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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 14,725 Documents
PENGEMBANGAN MEDIA PEMBELAJARAN FLASHCARD BERBASIS HOTS PADA MATERI PECAHAN KELAS V DI SEKOLAH DASAR Retno Ayu; Riawan Yudi Purwoko; Arum Ratnaningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28740

Abstract

This research is motivated by the limited learning media, students have difficulty in understanding the material, students cannot solve the questions given, fractions are considered difficult by students, and the boring learning atmosphere makes students more passive. This study aims to develop flashcard learning media, and determine the feasibility of flashcard media. This study uses the R&D (Research and Development) method using the ADDIE model which consists of stages, namely analysis, design, development, implementation and evaluation. The results of this HOTS-based flashcard media development research are 1) HOTS-based flashcard media using the ADDIE model. The analysis stage produces flashcard media for fractions, the design stage produces flashcard designs, the development stage validates flashcard media, the implementation stage carries out limited trials and extensive trials, the evaluation stage carries out evaluation of flashcard media development; 2) The feasibility of flashcard media is carried out by media experts and material experts. The assessment by media experts showed an average score of 75%, while the assessment by material experts got an average score of 78.6% which is classified as valid. Practicality by student responses showed an average result of 100%, which is classified as very practical, then the effectiveness assessment from the results of extensive trials showed an average N-gain of 0.72 which is classified as a high increase. Based on this study, it can be concluded that flashcard media is suitable for use in learning.  
PENGEMBANGAN VIDEO PEMBELAJARAN ANIMASI BERBASIS PENDEKATAN KONTEKSTUAL PADA TEMA PERISTIWA DALAM KEHIDUPAN KELAS V SD Benata, Oci Arma; Yasir Arafat; Linda Lia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28752

Abstract

This development research aims to produce, animation learning media based on a contextual approach to the theme of events in the occultation that is valid and practical for grade V elementary school students. The method used in this research is the research and development method. The subjects in this research were grade V elementary school students, totaling 30 people. The animation learning media based on a contextual approach to the theme of events in the occultation that was developed using the ADDIE model, namely (1) analysis (analysis stage), (2) design (design stage), (3) development (development stage), (4) implementation (implementation stage), (5) evaluation (evaluation stage). Data collection was carried out using a validation questionnaire sheet. This research produced animation learning media based on a contextual approach to the theme of events in the occultation that was valid. Data analysis techniques are carried out with validity analysis using expert validation questionnaires, practicality analysis using student response questionnaires. The result of the sheets, validation questionnaires with the basis of data analysis, the average valid value is 94%. The result of the student questionnaires with an average practicality value percentage 93%.
PERAN GURU DALAM MENGATASI KETIDAKDISIPLINAN PESERTA DIDIK PADA PROSES PEMBELAJARAN IPAS KELAS IV MADRASAH IBTIDAIYAH NEGERI DONGGALA Amalia Syahida; Muhammad Djamil M. Nur; Andi Suktomansya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28761

Abstract

This study aims to identify the factors causing student indiscipline and the role of teachers in addressing it during the Natural and Social Sciences (IPAS) learning process in the fourth grade at Madrasah Ibtidaiyah Negeri (MIN) Donggala. This research employed a qualitative approach with a descriptive method. Data collection techniques included observation, interviews, and documentation. The results show that the main factors contributing to student indiscipline are lack of learning motivation, monotonous teaching methods, insufficient teacher firmness, and negative peer influence. To address these issues, the teacher plays a crucial role as a classroom manager. The teacher implements several strategies, such as providing positive feedback in the form of recognition or rewards for well-behaved students, applying varied and engaging teaching methods, giving warnings or consequences to students who break rules.
PENGARUH PENGGUNAAN MEDIA PHET SIMULATION TERHADAP HASIL BELAJAR PADA MATA PELAJARAN MATEMATIKA DI SD NEGERI 69 PALEMBANG Ayu Wandira; Tanzimah; Sugiarti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28776

