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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
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Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 14,725 Documents
PENGEMBANGAN MEDIA NABATA (NAMA BANGUN DATAR) BERBASIS ARTICULATE STORYLINE MATERI MENGANAL BANGUN DATAR UNTUK SISWA KELAS II SEKOLAH DASAR Siti Nikmathul Fitriyah; Sahari, Sutrisno; Nursalim
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28894

Abstract

This study aims to (1) determine the validity of NABATA media based on articulate storyline for the material of recognizing flat shapes for grade II Elementary School students, (2) determine the practicality of NABATA media based on articulate storyline for the material of recognizing flat shapes for grade II Elementary School students, (3) determine the effectiveness of NABATA media based on articulate storyline for the material of recognizing flat shapes for grade II Elementary School students. The method used in this study is Research and Development (R&D) using the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The data analysis method in this study includes validity testing, practicality testing, and effectiveness testing of NABATA media. Based on the validation results by material experts, this media obtained a percentage score of 86%, which is categorized as very valid. Validation from media experts showed a score of 84%, also with the criteria of very valid. For the practicality aspect, the assessment from the teacher questionnaire produced a percentage score of 90%, which is categorized as very practical. In addition, the student respondent questionnaire in the limited-scale trial obtained a score of 84% with a very practical category, while in the large-scale trial, the score obtained reached 92.8%, also in the very practical category. As for the effectiveness test, this media received a percentage score of 90%, which indicates a very effective category. Thus, the NABATA (Flat Building Name) media based on articulate storyline has proven to be very valid, very practical, and very effective to be used as a supporting media in Mathematics learning.
PENGARUH MODEL PEMBELAJARAN PICTURE AND PICTURE TERHADAP KEMAMPUAN MENULIS TEKS INFORMATIF SISWA KELAS V SD NEGERI 165 PALEMBANG Riska Ananda Natasya; Nuranisa; Hermansyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28896

Abstract

The ability to write informative texts among Grade V students at SD Negeri 165 Palembang is still below the Minimum Mastery Criteria (KKM) standard. To address this issue, a study was conducted with the aim of improving students' writing skills by applying the Picture and Picture learning model. Until now, the lecture method used in the teaching and learning process tends to be monotonous and causes students to feel bored, resulting in learning outcomes that do not meet expectations. Therefore, a more engaging and effective learning strategy is needed. The implementation of the Picture and Picture model, which is relevant to the learning material, has proven to improve students' writing abilities. This study was carried out in three stages: pre-test, treatment, and post-test. Data analysis through percentage calculations showed an increase in students’ average scores after the treatment was applied. Thus, the Picture and Picture model has been proven to help improve the writing skills of Grade V students at SD Negeri 165 Palembang.
PENGEMBANGAN BAHAN AJAR BERBASIS CDL (CONTEXTUAL DIGITAL LITERACY) PADA MATERI JUAL BELI UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SDN BULUSARI 3 Aswin Fahrul Hidayat; Erwin Putera Permana; Agus Widodo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28898

Abstract

This research is motivated by the results of observations at SDN Bulusari 3 class IV in the subject of Science, the material of buying and selling activities which showed that class IV students still had difficulty understanding the material as evidenced by the average student score of 43. One of the causes is that teachers tend to use teaching materials that are less varied, resulting in students being less enthusiastic in participating in learning. To overcome this problem, it is necessary to develop innovative teaching materials in accordance with the material. This study aims to 1) determine the validity, 2) practicality, and 3) effectiveness of digital literacy teaching materials. The method used is the R&D (Research and Development) method with the ADDIE development model. Data collected through a validation questionnaire of teaching materials and materials, student response questionnaires, and pretests and posttests carried out by students. Through the results of the validation of teaching materials and materials experts, a percentage of 86% and 89% were obtained, which can be said that the teaching materials are valid. Furthermore, in the provision of student response questionnaires, a percentage score of 90% was obtained, stating that the teaching materials are practical to use. In the pretest that students completed, the average score was 54. Meanwhile, in the posttest that students completed, the average score was 80. Based on the results of the pretest and posttest, the digital literacy teaching materials can be said to be effective and can improve learning outcomes.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN FLASHCARD DIGITAL TERHADAP MINAT BELAJAR SISWA PADA MATA PELAJARAN IPAS KELAS IV SD Sastri Nurdila; Muhsana El Cintami Lanos; Ida Suryani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28902

