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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 17,892 Documents
PERBEDAAN KETERAMPILAN BERPIKIR KRITIS MENGGUNAKAN MODEL PEMBELAJARAN LEARNING CYCLE 5 FASE DAN MODEL PEMBELAJARAN INQUIRY LEARNING PADA MATA PELAJARAN IPA DI KELAS IV DI GUGUS III KECAMATAN SITUBONDO TAHUN 2021/2022 Febrianto, Mory Victor; Setiawan, Gustilas Ade; Zahro, Nur Holifatuz
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 4 (2024): Volume 09 No. 04 Desember 2024 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.19164

Abstract

The Difference of Student critical thinking skills by using the learning cycle 5 fase and inquiry learning In science at Fourth Grade In the third cluster at Situbondo 2017/2018 Academic Year. Thesis. Primary School Teacher Department. Faculty of Teacher Training and Education.  Abdurachman Saleh Situbondo University. The aim of this study is to determine whether there is significant differences in the results of  Science between students who follow the learning cycle 5 fase with the inquiry lerning in IV class. This research was conducted in SDN 5 Dawuhan at Fourth Grade with 33 students by using the learning cycle 5 fase and in SDN 3 Dawuhan with 32 students by using the inquiry learning. The type of this research is quantitative research. While the data analysis is Normality Test, Homogeneity Test and Hypothesis Test. From the results of the calculation of t-test by using t-test obtained Tcount= 8,608 as well as Ttable (at significant level (α) = 0.05 with degrees of freedom 58) = 2,002. because Tcount > Ttable, then Ho was rejected and Ha accepted, based on the results of testing the hypotheses, it could be concluded that the learning cycle 5 fase had differences of student critical thinking skills by the inquiry learning on Science, although it uses the Standard Competence and Basic Competence in the same as the source and medium of learning.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID DI SEKOLAH DASAR PERIODE 2020-2024 Abdul Malik; Yeri Sutopo; Agus Yuwono; Bambang Subali; Nuni Widiarti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 4 (2024): Volume 09 No. 04 Desember 2024 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.19166

Abstract

Teachers must be able to develop learning media that are relevant to the times and cognitive development of students. The purpose of this research is to see how android-based learning media is developed and implemented in elementary school learning and how feasible the media is after going through the validation test. This research uses the literature review research method which is part of the qualitative method. This research was conduct by reviewing articles from Google Scholar using Publish or Perish using the keywords “Android-Based Learning Media Development”, the period 2020-2024, the type of journal publication, and with 100 search results which were then selected and resulted in 6 articles that were included in the focus and research criteria. The research concluded that android-based learning media can be developed using three research and development models which are ADDIE, DDDD, and Borg & Gall. The percentage of research and and development models used is ADDIE (50%), DDDD (33%), and Borg & Gall (17%). Based on the review of all articles, it is concluded that the android-based learning media that were developed are feasible to be implemented in the teaching and learning process in elementary schools.
PRINSIP ETIKA LINGKUNGAN HIDUP DALAM BUKU CERITA RAKYAT SINGKAWANG 2019 (PENDEKATAN EKOLOGI SASTRA) Fajria, Nurul; Wirawan, Gunta; Mulyani, Sri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 4 (2024): Volume 09 No. 04 Desember 2024 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.19167

Abstract

The purpose of this study is to analyze and describe the principles of environmental ethics in the “Buku Cerita Rakyat Singkawang 2019” and describe the implementation of research in Senior High School. This research was conducted on the basis of environmental problems that continue to occur and the existence of folklore that began to fade. The method used in this research is qualitative method with descriptive form. The approach used in this research is literary ecology. Literary ecology in this research is studied through the Sonny Keraf’s principles of environmental ethics. The result of this study show 9 principles of environmental ethic in “Buku Cerita Rakyat Singkawang 2019” with a total of 67 data. The data obtained are 12 principles of respect for nature, 13 principles of responsibility to nature, 10 principles of cosmic solidarity, 5 principles of caring for nature, 4 principles of no harm, 14 principles of living simply and in harmony with nature, 4 principles of justice, 4 principles of democracy, and 4 principles of moral integrity. The implementation of the result of this study is in the form of “Kurikulum Merdeka” teaching module on learning materials related to folklore in grade X Senior High School (SHS), namely on the material of “Hikayat” in Chapter 3: Tracig Values in Stories Across the Eras. The result of this study can be useful as a guide for the community in environmental ethics as well as the preservation of folklore as a culture.
PENGEMBANGAN MEDIA PEMBELAJARAN MONOPOLI UNTUK MENINGKATKAN MINAT BELAJAR SISWA IPAS KELAS V SEKOLAH DASAR Khairunisa; Misbah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 4 (2024): Volume 09 No. 04 Desember 2024 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.19170

