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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
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Jl. Taman Sari No. 6-8 Bandung
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
UPAYA MENINGKATKAN PARTISIPASI BELAJAR PESERTA DIDIK MENGGUNAKAN MEDIA INTERAKTIF LUMIO BY SMART DENGAN MODEL PEMBELAJARAN KOOPERATIF LEARNING Sanam, Maria; Fontes, Isabela Sintia; Putri, Maria Indriani; Larasati, Dian Ayu; Murwanti, Dwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14235

Abstract

Student learning participation in class 8 D of SMPN 1 Surabaya is still necessary improved because the learning process is still centered on the teacher and students just listen and pay attention so that the level of participation and activity students also need to be improved. . This research aims to increase students' learning participation using Lumio By Smart interactive media in class 8 social studies at Smpn 1 Surabaya. This research uses the classroom action method with two action cycles, each cycle consisting of four stages, namely planning, action implementation, observation and evaluation, and analysis and reflection. The sample for this research was 33 Class 8 D students with 17 female students and 16 male students. Data Collection Through Questionnaires, Observations and Interviews. Data were analyzed descriptively and qualitatively. Scores and questionnaires were calculated using a Likert scale. A significant increase in student learning participation can be seen in students who are active in learning after using the interactive learning media Lumio by Smart. In cycle one, 59.63 percent of students participated in learning, while in cycle 2 there was an increase to 85.56 percent. Keywords: Lumio by smart,participation learning
EFEKTIVITAS MODEL PROJECT BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS 4 DI SD NEGERI LIDAH WETAN II SURABAYA MATERI KEGIATAN JUAL BELI SEBAGAI PEMENUHAN KEBUTUHAN HIDUP Tristian, Mauviratin; Hendratno, Hendratno; Sulistyowati, Sulistyowati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14236

Abstract

Education in Indonesia has developed but still faces challenges in improving the quality and relevance of learning. One of the challenges faced is the low interest in learning of students in class IV-C SD Negeri Lidah Wetan II. Factors causing low interest in learning include uninteresting learning models, learning methods that are less varied, and students' kinesthetic learning styles that are not fulfilled. Therefore, a more innovative and interactive learning approach, such as the Project Based Learning (PjBL) model, is needed to improve student learning outcomes. Furthermore, the research was conducted using a classroom action research approach based on the Kemmis and Taggart model, where the application of PjBL successfully improved student learning outcomes. It is known that in cycle 1, the percentage of learning completeness was 75.86% or as many as 22 students who were complete and 7 students who were not complete with an average score of 80. Meanwhile, in cycle II, it is known that the percentage of learning completeness was 89.66% or as many as 26 students who were complete and 3 students who were not complete with an average score of 90. The results showed a significant increase from pre-cycle to cycle II in terms of the percentage of student completeness and the average score of students on the material of buying and selling activities as a fulfilment of life.
EDUKASI AGAMA DI ERA DIGITAL: ANALISA PODCAST LOGIN SEBAGAI PEMANFAATAN PLATFORM YOUTUBE UNTUK PENYEBARAN DAKWAH DAN PEMBELAJARAN KEAGAMAAN Hidayatulloh, Ragil; Anggoro Adit Haptono; Taufiq Tri Winardi; Wahyu Pratama Andhika Maheswara; Muhammad Alvian Jaya; Erwin Kusumastuti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14239

Abstract

Freedom of religious preaching in Indonesia, although guaranteed constitutionally, often triggers disputes amidst diversity of beliefs. Da'wah activities based on the enlightenment of the people, of course, must require a comprehensive understanding of religious tolerance. Tolerance, which etymologically means patience, open-mindedness or showing patience, must be reflected in the implementation of da'wah activities. Religious tolerance is very important when viewed from the condition of nations and countries with multi-ethnic, cultural and religious social life. In the context of the developing digital era, YouTube has modernized methods of religious preaching and learning, providing a broad platform for the dissemination of religious teachings. Analysis of religious content on YouTube reveals the importance of the integrity of the host, the relevance of the material, and the interactivity of the platform in educating and increasing tolerance and understanding between religious believers. Although YouTube facilitates widespread access to religious information, challenges regarding the credibility and veracity of information demand strong digital literacy from users. Face-to-face learning methods are still needed in Islam as a foundation for understanding religion, emphasizing the importance of direct interaction in religious education. This study highlights the need for innovative approaches in creating da'wah content on YouTube to attract young people in particular, strengthen their religious awareness, and synchronize da'wah and religious education with the needs of today's digital generation.
UPAYA PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA MELALUI MEDIA MONOTARA KELAS V SDN ORO ORO OMBO KOTA MADIUN TAHUN 2023/2024 Widhiastin, Maghfiroh Nur; Sudarmiani; Widianti, Novi Ayuningtias
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14240

