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Acep Roni Hamdani
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Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 14,725 Documents
Perempuan dalam tradisi macapat di desa kolpo, kec. Batang-batang, kab. Sumenep : studi representasi gender dalam tembang lokal Rofi, Syaurur; Matroni; Moh. Ikmal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.29024

Abstract

Tradisi Macapat di Desa Kolpo, Kecamatan Batang-Batang, Kabupaten Sumenep, Madura, menyimpan kekayaan budaya yang mencerminkan dinamika sosial masyarakat lokal, khususnya dalam representasi perempuan. Penelitian ini mengkaji bagaimana perempuan direpresentasikan dalam tembang Macapat tradisional Desa Kolpo melalui pendekatan studi gender dan analisis tekstual. Metode penelitian menggunakan pendekatan kualitatif dengan teknik observasi partisipatif, wawancara mendalam, dan analisis isi terhadap syair-syair Macapat yang masih hidup dalam tradisi masyarakat setempat. Hasil penelitian menunjukkan bahwa representasi perempuan dalam Macapat Kolpo menampilkan kompleksitas peran gender yang mencakup aspek domestik, spiritual, dan sosial, dengan nuansa yang berbeda dari stereotip umum tentang perempuan dalam budaya patriarkal. Temuan ini memberikan kontribusi penting bagi pemahaman tentang konstruksi gender dalam tradisi lisan Madura dan potensinya sebagai ruang negosiasi identitas perempuan lokal.
ANALISIS KEBUTUHAN MEDIA PEMBELAJARAN AUGMENTED REALITY BERBASIS ANDROID DI SMA NEGERI 1 SUNGAI KUNYIT Iqbal, Muhammad; Koriaty, Sri; Nurbani; Fatmawati, Erni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29027

Abstract

The objective of this study is to conduct a needs analysis for the development of Android-based Augmented Reality learning media at SMA Negeri 1 Sungai Kunyit. This research employs a qualitative approach. The population includes all teachers and students involved in the Informatics learning process at SMA Negeri 1 Sungai Kunyit. The sample was selected using purposive sampling, consisting of two Informatics subject teachers and two students from SMA Negeri 1 Sungai Kunyit. Data were collected through interviews, observations, and questionnaires. The analysis results indicate that Informatics learning at SMA Negeri 1 Sungai Kunyit faces challenges due to limited facilities, such as computer laboratories and textbooks. Therefore, Android-based Augmented Reality learning media is needed to support a more interactive and innovative learning experience.
PENGEMBANGAN MEDIA PEMBELAJARAN AUDIO VISUAL BERBASIS SCRATCH DALAM PEMBELAJARAN IPAS KELAS IV SD NEGERI KARANGSARI Rachmawaty, Rima; Nana Sutarna
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29028

Abstract

Development of Scratch-Based Audio-Visual Learning Media for IPAS Learning in Grade IV of Karangsari Elementary School Primary School Teacher Education Study Program, 2025. The purpose of this research is to develop audio-visual learning media based on the Scratch application for IPAS (Science, Social Studies, and Natural Science) learning in Grade IV, to determine the feasibility of the Scratch-based audio-visual learning media, and to find out the effectiveness of the learning media by observing whether there is an increase in student learning outcomes after using the Scratch-based audio-visual learning media. The research was conducted in Grade IV of Karangsari Elementary School with a sample of 20 students. The research design used the Borg and Gall research and development procedure as modified by Prof. Dr. Nana Syaodih Sukmadinata, who proposed three main stages in research and development: (1) Preliminary Study, which includes a literature review and a field study; (2) Model Development, which includes drafting the initial model, a limited trial, a wider trial, and the final model product; and (3) Effectiveness Test, which includes a pretest, treatment, posttest, and the final model. The research results show that the feasibility of this learning media received a percentage of 95% from the material expert with a "very feasible" category, 81% from the media expert with a "very feasible" category, and a student response percentage of 87.8% with a "very feasible" category. The effectiveness of the Scratch learning media was determined based on the Paired-sample t-test, which showed a Sig. (2-tailed) value of 0.000 < 0.05. This means there is a significant difference in the students' understanding of IPAS before and after using the Scratch-based audio-visual learning media. Furthermore, the N-Gain test obtained a value of 70.97%, which falls into the "quite effective" category.
EFEKTIVITAS MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) DALAM MENINGKATKAN HASIL BELAJAR SISWA KELAS X Lestari Lature; Gusnardi; Fenny Trisnawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29036

