cover
Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 14,725 Documents
ANALISIS IMPLEMENTASI SOCIAL-EMOTIONAL LEARNING PADA PESERTA DIDIK BERKEBUTUHAN KHUSUS DI SEKOLAH INKLUSI Rizky Sania; Ngabiyanto; Wadiyo; Tri Joko Raharjo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24037

Abstract

Social-Emotional Learning (SEL) is the process of developing skills that enable individuals to understand and manage their emotions, build positive relationships, and make responsible decisions. SEL includes five core competencies: self- awareness, self-management, social awareness, relational skills, and responsible decision making (CASEL, 2020). The method used in this research is a literature review. The data source was taken by reviewing articles containing research results on Social-Emotional learning in inclusive schools which came from 2 main sources, namely Google Scholar and Publish or Perish. The aim of this research is to analyze the implementation of SEL in PDBK in inclusive schools. The subjects of this research are low class GDPK in Inclusive Schools. The results of this research show that there are still many students with special needs who do not receive SEL intervention at school.
PENINGKATAN KEMAMPUAN MEMBACA PERMULAAN BERBANTUAN MEDIA KARTU KATA SISWA KELAS 1 SDN NGAGELREJO 1/396 SURABAYA Isma Mulia Alifiana; Putri Zuroidah; Nurma Iktamalannisa; Mundiroh; Mutiara Nikmah; Jauharotul Lailia; Ira Eko Retnosari; Juanita Purnama Sari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24038

Abstract

Early reading skills are a fundamental aspect of basic education that plays an important role in students' academic development. However, according to the results of observations in class 1C of SDN Ngagelrejo 1/396 Surabaya, it is known that the majority of students experience challenges in reading basicly. Therefore, creative learning methods are needed to improve students' reading skills. The focus of this study is to improve the early reading ability of grade 1C students at SDN Ngagelrejo 1/396 Surabaya by utilizing word card media. This study applied a classroom action research method based on the Kemmis and McTaggart models, which included the planning phases, implementation of actions, observation, and reflection applied in two cycles. The study subjects consisted of 28 students who were selected according to the results of observations and preliminary tests that showed the need for improvement in reading ability. Data is collected through testing, observation, and documentation. The findings of the study indicate that the application of card media in a structured and intensive manner has a positive impact on improving students' reading skills. In the pre-action, only 42.86% of students obtained an average score but after cycle II, the figure increased to 85.71%. In addition, students' reading ability experienced an increase in average score from 67.25 in the pre-action to 83.21 in the second cycle. This improvement indicates that word cards as an attractive learning medium and supported by intensive teacher guidance can effectively improve students' initial reading skills.
INOVASI PEMBELAJARAN PAI DI SEKOLAH DASAR: INTEGRASI E-DISCOVERY LEARNING DALAM FLIPPED CLASSROOM Qurratina, Noor Shania; Irma Soraya; Mohammad Kurjum
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24039

Abstract

The development of technology has changed all aspects of human life, including the way of learning and accessing information. At the elementary school level, the integration of technology in Islamic Religious Education learning is still rarely done. Therefore, this study aims to explore a form of Islamic Religious Education learning innovation by integrating technology in the form of e-discovery learning and flipped classroom at the elementary school level. This study is a type of library research that collects data using literature studies and is analyzed using qualitative data analysis techniques. The results of this study indicate that the use of e-discovery learning applications with flipped classroom strategies in Islamic Religious Education learning in elementary schools is relevant to overcoming learning problems in the classroom in the form of limited time and learning resources.
PENGEMBANGAN MEDIA PAPAN SUSUN BLOCK PUZZLE PADA MATERI OPERASI HITUNG GUNA MEMFASILITASI KEMAMPUAN COMPUTATIONAL THINKING SISWA SEKOLAH DASAR Usamah, Yunita; Bagus Ardi Saputro; Ferina Agustini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24040

