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Acep Roni Hamdani
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acepronihamdani@unpas.ac.id
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+6287726846888
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 16,226 Documents
EFEKTIVITAS MODEL TEAMS GAMES TOURNAMENT TERHADAP MOTIVASI BELAJAR SISWA SEKOLAH DASAR Virgianti, Umi; Khamdun; Wawan Shokib Rondli
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31184

Abstract

This study was motivated by the low learning motivation of fourth-grade students at SD 4 Temulus due to the learning model used being conventional. This study aims to determine the increase in student learning motivation after the implementation of the Teams Games Tournament (TGT) learning model. The study used a quantitative approach with a one-group pretest-posttest design. The subjects of the study were 15 fourth-grade students. Data were collected through interviews, observations, documentation, and tests, and analyzed using the N-Gain test. The N-Gain test conducted on 15 students after using the Teams Games Tournament (TGT) model showed an average score of 0.4848 with a standard deviation of 0.24563. This result is included in the moderate category. The N-Gain score of each student ranged from 0.11 to 1.00, or in percentage form between 11.11% to 100%, with an average of 48.48%. These results indicate that the implementation of the Teams Games Tournament model has a positive impact on increasing the learning enthusiasm of fourth-grade students in Pancasila Education learning. Thus, the Teams Games Tournament model can be considered quite effective in increasing students' learning motivation through fun, competitive, and cooperative learning methods.
MEDIA PEMBELAJARAN BERBASIS PERMAINAN LUDO MATERI SISTEM PENCERNAAN PADA PEMBELAJARAN IPAS KELAS V SEKOLAH DASAR Aulia Nur Rahmawati; Henry Januar Saputra; Wawan Priyanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31186

Abstract

The background of the research is the lack of learning media used in learning and the absence of game-based learning media. This study aims to produce learning media based on ludo games on the digestive system in grade V Elementary School IPAS learning. The research uses Research and Development (RnD) with the ADDIE model development model which has 5 stages, namely analysis, design, development, implementation, evaluation. The test subjects were fifth grade students of SDN Sembungharjo 02 and SDN Karangroto 01. The data collection techniques used were interviews, observations, and questionnaires. The research instruments used were observation sheets, interview sheets, teacher and student needs questionnaires, media and material validation questionnaires, and teacher and student response questionnaires. Data analysis techniques in this study used quantitative descriptive data analysis and qualitative descriptive data analysis. The results showed that the ludo game-based learning media was very valid with a media validation score of 96.25% and material validation of 96.88%. The practicality of the media is categorized as very practical by teachers by 100% and students by 98,11%. Thus, learning media based on ludo games can be said to be valid and practical, and can be used optimally in delivering human digestion material.
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) BERBANTUAN MULTIMEDIA INTERAKTIF (PLOTAGON) DALAM PEMBELAJARAN IPAS UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V SD N 1 BINANGUN Ayu Widyo Retno, Nawang; Kiswoyo, Kiswoyo; Patonah, Siti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31189

Abstract

Penelitian ini di latar belakangi oleh kecenderungan penggunaan metode pembelajaran konvesional dalam proses pembelajaran, khususnya dalam pembelajaran IPAS, sehingga peserta didik merasa bosan karena kurang variasi dan interaksi dalam proses pembelajaran. Tujuan penelitian ini adalah untuk mengetahui pengaruh model pembelajaran problem based learning (PBL) berbantuan multimedia interaktif (plotagon) dalam pembelajaran IPAS untuk meningkatkan hasil belajar siswa kelas V SD N 1 Binangun. Penelitian ini menggunakan metode penelitian kuantitatif dengan jenis pre-eksperimental dengan desain penelitian one shot case study. Subjek penelitian ini adalah siswa kelas V dengan jumlah 14 siswa. Intrumen penelitian adalah lembar observasi, pretest, posttest, dan dokumentasi. Uji validitas soal menggunakan bantuan Microsoft excel 2010. Uji prasyarat menggunakan uji normalitas dengan uji Shapiro wilk dengan bantuan IBM Versi 23. Uji hipotesis dilakukan dengan uji t dua sampel dependen (paired sample test) berbantuan IBM SPSS versi 23. Hasil penelitian menunjukan terdapat perbedaan hasil pretest dan posttest yang digunakan untuk mengukur hasil belajar. Hal tersebut dibuktikan dengan hasil uji t sig menunjukan jika nilai sig.(2-tailed) 0,000 < 0,05, dari hasil tersebut terdapat selisih nilai pretest dan posttest yang menunjukan perbedaan. Berdasarkan data tersebut dapat disimpulkan bahwa penerapan model pembelajaran Problem Based Learning berbantuan multimedia interaktif (Plotagon) dalam pembelajaran IPAS berpengaruh untuk meningkatkan hasil belajar siswa kelas V SD N 1 Binangun.
ANALISIS PENERAPAN NILAI KARAKTER DALAM PEMBELAJARAN MATEMATIKA SEKOLAH DASAR: TINJAUAN TERHADAP PEMAHAMAN DAN SIKAP SISWA KELAS IV Maulina Luthfiana Mustasyfi'ah; Yuli Witanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31193

