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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 17,078 Documents
PENGARUH MODEL PEMBELAJARAN BERBASIS MASALAH DAN MOTIVASI TERHADAP KETERAMPILAN KEWARGANEGARAAN SISWA SEKOLAH DASAR Asnawita; Mohammad Imam Farisi; Rini Farmila Yanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26885

Abstract

This study aims to analyze the influence of the Problem-Based Learning (PBL) model and learning motivation on the citizenship skills of fifth grade elementary school students. However, conventional learning which is still dominant causes low student involvement in learning, thus inhibiting the development of these skills. The PBL model was chosen as an innovative approach to overcome this problem. This study uses a quantitative method with an experimental design. Data were obtained through citizenship skills tests, learning motivation questionnaires, and observations of student activities. The instruments of this study were questionnaires and tests. The questionnaire was used to see students' learning activities and the test was used to see students' high-level thinking skills. The data analysis technique used normality and homogeneity tests as prerequisite tests, t-tests for hypotheses one, two, three and two-way ANOVA tests for the fourth hypothesis. Based on the research results obtained: (1). There is an influence of the Problem-Based Learning model on the Civic Skills of Elementary School Students as evidenced by the results of the t-test at the sig. (2-tailed) level of 0.05 obtained a sig. value of 0.019 where the value of 0.019 <0.05, (2). There is an influence of the High Motivation Influence on the Civic Skills of Elementary School Students as evidenced by the results of the t-test obtained a sig. value of 0.005 <0.05, (3) There is an influence of the Low Motivation Influence on the Civic Skills of Elementary School Students as evidenced by the results of the t-test obtained a sig. value of 0.011 <0.05, and (4) The results of the calculation of the fourth hypothesis test using the two-way ANOVA test showed a significance of the test results of 0.234 >0.05, then H0 is accepted, meaning there is no influence of the Problem-Based Learning Model and Motivation on the Civic Skills of Elementary School Students. Keywords: Problem-Based Learning, Learning Motivation, Civic Skills, Elementary Education
PENGGUNAAN KOLOKIAL PADA TUTURAN CONTENT CREATOR KULINER (FOOD VLOGGER) DAN IMPLIKASINYA PADA PEMBELAJARAN TEKS IKLAN DI SMP KELAS VIII farah hasnah imtinan; Dina Nurmalisa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26889

Abstract

Penelitian ini bertujuan untuk menganalisis penggunaan bahasa kolokial dalam tuturan content creator kuliner (food vlogger) dan implikasinya terhadap pembelajaran teks iklan di SMP kelas VIII. Metode yang digunakan adalah deskriptif kualitatif dengan pendekatan sosiolinguistik, yang berfokus pada empat channel YouTube, yaitu Shanty Denny, Mgdalenaf, Dyodoran, dan Separuh Aku Lemak. Data dikumpulkan melalui teknik simak dan catat, dengan mengamati tuturan yang mengandung kolokial dalam konten kuliner. Hasil penelitian menunjukkan bahwa terdapat lima bentuk kolokial yang dominan, yaitu kata tunggal, penggalan kata, polisemi, kontraksi, dan komposisi. Penggunaan bahasa kolokial dalam konten food vlogger menciptakan suasana akrab dan menarik, yang dapat dimanfaatkan sebagai bahan ajar dalam pembelajaran teks iklan. Implikasi dari penelitian ini menunjukkan bahwa gaya bahasa kolokial yang komunikatif dan persuasif dapat meningkatkan keterampilan berbahasa siswa, serta relevansi materi pembelajaran dengan konteks kehidupan sehari-hari. Penelitian ini diharapkan dapat memberikan wawasan baru dalam kajian sosiolinguistik dan pengembangan materi pembelajaran yang kontekstual di SMP.
PENINGKATAN KEMAMPUAN MENYIMAK CERITA MELALUI MEDIA AUDIO VISUAL SISWA KELAS V UPTD SDN 21 BARRU: Penelitian Tindakan Kelas Fitriani, Neneng; Nadhira Azaliya, Putri; Febriyanti, Febriyanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26890