Abstract

This study aims to determine whether there is an influence of using digital flashcard learning media on students' learning interest in the IPAS subject for Grade IV elementary school students. This research is a quantitative study using a quasi-experimental method with a Nonequivalent Posttest-Only Control Group Design. The population in this study consisted of all fourth-grade students at SD Negeri 92 Palembang. The sample included students from classes IV.a and IV.b, totaling 40 students. The sampling technique used was saturated sampling. Data collection techniques included questionnaires and documentation. Data analysis was carried out using an Independent Samples T-test. The results showed that the average learning interest questionnaire score was 88.05 for the experimental class and 67.75 for the control class. The t-test results for learning interest showed a t-value of 28.215 ≥ t-table of 1.686 at a significance level of 0.05. Based on the analysis, it can be concluded that the use of digital flashcard learning media has a significant effect on students' learning interest in the IPAS subject for Grade IV elementary school students.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN GAME EDUKASI WORDWALL TERHADAP HASIL BELAJAR BAHASA INDONESIA KELAS V SDN 142 PALEMBANG Masnunah; Try Kurnianingsih; Sylvia Lara Syaflin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28913

Abstract

The Effect of Using the Educational Game Media Wordwall on Student Learning Outcomes in Indonesian Language Subjects for Grade V Students at SDN 142 Palembang.The educational game Wordwall is an interactive online game that can be accessed via browser and utilized as a learning resource for students. Wordwall serves as an engaging learning medium that can help improve student learning outcomes, especially in the subject of Indonesian language. In Indonesian language learning at the elementary school level, there are four core language skills: listening, speaking, reading, and writing. Every lesson delivered to students results in measurable learning outcomes. Therefore, this study aims to determine the effect of using Wordwall educational game media on the learning outcomes of Grade V students in Indonesian language subjects at SDN 142 Palembang. This research employed a quantitative method with a percentage approach. After collecting the required data, it was classified according to the predetermined formulation. The results of the study show that the use of Wordwall educational game media in Indonesian language learning positively affects student learning outcomes, particularly in fostering environmental awareness among Grade V students at SDN 142 Palembang. This is evidenced by the statistical result where the t value of 7.901 is greater than the t table value of 2.024. This indicates that the use of Wordwall educational game media significantly influences the Indonesian language learning outcomes of Grade V students.
PENGEMBANGAN INSTRUMEN EVALUASI STEM SKILLS PADA PEMBELAJARAN MATA KULIAH PENGELASAN TIG MIG Aidil Adha; Farhan Yadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28934

Abstract

This study aims to develop an evaluation instrument for STEM (Science, Technology, Engineering, and Mathematics) skills in TIG MIG welding courses in the Mechanical Engineering Education Study Program, Sriwijaya University. The background of this study is based on the need for a measuring instrument that is able to assess students' STEM skills comprehensively, especially in project-based learning that requires mastery of 21st century skills. The method used is research and development (Research and Development) with the ADDIE model consisting of five stages: analysis, design, development, implementation, and evaluation. The products developed include a performance assessment rubric, observation sheets, and self- and peer assessment instruments. The validity of the instrument was tested through expert judgment with three validators using the Aiken's V formula, while the reliability was tested through the SPSS application. The results of the study indicate that the evaluation instrument developed has met the valid and practical criteria for use in assessing students' STEM skills in TIG MIG welding practices. This instrument is expected to be a tool for lecturers in carrying out comprehensive and in-depth skill evaluations.
PENGARUH GAME BASED LEARNING (GBL) BERBASIS MEDIA QUIZIZZ TERHADAP PEMAHAMAN PADA MATERI DATA DAN DIAGRAM DI SMP ISLAM AL-MALIKI WOHA Jumratul Aqabah; Nanang Diana; Arif Hidayad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28940

Abstract

This study aims to examine the effectiveness of implementing the Game-Based Learning (GBL) model assisted by Quizizz media in enhancing students’ understanding of mathematical concepts on the topic of Data and Diagrams at SMP Islam Al-Maliki Woha. The background of this research lies in the low level of students’ conceptual understanding of mathematics and the lack of interactive learning media used in classrooms. The method employed in this study is Quasi-Experimental with a Non-equivalent Control Group Design. The research subjects consisted of two classes: Class VIIA as the experimental group and Class VIIB as the control group, each comprising 20 students. The research instrument was a conceptual understanding test that had been validated both in terms of content and construct. The data analysis results indicated a significant improvement in students' conceptual understanding in the experimental group after using Quizizz, as shown by the independent t-test results with a significance value of 0.000 (< 0.05) and a post-test mean score difference of 29.1 points. The obtained data also met the assumptions of normality and homogeneity. These findings suggest that the use of Quizizz provides a more enjoyable, competitive, and participatory learning experience, and is capable of increasing student motivation and understanding. Therefore, integrating Quizizz-based GBL is considered an effective and innovative learning strategy for teaching mathematics in the digital era.
IMPLEMENTASI TEORI BELAJAR BEHAVIORISTIK MELALUI STRATEGI PEMBELAJARAN EKSPOSITORI PADA MATA PEMBELAJARAN QUR’AN HADIST MATERI IMAN KEPADA ALLAH DI KELAS 1 MI ISLAMIYAH 2 PENGANTEN DALAM KURIKULUM MERDEKA Firda Zakiyatur Rofi'ah; Dwi Nur Alfi Lutfiyatin; Alfiana Putri Ramadhani; Rika Apriliandari; Nazila Aulia Rosyida; Hilha Susyana Meilia; Nur Laily Maratum Mubarokah; Sila Wardatus Solikhah; Siti Alimatus Sa Adah; Nurul Hidayah; Moh. Imron Rosadi; Lailatul Fitriah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28943

