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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBANTU MEDIA POSTER PINTAR MATERI BAGAIMANA BENTUK INDONESIAKU KELAS V Santi Kasari, Dewi; Nuranisa; Pratiwi, Etty
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57631

Abstract

This study aimed to develop a valid and practical Student Worksheet (LKPD) using smart posters for the topic "What is My Indonesia" for fifth-grade elementary school students. This research was motivated by the learning process, which was still dominated by lectures and textbooks, resulting in students being less active, easily bored, and less interested in participating. Therefore, innovative and engaging teaching materials were needed to increase student motivation. The research method used was Research and Development (R&D) with the ADDIE model, which includes analysis, design, development, implementation, and evaluation. The subjects were fifth-grade students of SD Negeri 1 Banyuasin 1. Data collection techniques included interviews, questionnaires, and documentation. Product validation was conducted by media experts, material experts, and language experts. Product trials were conducted through one-on-one and small group sessions to determine the practicality of the developed product. The results showed that the LKPD using smart posters was categorized as very valid with a score of 92,89% and very practicalwith a score of 95,57% for use in learning. This media is able to help students understand the material in a more concrete, interesting and interactive way so that it can increase students' learning motivation in science learning.
PENGEMBANGAN MEDIA KOMIK DIGITAL ANYFLIP BERBANTUAN CANVA MATERI BUMI BERUBAH PADA SISWA KELAS V SDN 1 TRENCENG Risnawati, Riski; Fajrin Rizqy Ana, Ria
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57632

Abstract

This study was motivated by students’ low interest in reading materials. In the teaching-learning process, teachers often use lecture-based methods and the Problem-Based Learning (PBL) model, while minimizing the use of digital media in schools. The purpose of this study was to develop digital comic learning media using anyflip, with the assistance of canva, for the IPAS subject in fifth grade at SDN 1 Trenceng. This study employed the Research and Development (R&D) method. The research model used was the ADDIE model, which includes analysis, design, development, implementation, and evaluation. The validity level of the media was determined based on validation results from two subject matter experts and two media experts. The average validation score from the two subject matter experts was 49.5, with a 99% percentage, falling into the “highly valid” category. The average validation score from the two media experts reached 48, with a 96% percentage, also falling into the “highly valid” category. The average practicality score based on student responses was 48.22, with a percentage of 96.69%, classified as “highly practical.” Based on the questionnaires completed by teachers, the average score was 50 with a percentage of 100%, which also falls into the “highly practical” category. The study concluded that the development of a digital comic using anyflip and Canva to teach Earth science to fifth-grade students at SDN 1 Trenceng is highly valid and practical for implementation in fifth-grade classrooms at SDN 1 Trenceng, thereby fostering a love of learning and motivating students in the learning process.
PEMBERDAYAAN PEMUDA PALIMANAN MELALUI STRATEGI DAKWAH KOMUNITAS VESPA INDEPENDENT SARUNGAN (VIS) Fiqih, Muhammad; Munawaroh, Mumun; Faoziyah, Sitti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57633

Abstract

Youth empowerment is one of the strategic efforts to strengthen the capacity of young people to become more active, productive, and engaged in socio-religious life. This study aims to describe the process of youth empowerment in Palimanan through da'wah strategies implemented by the Vespa Independent Sarungan (VIS) community. This community integrates culture, youth solidarity, and religious activities as a contextual approach to da'wah that is closely connected to the daily lives of young people. This research employed a qualitative approach using a case study method. Data were collected through observations, interviews, and documentation involving VIS community members and the surrounding community. The findings reveal that the VIS community implements its da'wah strategies through cultural approaches, social activities, and the reinforcement of Islamic values within Vespa community activities. This approach successfully attracts young people to actively participate in positive activities while fostering an inclusive religious identity without diminishing creativity and togetherness. Furthermore, the empowerment initiatives carried out by the VIS community have generated positive impacts, including increased religious awareness, strengthened social solidarity, and a reduction in negative activities among youth. Therefore, this community-based da'wah strategy can serve as an alternative model for youth empowerment in local communities.
PENGARUH GAME-BASED LEARNING 'BLOOKET' TERHADAP PENINGKATAN KETERAMPILAN PROBLEM SOLVING SISWA KELAS XI INFORMATIKA MATERI TOPOLOGI DAN KEAMANAN JARINGAN DI SMAK TUNAS GLORIA T. Derosari, Katarina; J. Taku Neno, Katrin; Enstein, Jhon
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57634