Abstract

Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang bertujuan untuk meningkatkan keterampilan menyimak siswa kelas V UPTD SDN 21 Barru melalui penggunaan media audio visual berbasis animasi. Subjek penelitian ini adalah enam orang siswa kelas V, terdiri dari empat siswa laki-laki dan dua siswa perempuan pada tahun ajaran 2024/2025. Penelitian dilaksanakan di Dusun Cenne, Desa Palakka, Kecamatan Barru, Kabupaten Barru, selama 41 hari, terhitung sejak 15 Agustus hingga 15 Oktober 2024. Penelitian ini dilaksanakan dalam dua siklus yang masing-masing terdiri atas empat tahapan, yaitu perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Instrumen yang digunakan meliputi Rencana Pelaksanaan Pembelajaran (RPP), Lembar Kerja Peserta Didik (LKPD), lembar observasi, dan alat evaluasi berupa tes tertulis dan lisan. Teknik pengumpulan data dilakukan melalui observasi dan wawancara, sedangkan data dianalisis secara deskriptif kualitatif. Hasil penelitian menunjukkan bahwa penggunaan media audio visual berbasis animasi dapat meningkatkan keterampilan menyimak siswa secara signifikan. Media tersebut terbukti efektif dalam menarik perhatian siswa, memfasilitasi pemahaman materi, serta mendorong keterlibatan aktif selama proses pembelajaran. Dengan demikian, penggunaan media audio visual berbasis animasi direkomendasikan sebagai alternatif strategi pembelajaran Bahasa Indonesia, khususnya dalam keterampilan menyimak.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TALKING STICK UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PEMAHAMAN TEKS NONFIKSI TERHADAP HASIL BELAJAR SISWA DI SDN 80/I KEC. MUARA BULIAN Natasya Agustin; Alesia Sasabila; Ulfa Ramadhani; Destrinelli; Risdalina; Irmawani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.26896

Abstract

This study aims to improve students’ nonfiction reading comprehension skills through the implementation of the cooperative learning model of the Talking Stick type in Grade V at SDN 80/I, Muara Bulian District. The method used is classroom action research (CAR) conducted in two cycles. Each cycle consists of the stages of planning, implementation, observation, and reflection. Data were collected through observation, learning outcome tests, and documentation. The results show that the implementation of the Talking Stick model can improve students' learning outcomes in reading comprehension of nonfiction texts. This is evidenced by an increase in the average student score from 64.5 in cycle I to 75 in cycle II. In addition, there was an increase in students’ active participation in learning activities, especially in discussing, expressing opinions, and understanding the content of the reading. This model also creates a more enjoyable and collaborative learning atmosphere. Therefore, the cooperative learning model of the Talking Stick type is effectively used to improve nonfiction reading comprehension skills of elementary school students.
MANAJEMEN KEPALA SEKOLAH DALAM MENINGKATKAN KOMPETENSI GURU DI MTSN 2 KOTA MAKASSAR Zulkifly, Ahmad; Ismail Tolla; Wahira
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26902