Abstract

This study aims to analyze the effectiveness of the Teams Games Tournament (TGT) learning model in improving the learning outcomes of class X students at MAN 1 Pekanbaru. The background of this study is based on the low learning outcomes of students in economics subjects which indicate that many students have not achieved the Learning Objective Achievement Criteria (KKTP). The research method used is quantitative with a One Group Pre Test - Post Test design. The research sample consisted of 32 class X.11 students selected by purposive sampling. Data were collected through learning outcome tests conducted before and after the implementation of the Teams Games Tournament (TGT) model. Data analysis techniques used the Gain Normality Test (N-Gain) and the Paired Sample T Test. The results showed that there was a significant increase in student learning outcomes after the implementation of the Teams Games Tournament model. This study concludes that the Teams Games Tournament learning model is effective in improving student learning outcomes and can be an alternative interesting and interactive learning strategy to increase student motivation and involvement in the teaching and learning process.
PENGARUH MODEL PEMBELAJARAN GAME-BASED LEARNING TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN IPAS KELAS V SD SWASTA TAMAN ASUHAN PEMATANGSIANTAR Desi Gokma Manurung; Melvin M. Simanjuntak; Jon Roi Tua Purba
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.29042

Abstract

Learning models that are less varied, interesting, and not fully interactive, which lead to low student involvement in the learning process, result in low student learning outcomes. This study aims to determine the effect of the game-based learning model on student learning outcomes in the subject of science for grade V of SD Swasta Taman Asuhan Pematangsiantar. The research method is quantitative research. This study is a type of Pre-Experimental Design research with a One Group Pretest-Posttest Design design. Data were tested using SPSS Version 21. The results showed that the game-based learning model had a very significant effect on the learning outcomes of grade V students. Judging from the data results, the average pretest result was 57 and the posttest was 84.6. With the results of the hypothesis test analysis with a significance level = 0.05 and a t table of 2.064, the t count was 13.783. Thus, t count> t table = 13.783> 2.064, which means Ho is rejected and Ha is accepted. This provides the conclusion that the game-based learning model has a very significant effect on student learning outcomes.
PENGARUH PENGGUNAAN PAPAN MISTERI TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN BAHASA INDONESIA KELAS V UPTD SD NEGERI 125549 PEMATANGSIANTAR Sonima Situngkir; Yanti Arasi Sidabutar; Melvin M. Simanjuntak
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.29043

Abstract

This study aims to determine the Effect of the Use of Mystery Boards on Student Learning Outcomes in the Indonesian Language Subject of Class V UPTD SD Negeri 125549 Pematangsiantar. There are 2 hypotheses in this study, namely: (Ha) there is an Effect of the Use of Mystery Boards on Student Learning Outcomes in the Indonesian Language Subject of Class V UPTD SD Negeri 125549 Pematangsiantar. (Ho) there is no Effect of the Use of Mystery Boards on Student Learning Outcomes in the Indonesian Language Subject of Class V UPTD SD Negeri 125549 Pematangsiantar. This research was conducted in the 2024/2025 academic year in April. This research method is an experiment with a pre-experimental design research type with a One-Group Pretest-Posttest Design research design. The sample of this study consisted of 25 students. The data collection techniques used were tests, documentation, and observation. The data was processed using statistical analysis techniques of normality tests and t-tests. Based on the results of the hypothesis test, the calculated t is = 21.00 and the t table value = 2.064 with a significance level of 0.05, because the significant probability is 0.000 <0.05 or the calculated t value> t table and the results obtained t count = 21.00> t table = 2.604 then HO is rejected and Ha is accepted there is The Effect of Using Mystery Boards on Student Learning Outcomes in Indonesian Language Subjects Class V UPTD SD Negeri 125549 Pematangsiantar.
EPISTEMOLOGI DALAM KONSEP ISLAM: EPISTEMOLOGI BAYANI, BURHANI, DAN ‘IRFANI Frida Rohmatika; Eva Dewi; Afini Nurul Hidayah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.29044

