I Nyoman Laba
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.32758

Abstract

Digital native or screenagers cannot be separated from technology in their education and entertainment (edutainment). That phenomenon gives them an opportunity to be autonomous learners. Regarding the principle of autonomous learners, this study was aimed at developing an Android Package Kit (APK) smartphone application as learning media for facilitating screenagers. A research and development design comprising need analysis, design, and development was employed during the study. Freshmen year of English Language Education who attended English Intensive Course (IEC) were involved in the study. The data were collected through students’ interview guide, document analysis, expert judgment rubrics, and a questionnaire. The result showed that the freshmen year needed innovative, challenging, and fun English learning media in the course. In addition, the application was developed based on five topics found in the document analysis, namely “Meeting at the Campus”, “What You Are Wearing”, “Directions”, “Weather”, and “Necessity and Obligation”. From the result of the expert judgment, the learning media were considered excellent. Both learners and lecturers in this digital era should consider the needs of utilizing technology in teaching and learning process specifically for facilitating autonomous learners.
Improving the Use of Learning Media through the Development of E-Storybooks for Fifth-Grade Students Pitaloka, Ni Putu Riza Clarita; Suprianti, G.A.P; Wahyuni, Luh Gede Eka
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.81100

Abstract

The availability of supplementary materials in learning needs to be improved. Due to the change in curriculum, it was difficult for teachers to prepared materials so that they only rely on textbooks. Therefore, this research was conducted on the development of e-storybooks integrated with the Merdeka Curriculum for fifth-grade students. This research aimed to produced e-storybooks that were interactive, innovative, interested and integrated with the Curriculum. Design and Development (D&D) model used in this research which included four stages namely Analysis, Design, Development, and Evaluation, which combined with qualitative and quantitative methods. First, learning problems, teacher and students’ interviews, and document were analyzed. Second, it continued with the development of blueprints related to the developed topics and then the creation of product layouts. The third stage, the e-storybooks were developed by Canva and Book Creator, then revised according to the experts’ feedback and judged by experts. The last stage, conducted product trial, interviews, and product quality judgment which involved teacher and students. This research resulted e-storybooks that were maximally beneficial, being useful as good alternative learning media for language learning, vocabulary development and interested learning experienced for students. Through the results of this study, e-storybooks can be a new alternative as supplementary materials to support learning so that teachers should maximize the use of supplementary materials that are integrated with the curriculum and technology.
LANGUAGE LEARNING GAMES DEVELOPMENT BASED ON CURRICULUM 2013 Mahayanti, Ni Wayan Surya; Suprianti, G.A.P.; Kusuma, I Putu Indra
Journal of Education Technology Vol. 1 No. 1 (2017): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v1i1.10086

Abstract

This research aimed at developing character based language learning games in teaching English which can be used by teacher of junior high school grade VII as an alternative activities in the classroom. This research is R&D which used the design from Sugiyono (2011). The data in this study were collected through in depth interview, observation, and questionnaire distribution for both teacher and students. Then the data gained were analyzed qualitatively as the basis to develop the games and manual. As the result, 3 character based language learning games are developed; they are Word Bricks, Race Words dan Snake and Signs games. Validation from experts has been conducted and the scores given indicate that the product designed can be categorized as good games and excellent manual. It is also found that the product developed is categorized as good games and manual based on teacher’s score. After the implementation, it is shown that the students are motivated in learning English by using games. Besides, it is also found that students’ characters are starting to emerge in students who played the games.
Learning English in Third Grade through Powtoon G.A.P., Suprianti; N. W. S., Mahayanti; P.A.A.G, Suarjaya
Journal of Education Technology Vol. 4 No. 2 (2020): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.24087

Abstract

Nowadays, the English teachers in elementary school still use conventional media in teaching English. Based on the phenomena, the researcher developed a media with the aimed to develop Powtoon animation based-video for teaching third-grade students of elementary school. The data of this research were collected through interview, syllabus analysis, students’ questionnaire, and document recording. ADDIE model by Romiszowski was developed as the procedure of this research. The result of this research was PowToon animation based-video can be used to teach English for third-grade students of elementary school. From the students’ questionnaire, it found that the animation video could attract the students’ attention and it also motivated the students during the teaching and learning process. The media was categorized as good media by conducting expert judgment rubric. So, PowToon animation-based video could be used as an alternative media in learning English.
“English First” APK for Facilitating Autonomous Screenagers Suprianti, G. A. P.; Santosa, Made Hery; Putra, Made Agus Mandala; Jayanta, I Nyoman Laba
Journal of Education Technology Vol. 5 No. 2 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.32758