Abstract

This research aims to determine the effect of using PhET Simulation media on learning outcomes in mathematics subjects at SD Negeri 69 Palembang. This research uses an experimental method with a True Experimental design "posttest - Only Control Group" with a sample of 47 people. The sampling method in this research was taken using a total sampling technique where each member of the population was used as a sample. The data collection technique in this research uses tests, while the data analysis technique uses normality tests, homogeneity tests and hypothesis tests. Based on the data from the research that has been carried out, it can be proven from the results of the posttest in the experimental class which was given treatment using PhET Simulation media, it was found that the significant value was 0.005 which was smaller than alpha (α) = 0.05 with a calculated t value > t table or 2,935 > 2,014. This means that Ho is rejected and Ha is accepted, so it can be concluded that there is an effect of using PhET Simulation media on learning outcomes in mathematics subjects after being given treatment in the experimental class using PhET Simulation media and the control class using conventional learning. This means that Ho is rejected and Ha is accepted, So it can be concluded that there is an influence of the use of PHET simulation media on learning outcomes in mathematics subjects at State Elementary School 69 Palembang.
AKUNTANSI SOSIAL DALAM TRADISI PANULUNG: STUDI ETNOGRAFI PADA MASYARAKAT DESA SEBEWE, KECAMATAN MOYO UTARA Pertiwi, Asri Ningsih; rizqi, Reza Muhammad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.28779

Abstract

Penelitian ini bertujuan untuk menganalisis praktik Panulung sebagai bentuk akuntansi sosial berbasis budaya lokal di Desa Sebewe, Kecamatan Moyo Utara. Metode yang digunakan adalah pendekatan kualitatif deskriptif dengan metode etnografi, yang melibatkan wawancara mendalam, observasi partisipatif, dan dokumentasi. Teknik analisis data dilakukan secara tematik melalui proses reduksi, penyajian, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa praktik Panulung berupa kontribusi non-moneter yang dicatat secara tradisional mampu mencerminkan prinsip transparansi dan akuntabilitas sosial dalam komunitas. Sistem pencatatan ini memperkuat kepercayaan dan solidaritas antarwarga serta berfungsi sebagai alat kontrol sosial berbasis nilai budaya.
ANALISIS PERSEPSI SISWA TERHADAP PENGGUNAAN MEDIA QUIZIZZ DALAM PEMBELAJARAN AQIDAH AKHLAK DI MI ISLAMIYAH GUNUNG GENI BANYUANYAR PROBOLINGGO Fakhrul Hiday Rasyid; Nur Fatimah, Farich Purwanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.28784

Abstract

ResultsThe development of information technology has brought significant changes in the world of education, including in learning methods and media. One of the popular interactive learning media is Quizizz. This article aims to analyze students' perceptions of the use of Quizizz media in the subject of Aqidah Akhlak. Using a descriptive qualitative approach, data were collected through observation, interviews, and distributing questionnaires to students. The results showed that most students had a positive perception of the use of Quizizz because this media was considered fun, interactive, and helped to understand the material of Aqidah Akhlak more effectively. Keywords: Students, quizz media, MI Islamiyahl The study showed that most students had a positive perception of the use of Quizizz because this media was considered fun, interactive, and helped to understand the material of Aqidah Akhlak more effectively.
PENGARUH MEDIA PICKER WHEEL UNTUK MENINGKATKAN LITERASI MEMBACA SISWA PADA MATA PELAJARAN BAHASA INDONESIA KELAS IV SD NEGERI 90 PALEMBANG putri dinanti; Hetilaniar; Dina Sri Nindiati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28786

Abstract

This study aims to determine the effect of implementing Picker Wheel learning media to improve students' reading literacy in Indonesian language subjects of grade IV of state elementary school 90 Palembang. This study is an experimental study in the form of Quasi Experimental Design, with Nonequivalent Control Group Design. The population in this study was all grade IV of state elementary school 90 Palembang. The determination of the sample used a purposive sampling technique, so that there were 2 classes, namely IV.C as an experimental class consisting of 28 students and IV.B as a control class consisting of 28 students. The data collection techniques used by researchers in this study were observation and interview techniques, tests, and documentation. For the test technique, multiple choice questions were given to determine the reading literacy of students at the beginning and after being given treatment. And finally, the documentation technique was used to obtain photos of activities during the research process. The data analysis technique in this study used parametric statistical tests in the form of normality tests, homogeneity tests, and Independent Sample T-Tests. The results of the normality test, obtained pretest and posttest value data were normally distributed. Furthermore, through hypothesis testing using the Independent Sample T-Test test, it was obtained t_count = 5.787 and t_table = 2.004 and a significant value of 2 tailed of 0.000. Thus, the results of the T test show that 5.787> 2.004 and a significant value of 0.000 <0.05, then H_0 is rejected and H_a is accepted. Thus, there is an influence of the Picker Wheel learning media to improve students' reading literacy in the Indonesian Language subject of grade IV of SD Negeri 90 Palembang.
PENGARUH MODEL PEMBELAJARAN TGT BERBANTUAN GAME MAKE A MATCH CARD TERHADAP HASIL BELAJAR IPAS SISWA KELAS V SD NEGERI 2 TANAH ABANG Agustin, Nanda; Noviati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28788