Abstract

This study aims to examine the principal's management in improving teacher competence at MTsN 2 Makassar City. In addition, the study seeks to identify the supporting and inhibiting factors in the implementation of efforts to enhance teacher competence, as well as to explore the principal's role in designing and implementing teacher competence improvement programs at MTsN 2 Makassar City. This research employs a qualitative method with a descriptive approach. This approach was chosen because the study aims to describe and understand in depth the phenomenon of the principal's management in enhancing teacher competence at MTsN 2 Makassar City. The qualitative method allows data to be gathered from the participants’ perspectives, thus providing a clear picture of the principal's role in teacher competence development. The results of the study indicate that the principal's management in improving teacher competence at MTsN 2 Makassar City is carried out through academic qualification enhancement, continuous training, regular supervision, as well as motivation and reward systems. The principal actively encourages teachers to participate in both internal and external training, monitors their progress, and aligns teaching with technological advancements and student needs. The supporting factors in improving teacher competence include appropriate academic qualifications, institutional support through training and supervision, and teachers’ motivation for professional growth. The inhibiting factors involve mismatches between educational background and subjects taught, limited access to external training, and challenges in adapting to technology. However, institutional support, supervision, and internal motivation help overcome these obstacles. The principal’s role in enhancing teacher competence is strategic and comprehensive, covering training, supervision, reward systems, and periodic evaluations. This approach leads to improved teacher competence, which positively affects teaching quality and student achievement.
EFEKTIVITAS PENGGUNAAN MEDIA REKAYASA GUNUNG MELETUS DALAM MENINGKATKAN KETERAMPILAN KOLABORASI DAN PEMAHAMAN SISWA KELAS IV SD Jihan; Rukmana, Kusman; Hanifah, Nurdinah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26905

Abstract

Media pembelajaran berperan penting dalam membantu peserta didik sekolah dasar memahami materi abstrak, seperti pada mata Pelajaran Ilmu Pengetahuan Alam (IPAS) materi daerahku dan kekayaan alamnya, terutama pada tahap keterampilan kolaborasi dan pemahamannya. Penelitian ini bertujuan untuk menguji efektivitas penggunaan media Rekayasa Gunung Meletus dalam meningkatkan keterampilan kolaborasi dan pemahaman siswa kelas IV SD. Metode penelitian yang digunakan adalah quasi eksperimen dengan desain nonequivalent control group. Sampel terdiri dari 42 peserta didik kelas IV yang dibagi menjadi kelas eksperimen (21 peserta didik, menggunakan media Rekayasa Gunung Meletus) dan kelas kontrol (21 peserta didik, tanpa media Rekayasa Gunung Meletus). Pengumpulan data dilakukan melalui angket, tes, dan observasi, dengan analisis data menggunakan uji validitas, reliabilitas, normalitas, homogenitas, independent sample t-test, dan N-Gain dengan bantuan program SPSS. Hasil penelitian menunjukkan bahwa penggunaan media Rekayasa Gunung Meletus efektif meningkatkan keterampilan kolaborasi peserta didik, dibuktikan dengan rata-rata persentase angket pada kelas eksperimen sebesar 78,08% (kategori efektif), lebih tinggi dibandingkan kelas kontrol sebesar 45,15% (kurang efektif). Uji independent sample t test menunjukkan perbedaan signifikan antara kedua kelas dengan perolehan nilai t = 3,338 dengan Sig. One-Sided P = < 0,001 dan Sig. Two-Sided P = < 0,002 (sig < 0,05), dengan rata-rata N-Gain kelas eksperimen 52,6037% (cukup efektif) dan kelas kontrol 17,1617% (kurang efektif). Observasi juga menunjukkan nilai rata-rata kelas eksperimen 100% dan kelas kontrol 55,84%. Kesimpulannya, media Rekayasa Gunung Meletus efektif digunakan dalam pembelajaran Ilmu Pengetahuan Alam dan Sosial materi daerahku dan kekayaan alamnya untuk meningkatkan keterampilan kolaborasi dan pemahaman peserta didik kelas IV SD.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE MAKE A MATCH MATERI PENGURANGAN UNTUK MENINGKATKAN KEAKTIFAN BELAJAR SISWA KELAS II SEKOLAH DASAR Khatimah, Husnul; Ananda, Niken; Salmanabila Pharsa, Azzahra; Risdalina, Risdalina; Destrinelli, Destrinelli
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.26907