Abstract

Low interest in learning is due to the lack of media that can facilitate children's learning. Media that attracts attention and can increase students' interest in learning is needed. This research aims to develop monopoly learning media to increase the learning interest of science science students in V grade of elementary school. This type of research uses research and development using the ADDIE research model which consists of stages, namely: Analysis, Design, Development, Implementation and Evaluation. The validity test was carried out by 92% percentage material experts, 94% percentage media experts, and 90% percentage linguists. In addition to the assessment of 3 experts to find out the feasibility and practicality, it is also obtained from the assessment of teachers and students. The assessment of teacher response was 92% and the average student response was 94%. It can be concluded that monopoly learning media is declared valid and suitable for use in the learning process. The effectiveness test of monopoly media was taken from a questionnaire of student learning interests with a percentage result of 92%. Therefore, it can be stated that monopoly learning media is effectively used in the learning process.
KEMAMPUAN KOMUNIKASI MATEMATIS SISWA KELAS IV PADA MODEL KOOPERATIF TIPE JIGSAW BERBANTUAN MEDIA ENGKLEK MATEMATIKA Elsa Noviyanti; Sastra Wijaya; Fauzi Fadliansyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 4 (2024): Volume 09 No. 04 Desember 2024 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.19173

Abstract

The aim of learning mathematics is not just to achieve student learning outcomes, but rather to achieve basic mathematical skills, namely communication. Based on the results of an interview with the class teacher with the initials "NH" it is known that "students' mathematical communication skills are not yet optimal." This statement is reinforced by the results of the initial mathematical communication ability test, there are 26 out of 36 students who cannot use mathematical notation or symbols and operations correctly, does not show what is known and what is asked in the question, and has not shown the ability to express reasons or bases in explaining problem solving strategies well. This type of Quasi experimental design research aims to determine the effect of the Jigsaw type cooperative learning model assisted by mathematical hopscotch media on mathematical communication skills. All class IV students at SDN Cibeber III as a population. Sampling used a purposive sampling technique based on the Slovin formula as the specified sample size. The findings show that the mathematical communication skills of students who used the Jigsaw type cooperative model assisted by mathematical hopscotch media in the experimental class showed an average score of 76.53 while in the control class showed an average score of 60.00. The results of the hypothesis test show that there is an influence of the use of the Jigsaw type cooperative learning model assisted by mathematical hopscotch media on the mathematical communication skills of class IV students at SDN Cibeber III Cilegon
PENGEMBANGAN MEDIA SMART BOX BERBASIS MAKE A MATCH UNTUK MENINGKATKAN MINAT BELAJAR SISWA PADA MATA PELAJARAN IPAS KELAS IV SD Gunawan, Putri Afrinia; Misbah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 4 (2024): Volume 09 No. 04 Desember 2024 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.19175

Abstract

This research is motivated by the lack of use of innovative learning media so that it has an impact on low student interest in learning. This research aims to develop a smart box learning media based on make a match to increase students interest in learning IPAS subjects. This research uses a research and development (R&D) method using the ADDIE model which consists of five stages, namely: analysis, design, development, implementation, and evaluation. The results showed that 1) smart box media based on make a match is very feasible to use as evidenced by the results of the experts assessment obtained an average score of 94.21% 2) smart box media based on make a match is practical and interesting to use in learning as evidenced by the results of the teacher and student response assessment by obtaining an average score 93.4% 3) smart box media based on make a match is declared very effective to increase student interest in learning questionnaire assessment obtained a score of 93.5%.
PENGEMBANGAN MEDIA PEMBELAJARAN SMART BOX UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN MATEMATIKA KELAS 1 SD Agustini, Sri Ayu; Misbah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 4 (2024): Volume 09 No. 04 Desember 2024 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.19176

