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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 15,076 Documents
STRATEGI MANAJEMEN PERUBAHAN DI SMK: MENJEMBATANI PENDIDIKAN VOKASI DAN KEBUTUHAN INDUSTRI 4.0 Panji Arga, Bima; Moh. Al Ihsan; Joko; Basuki, Ismet
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24798

Abstract

Rapid changes in the Industry 4.0 era demand strategic transformation in vocational high schools (SMK) to ensure graduates are workforce-ready. This article discusses change management strategies in SMKs, grounded in Lewin’s three-stage model (Unfreeze–Change–Refreeze) and Kotter’s eight-step model. The literature review covers curriculum adjustment to Industry 4.0 competencies, digital learning infrastructure, strengthening student soft skills, and active school–industry collaboration (Link and Match program). Key findings indicate that curriculum updates and technology integration enhance the alignment of vocational education with industry needs. Project-based learning, internships, and real-industry involvement effectively build students’ soft skills. Implementing Lewin and Kotter’s models provides a systematic framework that engages all stakeholders (teachers, students, industry, government) in the change process. Practical implications: Schools should form guiding coalitions, develop a shared vision, and allocate resources for teacher training and ICT facilities. Continuous collaboration between SMKs and industry significantly improves graduates’ job readiness.
IMPLEMENTASI KEPEMIMPINAN BERBASIS FATS (FATHONAH, AMANAH, TABLIGH, SIDDIQ) TERHADAP PENINGKATAN KARAKTER PEDULI LINGKUNGAN PESERTA DIDIK SMP Khairi, Fathul; Hartinah DS, Sitti; Apriari Fr, Dewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.24800

Abstract

This study aims to describe the implementation of leadership based on FATS (Fathonah, Amanah, Tabligh, Siddiq) in enhancing students' environmental care character at SMP Negeri 2 Warungpring. The research employed a descriptive qualitative approach, with data collected through observation, interviews, and documentation. The research subjects consisted of the school principal, teachers, and students. The findings indicate that the values of FATS leadership are implemented in school policies, environmental programs, and the exemplary behavior of the principal and teachers. The fathonah value is reflected in the visionary planning of environmental programs; amanah in the consistent execution of the programs; tabligh in conveying vision and motivation; and siddiq in exemplary and honest behavior. The implementation of FATS-based leadership has a positive impact on shaping students' environmental care character, as reflected in their active participation in cleanliness activities, waste management, and school greening efforts.
PENGEMBANGAN MEDIA KOMIK MUATAN IPAS MATERI EKOSISTEM UNTUK SISWA KELAS V SDN 27 CAKRANEGARA Kelandia, Isfawani; Liwa Ilhamdi, Mohammad; Wira Zain Amrullah, Lalu; Syazali, Muhammad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24803

Abstract

This study aims to develop comic media for the Natural and Social Sciences (IPAS) subject for material on ecosystems for grade V students at SDN 27 Cakranegara. The research method used is Research and Development (R&D) with the Hannafin and Peck model approach which includes needs analysis, design, and development and implementation. This study involved all grade V students at SDN 27 Cakranegara, consisting of 35 students and 1 teacher. The results of this study are IPAS comic media containing material on the interaction of biotic and abiotic ecosystems. Based on validation by media experts, this comic obtained an average feasibility percentage of 90.7% and from validation by material experts obtained a percentage of 90%. In addition, the results of small and large scale trials, involving teacher and student responses, indicate that this comic media is included in the very feasible category.
KENDALA DAN MASALAH DALAM PROSES PEMBELAJARAN MATEMATIKA KELAS 5 DI UPT SDN 009 BANGKINANG Rizki Ananda; Putri Suzila Aini; Nadia Salsabilla; Putri Yani; Marvini Al-Fikamza
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24804

Abstract

The purpose of this study was to identify the obstacles and problems faced by teachers in the process of learning mathematics for grade 5 at UPT SDN 009 Bangkinang. The method used in this study was the interview method. The results of this study indicate that many grade 5 children are less active and do not have the enthusiasm to learn mathematics and there are constraints of insufficient time for teachers to teach mathematics. Teachers must have their own way to make children enthusiastic and how to adjust the material to limited lesson hours.
PENINGKATAN HASIL BELAJAR DAN KONSENTRASI MURID DALAM MATERI AKSARA JAWA MELALUI PENERAPAN MEDIA GAME EDUKATIF Pratama, Mandala; Anggraeni Hadhi Saputri; Cindy Joe Sanjun; Murfiah Dewi Wulandari; Widyaningrum Yudi Rahayu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.24805

Abstract

Learning Javanese script is challenging due to its differences from Latin letters, affecting students' learning outcomes and concentration. This study aims to enhance learning outcomes and concentration using educational game media. The research employs Classroom Action Research (CAR) with the Kemmis and McTaggart model in two cycles, involving 22 third-grade students at SD Muhammadiyah 22 Sruni. Results show a significant improvement in learning outcomes, with average scores increasing from 54.81 (pre-cycle) to 58.40 (cycle I) and 84.54 (cycle II). The highest scores rose from 93 (pre-cycle) to 95 (cycle I) and 100 (cycle II). Student concentration also improved, with optimal concentration rates increasing from 36.37% (pre-cycle) to 68.19% (cycle I) and 95.56% (cycle II). These findings demonstrate that educational games enhance students’ engagement and comprehension of Javanese script. The study contributes to educational science by proving that interactive technology-based media can improve learning effectiveness, particularly for difficult subjects. Implementing educational games provides an engaging learning experience, making it an effective strategy for teachers to optimize student participation and understanding.
PERAN ORANG TUA DAN GURU DALAM MENGATASI PASSIVE LEARNER PADA SISWA KELAS 4 DI MI TERBIYATUL ISLAM Mudafar, Roy Zaki; Choerul Anwar; Nur Fitri Amalia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24806