Abstract

Computational thinking is the ability of students to solve problems by breaking them down into several stages that are effective, efficient, and comprehensive. However, there are still many students in elementary school who still have difficulty in understanding computational thinking in solving problems, especially arithmetic. This research aims to develop computational thinking skills in mathematics lessons to support student learning in mathematics of computational operation materials. This research uses a research and development (R&D) approach with the ADDIE (Analysis, Development, Design, Implementation, Evaluation) design model. The development process is designed so that students can actively divide problems into simple ones, look for similarities between problems, see problems fundamentally, and develop solution steps in solving problems. In this study, a sample was used in grade 3 in one of the elementary schools in the city of Semarang which amounted to 22 students. Based on the results of the research, block puzzle stacking board media can be used by teachers as one of the learning media, especially in multiplication operation materials and can facilitate students' computational thinking skills.
MENGUKUR DAMPAK PENDEKATAN STEAM TERHADAP LITERASI SAINS: SEBUAH STUDI META-ANALISIS Haliza, Natasya Wanda; Bidayati Haka, Nukhbatul; Oktina Sari Pratama, Anisa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24042

Abstract

This study aims to determine how much influence the STEAM approach has on overall scientific literacy based on educational level, region and also learning materias. This study uses a meta-analysis research design and is quantitative in nature. With the help of Publish or Perish, which is indexed by SINTA, data was gathered using the PRISMA rules, which were obtained via Google Scholar, during the February 2021–2025 time frame. Nine articles that satisfied the predetermined criteria were identified from the 636 articles in the initial data set. JASP-0.19.3.0 software helped with the study's data analysis. The study's findings demonstrated that the STEAM approach significantly improved students' overall scientific literacy (effect size of 0.580, including the moderate category), as well as their learning materials (effect size of 0.580, including the moderate category), educational level (effect size of 0.575, including the moderate category), and region (effect size of 0.585, including the moderate category). Overall, it can be said that students' scientific literacy skills are significantly improved by the STEAM approach.
PENERAPAN METODE ROLE PLAY UNTUK MENINGKATKAN PEMAHAMAN PEMBELAJARAN SISWA KELAS IV PADA MATA PELAJARAN PENDIDIKAN PANCASILA MATERI MUSYAWARAH DI SDN 01 NAMBANGAN KIDUL KOTA MADIUN Lusiyanti, Fitria; Mersina Mursidik, Elly's; Zahro, Fakhriyatu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24043

Abstract

This study aims to enhance the understanding of the concept of musyawarah (deliberation) among fourth-grade students at SDN 01 Nambangan Kidul through the implementation of the role-play method. The background of the study is the low participation of students in discussions and decision-making processes, attributed to the use of conventional teaching methods. This Classroom Action Research (CAR) was conducted in two cycles with 13 student participants. Data were collected through observations of teacher and student activities and evaluation tests. The results showed that the role-play method effectively improved student understanding. In the first cycle, student involvement was low due to insufficient understanding of their roles in the simulation and unclear teacher instructions. After improvements were made in the second cycle, there was a significant increase in student participation, confidence in expressing opinions, and understanding of the musyawarah concept. The average score improved from 71.15 to 83.08, and classical completeness reached 92.31%. Thus, role play has proven to be effective in improving student learning outcomes on the topic of musyawarah
ANALISIS TANTANGAN BELAJAR PADA PEMBELAJARAN IPAS MATERI PERUBAHAN WUJUD SISWA SEKOLAH DASAR Putri Rahma Dani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.24044

Abstract

Tantangan belajar merupakan kesulitan atau hambatan yang dialami seseorang dalam proses belajar baik itu dari guru maupun siswa yang berasal dari keberagaman siswa, sementara pada siswa mungkin mengalami tantangan berkonsentrasi, mudah bosan, atau kesulitan dalam memahami materi pembelajaran. Penelitian ditujukan untuk menganalisis tantangan belajar mata pelajaran IPAS siswa sekolah dasar. Beberapa analisis referensi yang berkaitan dengan isu penelitian dikumpulkan sebagai bagian dari teknik studi literatur kualitatif yang digunakan untuk penelitian ini. Menurut temuan penelitian, guru menghadapi tantangan pada sumber daya yang terbatas dan terbatasnya waktu, untuk itu harus menggunakan metodologi pembelajaran di kelas yang sesuai dengan karakteristik siswanya dan media pembelajaran yang interaktif dan efisien sesuai materi perubahan wujud benda. Lebih jauh lagi, tantangan belajar siswa seperti pemahaman konsepnya, keterbatasan sumber belajar dan motivasi yang kurang dapat diatasi dengan menggunakan metode belajar yang interaktif dan menggunakan contoh nyata serta sumber belajar yang bervariatif
INOVASI KURIKULUM PEMBELAJARAN IPAS BERBASIS PROYEK TERINTEGRASI CULTURALLY RESPONSIVE TEACHING UNTUK SISWA SEKOLAH DASAR Siti Raihan; Amir Pada; Andi Makassau; Nur Abidah Idrus; Andi Dewi Riang Tati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24045