Abstract

This study addresses the cognitive challenges and passive learning conditions faced by eleventh-grade students at SMAK Tunas Gloria Kupang in understanding abstract Informatics concepts, specifically Network Topology and Security. The research aims to analyze the significant impact of integrating the game-based learning platform Blooket, assisted by the Cisco Packet Tracer simulator, on improving students' problem-solving skills based on George Polya's four-stage framework. Utilizing a quantitative method with a pre-experimental one-group pretest-posttest design, the study involved a purposive sample of 14 students from class XI-A. Data collection methods included essay tests evaluated via a graded rubric, classroom observations, and documentation, which were statistically processed using IBM SPSS Statistics 31. The results of the Shapiro-Wilk normality test (p > 0.05) and Levene's homogeneity test (p = 0.310) met the requirements for parametric analysis. The Paired Samples T-Test revealed a highly significant difference between the pretest and posttest scores with a significance value of p < 0.001 and a t-statistic of -6.124. This statistical outcome conclusively rejects the null hypothesis (H0). Empirically, the students' mean score increased substantially from 57.29 in the pretest to 84.82 in the posttest. Furthermore, the Normalized Gain (N-Gain) analysis yielded an average score of 0.6442 (64.42%), placing the overall effectiveness of this digital learning intervention in the "Medium" category. Observation data corroborated these findings, indicating elevated cognitive focus and intrinsic motivation. In conclusion, the strategic combination of Blooket and Cisco Packet Tracer is highly effective in transforming conventional instruction into an interactive, student-centered ecosystem that successfully fosters robust digital troubleshooting capabilities.
EFEKTIVITAS METODE PEMBELAJARAN KNOW TO KNOW LEARNED (KWL) TERHADAP HASIL BELAJAR SISWA PADA PEMBELAJARAN IPS KELAS IV SDN 03 TANJUNG BATU Niswatun Adzka; Kiki Aryaningrum; Sunedi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57635

Abstract

This study aimed to determine the effectiveness of the Know Want To Know Learned (KWL) learning method on the Social Studies learning outcomes of fourth-grade students at SD Negeri 03 Tanjung Batu. The research employed a quantitative experimental method using a Pretest-Posttest Control Group Design. The sample consisted of 44 fourth-grade students, including 22 students from Class IV A as the control group and 22 students from Class IV B as the experimental group. Data were collected through tests, observations, and documentation. Data analysis was conducted using normality tests, homogeneity tests, and hypothesis testing through the independent sample t-test. The results showed that the average pretest score of the control class increased from 46 to 63 on the posttest, while the average pretest score of the experimental class increased from 68 to 82 on the posttest. The hypothesis test revealed that the t-value was 11.41 and the t-table value was 2.018 at a significance level of 5%, indicating that t-value > t-table (11.41 > 2.018). Therefore, the null hypothesis (H₀) was rejected and the alternative hypothesis (Hₐ) was accepted. It can be concluded that the Know Want To Know Learned (KWL) learning method is effective and has a significant effect on the Social Studies learning outcomes of fourth-grade students at SD Negeri 03 Tanjung Batu.
PENGEMBANGAN E-LKPD DENGAN PENDEKATAN DEEP LEARNING PADA MATERI STATISTIKA KELAS X SMA NEGERI 5 GORONTALO Nurmin A. Hunalo; Evi Hulukati; Khardiyawan A. Y. Pauweni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57638

Abstract

This study aims to produce an Electronic Student Worksheet (E-LKPD) utilizing a Deep Learning approach for the statistics unit in Grade X at SMA Negeri 5 Gorontalo, ensuring it meets validity and practicality criteria. The study is motivated by students' low mathematical thinking skills and a lack of interactive teaching materials capable of visualizing statistical concepts in a contextual manner, which hinders students' understanding of the subject matter. The research employs the Research and Development (R&D) method, specifically the 4D development model, which comprises four main stages: Define, Design, Develop, and Disseminate. Data collection instruments included validation questionnaires for media and subject matter experts, as well as student and teacher response questionnaires to assess the product's practicality. The trial subjects were Grade X students at SMA Negeri 5 Gorontalo. The results indicate that the Deep Learning-based E-LKPD met the validity criteria according to expert evaluators, following recommended adjustments to content and layout. Assessments of practicality based on user/student and teacher response questionnaires also yielded positive results, categorizing the material as "Highly Practical" for use in the learning process. Consequently, the developed E-LKPD has been proven suitable, valid, and practical as an innovative teaching resource for statistics.
AN ANALYSIS OF STUDENTS’ DIFFICULTIES IN SPEAKING ENGLISH DURING DIALOGUE ACTIVITIES Sita Verbina Br Ginting; Dian Handini Lubis, Frida; Elisabeth Sinabariba, Yessica
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57646