Abstract

This study aims to examine the role of parents and teachers in overcoming passive learner students in grade 4 of MI Tarbiyatul Islam. Passive learners are students who are less active in the learning process and tend to be passive when interacting in class. The method used is descriptive qualitative with data collection techniques in the form of observation and interviews. The results of the study indicate that the role of parents in providing learning support at home and good communication with the school greatly helps increase students' enthusiasm for learning. Meanwhile, teachers play a role through a varied approach and special attention to passive students. Collaboration between parents and teachers has proven effective in increasing students' active participation in class.
PENINGKATAN LITERASI SAINS MATERI PERUBAHAN ENERGI MELALUI MODEL INKUIRI TERBIMBING BERBANTUAN METODE EKSPERIMEN SEDERHANA KELAS 4 SDN TANJUNG JATI 2 Erni Indayati, Citra Hanum Eka Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24809

Abstract

ABSTRACT This classroom action research examined the effectiveness of guided inquiry model assisted by simple experiments in enhancing science literacy on energy transformation material among fourth-grade students at SDN Tanjung Jati 2. The research implemented Kemmis and McTaggart's cyclical model involving 19 students through a two-cycle intervention conducted in April 2025. The pre-cycle data revealed critical deficiencies in students' science literacy with only 21% achieving mastery. After implementing guided inquiry with simple experiments such as hand-rubbing, candle-lighting, and balloon-blowing in the first cycle, average scores increased from 59 to 69 with 47% mastery. The second cycle incorporated interactive videos, educational songs, and gamification, resulting in significant improvement with average scores reaching 80 and 89% of students achieving mastery, exceeding the 85% target threshold. Systematic observations documented improvements in both teacher performance (from 68 to 85 points) and student engagement (from 33 to 44 points). The guided inquiry approach facilitated critical thinking development through systematic investigations, while hands-on experiments strengthened conceptual understanding by providing concrete experiences of energy transformations. This research demonstrates that integrating guided inquiry with contextual experiments and interactive media effectively cultivates scientific thinking skills and comprehensive science literacy among elementary students.
PENINGKATAN PEMAHAMAN DAN KEMANDIRIAN BELAJAR MELALUI FLASHCARD PELAJARAN BAHASA MADURA PADA SISWA SEKOLAH DASAR Sholehah, Amisha Mar'atus; Arifin, Zainal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24810

Abstract

This study was used to determine the influence of flash card learning media on students' understanding and learning independence at UPTD SD Negeri Lergunong 1 in Madurese language lessons. This study used a quantitative approach with a research design, namely one group pretest posttest design. The population in this study used all students of class 3B with a total of 25 students. The instruments used in this study were student learning comprehension questions and student learning independence questionnaires. While the analysis test used a validity test to see the validity of an instrument, a reliability test was used to see the level of consistency of a valid instrument, a normality test to determine whether the data distribution was normal or not, a paired sample t-test was used to compare the average of two variable data from one sample group, and the Manova test was used to analyze significant differences between the average of the dependent variable and 2 or more independent variables using the SPSS application. This is proven in the use of flashcard learning media in Madurese language lessons to improve students' understanding and learning independence. A significant value (2-tailed) of 0.0000 <0.05 was obtained, which states that there is an influence of flash card learning media on students' understanding and learning independence.
PENERAPAN THINK PAIR SHARE PADA PEMBELAJARAN IPAS : STUDI PENINGKATKAN MOTIVASI DAN PEMAHAMAN BELAJAR JUDUL ARTIKEL Maulina, Silvia Nur; Arifin, Zainal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24811

Abstract

This study was used to determine the influence of the Think Pair Share learning model on student motivation and understanding at UPTD SDN Pejagan 1 Bangkalan in science lessons. This study used a quantitative approach with a research design, namely one group pretest posttest design. The population in this study used all VB class students with a total of 23 students. The instruments used in this study were student learning comprehension questions and student learning motivation questionnaires. While the analysis test used a validity test to see the validity of an instrument, a reliability test was used to see the level of consistency of a valid instrument, a normality test to determine whether the data distribution was normal or not, a paired sample t-test was used to compare the average of two variable data from one sample group, and the Manova test was used to analyze significant differences between the average of the dependent variable and 2 or more independent variables using the SPSS application. This can be proven in the use of the TPS learning model in science lessons to improve student motivation and understanding of learning which obtained a significant value (2-tailed) of 0.0000 <0.05 which states that there is an influence of the TPS learning model on motivation and understanding.
PENGEMBANGAN GAME EDUKASI BERBASIS WEB SCRATCH UNTUK MANAJEMEN PERILAKU SOSIAL PADA ANAK AUTIS Madeline Pinky Aagustin; Ratu Panduwinata; Angelia Destaratih Magriszka; Wiwik Widajati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24813

Abstract

This study discusses the development of a web-based educational game scratch as a tool for managing social skills in autistic children. This application is designed to help children practice improving social skills through interactive and interesting media with a focus on improving social interaction, communication and adaptive behavior. This study uses a Research and Development (R&D) approach by adopting the ADDIE development model. And using a validation test method carried out by experts in their fields. The results of the validation test showed that the web-based educational game scratch obtained a feasibility level of 89% with the conversion results against the percentage indicator criteria indicating that this learning media is included in the category of very feasible for use in the social skills learning process.

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