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Contact Name
Acep Roni Hamdani
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acepronihamdani@unpas.ac.id
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+6287726846888
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 17,078 Documents
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS NEARPOD PADA MATERI IDE POKOK DI KELAS IV SDN 14 INDRALAYA UTARA Rinda Amallia Wardani; Fahmi Surya Adikara
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29011

Abstract

This study aims to develop a Nearpod-based learning media for teaching main ideas to fourth-grade students at SDN 14 Indralaya Utara. The research method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results of the media development showed that Nearpod effectively facilitated interactive learning and improved students’ understanding of main idea concepts. Expert validation indicated a high level of validity, and student trials revealed high practicality and improved learning outcomes. Nearpod proved to be an effective and engaging medium to support Indonesian language learning at the elementary level.
INTEGRASI AGAMA DAN SAINS DALAM PERSPEKTIF ISMAIL RAJI AL-FARUQI Umi Fitri Lestari; Eva Dewi; Maini Wati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.29012

Abstract

The integration between religion and science has become one of the important themes in the study of modern thought, especially in the context of the Islamic world. Ismail Raji Al-Faruqi, a prominent Muslim thinker, presented a unique perspective on the relationship between these two fields. In this journal, Al-Faruqi's approach to the integration of religion and science will be discussed, as well as its implications for thought and practice in society. Through the analysis of Al-Faruqi's works and relevant data, it is hoped that a deeper understanding of the importance of the synergy between religion and science in the contemporary context can be achieved. This research investigates Ismail Raji Al-Faruqi's thoughts on the integration of religion and science, particularly in the context of Islam. Data were collected from various primary and secondary literature related to Al-Faruqi's ideas, using qualitative methodology. Research shows that Al-Faruqi placed tawhid (monotheism) as an important foundation for integrating religion and science. According to him, knowledge is Islamized by combining Islamic values with modern science. He emphasized that science and religion complement each other in the effort to draw closer to God, rather than being in conflict.
Dampak Literasi Keuangan dan Sistem Informasi Akuntansi terhadap Peningkatan Kinerja Keuangan UMKM di Era Digital Ningsih, Laila Fitria; Fitriani, Nurida
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.29017

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh simultan dari literasi keuangan dan penerapan sistem informasi akuntansi (SIA) terhadap kinerja keuangan Usaha Mikro, Kecil, dan Menengah (UMKM) di era digital. Di tengah pesatnya adopsi teknologi, banyak UMKM gagal menerjemahkan kehadiran digital mereka menjadi keuntungan finansial yang berkelanjutan, yang sering kali disebabkan oleh rendahnya kapabilitas manajerial keuangan. Penelitian ini mengisi kesenjangan tersebut dengan menguji bagaimana kompetensi internal (literasi keuangan) dan perangkat teknologi (SIA) secara bersama-sama mendorong kinerja. Menggunakan pendekatan kuantitatif, penelitian ini mengumpulkan data melalui kuesioner dari 100 pelaku UMKM di Kabupaten Sumbawa, Nusa Tenggara Barat, yang dipilih melalui teknik purposive sampling. Data dianalisis menggunakan metode Structural Equation Modeling - Partial Least Squares (SEM-PLS). Hasil penelitian menunjukkan bahwa baik literasi keuangan (t-value = 4,305; p < 0,05) maupun sistem informasi akuntansi (t-value = 5,811; p < 0,05) memiliki pengaruh yang positif dan signifikan terhadap kinerja keuangan UMKM. Secara kolektif, kedua variabel ini mampu menjelaskan 71,2% variasi kinerja keuangan. Temuan ini menegaskan bahwa investasi dalam teknologi akuntansi harus diimbangi dengan peningkatan pemahaman keuangan pemiliknya untuk mencapai peningkatan kinerja yang optimal dan berkelanjutan.
Perempuan dalam tradisi macapat di desa kolpo, kec. Batang-batang, kab. Sumenep : studi representasi gender dalam tembang lokal Rofi, Syaurur; Matroni; Moh. Ikmal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.29024