Abstract

Digital native or screenagers cannot be separated from technology in their education and entertainment (edutainment). That phenomenon gives them an opportunity to be autonomous learners. Regarding the principle of autonomous learners, this study was aimed at developing an Android Package Kit (APK) smartphone application as learning media for facilitating screenagers. A research and development design comprising need analysis, design, and development was employed during the study. Freshmen year of English Language Education who attended English Intensive Course (IEC) were involved in the study. The data were collected through students’ interview guide, document analysis, expert judgment rubrics, and a questionnaire. The result showed that the freshmen year needed innovative, challenging, and fun English learning media in the course. In addition, the application was developed based on five topics found in the document analysis, namely “Meeting at the Campus”, “What You Are Wearing”, “Directions”, “Weather”, and “Necessity and Obligation”. From the result of the expert judgment, the learning media were considered excellent. Both learners and lecturers in this digital era should consider the needs of utilizing technology in teaching and learning process specifically for facilitating autonomous learners.
Co-Authors ., Abdul Wahab ., Dr. Sudirman, M.L.S ., Dr. Sudirman, M.L.S ., I Dewa Gde Agung Ananta Kusuma ., I Dewa Gde Agung Ananta Kusuma ., I G A. Bella Mastika Dewi Mandala ., I G A. Bella Mastika Dewi Mandala ., I Gede Made Juni Wirdana ., I Komang Bramawan ., I Komang Bramawan ., I Putu Duara ., I Putu Duara ., I Wayan Rengkuh Febri Subrata ., I Wayan Rengkuh Febri Subrata ., Kadek Eddy Prasetyawan ., Kadek Eddy Prasetyawan ., Kadek Herma Ardianto Giri ., Kadek Herma Ardianto Giri ., Kadek Wiwik Wirayanthi ., Kadek Wiwik Wirayanthi ., KETUT ARYATI UTAMI ., KETUT ARYATI UTAMI ., Made Ayu Rizky Dewanti ., Made Ayu Rizky Dewanti ., Ni Ketut Ayu Diah Oktariani ., Ni Ketut Ayu Diah Oktariani ., Ni Komang Dina Kristina Dewi ., Ni Komang Dina Kristina Dewi ., Ni Luh Ersiana Wati ., Ni Luh Ersiana Wati ., Ni Luh Wayan Verayanti ., Ni Luh Wayan Verayanti ., Ni Made Indah Sari ., Ni Made Kartika Dewi ., Ni Made Kartika Dewi ., Ni Made Pastiyari ., Ni Made Pastiyari ., Ni Made Susi Herlina Wati ., Ni Made Susi Herlina Wati ., Ni Putu Ayu Sriratna Dewipayani ., Ni Putu Ayu Sriratna Dewipayani ., Ni Wayan Widiasih ., Ni Wayan Widiasih ., Prof. Dr. Anak Agung Istri Ngr. Marha ., Siti Umayah ., Siti Umayah A A I N Marhaeni Anak Agung Gede Yudha Paramartha Anak Agung Istri Ngurah Marhaeni Arsini, Ni Wayan Widya D.P. Ramendra D.P. Ramendra, D.P. Desak Putu Parmiti Dewa Komang Tantra Dewa Putu Ramendra Dewi, N A K Dewi, Ni Putu Anjar Astriani Dhirapriyani, Kadek Drs.Gede Batan,MA . ENDANG NURHAYATI Ersianawati, NL Gunottama, I.M.A. I Gede Budasi I Komang Yogi Pratama Wedananta I Made Tegeh I Nyoman Adi Jaya Putra I Nyoman Laba Jayanta I Putu Indra Kusuma I Putu Ngurah Wage Myartawan I Wayan Suarnajaya I.A.M.I. Utami I.G.A. Lokita Purnamika Utami I.K.R. Arthana I.P.I. Kusuma IDA AYU MADE ISTRI UTAMI . Jaya Putra, I Gede Ardika K.D. Septiyaningsih Kadek Sonia Piscayanti Kadek Suardika Kadek Yunita Adriyanti Konradus Silvester Jenahut Kusuma, I. P. I. Kusuma, I. P. I. Kusuma, I.P.I. Lamri Luh Dewi Asih Luh Diah Surya Adnyani Luh Gd Rahayu Budiarta Luh Gede Eka Wahyuni M.L.S ., Dr.Sudirman, M.L.S M.Pd. S.Pd. Luh Indrayani . Made Aryawan Adijaya Made Hery Santosa Made Tantri Pratiwi Mahayanti, N. W. S. Mahayanti, N. W. S. Mahayanti, N.W.S. Margana Margana N A K Dewi N. W. S., Mahayanti N.G.P. Putra N.L.P.S. Paramitha N.W.S. Mahayanti Ni Ketut Alit Juniari Ni Komang Arie Suwastini Ni Luh Putu Eka Sulistia Dewi Ni Luh Putu Wahyumunika Ni Made Ratminingsih Ni Nyoman Ganing Ni Wayan Lestari . Ni Wayan Surya Mahayanti Nyoman Trijaya Suparyanta P.A.A.G, Suarjaya Padmadewi, NN Piscayanti, K. S. Pitaloka, Ni Putu Riza Clarita Pramilaga, Ni Made Pratama, I Putu Mega Pratama, I Putu Mega Premana, M.Y.H. Prof. Dr. Ni Nyoman Padmadewi,MA . Putra, IGYA Putra, Made Agus Mandala Putra, N.G.P. Putri Nida Dewi, Ni Komang Putu Adi Sumertha Putu Eka Dambayana Suputra Rismayanti, Luh Ayu Safa, Bilqis Salsabila S. Sanjaya, I Agus Rudi Santosa, MH Sepang, Kevin Marion Septiyaningsih, K.D. Setiawan, Wayan Agris Jodi Suardika, Kadek Suarimbawa, Kadek Agus Suartini, N.K.T. Suganda, Prana Isvari Sumertha, Putu Adi Trisnawati, Komang Ayu Utami, I GA Lokita Purnamika Utami, I.A.M.I. Utami, I.G.A.L.P. Wahyumunika, Ni Luh Putu Wedhanti, N.K