Abstract

This research seeks to assess how character values are applied within mathematics instruction for fourth-grade elementary students and to explore how these students comprehend and respond to learning that integrates such values. The study took place at SDN Kalibanteng 01 in Semarang City, involving participants from three parallel fourth-grade classes: IVA, IVB, and IVC. A descriptive qualitative method was utilized to carry out the research. Data were obtained through interviews, classroom observations, analysis of documentation, and student questionnaires. Results show that teachers have embedded character values like discipline, honesty, responsibility, collaboration, and religiosity into their mathematics teaching practices. These values were infused both during classroom activities and throughout instructional planning. The incorporation of character values not only enhanced students’ understanding of mathematical concepts but also encouraged more positive, engaged attitudes toward learning. In conclusion, the study emphasizes the vital role of teachers in consistently fostering character values through mathematics education to help nurture well-rounded and morally grounded students.
PENGARUH METODE MODELING THE WAY TERHADAP KEMAMPUAN PENGUASAAN KOSAKATA BAHASA INGGRIS SISWA KELAS V SDN CAKUNG TIMUR 05 PAGI Sapitri, Nabilla; Dariyanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31194

Abstract

Penelitian ini merupakan penelitian kuantitatif yang bertujuan untuk mengetahui pengaruh metode Modeling The Way terhadap kemampuan penguasaan kosakata Bahasa Inggris siswa kelas V SDN Cakung Timur 05 Pagi. Latar belakang penelitian ini didasarkan pada masih dominannya penggunaan metode konvensional seperti ceramah dan tanya jawab, yang membuat siswa kurang aktif dan proses belajar menjadi kurang menarik. Metode Modeling The Way dipilih karena dinilai mampu menciptakan pembelajaran yang lebih aktif, interaktif, dan efektif. Penelitian menggunakan desain quasi eksperimental dengan model nonequivalent control group design, di mana kelas eksperimen dan kontrol tidak dipilih secara acak. Data dikumpulkan melalui tes (pre-test dan post-test), observasi, dan dokumentasi. Hasil analisis menggunakan uji Independent Sample Test dengan bantuan SPSS menunjukkan nilai signifikansi 0,003 < 0,05, yang berarti H₀ ditolak dan Hₐ diterima. Dengan demikian, dapat disimpulkan bahwa metode Modeling The Way berpengaruh positif terhadap penguasaan pemahaman bahasa Inggris siswa.
PENGEMBANGAN E-BAHAN AJAR MENGGUNAKAN BOOK CREATOR BERBASIS RADEC BERBANTUAN MIND MAP PADA MATERI PERTUMBUHAN MANUSIA PADA KELAS V SEKOLAH DASAR Mesy Kurnia; Risda Amini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31195