Abstract

Tradisi Macapat di Desa Kolpo, Kecamatan Batang-Batang, Kabupaten Sumenep, Madura, menyimpan kekayaan budaya yang mencerminkan dinamika sosial masyarakat lokal, khususnya dalam representasi perempuan. Penelitian ini mengkaji bagaimana perempuan direpresentasikan dalam tembang Macapat tradisional Desa Kolpo melalui pendekatan studi gender dan analisis tekstual. Metode penelitian menggunakan pendekatan kualitatif dengan teknik observasi partisipatif, wawancara mendalam, dan analisis isi terhadap syair-syair Macapat yang masih hidup dalam tradisi masyarakat setempat. Hasil penelitian menunjukkan bahwa representasi perempuan dalam Macapat Kolpo menampilkan kompleksitas peran gender yang mencakup aspek domestik, spiritual, dan sosial, dengan nuansa yang berbeda dari stereotip umum tentang perempuan dalam budaya patriarkal. Temuan ini memberikan kontribusi penting bagi pemahaman tentang konstruksi gender dalam tradisi lisan Madura dan potensinya sebagai ruang negosiasi identitas perempuan lokal.
ANALISIS KEBUTUHAN MEDIA PEMBELAJARAN AUGMENTED REALITY BERBASIS ANDROID DI SMA NEGERI 1 SUNGAI KUNYIT Iqbal, Muhammad; Koriaty, Sri; Nurbani; Fatmawati, Erni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29027

Abstract

The objective of this study is to conduct a needs analysis for the development of Android-based Augmented Reality learning media at SMA Negeri 1 Sungai Kunyit. This research employs a qualitative approach. The population includes all teachers and students involved in the Informatics learning process at SMA Negeri 1 Sungai Kunyit. The sample was selected using purposive sampling, consisting of two Informatics subject teachers and two students from SMA Negeri 1 Sungai Kunyit. Data were collected through interviews, observations, and questionnaires. The analysis results indicate that Informatics learning at SMA Negeri 1 Sungai Kunyit faces challenges due to limited facilities, such as computer laboratories and textbooks. Therefore, Android-based Augmented Reality learning media is needed to support a more interactive and innovative learning experience.
PENGEMBANGAN MEDIA PEMBELAJARAN AUDIO VISUAL BERBASIS SCRATCH DALAM PEMBELAJARAN IPAS KELAS IV SD NEGERI KARANGSARI Rachmawaty, Rima; Nana Sutarna
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29028

Abstract

Development of Scratch-Based Audio-Visual Learning Media for IPAS Learning in Grade IV of Karangsari Elementary School Primary School Teacher Education Study Program, 2025. The purpose of this research is to develop audio-visual learning media based on the Scratch application for IPAS (Science, Social Studies, and Natural Science) learning in Grade IV, to determine the feasibility of the Scratch-based audio-visual learning media, and to find out the effectiveness of the learning media by observing whether there is an increase in student learning outcomes after using the Scratch-based audio-visual learning media. The research was conducted in Grade IV of Karangsari Elementary School with a sample of 20 students. The research design used the Borg and Gall research and development procedure as modified by Prof. Dr. Nana Syaodih Sukmadinata, who proposed three main stages in research and development: (1) Preliminary Study, which includes a literature review and a field study; (2) Model Development, which includes drafting the initial model, a limited trial, a wider trial, and the final model product; and (3) Effectiveness Test, which includes a pretest, treatment, posttest, and the final model. The research results show that the feasibility of this learning media received a percentage of 95% from the material expert with a "very feasible" category, 81% from the media expert with a "very feasible" category, and a student response percentage of 87.8% with a "very feasible" category. The effectiveness of the Scratch learning media was determined based on the Paired-sample t-test, which showed a Sig. (2-tailed) value of 0.000 < 0.05. This means there is a significant difference in the students' understanding of IPAS before and after using the Scratch-based audio-visual learning media. Furthermore, the N-Gain test obtained a value of 70.97%, which falls into the "quite effective" category.
EFEKTIVITAS MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) DALAM MENINGKATKAN HASIL BELAJAR SISWA KELAS X Lestari Lature; Gusnardi; Fenny Trisnawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29036