Abstract

Students' low understanding of counting materials on subtraction and addition. This research aims to develop smart box learning media to determine the practicality and effectiveness of smart box media to improve student learning outcomes. This research uses the R&D method using the ADDIE model, namely: Analysis, Design, Development, Implementation, Evaluation. The subjects in the research are 3 validators (media experts, languages, materials) teachers and students. Data collection techniques use observation, interviews, questionnaires, tests and documentation. Data analysis uses qualitative data generated from interviews and the results of expert validation questionnaires, teacher and student responses. The results of the smart box media research that have been declared very valid by experts with an overall score of 94% of the category are very valid and the results of use or practicality of 96.8% of the category are very practical and the effectiveness is obtained by 0.85% of the category is very effective. The smart box media developed is valid, practical and effective to improve student learning outcomes in mathematics subjects.
PENGEMBANGAN BUKU CERITA BERGAMBAR PADA MATERI KEBERAGAMAN KARAKTERISTIK UNTUK MENINGKATKAN MINAT BACA SISWA KELAS III SEKOLAH DASAR Sunarti; Misbah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 4 (2024): Volume 09 No. 04 Desember 2024 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.19177

Abstract

This researcher is motivated by the low interest in reading students in learning in the PPKn subject class on the material of characteristic diversity. learning media in schools still use conventional media such as textbooks with lecture methods so that students become less interested in reading. the unavailability of learning media, especially in PPKn subjects on the material of characteristic diversity. This research uses research and development (R&D) methods using the ADDIE model. The model consists of five stages, namely: analysis, design, development, implementation, and evaluation. The subjects used with the research consisted of three validators (material experts, linguists, media experts), teachers and students. The data collection techniques used were observation, interview, questionnaire and documentation. Data analysis in the study in the form of quantitative data obtained from the results of responses, suggestions from experts and teachers as well as based on the results of observations and interviews presented in descriptive form and quantitative data obtained from the results of expert validation questionnaires, teacher and student responses into numbers and interpreted with assessment criteria for product feasibility. The results of this study are picture storybook media that have been declared very valid by experts with an overall average value of 89.16% with very valid criteria and an average percentage of 91.76% with very practical criteria, and its effectiveness obtained an average value of 89.1% with very effective criteria. The illustrated storybook media developed is very valid, practical and effective for increasing students' interest in reading in the subject of Pancasila and civic education (PPKn) material on the diversity of characteristics.
PENGEMBANGAN MEDIA PEMBELAJARAN FLASH CARD PADA MATA PELAJARAN BAHASA INDONESIA UNTUK MENINGKATKAN LITERASI MEMBACA SISWA KELAS 1 SEKOLAH DASAR Piqriyatun, Alvi; Ira Restu Kurnia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 4 (2024): Volume 09 No. 04 Desember 2024 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.19183

Abstract

This research is motivated by the low reading literacy, especially at grade 1 elementary school level. This study aimed to develop flash card learning media to improve reading literacy in Indonesian language subjects about various kinds of professions in the surrounding environment This study used the ADDIE model. The model consists of five stages, namely: analysis, design, development, implementation, and evaluation. 1) The results of this study are flash card media that have been declared very worthy by experts with an overall average value of 97% in the very worthy category, 2) the results of its use or practicality of 95,3% in the very practical category, 3) its effectiveness obtained an average value of 82% in the effective category. The flash card media developed was valid, practical and effective for improving reading literacy in Indonesian language subjects of various professions.
PENGEMBANGAN MEDIA PAKAKI (PAPAN TEKA-TEKI) UNTUK MENINGKATKAN MOTIVASI BELAJAR PADA PEMBELAJARAN IPAS SISWA KELAS IV SDN JAYAMULYA 01 Munawaroh, Chaflatun; Misbah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 4 (2024): Volume 09 No. 04 Desember 2024 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.19195

Abstract

The purpose of this study is to increase the motivation to learn science science of grade IV students of SDN Jayamulya 01 in the development of Pakaki media (Puzzle Board). This study uses a type of RnD research with an ADDIE development model. The validity test was carried out by validators who produced 94% for the validation of material experts, 82% for the validation of linguists, and 96% for the validation of media experts. With all three validator scores yielding an average of 90.6% which indicates the category is very valid to be tested. The results of the teacher's response of 96% prove that the media is very good and practical to use. The results of individual trials produced 97.6%, small group tests 95% and field trials 94%, proving that the media is very good. The results of the effectiveness of learning motivation produced an average percentage of 94.28% which showed the category was very effective. Based on the results of the study, it can be concluded that Pakaki (Puzzle Board) media can increase students' learning motivation.

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