Abstract

ABSTRACT This study was motivated by the limited use of digital teaching materials in elementary schools, particularly in science education in fifth grade. Teachers still predominantly use printed teaching materials, such as textbooks and workbooks, as well as lecture methods, which cause students to be less motivated, tend to be passive, and the learning process becomes less optimal in increasing students' interest and understanding. This study aims to develop e-learning materials using Book Creator based on RADEC with the assistance of Mind Map on the subject of Human Growth that are valid and practical. The type of research is Research and Development (R&D) using the ADDIE development model, which includes analysis, design, development, implementation, and evaluation. Based on the validity test results by subject matter experts, language, and media experts, the developed e-learning materials were categorized as highly valid, with an average score of 91.7%. The pilot testing was conducted at SD Negeri 32 Bungo Pasang and SD Negeri 29 Dadok Tunggul Hitam, while the implementation was carried out at SD Negeri 08 Pangkalan. Practicality tests involving teachers and students at the pilot schools and research sites showed that the e-learning materials are highly practical for use in teaching. When averaged across all schools, the practicality percentage of the e-learning materials reached 92.38% from teachers and 88.97% from students. Therefore, it can be concluded that the e-learning materials using Book Creator based on RADEC assisted by mind maps on human growth material in fifth grade elementary school are proven to be highly valid and practical for use in learning. Keywords: E-learning materials, Book Creator, RADEC assisted by Mind Map, ADDIE
EFEKTIVITAS MEDIA PEMBELAJARAN PUZZLE MISTERI HARTA KARUN (PULL AND RUN) TERHADAP HASIL BELAJAR KEANEKARAGAMAN BUDAYA DI SEKOLAH DASAR Tanti Sahara Ningrum; Abdul Aziz Hunaifi; Sutrisno Sahari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31196

Abstract

This study aims to determine the effectiveness of the Puzzle Misteri Harta Karun(PULL AND RUN) learning media on students’ learning outcomes in the topic ofIndonesian cultural diversity. The research was conducted in Grade IV of SDNPlosorejo 1, Kediri Regency, using a descriptive quantitative approach with a OneGroup Pretest-Posttest design. The subjects consisted of 8 students in a limited trialand 18 students in an extended trial. The instrument used was a 20-item multiplechoice test based on the Social Studies learning objectives for Phase B of theMerdeka Curriculum. The findings showed a significant increase in average scores,from 58 (pretest) to 87 (posttest) in the limited trial, and from 58 to 88 in the extendedtrial. The classical learning mastery (KBK) reached 87%, 94%, and 92% in total.These results indicate that PULL AND RUN is categorized as highly effective foruse in elementary social studies learning, as it significantly improves studentachievement and promotes contextual and collaborative learning activities. Penelitian ini bertujuan untuk mengetahui efektivitas media pembelajaran PuzzleMisteri Harta Karun (PULL AND RUN) terhadap hasil belajar siswa pada materikeanekaragaman budaya Indonesia. Penelitian dilakukan di kelas IV SDN Plosorejo1 Kabupaten Kediri dengan menggunakan pendekatan kuantitatif deskriptif dandesain One Group Pretest-Posttest. Subjek penelitian terdiri dari 8 siswa pada ujicoba terbatas dan 18 siswa pada uji coba luas. Instrumen yang digunakan berupasoal pilihan ganda berjumlah 20 item yang disusun berdasarkan capaianpembelajaran IPS Fase B Kurikulum Merdeka. Hasil penelitian menunjukkanpeningkatan nilai rata-rata dari 58 (pretest) menjadi 87 (posttest) pada uji cobaterbatas, dan dari 58 menjadi 88 pada uji coba luas. Ketuntasan belajar klasikal(KBK) masing-masing sebesar 87%, 94%, dan 92% secara gabungan. Berdasarkanhasil tersebut, media PULL AND RUN dikategorikan sangat efektif untuk digunakandalam pembelajaran IPS di sekolah dasar karena mampu meningkatkan hasilbelajar siswa secara signifikan sekaligus mendorong aktivitas belajar yangkontekstual dan kolaboratif.
The PENGEMBANGAN BAHAN AJAR IPAS TERINTEGRASI MODEL RADEC DALAM MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA SEKOLAH DASAR: Penelitian Pengembangan Erlinda, Rosni; Angelia, Inge; Sudirman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31200

Abstract

ABSTRACT Education in 21st century must be able to produce the next generation that have critical thinking skill to solve their problem in the daily life. Knowledge and technology develop quickly, that why the government make changes in education. One of the changes that the government do is adjust curriculum with the progress of time. The changes of curriculum requires teacher to prepare teaching activities that suitable with student’s needs. At this time, we need generation that have critical thinking, independent, creative, and can fulfill their own daily life. Because of that, the teacher must be able to prepare teaching material to support curriculum, student’s need. The teaching material model RADEC one of the way to improve students critical thinking. It’s support the students participate active in the class activities. The purpose of the research is to develop IPAS teaching material integrated model RADEC to improve student’s critical thinking. The research is research dan development (R&D). The steps of development is 4-D model, the steps are define, design, develop, dan disseminate. The research get quantitative and qualitative data. Quantitative is gotten from observations and interview. On the other hand, qualitative data is gotten form students responses, teachers responses, validator, learning outcomes, critical thinking students skill. The research show that development of teaching material model RADEC can increase student’s critical thinking Key words : Teaching Material, Model RADEC, Critical Thinking
ANALISIS HAMBATAN BELAJAR SISWA KELAS IV PADA MATERI PENYAJIAN DAN INTERPRETASI DATA Neni Nuraeni; Ika Fitri Apriani; Dindin Abdul Muiz Lidinillah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31203