Abstract

This study aimed to improve student engagement in mathematics learning by implementing the “Pulau Pengurangan” board game as a learning media through the Cooperative Learning Model, Make A Match type. The classroom action research was conducted in grade II of SDN 111/1 Muara Bulian during April–May 2025, consisting of two cycles, each with two meetings. Data were collected through observations based on three indicators: enthusiasm in learning, willingness to answer questions, and effort to solve problems. The results showed a significant improvement in students' learning activity. Initially, in the pre-action stage, engagement was only 46.88%. After implementing the action, it increased to 55% in Cycle I (meeting II), and finally reached 70% in Cycle II (meeting II). This study concludes that using the Pulau Pengurangan board game effectively enhances students’ active participation in mathematics learning.
INOVASI MODEL PEMBELAJARAN MATEMATIKA ABAD 21: SEBUAH TINJAUAN LITERATUR Zulfa, Lailatul; Umi Mahmudah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26910

Abstract

The 21st century brings new challenges and demands in education, especially in mathematics learning. Mathematical literacy now includes not only numeracy skills, but also critical thinking skills, problem solving, collaboration, and technological literacy. This article aims to examine various innovative learning models that have been applied in the context of 21st century mathematics education. Through a literature review of a number of national and international studies, it was found that approaches such as Problem Based Learning (PBL), Project Based Learning (PjBL), STEM education, Blended Learning, and the use of digital technology have a positive impact on improving students' learning outcomes and 21st century skills. This study recommends the development of an adaptive curriculum and ongoing teacher training so that these innovations can be implemented effectively.
IMPLEMENTASI PENDEKATAN DIFERENSIASI DALAM MENGATASI DISPARITAS PEMAHAMAN SISWA PADA MATERI PERKALIAN DI MATEMATIKA KELAS III SEKOLAH DASAR Alfina Febrianti; Panjaitan, Mei Seven; Khatimah, Husnul; Risdalina, Risdalina; Destrinelli, Destrinelli
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.26915

Abstract

This study aims to examine the effectiveness of the differentiated approach in addressing disparities in students’ understanding of multiplication material in Grade III at SDN 34/I Teratai. The research employed a Classroom Action Research (CAR) method using the spiral model of Kemmis and McTaggart, consisting of two cycles, with a total of 23 student participants. Data were collected through observation, documentation, and learning outcome tests. The results showed that the differentiated approach significantly improved students’ understanding, as indicated by an increase in the average score from 68.20 in the first cycle to 82.60 in the second cycle, and an increase in classical learning completeness from 56% to 80%. This approach effectively accommodated differences in students’ learning styles, interests, and readiness, thus positively impacting learning outcomes. Therefore, implementing a differentiated approach is a viable alternative strategy to create inclusive and effective learning environments.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS GAME EDUKASI “MATH ADVENTURE” UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA SEKOLAH DASAR Amanda, Alif Dhanti; Prihatin, Titi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26916

Abstract

This study aims to develop an interactive multimedia in the form of an educational game titled Math Adventure to enhance elementary school students' learning motivation, particularly in mathematics subjects covering Pictogram and Bar Chart topics. The background of the study stems from the low learning motivation among students, which is attributed to conventional teaching methods and teachers' limited use of technology-based media. This research employs the Research and Development (R&D) method using the ADDIE development model, which includes the stages of analysis, design, development, implementation, and evaluation. The product was developed using Construct 2 software and validated by media and content experts before being tested on fourth-grade students at SD Negeri Krengseng 01. Validation results indicate that the media is highly suitable for use, with average validation scores of 4.78 for media and 4.46 for content, both classified as "very good". The practicality of the media was assessed based on student responses, showing an average score of 90.70%, indicating that the media is highly practical. Effectiveness testing was conducted using N-Gain analysis based on pretest and posttest results on learning motivation, yielding an average N-Gain score of 0.4914, categorized as moderate effectiveness. These findings demonstrate that Math Adventure is not only feasible and practical to use but also moderately effective in enhancing students’ motivation in learning mathematics. Therefore, this educational game can serve as an innovative alternative solution for teaching mathematics in elementary schools.

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