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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 17,078 Documents
DISCOVERY LEARNING DALAM PEMBELAJARAN PENDIDIKAN AGAMA ISLAM: MENINGKATKAN KEMAMPUAN KOGNITIF DAN KEBERMAKNAAN BELAJAR SISWA khoirut tobib, Ahmad syafak; syafei, Imam; sunarto, Sunarto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43242

Abstract

ABSTRACT This study examines the implementation of the Discovery Learning model in Islamic Religious Education (PAI) to enhance students’ cognitive abilities and meaningful learning. Learning of Islamic Religious Education in schools is often still teacher-centered, resulting in limited development of higher-order thinking skills and meaningful understanding among students. Therefore, an innovative learning model is required to encourage active knowledge construction. This research aims to analyze the implementation of Discovery Learning and its contribution to students’ cognitive development and meaningful learning. The study employed a qualitative descriptive approach conducted at SMP Negeri 4 Bandar Lampung. Data were collected through observation, interviews, and documentation, and analyzed thematically with the assistance of NVivo software to identify patterns of learning implementation and student responses. The findings indicate that the Discovery Learning model was implemented through six stages: stimulation, problem statement, data collection, data processing, verification, and generalization. Each stage encouraged students’ active engagement in exploring concepts, analyzing information, and drawing conclusions. The implementation of this model contributed to the development of higher-order cognitive skills (C4–C6) and supported the formation of meaningful learning, where students were able to connect new knowledge with their prior experiences. These results suggest that Discovery Learning can serve as an effective instructional strategy for improving the quality of Islamic Religious Education learning.
DINAMIKA INDEKS DEMOKRASI INDONESIA PADA PERIODE KEDUA PEMERINTAHAN JOKO WIDODO: ASPEK KEBEBASAN SIPIL DAN KELEMBAGAAN DEMOKRASI Al Faizi, Moh.; ikmal, Moh.; Basri, Hasan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43245

Abstract

Over the past five years, Indonesia's democracy index has experienced a significant decline. This indicates that the quality of democracy in Indonesia is on the verge of collapse. During President Joko Widodo's second term, the democracy index has continued to experience dynamics. Therefore, the purpose of this study is to measure the extent to which aspects of civil liberties and democratic institutions are operating in accordance with democratic principles. This research used qualitative methods with a descriptive-analytical approach. The results of this study explain that the quality of democracy in Indonesia is declining, starting with the disappearance of civil liberties and democratic institutions that have begun to be used as tools for political power. Consequently, the democratic system of government that has long been maintained and nurtured is moving towards electoral autocracy.
PENGARUH PENGGUNAAN GAMIFIKASI DAN KETERLIBATAN SISWA TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA KELAS Xl BISNIS RITEL PADA MATA PELAJARAN BISNIS RITEL DI SMK NEGERI 13 MEDAN Ricke Triyani Purba; Muhammad Fitri Rahmadana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43246

Abstract

This study aims to determine the effect of the use of gamification and student engagement on the critical thinking skills of grade XI retail business students in the retail business subject at SMK Negeri 13 Medan. This research is a quantitative study with an ex post facto design. The population in this study was grade XI retail business students in the retail business subject at SMK Negeri 13 Medan. The sampling technique used in this study was total sampling with a sample size of 34 students. Data collection techniques consisted of observation sheets and questionnaires. The data analysis technique used was multiple linear regression analysis. The results of this study indicate that: 1) There is a positive and significant effect of the use of gamification and student engagement together on critical thinking skills. This is shown by an F value of 63.046 and a significance level of < 0.05 (0.000 < 0.05). Then, the coefficient of determination (R²) is 0.803 or 80.3%, which means that the use of gamification and student engagement contributes 80.3% to critical thinking skills. 2) There is a positive and significant effect of the use of gamification on critical thinking skills. This is indicated by a calculated t value of 10.391 with a significance level of < 0.05 (0.000 < 0.05). 3) There is a positive and significant effect of student engagement on critical thinking skills. This is shown by a calculated t value of 3.877 with a significance level of < 0.05 (0.001 < 0.05).
PERANCANGAN MEDIA PEMBELAJARAN INFORMATIKA BERBASIS MOBILE DAN AR PADA MATERI ANALISIS KONTEN KELAS IX DI SMP NEGERI 18 SURAKARTA Sri Wulandari; Anita Trisiana; Daryono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43247