Abstract

Pembelajaran Matematika tingkat dasar merupakan tahapan yang esensial untuk menanamkan suatu konsep dasar matematika secara utuh. Namun, dalam pelaksanaannya tentu tidak terlepas dari ditemukannya berbagai hambatan, baik yang dialami oleh siswa maupun guru. Tujuan dari penelitian ini adalah untuk mengidentifikasi dan memahami hambatan belajar yang dialami oleh siswa kelas IV serta faktornya pada penyajian materi dan interpretasi data dalam bentuk diagram batang. Penelitian ini menggunakan metode deskriptif dengan pendekatan kualitatif dengan partisipan penelitian terdiri dari guru kelas serta 17 siswa kelas V di salah satu sekolah dasar di Tasikmalaya. Teknik pengumpulan data menggunakan teknik wawancara, tes, dan dokumentasi. Instrumen tes terdiri dari lima soal uraian dengan tingkat kesukaran yang beragam. Hasil penelitian menunjukkan bahwa siswa mengalami 2 jenis hambatan yaitu hambatan epistemologis yang ditunjukkan dengan dua jenis hambatan, yaitu 1) siswa tidak mampu menyajikan data dalam diagram batang dengan tepat, dan 2) siswa tidak mampu membaca dan menafsirkan data dengan tepat serta hambatan kedua yang ditemukan adalah hambatan didaktik berupa kurangnya persiapan pembelajaran yang dilakukan guru untuk mengajarkan materi ini. Kurangnya pemahaman siswa terhadap suatu konsep secara utuh serta minimnya penggunaan metode, media, dan bahan ajar yang bervariasi dan relevan menjadi faktor terjadinya hambatan tersebut.
OPTIMALISASI MUTU PEMBELAJARAN MELALUI PENINGKATAN KOMPETENSI PEDAGOGIK DAN KOMPETENSI PROFESIONAL GURU Juniarti, Aristia; Bukman Lian; Suherman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31205

Abstract

Penelitian ini bertujuan untuk mengetahui dan mendeskripsikan : (1) Pengaruh kompetensi pedagogik terhadap mutu pembelajaran di SMK Negeri 1 Tanah Abang; (2) Pengaruh kompetensi profesional guru terhadap mutu pembelajaran di SMK Negeri 1 Tanah Abang; (3) Pengaruh kompetensi pedagogik dan kompetensi profesional guru secara bersama-sama terhadap mutu pembelajaran di SMK Negeri 1 Tanah Abang. Penelitian ini merupakan penelitian kuantitatif dengan pendekatan asosiatif sebab akibat. Penelitian ini dilakukan di SMK Negeri 1 Tanah Abang dengan responden 60 guru. Teknik pengumpulan data menggunakan angket dan dokumentasi. Uji validitas menggunakan validitas konstruks sedangkan uji reliabilitas menggunakan Cronbach’s alpha. Uji prasyarat analisis menggunakan uji normalitas, uji multikolinieritas dan uji linieritas, serta data dianalisis menggunakan teknik regresi linier sederhana dan regresi linier berganda. Hasil penelitian menunjukkan bahwa: (1) ada pengaruh yang signifikan antara kompetensi pedagogik terhadap mutu pembelajaran di SMK Negeri 1 Tanah Abang sebesar 71,5%; (2) ada pengaruh yang signifikan antara kompetensi profesional guru terhadap mutu pembelajaran di SMK Negeri 1 Tanah Abang sebesar 82,9%; (3) ada pengaruh yang signifikan kompetensi pedagogik dan kompetensi profesional guru secara bersama-sama terhadap mutu pembelajaran di SMK Negeri 1 Tanah Abang sebesar 87,1%.

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