Abstract

This study explores the implementation of behaviorist learning theory through expository teaching strategies in the Qur'an Hadist subject, focusing on the topic of faith in Allah (Iman kepada Allah) for first-grade students at MI Islamiyah 2 Penganten under the Independent Curriculum (Kurikulum Merdeka). Using a qualitative descriptive method and case study approach, data were collected through observation, interviews, and document analysis. The results indicate that the teacher utilized an expository strategy by providing structured explanations, direct stimulus, and consistent reinforcement techniques. Positive reinforcement such as praise and rewards played a crucial role in maintaining student focus and improving memorization of verses and key concepts. Students demonstrated increased attentiveness, improved recall, and active engagement during learning sessions. These findings affirm that behaviorist-based approaches remain relevant and effective, especially in early primary education and in delivering abstract religious concepts, when adapted within the framework of the Merdeka Curriculum
MINDFUL LEARNING: A HYBRID SYSTEMATIC LITERATURE REVIEW AND BIBLIOMETRIC ANALYSIS Gusmawati; Ad Dailamay Wartindya Pradana Saputra, Fairus; Yayuk, Erna
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28947

Abstract

This study aims to present a systematic literature review and bibliometric analysis on the development of Mindful Learning research within the educational context. Using the PRISMA method and the Scopus database, 44 relevant articles were selected from a total of 1,647 documents for in-depth analysis. The study focuses on three key research questions: the sustainability and relevance of Mindful Learning as a scientific topic (RQ1), the allocation of current research resources including publications, collaborations, and funding (RQ2), and the theoretical and practical implications of recent findings (RQ3). The results indicate that Mindful Learning remains a relevant and evolving area of global research, particularly since 2010. The United States, Taiwan, and China are the leading countries in terms of publications, while social sciences and psychology are the dominant disciplines. Keyword mapping further reveals strong connections between Mindful Learning and related concepts such as empathy, emotional regulation, and psychological well-being. The findings suggest that Mindful Learning holds significant potential to be integrated into broader educational practices. Additionally, the field offers ample opportunities for interdisciplinary and cross-cultural research. This study provides valuable insights for educators, researchers, and policymakers in designing more reflective, adaptive, and student-centered learning approaches that prioritize well-being alongside academic performance.
UPAYA MENINGKATKAN SIKAP PERCAYA DIRI PADA PEMBELAJARAN PENDIDIKAN PANCASILA DENGAN MODEL COOPERATIVE LEARNING TIPE TIME TOKEN SISWA KELAS IV SDN KAYU MANIS 01 Salsa Rahmadania Safitri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28958

Abstract

This study aims to enhance the self-confidence of fourth-grade students at SDN Kayu Manis 01 East Jakarta in Pancasila Education through the Time Token-type Cooperative Learning model. The background is students' low self-confidence (62.5% in the low category) based on initial observations and questionnaires, characterized by hesitation in expressing opinions, dependence on teachers, and low resilience. The Classroom Action Research (CAR) method using the Kemmis & McTaggart model was conducted over three cycles (three meetings per cycle) with 32 students. Data collection instruments included teacher-student observation sheets, self-confidence questionnaires, and documentation. Results showed significant improvement: the percentage of students with self-confident attitudes increased from 47% (Cycle I) to 75% (Cycle II), reaching 87.5% (Cycle III). Teacher and student activities also consistently improved (Cycle I: 73% and 67%; Cycle III: 92% for both). The study concludes that the Time Token model effectively builds self-confidence through its speaking-token mechanism, ensuring equal participation, reducing dominance by specific students, and training courage to express opinions. The research highlights the importance of structured learning models for developing affective aspects in Pancasila Education.

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