Abstract

This research was conducted to improve the learning outcomes of Pancasila education on the material of Indonesian cultural diversity in grade V students of SDN Oro Oro Ombo by using monotara media (monopoli nusantara). The research method used is classroom action research using 2 cycles and pretest. Pretest aims to determine the learning outcomes of students before using monotara media (monopoli nusantara). Cycle 1 aims to determine the learning outcomes of students after using monotara media (monopoli nusantara). Cycle 2 aims to improve learning in cycle I so that learning outcomes can increase maximally in accordance with predetermined indicators. The pretest results show that the learning outcomes of most students are still below the predetermined indicators. The results of cycle I showed an increase in student learning outcomes after the use of monotara media (monopoli nusantara), although not yet as a whole. The results of cycle 2 showed a significant increase in learning outcomes compared to before using monotara media (monopoli nusantara), where all of students learning outcomes were above the predetermined indicators. Expected this research can be used as a strategy to spur students learning motivation through game-based learning activities that can increase students understanding of Indonesian cultural diversity.
UPAYA MENINGKATKAN HASIL BELAJAR MATEMATIKA MATERI KELILING BANGUN DATAR MELALUI MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA VIDEO PEMBELAJARAN SISWA KELAS V SDN LIDAH WETAN II/462 SURABAYA Christiana, Cherlin; Hendratno, Hendratno; Sulistyowati, Sulistyowati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14242

Abstract

Student ability to solve problems in the field of mathematics has an impact on low learning outcomes. The choice of learning model and learning media used can influence the learning process. One way that can be used to help students improve learning outcomes in mathematics learning is using a problem based learning model with the help of learning videos. The aim of this research is to improve mathematics learning outcomes regarding the circumference of flat shapes through a problem based learning model with the help of learning video media for fifth grade elementary school students. This research is classroom action research (PTK) with qualitative and quantitative descriptive methods. The results of the research show an increase in mathematics learning outcomes for class V students at SDN Lidah Wetan II/462 Surabaya. The scores obtained at the pre-cycle stage were 19 students or 61% incomplete, cycle I was 13 students or 42% incomplete and cycle II was 0% incomplete. Before the class action was carried out (pre-cycle), there were 12 students or 39% of the results completed, in the first cycle stage there were 18 students or 58% of the results completed, and in cycle II there were 31 students or 100% of the results. The KKM score for class V mathematics is 75.
PENERAPAN PENDEKATAN TEACHING AT THE RIGHT LEVEL MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK PADA MATA PELAJARAN IPAS DI KELAS V SDN KEDUNG BADAK 2 Sri Wahyuni, Lulu; Sukmanasa, Elly; Nurul Dhiani, Annisa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14243

Abstract

This research was motivated by the low learning outcomes of students in science and science subjects in class V at SDN Kedung Badak 2 with a KKM score of 75. In the pre-cycle, of the 19 students, only 8 students (42.11%) achieved the KKM score so that learning needs to be improved. According to the results of reflection on the pre-cycle, what results in low student learning outcomes is the implementation of inappropriate learning approaches. In cycle I the learning approach applied was the Teaching at The Right Level approach with the Problem Based Learning learning model. This cycle 1 learning process, apart from being able to increase student activity, is also able to improve student learning outcomes. This is evident from the students' scores, 15 students (78.95%) obtained scores reaching the KKM. From this data, the value obtained increased by 36.84%. The score obtained is still considered unsatisfactory, so improvements need to be made in the next stage, namely cycle 2. Improvements in cycle 2 continue to apply the Teaching at The Right Level approach with the Problem Based Learning learning model. The learning process in cycle 2 is increasingly active and the students' understanding of the science and science subject matter is increasing, so that the results at this stage are even better, namely 18 students (94.74%) scored KKM and 1 student (5.26%) got a score less than the KKM. Thus, it is proven that the application of the Teaching at The Right Level approach with the Problem Based Learning learning model can improve student learning outcomes.
UPAYA PENINGKATAN KETERAMPILAN MENULIS MENGGUNAKAN MEDIA DIGITAL PADA SISWA KELAS 2 SDN TANAH KALI KEDINDING 1/251 SURABAYA Oktavia, Devin Dwi; Budiyono, Budiyono; Ayuningtyas, Reny
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14245