Abstract

This study uses the Research and Development (R&D) method with the ADDIE development model. Data collection techniques include interviews, questionnaires, and documentation and are equipped with system testing procedures. Black Box Testing and validation of product feasibility by experts were carried out to obtain responses regarding the feasibility of the learning media. The results of the product feasibility validation were analyzed and converted using a Likert Scale. The objectives of this study are: 1) To design Mobile and AR-based learning media on content analysis material for class IX of SMP Negeri 18 Surakarta; 2) To determine the feasibility of designing Mobile and AR-based Informatics learning media for class IX of SMP Negeri 18 Surakarta with content analysis material as an application of technology in learning. The results of the study show that the "tikOffice" learning media obtained very feasible criteria. Assessments from media experts produced an average percentage of 89.08%, from material experts an average of 94.66%, and from educators an average of 93.84%, all of which are in the "very feasible" criteria. Thus, the "tikOffice" learning media is deemed suitable for use as a supporting medium in the learning process and as a learning resource for students and other users.
PENGARUH MODEL PROJECT-BASED LEARNING TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS V SEKOLAH DASAR Yurma Vadelta; Erni; Niken Yuni Astiti; Fadhilah Khairani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43248

Abstract

The problem of low science learning outcomes at SD Negeri 01 Bukit Kemuning in science learning for grade V is the main focus of this study. This study aims to determine the effect of the Project-Based Learning Model on the Learning Outcomes of Grade V Students in the Science Subject of Elementary Schools. This study uses a quantitative approach with a quasi-experimental design method with a nonequivalent control group design. Determination of the research sample uses a non-probability sampling technique with a purposive sampling technique. The population in this study amounted to 75 students with the samples used being students in grades V A and V B. Data were collected using test and non-test techniques in the form of observation and documentation. Data were analyzed using a simple Linear Regression Test. The results of this study indicate that there is a significant influence on the application of the Project-Based Learning model on the learning outcomes of grade V students in the science subject of elementary school.
PENGARUH MODEL PEMBELAJARAN PROJECT BASED LEARNING TERHADAP KREATIVITAS BELAJAR SISWA DI RAUDHATUL ATHFAL PLUS FATAHUL WARDAH PALEMBANG Afifah, Annisatul; Hartatiana; Bahtiar, Adi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43259

Abstract

This research is motivated by the limitations of less varied learning, making students tend to be passive in learning activities. In addition, inadequate learning media also limits children's creativity. This study aims to determine the effect of the project-based learning model on student learning creativity at RA Plus Fatahul Wardah Palembang. This study used one experimental class. With a quantitative research approach. The design of this study was one group pre-test post-test design. The sample of this study amounted to 9 children in class B2 at RA Plus Fatahul Wardah Palembang. Data collection techniques were by observation, testing, and documentation. Data analysis techniques used validity tests, reliability tests, normality tests, homogeneity tests, and t-test hypothesis tests. Based on the results of the study, there is a difference in the results of the pre-test and post-test with an average pre-test value of 35, while the average post-test value is 74. Furthermore, based on the results of the t-table calculation for a significance level of 0.05%, the calculated t-value> t-table (-24.535> 2.306) can be concluded that H0 is rejected and Ha is accepted, so it can be said that there is an influence of the use of the project-based learning model on student learning creativity at RA Plus Fatahul Wardah Palembang.
PEMANFAATAN MEDIA PEMBELAJARAN DIGITAL DALAM MENINGKATKAN MOTIVASI BELAJAR PESERTA DIDIK SDIT MUTIARA MIFTAHUL JANNAH Silpa; Pratama, Riki Adi; Karima, Syifaul; Sulastri; Mustofa, Ihsan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43263