Abstract

IPAS (Science and Social Studies) learning in elementary schools still faces challenges, including low student engagement and a lack of integration of local cultural values in learning. This study aims to develop a project-based IPAS learning device integrated with Culturally Responsive Teaching (CRT) for fifth-grade elementary school students in Makassar City. The study employed the 4D development model (Define, Design, Develop, Disseminate), which includes needs analysis, instructional design, product development, and limited trials. The trial was conducted in two elementary schools, involving two teachers and 62 students. Data were collected through learning activity observations, expert validation (material and media), student and teacher questionnaires, and learning outcome tests. Validation by two material experts and two media experts showed the product to be in the "highly valid" category. Observation results indicated strong student engagement (88%), especially in group discussions and project presentations. Student responses revealed high enthusiasm for the culturally contextual and enjoyable learning process. Teachers stated that the learning device was easy to use, systematic, and relevant to students' real-life experiences. Test results showed an increase in average scores from 61.9 (pre-test) to 85.5 (post-test), with a gain score of 0.61 (high category). The project-based learning integrated with CRT effectively enhanced students’ engagement and understanding of IPAS concepts linked to local culture. This learning device is recommended for implementation in multicultural elementary school contexts.
PENERAPAN MODEL PEMBELAJARAN ROLE PLAYING UNTUK MENINGKATKAN PERCAYA DIRI DAN HASIL BELAJAR SISWA MATA PELAJARAN PENDIDIKAN PANCASILA KELAS IV SEKOLAH DASAR Rokhman, Nur; Setiawardani, Wawan; Rasilah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.24047

Abstract

This research is based on a statement from the Minister of Education, Culture, Research, and Technology, Nadiem Anwar Makarim, who said that Indonesian children are experiencing a crisis of self-confidence. Likewise, students of SDN 3 Dadap showed a lack of self-confidence, especially in grade IV, this impacts their Pancasila Education scores, where 19 out of 21 students scored below the KKM, or around 90% of students are below the KKM score standard. This is because the learning model teachers use still uses conventional learning models and lecture approaches. One of the solution steps taken is to replace the learning model currently used with the Role-Playing learning model. This study aims to determine the application of the Role-Playing learning model, to increase student learning outcomes in the Pancasila Education subject, and to increase the self-confidence of grade IV students of UPTD SDN 3 Dadap by implementing the Role-Playing learning model. The research model used is Classroom Action Research (CAR) with 3 cycles using the Kemmis and McTaggart design models consisting of four steps, namely: planning, implementation, observation, and reflection. This research was applied to 21 fourth-grade students. The learning outcomes of students obtained during the implementation of the action increased, as seen from the results of cycle III, as many as 18 students completed with an average score of 80 and a percentage of 85%. Likewise, the level of student confidence increased in each cycle. Based on the results of the study, shows that the role-playing learning model can improve the learning outcomes and self-confidence of elementary school students.
STRATEGI OPTIMALISASI PEMBELAJARAN PRAKTIK IPS DI SEKOLAH DASAR: PEMANFAATAN MEDIA LINGKUNGAN SEBAGAI SOLUSI KETERBATASAN SARANA PRASARANA Yoga Pratama; Shanata Pratiwi; Azzahra Salmanabila Parsha; Aulia Yunita Rosanti; Latifa Ruliandari; Febri Nur Salamah; Khoirunnisa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.24050

Abstract

Social studies learning in elementary schools often experiences obstacles in the implementation of practices due to lack of student activity and limited facilities and infrastructure. This study examines strategies that teachers can apply to optimize social studies learning practices by utilizing environmental media around the school. The results of the literature review show that the use of environmental media creatively and in a structured manner can increase student involvement and overcome limited facilities and infrastructure. A contextual approach using local resources has proven effective in creating meaningful learning experiences and improving understanding of social studies concepts in elementary school students

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