Abstract

This study aims to enhance the writing skills of second-grade students at SDN Tanah Kali Kedinding I/251 Surabaya using digital media. The problem identified is the students' difficulty in mastering basic writing skills, which is a crucial component of the educational curriculum. Digital media, including various tools and platforms such as educational apps, word processors, and interactive writing games, can serve as an effective medium for teaching writing.The research methodology employed is classroom action research (CAR) with a cyclical model consisting of planning, implementation, observation, and reflection. The subjects of this study are second-grade students. Data were collected through observations, interviews, and document analysis of students' written work before and after the application of digital media. The results indicate a significant improvement in students' writing skills after using digital media. This improvement is evident in the organization of ideas, the use of more varied vocabulary, and technical writing abilities. Additionally, students demonstrated higher learning motivation and a positive attitude towards writing lessons. In conclusion, the use of digital media can be an effective strategy to enhance students' writing skills. Educators are encouraged to creatively and interactively use various digital platforms to support the learning process. Further (Linlin Hu, 2020)their impact on other aspects of language skills.
PENERAPAN GAME EDUKASI DENGAN PENDEKATAN CULTURALLY RESPONSIVE TEACHING UNTUK MENINGKATKAN MOTIVASI BELAJAR PESERTA DIDIK PADA PEMBELAJARAN IPAS KELAS V SDN BONDONGAN KOTA BOGOR Intan Julita; Fitri Siti Sundari; Siti Nurjanah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14248

Abstract

This research aims to increase students' learning motivation in science subjects through the application of educational games with a Culturally Responsive Teaching (CRT) approach. The method used is classroom action research (PTK) which is carried out in two cycles, each consisting of four stages. The research subjects were 28 students in class V C at SDN Bondongan. Data was collected through questionnaires and documentation in the form of learning videos and then analyzed using qualitative descriptive techniques. The research results show an increase in students' learning motivation in five aspects of learning motivation in each cycle. In the pre-cycle, the average percentage of five aspects of student learning motivation was 64.98% in the "sufficient" category. In the cycle, the average increased to 79.84% in the “good” category. At the end of cycle II, the average percentage of five aspects of students' learning motivation increased to 87.94% in the "very good" category.
THE APPLICATION OF PAIKEM MODEL BASED ON GAMES TOWARDS INDONESIAN LANGUAGE LEARNING IN THE KURIKULUM MERDEKA Kusumastuty, M. Imelda; Nurlaila, Lela; Judijanto, Loso; Maq, Mumu Muzayyin; Fauzi, Muhammad Sukron
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14249

Abstract

The learning media is a supporting tool used in learning activities and functions as a message in conveying learning material to students. The existence of learning media has a big impact on solving learning problems faced by students. This shows the interactions that occur in the classroom in providing good message delivery that is educative and communicative in nature. The use of creative and innovative new learning media can also develop students' knowledge and creativity, curiosity about new things and improve reasoning about what is learned. The aim of this research is to determine the application of the paikem model based on game media in Indonesian language learning in the Kurikulum Merdeka. The method used in the literature review in this research is Systematic Literature Review. The research technique used in writing this thesis is literature study, namely by researching and understanding books, documents or other written sources that support the problem being studied. The important goal of a learning paradigm that is centered on students is to create courage, activeness and independence in students to develop the skills and knowledge within students through learning interactions in the classroom on each Indonesian language material. One of the materials in the Kurikulum Merdeka in Indonesian language subjects in elementary schools is descriptive text. Definition text is text that contains a description of the properties of the described object. Through descriptive sentences, readers seem to see, hear, and feel what is being conveyed in the text.
PENERAPAN MODEL FIVES UNTUK MENINGKATKAN KEMAMPUAN LITERASI PESERTA DIDIK PADA MATA PELAJARAN BAHASA INDONESIA KELAS 4 DI SDN KEDUNG BADAK 2 Melly Safnuryati; Sukmanasa, Elly; Nurul Dhiani, Annisa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14250

Abstract

The FIVES model is one of the learning models related to reading, writing, speaking, listening and viewing. This model also deals with how to manage a reading text that can be used as a guide to make it more meaningful so that it clarifies writing activities clearly. This is closely related to the literacy skills of students who are still relatively low. The pretest results of literacy skills of grade IV students at SDN Kedung Badak 2 showed a low average score. This study aims to determine the improvement of students' literacy skills in learning reading comprehension through the use of the FIVES Model. This research uses PTK where the results of this study show that using this model can improve students' literacy skills.

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