Abstract

This study analyzes students' difficulties in speaking English during dialogue activities at SMP Negeri 2 Berastagi. Speaking is a fundamental skill in English language learning, yet many junior high school students face significant challenges when required to communicate orally. Using a qualitative descriptive design, data were collected through observation, interviews, and documentation from 30 seventh-grade students. The findings reveal that 83.3% of students experienced lack of fluency, manifested through long pauses, hesitation and fillers, and fragmented utterances. Furthermore, 100% of students demonstrated limited vocabulary range, with 63.3% experiencing difficulty retrieving words and 60% facing lexical gaps. The study concludes that vocabulary limitation is the primary factor causing speaking difficulties, as insufficient lexical knowledge directly disrupts fluency and hinders students' ability to express ideas during dialogues. These findings imply that vocabulary development should be prioritized in teaching speaking skills.
ANALISIS LEGENDA RAWA PENING SEBAGAI SUMBER BELAJAR IPA DI SEKOLAH DASAR Faida Nurul Karomah; Syarifah Nirmala Kuntum; Agustina Nur Mardianti; Devi Shafia Ningsih; Umi Latifah; Aris Naeni dwiyanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.57647

Abstract

This study aims to analyze the folklore of the rawa pening legend as a science learning resource in elementary school. folklore was chosen because it contains local cultural values topics, especially living things,ecosystems, environmental changes, and the formation of lakes or swamps. this study used a qualitative approach with a descriptive analytical method through literatu study and content analysis of the story. the results show that the rawa pening legend can be used as a contextual and interesting science learning medium of elementary students. in the elementary with question-and-answer activities,idenfication of science concepts in the story, group discussions, and simple assignments. these activities help students understand science concepts more mearningfully while also developing learning motivation, critical thinking skills,and appreciation of local wisdom ,therefore, the rawa pening legend is suitable as an alternative learning resource in elementary science education.
PERANCANGAN MULTIMEDIA INTERAKTIF BERBASIS PENDEKATAN SAINTIFIK PADA PEMBELAJARAN IPS MATERI PETA DAN LETAK GEOGRAFIS INDONESIA KELAS V SEKOLAH DASAR Ikrimah, Siti Keysa; Marini, Arita; Aruwiyantoko, Anggit
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57649

Abstract

This study aimed to design an interactive multimedia learning resource based on the scientific approach for Social Studies learning, particularly on map and geographical location materials for fifth-grade elementary school students. The research employed a Research and Development (R&D) method using the 4D development model, limited to the Define and Design stages. The Define stage involved needs analysis, learner analysis, content analysis, task analysis, and the formulation of learning objectives. Data were collected through observations, interviews, and questionnaires administered to teachers and students. The findings revealed that students experienced difficulties in understanding map and geographical location concepts, while the utilization of digital learning media in the classroom remained limited. Based on these findings, the Design stage focused on developing a blueprint for interactive multimedia integrating the scientific approach, including the activities of observing, questioning, collecting information, associating, and communicating. The multimedia was designed as a digital learning resource incorporating text, images, audio, animations, and interactive assessments accessible through electronic devices. The result of this study is a design prototype of interactive multimedia that is expected to serve as an alternative learning medium to support Social Studies learning in elementary schools.
Analisis Komparatif Materi pada Buku Mukhtarot dan Ilmu Nahwu Untuk Pemula: Perspektif Rusydi Ahmad Thu’aimah Sarah, Siti; Azhar, Muhammad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57650

Abstract

This study was prompted by the widespread use of Mukhtarot Qowa’idil Lughatil Arobiyyah by Aunur Rofiq and Ilmu Nahwu untuk Pemula by Abu Razin in non-formal educational institutions in Indonesia. Despite their popularity, both textbooks have not been systematically evaluated using internationally informed criteria to determine their effectiveness and suitability for teaching nahwu (Arabic grammar) to non-native Arabic learners. This study therefore aims to examine the characteristics of the instructional materials, identify similarities and differences in the organization and presentation of content, and evaluate the quality and appropriateness of both textbooks based on the theoretical framework proposed by Rusydi Ahmad Thu’aimah. This research employed a qualitative approach with a library research design. The primary data consisted of the two textbooks under investigation. Data were collected through documentation and analyzed using content analysis within a descriptive-analytical framework, supported by close reading of the texts. The findings indicate that Mukhtarot Qowa’idil Lughatil Arobiyyah presents dense and concise materials with a strong classical (turāth) orientation and demonstrates notable strength in the cultural-Islamic dimension (al-jānib al-thaqāfī). In contrast, Ilmu Nahwu untuk Pemula offers materials in a simpler and more gradual sequence, supported by visual schemata, and performs more strongly in the linguistic dimension (al-jānib al-lughawī) as well as the educational-pedagogical dimension (al-jānib al-tarbawī), particularly for beginner-level learners. Based on Thu’aimah’s evaluative framework, the study concludes that neither textbook fully satisfies all criteria of instructional material quality when assessed independently. Nevertheless, both textbooks exhibit contextual and complementary pedagogical value: Ilmu Nahwu untuk Pemula is particularly suitable for the foundational stage (marḥalah ibtidā’iyyah), whereas Mukhtarot Qowa’idil Lughatil Arobiyyah is better positioned for intermediate to advanced levels of grammatical enrichment (marḥalah mutawassiṭah).

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