Abstract

ABSTRACT The rapid advancement of digital technology has significantly influenced educational practices, particularly in primary education. This study aims to explore the utilization of digital learning media in enhancing students’ learning motivation at SDIT Mutiara Miftahul Jannah. The research employed a qualitative descriptive method to obtain an in-depth understanding of teachers' and students' experiences regarding digital media implementation in classroom learning. Data were collected through classroom observations, semi-structured interviews with teachers and students, and documentation analysis. The findings indicate that the integration of digital learning media—such as interactive presentation slides, educational videos, online learning platforms, and gamified applications—has positively influenced students’ motivation by increasing engagement, curiosity, active participation, and enjoyment in learning activities. Students demonstrated higher levels of enthusiasm and attentiveness during digital-based instruction compared to conventional teaching methods. However, several challenges were identified, including limited technological facilities, inconsistent internet connectivity, and varying levels of digital literacy among students. The study concludes that digital learning media, when implemented strategically and supported by adequate infrastructure and teacher competence, can significantly enhance students’ learning motivation and contribute to a more dynamic and student-centered learning environment in primary schools.
PENDIDIKAN KARAKTER DI ERA DIGITAL: MENJAGA MORALITAS DI TENGAH PERUBAHAN ZAMAN Adhisti Adinda Putri; Muhammad Jufri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43264

Abstract

The rapid development of technology in the digital era has brought transformative changes to societal lifestyles, particularly in communication and learning. While offering numerous benefits, these advancements present significant challenges to the character and morality of the younger generation, who are increasingly vulnerable to issues such as cyberbullying, hoaxes, and non-educational content. Consequently, character education has become a fundamental necessity to preserve moral integrity amidst these shifts. This research aims to provide a comprehensive foundation and guidelines for society to navigate digital challenges while offering strategic insights into maintaining morality through character strengthening. ​Utilizing a qualitative approach with a library research design, this study examines relevant sources concerning the impact of the digital era on education. The analysis focuses on three primary pillars: the optimization of digital literacy, the strategic role of the family unit, and the integration of religious values in shaping resilient character. The results of the literature review demonstrate that synergy between digital literacy, ethics-based character development, and proactive family supervision plays a crucial role in safeguarding the morality of the younger generation. Ultimately, the study concludes that utilizing technology productively and responsibly serves as a vital solution to fostering moral awareness in the digital age.
Pengaruh Penggunaan Media Puzzle Terhadap Kemampuan Kognitif Anak Usia Dini Usia 5-6 tahun di PAUD Sentuhan Kasih Abadi Tarutung Sharlin Elviyana Harefa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43267

Abstract

The purpose of this study was to determine the effect of number puzzles on the arithmetic cognitive abilities of early childhood. The research hypothesis was: "Number Puzzles have an effect on improving the cognitive abilities of early childhood at the Sentuhan Kasih Abadi Preschool, GBI Tarutung." The population was 80 children aged 5-6 years (group B) at the Sentuhan Kasih Abadi Preschool, GBI Tarutung. The study sample was determined using a nonprobability sampling technique: 20 students from Pondok Daud class served as the experimental class using number puzzles and 20 students from Judea class served as the control class using conventional treatment. The research method used was a Quasi-Experimental design with a Nonequivalent Control Group Design. The instrument used in this study was a questionnaire item of 20 items. The research data for the questionnaire was analyzed using the average difference test formula (N-Gain Score) it was found that the average value for the experimental class was 0.7662 in the high category. And the average value for the control class was 0.1430 in the low category. Then conducting an independent test using the t test obtained the value thitung = 11,940 > ttabel(α=0,05; df=38) = 2,021 Thus it can be concluded that the research hypothesis is accepted, namely the number puzzle media has an effect on improving the cognitive abilities of early childhood children in PAUD Sentuhan Kasih Abadi GBI Tarutung and H0 is rejected.
PENGEMBANGAN KARAKTER RELIGIUS DAN SOSIAL SISWA MADRASAH MELALUI PEMBELAJARAN BERBASIS NILAI-NILAI ISLAM: SYSTEMATIC LITERATURE REVIEW Azyan, Rangga; Munawaroh, Nenden
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43274

Abstract

This study aims to analyze the development of religious and social character among students in various Madrasah Aliyah in Indonesia through learning activities based on Islamic values. Using a Systematic Literature Review approach, the research follows several stages including theme formulation, literature searching, article selection, data analysis, interpretation, drafting, and dissemination. The review focuses on three main aspects: the impact of character development, challenges faced by teachers and institutions, and the implications of technology integration in Islamic education. The findings indicate that Islamic value–based learning significantly contributes to shaping students who are religious, cooperative, responsible, and socially aware. However, challenges remain, such as limited teacher training, inadequate infrastructure, and resistance to pedagogical innovation. With stronger policy support and continuous professional development, character education grounded in Islamic values can effectively prepare students to be religious, creative, and adaptive in the digital era. Collaboration between schools, communities, and the government is essential to achieve holistic character development.

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