Abstract

This study aims to analyze the effectiveness of the Teams Games Tournament (TGT) learning model in improving the learning outcomes of class X students at MAN 1 Pekanbaru. The background of this study is based on the low learning outcomes of students in economics subjects which indicate that many students have not achieved the Learning Objective Achievement Criteria (KKTP). The research method used is quantitative with a One Group Pre Test - Post Test design. The research sample consisted of 32 class X.11 students selected by purposive sampling. Data were collected through learning outcome tests conducted before and after the implementation of the Teams Games Tournament (TGT) model. Data analysis techniques used the Gain Normality Test (N-Gain) and the Paired Sample T Test. The results showed that there was a significant increase in student learning outcomes after the implementation of the Teams Games Tournament model. This study concludes that the Teams Games Tournament learning model is effective in improving student learning outcomes and can be an alternative interesting and interactive learning strategy to increase student motivation and involvement in the teaching and learning process.
PENGARUH MODEL PEMBELAJARAN GAME-BASED LEARNING TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN IPAS KELAS V SD SWASTA TAMAN ASUHAN PEMATANGSIANTAR Desi Gokma Manurung; Melvin M. Simanjuntak; Jon Roi Tua Purba
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.29042

Abstract

Learning models that are less varied, interesting, and not fully interactive, which lead to low student involvement in the learning process, result in low student learning outcomes. This study aims to determine the effect of the game-based learning model on student learning outcomes in the subject of science for grade V of SD Swasta Taman Asuhan Pematangsiantar. The research method is quantitative research. This study is a type of Pre-Experimental Design research with a One Group Pretest-Posttest Design design. Data were tested using SPSS Version 21. The results showed that the game-based learning model had a very significant effect on the learning outcomes of grade V students. Judging from the data results, the average pretest result was 57 and the posttest was 84.6. With the results of the hypothesis test analysis with a significance level = 0.05 and a t table of 2.064, the t count was 13.783. Thus, t count> t table = 13.783> 2.064, which means Ho is rejected and Ha is accepted. This provides the conclusion that the game-based learning model has a very significant effect on student learning outcomes.
PENGARUH PENGGUNAAN PAPAN MISTERI TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN BAHASA INDONESIA KELAS V UPTD SD NEGERI 125549 PEMATANGSIANTAR Sonima Situngkir; Yanti Arasi Sidabutar; Melvin M. Simanjuntak
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.29043

Abstract

This study aims to determine the Effect of the Use of Mystery Boards on Student Learning Outcomes in the Indonesian Language Subject of Class V UPTD SD Negeri 125549 Pematangsiantar. There are 2 hypotheses in this study, namely: (Ha) there is an Effect of the Use of Mystery Boards on Student Learning Outcomes in the Indonesian Language Subject of Class V UPTD SD Negeri 125549 Pematangsiantar. (Ho) there is no Effect of the Use of Mystery Boards on Student Learning Outcomes in the Indonesian Language Subject of Class V UPTD SD Negeri 125549 Pematangsiantar. This research was conducted in the 2024/2025 academic year in April. This research method is an experiment with a pre-experimental design research type with a One-Group Pretest-Posttest Design research design. The sample of this study consisted of 25 students. The data collection techniques used were tests, documentation, and observation. The data was processed using statistical analysis techniques of normality tests and t-tests. Based on the results of the hypothesis test, the calculated t is = 21.00 and the t table value = 2.064 with a significance level of 0.05, because the significant probability is 0.000 <0.05 or the calculated t value> t table and the results obtained t count = 21.00> t table = 2.604 then HO is rejected and Ha is accepted there is The Effect of Using Mystery Boards on Student Learning Outcomes in Indonesian Language Subjects Class V UPTD SD Negeri 125549 Pematangsiantar.
EPISTEMOLOGI DALAM KONSEP ISLAM: EPISTEMOLOGI BAYANI, BURHANI, DAN ‘IRFANI Frida Rohmatika; Eva Dewi; Afini Nurul Hidayah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.29044

Abstract

Epistemology in the Islamic concept encompasses three main approaches, namely Bayani, Burhani, and ‘Irfani epistemology, each with distinct characteristics and methods in acquiring knowledge. Bayani epistemology focuses on the authority of sacred texts such as the Qur'an and Hadith with a textual and conservative approach. Burhani epistemology emphasizes the use of reason and logic as the primary sources of knowledge, prioritizing demonstration methods and rationality. Whereas 'Irfani epistemology prioritizes intuitive knowledge and direct spiritual experiences (kasyf) that are mystical and Sufi in nature. In the development of Islamic tradition, Bayani and 'Irfani epistemology are more dominant, while the use of reason in Burhani epistemology is less optimal. These three approaches complement each other and form a comprehensive Islamic epistemological framework, distinguishing it from Western epistemology by significantly incorporating normative religious values. This study examines these three epistemologies as a foundation for understanding Islamic knowledge in a holistic and integrative manner.

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