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Development of Student Worksheets Based on Problem Based Learning Models to Improve Problem Solving Ability Lintang, Luthfiah; Armanto, Dian; Mansyur, Abil
PARADIKMA: JURNAL PENDIDIKAN MATEMATIKA Vol. 16 No. 2 (2023): PARADIKMA JURNAL PENDIDIKAN MATEMATIKA (July - December 2023)
Publisher : Study Program of Mathematics Education of Unimed Postgraduate Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/paradikma.v16i2.48720

Abstract

In order to enhance problem-solving abilities, this study intends to describe the validity, practicality, and effectiveness of student worksheets based on problem-based learning models. Analysis, Design, Development, Implementation, and Evaluation are the five stages of the ADDIE development paradigm, which is used for development research. Class VIII pupils from Medan State's 4 MTs Preparation for the academic year 2022/2023 served as the study's subjects. The findings revealed that: 1) problem-based learning worksheets for students were deemed valid with an average value of 4.06; 2) problem-based learning worksheets for students were deemed practical based on experts and the implementation of learning with the implemented category good; and 3) problem-based learning worksheets for students were deemed effective based on: a) classical completeness which reaches 84.00%, b) student response to learning is 93%, and c) increasing problem solving abilities based on N-Gain values of 0.50 is in the middle range.Keywords: Student Worksheets, Problem Based Learning Models, Problem Solving Ability
DEVELOPMENT OF BAMBOOZLE LEARNING MEDIA BASED ON A TEAM GAME TOURNAMENT TO INCREASE STUDENT LEARNING MOTIVATION Zhafira, Dina; Syahputra, Edi; Mansyur, Abil
JME (Journal of Mathematics Education) Vol 10, No 1 (2025): JME
Publisher : Universitas Sembilanbelas November Kolaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31327/jme.v10i1.2713

Abstract

Encouraging student motivation requires a supportive classroomlearning atmosphere. This study addresses this challenge inmathematics education by developing learning media calledBamboozle. Bamboozle is an online-based learning platform. It wasplayed in tournament mode and employs a keypad as quizzes. Thisresearch was integrated Bamboozle into a cooperative learningmodel—Team Game Tournament (TGT)—and applied to GradeVIII MTsN 1 Medan, focusing on the topic of relations andfunctions. This study used the 4-D model. First, identified theneeds (Define), made media draft (Design), improved with experthelp (Develop), and tested in a small trial (Disseminate). Theresults indicate that the media achieved valid scores in terms ofcontent (3,95), construct (3,91), and media itself (3,92). Theincrease in students’ motivation, from 51.83 to 71.9, falls withinthe medium category based on the N-gain analysis and percentageof positive response above 95% for almost all indicators, indicatingits effectiveness. Additionally, the media was found to be practical,with students and teachers reporting ease of use and suitability withclass time. These findings suggest that Bamboozle has the potentialto enhance student motivation in learning mathematics,particularly when appropriate classroom preparation is ensured.
DEVELOPMENT OF TECHNOLOGY-BASED ASSESSMENT INSTRUMENTS IN SCIENCE LEARNING: A NARRATIVE REVIEW (2015-2025) Tanjung, Yul Ifda; Siregar, Tiur Malasari; Frisnoiry, Suci; Elfitra, Elfitra; Ramadhan, Taufiq; Mansyur, Abil; Sihombing, Rizky Agassy
JURNAL EDUSCIENCE Vol 13, No 1 (2026): Jurnal Eduscience (JES), (Authors from Australia, Taiwan, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v13i1.8226

Abstract

Purpose - This study critically synthesizes research on the development of technology-based assessment instruments in secondary science education (junior and senior high school) through a structured Narrative Literature Review (NLR). This review therefore identifies instrument types, implementation contexts, research dimensions examined, and learning impacts, while highlighting gaps in equity, teacher readiness, and longitudinal outcomes.Methodology - Articles were systematically retrieved from Google Scholar and Mendeley within the 2015–2025 publication range using predefined keywords related to technology-based assessment and science learning. Inclusion criteria required peer-reviewed empirical studies focusing on secondary-level science and reporting instrument development or evaluation. Fourteen eligible articles were analyzed using structured content analysis, with emphasis on instrument characteristics, evidence of validity and reliability, implementation contexts, methodological approaches, and reported limitations.Findings - The synthesis indicates that research predominantly centers on Computer-Based Testing (CBT), Computerized Adaptive Testing (CAT), gamified assessments, two-tier diagnostic tests, and LMS-based e-portfolios. Overall, these instruments demonstrate satisfactory validity and reliability and effectively measure higher-order thinking skills and conceptual understanding. They also enhance student motivation and accelerate feedback processes. However, most evidence is based on short-term, small-scale implementations, with limited attention to equity issues, teacher readiness, and sustained learning effects.Contribution - This review integrates psychometric, pedagogical, and technological perspectives into a coherent analytical framework for technology-based assessment in science education. It clarifies existing research gaps and underscores the need for broader contextual validation, stronger methodological rigor, and the integration of learning analytics to ensure sustainable and evidence-based digital assessment practices.