Abstract

This study aims to determine the effect of the TGT Learning Model assisted by the Make A Match Card game on student learning outcomes in the material of flora and fauna diversity in Indonesia at SD Negeri 2 Tanah Abang. The research method used is quasi-experimental with a Pretest-Posttest Control Group Design. The first sample consisted of 25 students for the experimental class using cooperative learning type TGT, and the second sample consisted of 22 students for the control class using cooperative learning without TGT. The research instrument used was a learning outcome test in the form of 20 multiple-choice questions. The analysis technique used in this study was the t-test. Based on the calculation results of the t-test, it was obtained that t-count = 0.422 and t-table = 0.05 with a significant level of 5%, which means t-count > t-table (0.422 > 0.05), so Ho is rejected and Ha is accepted. Therefore, it can be concluded that the cooperative learning type TGT assisted by the Make A Match Card game has an effect on student learning outcomes in the material of flora and fauna diversity in Indonesia.
MENINGKATKAN MOTIVASI BELAJAR SISWA MENGGUNAKAN ZEP QUIZ PADA PEMBELAJARAN INFORMATIKA DI SMP Widyaningrum, Dhea; Azhar Ahmad Smaragdina; Dion Dwi Rizky; Yanuar Eko Ardiansyah; Francisca Anindya Mayta Prasasti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.28792

Abstract

The primary objective of this study is to enhance students' learning motivation in the Informatics subject through the use of the interactive media platform, Zep Quiz. Adopting the Kemmis and McTaggart model, this research employed a Classroom Action Research (CAR) approach, conducted over 2 cycles. The study involved 30 seventh-grade students from class VII-1 at SMP Negeri 29 Malang. Data were collected using a learning motivation questionnaire and analyzed quantitatively using descriptive statistics by calculating the average motivation scores. Improvements in motivation were observed through the results of the questionnaire. The findings indicate that the majority of students showed an increase in learning motivation after participating in quiz-based learning using Zep Quiz. A comparison between cycles revealed an increase in the number of students in the high motivation category and a decrease in those in the low motivation category. Zep Quiz helped create a dynamic and competitive learning atmosphere, encouraging students to be more motivated and actively engaged in understanding the subject matter.
PENERAPAN KEGIATAN ECOBRICK DALAM PENDIDIKAN KARAKTER PEDULI LINGKUNGAN DAN KREATIF MELALUI PROYEK PENGUATAN PROFIL PELAJAR PANCASILA DI SD NEGERI 10 RAMBUTAN Cahyani, Ade; Treny Hera; Sonia Anisah Utami
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28794

Abstract

This study aims to describe the implementation of Ecobrick activities in instilling environmental care and creativity character education through the Strengthening the Profile of Pancasila Students Project (P5) at SD Negeri 10 Rambutan. The background of this research is the issue of plastic waste in the school environment, which requires creative and educational solutions. The Merdeka Curriculum, through P5, serves as a strategic medium to address this issue using a Project-Based Learning approach. This research employs a descriptive qualitative method, with data collection techniques including observation, interviews, questionnaires, and documentation. The research subjects were teachers and fifth-grade students in the even semester of the 2024/2025 academic year. The results indicate that  Ecobrick activities not only help reduce plastic waste but are also effective in fostering students' environmental awareness and creativity. This project facilitates students in thinking critically, collaborating, and producing meaningful and useful creations. Therefore, implementing  Ecobrick as part of the P5 project offers a meaningful and contextual learning alternative aligned with the goals of the Pancasila Student Profile.

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