Abstract

Epistemology in the Islamic concept encompasses three main approaches, namely Bayani, Burhani, and ‘Irfani epistemology, each with distinct characteristics and methods in acquiring knowledge. Bayani epistemology focuses on the authority of sacred texts such as the Qur'an and Hadith with a textual and conservative approach. Burhani epistemology emphasizes the use of reason and logic as the primary sources of knowledge, prioritizing demonstration methods and rationality. Whereas 'Irfani epistemology prioritizes intuitive knowledge and direct spiritual experiences (kasyf) that are mystical and Sufi in nature. In the development of Islamic tradition, Bayani and 'Irfani epistemology are more dominant, while the use of reason in Burhani epistemology is less optimal. These three approaches complement each other and form a comprehensive Islamic epistemological framework, distinguishing it from Western epistemology by significantly incorporating normative religious values. This study examines these three epistemologies as a foundation for understanding Islamic knowledge in a holistic and integrative manner.
PENGEMBANGAN LKPD BERBASIS REALISTIC MATHEMATICS EDUCATION UNTUK MENINGKATKAN PEMAHAMAN KONSEP SISWA SD PADA PEMBELAJARAN MATEMATIKA Mardian Hadi Suryanto; Fatkhur Rohman; Ahmad Mahmuri; Nurhanurawati; Sudi Hartono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29045

Abstract

Mathematics learning in elementary schools is often faced with challenges such as low conceptual understanding and student motivation, due to the lack of varied teaching methods and learning media that are less relevant to daily life. The existing Student Worksheets (LKPD) generally only emphasize calculation exercises without involving students in the process of concept discovery, causing students to become passive and their problem-solving abilities to develop suboptimally. This research aims to develop LKPD based on the Realistic Mathematics Education (RME) approach in order to improve third-grade elementary school students' understanding of mathematical concepts in the topic of Place Value of Whole Numbers. The research method used is Research and Development (R&D) with the 4-D model (Define, Design, Develop, Disseminate). The research subjects were 34 third-grade students at SD Negeri 3 Tangkit Serdang, Tanggamus Regency. The research instruments include validation sheets, practicality questionnaires, and learning achievement tests. The validation results show that RME-based LKPD is highly valid (average validation score of 0.9603 across all aspects), very practical to use (average practicality score of 92 from both teachers and students), and effective in improving student learning outcomes (N-Gain score of 85% with very effective criteria). The conclusion of this research is that the developed RME-based LKPD is proven to be valid, practical, and effective in improving elementary school students' mathematical concept understanding. The development of this LKPD is expected to serve as an alternative for teachers in creating more meaningful and contextual mathematics learning.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS WORDWALL TERHADAP MOTIVASI BELAJAR PESERTA DIDIK PADA MATA PELAJARAN SOSIOLOGI KELAS X FASE E SMA NEGERI 16 PADANG Ramadani, Aulia; Faishal Yasin; Yanti Sri Wahyuni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.29047

Abstract

This research aims to analyze the effect of using interactive learning media based on Wordwall on students' learning motivation in Sociology subject at grade X Phase E of SMA Negeri 16 Padang. The study involved 39 students, consisting of 19 male and 20 female students. The research employed a quantitative method with purposive sampling technique. The results indicated a significant effect of Wordwall media on students' learning motivation, with a significance value of 0.010 (p < 0.05). This suggests that the use of interactive learning media positively influences students' motivation in learning Sociology. The findings are expected to contribute to the development of more innovative and effective teaching methods.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS LINKTREE DENGAN MODEL INQUIRY BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA SDN MANGKUKUSUMAN 1 TEGAL Fidianingrum Yuniasih; Taufiqulloh; Yoga Prihatin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29048

Abstract

Observation data carried out at SD Negeri Mangkukusuman 1, found that the use  of learning  media has not been developed innovatively and does not support various types of intelligence from students, so that it does not attract students' interest in learning and results in low students' critical thinking skills in the content of science lessons. This research aims to develop  Linktree-based science lesson content   learning media with an Inquiry Based Learning model that meets feasible and effective criteria in improving students' critical thinking skills. This research uses a research and development (R&D) model that adopts the EDED development model which includes  the exploration, development, evaluation and dissemination stages. Data collection uses interview, observation, questionnaire, test and documentation instruments. This study involved 56 students divided into 2 groups, namely the control group which amounted to 28 students of SDN Mangkukusuman 1 class VI A and the experimental group of 28 students of SDN Mangkukusuman 1 class VI B. The results of the study showed that Linktree-based learning   media was considered very feasible by validators with an average of 91.6% in the media aspect, 94.4% in the material aspect. Linktree-based learning   media is also effective in improving students' critical thinking skills with an average difference  of pretest and posttest  scores of 28, as well as the acquisition of N-gain in the experimental group trial of 0.498 and is included in the moderate criteria. The resulting conclusion is that the development  of Linktree-based learning   media with the Inquiry Based Learning  model can meet the learning needs of students and overcome the problem of low critical thinking skills of students. Linktree-based learning   media with the Inquiry Based Learning  model is suitable for use in learning and is effective in improving students' critical thinking skills.

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