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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 13,968 Documents
Digital Vs. Manual : Perbandingan Pengaruh Heyzine dan Pop Up Book dalam pembelajaran IPAS di Sekolah Dasar. Auliya Mahpilinda; Wawan Syahiril Anwar; Annisa Nurramadhani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31297

Abstract

Media pembelajaran merupakan aspek penting untuk meningkatkan hasil belajar. Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar siswa antara penggunaan media proyeksi Heyzine dan non proyeksi Pop Up Book pada mata pelajaran IPAS. Metode yang digunakan adalah eksperimen komparatif dengan melibatkan 57 siswa kelas V di salah satu SD Negeri di Kabupaten Bogor tahun ajaran 2024/2025. Data dikumpulkan melalui pretest, posttest (30 soal), dan observasi selama pembelajaran. Analisis data menggunakan uji N-Gain. Hasil menunjukkan rata-rata N-Gain kedua kelas sebesar 77. Uji hipotesis menyatakan Ho diterima karena thitung (0) < ttabel (2,004), sehingga tidak terdapat perbedaan signifikan antara kedua media. Namun, nilai N-Gain terendah pada kelas Pop Up Book lebih tinggi dibandingkan kelas Heyzine. Media Pembelajaran, Hasil Belajar, Pop Up Book, Heyzine.
Scientific Literasi Pada Pembelajaran IPA Tema Ekosistem di Kelas V SD Inpres Melinani: Indonesia Berasa, Elfin Enjeli; Pelamonia, Johanes
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31298

Abstract

This study aims to analyze the level of student literacy in learning Natural Science (IPA) with the theme Ecosystem in Class V of SD Inpres Melinani. The research method used in this study was descriptive quantitative, while the subjects used in the study were 5th grade students consisting of 10 people. The instrument in this study used a questionnaire that had gone through the validity test and then analyzed using descriptive statistical analysis techniques. The results showed that the science literacy of 5th grade students of SD Inpres Melinani in learning science with the theme of ecosystems was at a good level. The average score of students' science literacy is 76.5, which shows that most students have been able to understand the basic concepts of ecosystems, including interactions between living things, ecosystem cycles, and the impact of human activities on the environment.
INTEGRASI TEKNOLOGI MELALUI MEDIA VIDEO ANIMASI INTERAKTIF DAN PENGARUHNYA TERHADAP HASIL BELAJAR SISWA DALAM PELAJARAN SOSIOLOGI FASE E DI SMA N 5 TEBO Lestari, Melita Eka; Hefni; Wahyuni, Yanti Sri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31303

Abstract

This research is motivated by the low learning outcomes of students in Sociology. This study aims to determine the influence of Technology Integration Through Interactive Animated Video Media on Student Learning Outcomes in Sociology Subject Phase E at SMA N 5 Tebo. The theory used in this research is cognitive theory, which is a learning theory that understands how individuals acquire, store, and use knowledge. The research method used in this study is quantitative with a Quasi-Experimental Design. Data collection techniques used were questionnaires, multiple-choice tests, and observations. The research findings were processed using a t-test. Hypothesis: The research findings show that: Based on the study conducted, it was found that there is an influence of Technology Integration Through Interactive Animated Video Media on Student Learning Outcomes in Sociology Subject Phase E at SMA N 5 Tebo. This can be seen from the average pretest score of the control group = 60.7 and the average posttest score of the control group = 71.4, and from the average pretest score of the experimental group = 67.6 and the average posttest score of the experimental group = 85. The t-calculated value for the interactive animated video media variable (X) is 2.045 and the t-table value is 25.165, thus yielding the result that 2.045 > 25.165. The significance value of the learning outcomes variable (Y) is less than 0.05, which is 0.000. The t-value and significance indicate that H0 is rejected and Ha is accepted. Thus, it can be concluded that there is a significant influence between the interactive animated video learning media variable (X) and learning outcomes (Y).
MENINGKATKAN KEMAMPUAN KERJA SAMA SISWA PADA MATEMATIKA KELAS V MENGGUNAKAN MODEL BERSAMA DI SEKOLAH DASAR Jamilatur Rahmah; Fathul Jannah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31305

Abstract

This research aimed to improve students' collaboration skills in Mathematics learning through the implementation of the BERSAMA model, which was a combination of Problem-Based Learning, Group Investigation, and Make a Match. The study was motivated by the low level of students' collaboration skills, which resulted from one-way, teacher-centered instruction and a lack of enjoyable learning experiences. This research was a Classroom Action Research (CAR) with a qualitative approach, conducted over four sessions in fifth grade of state elementary school Teluk Tiram 5 Banjarmasin during the even semester of the 2024/2025 academic year. Data were collected through observations of students’ classroom activities and were analyzed using descriptive qualitative and quantitative methods, employing percentage calculations. The findings showed a significant improvement in students’ collaboration skills, increasing from 44% to 100%, categorized as “very capable,” after the application of the BERSAMA model. The study concluded that the BERSAMA model was effective in enhancing students’ collaboration skills and could serve as an alternative instructional model that promotes active and collaborative participation in Mathematics learning.
PENGEMBANGAN MULTIMEDIA INTERAKTIF PADA MATA PELAJARAN MATEMATIKA MATERI SATUAN BERAT SISWA KELAS 2 SDN BULUSARI 3 Widya Murty, Wily Krisna; Putri, Kharisma Eka; Laila, Alfi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31308

Abstract

This research is motivated by the results of a needs assessment questionnaire given to second-grade teachers of SDN Bulusari 3, which showed obstacles in learning the material on weight units and the lack of use of interactive learning media, which has an impact on student learning outcomes that are not optimal. This study aims to determine the validity, practicality, and effectiveness of the development of interactive multimedia on the material on weight units. This study uses the Research and Development (R&D) method with the ADDIE model which includes five stages: Analyze, Design, Development, Implementation, and Evaluation. Data collection techniques include interviews, observations, and questionnaires, and analyzed using a Likert scale. Media validity is obtained from the assessment of material experts and media experts, practicality from teacher and student questionnaires, and effectiveness from posttest results compared with the Minimum Completion Criteria (KKM). The results showed that material validation reached 100% and media validation 91.57%, both of which are included in the very valid category. Media practicality based on teacher responses was 92% and students 97.14% (very practical). The effectiveness of the media showed that 18 students achieved scores above the Minimum Competency (KKM) with a classical passing percentage of 100%. Thus, the developed interactive multimedia proved to be highly valid, practical, and effective, and suitable for use as an interactive learning medium in grade II of elementary school.
PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY MATERI SISTEM PENCERNAAN PADA MANUSIA UNTUK SISWA KELAS 5 SDN BULUSARI 3 Fitrianty, Dewi Devanda; Putri, Kharisma Eka; Laila, Alfi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31309

Abstract

Students' understanding of the human digestive system material at SDN Bulusari 3 is still low, one of the causes is the minimal use of interactive learning media that can present the material in a real and easy to understand manner. The purpose of this study was to determine (1) the validity, (2) practicality, and (3) the effectiveness of the development of Augmented Reality learning media for the human digestive system material for 5th grade students of SDN Bulusari 3. The method used was R&D with the ADDIE model. Data collection techniques in this study used questionnaires and tests. The data obtained were then analyzed using a Likert scale. Validity data were obtained from questionnaires from media experts and material experts. Practicality data were obtained from questionnaires from teachers and students. Effectiveness data were obtained from post-test results compared with KKM and classical completeness. The results of the study showed that (1) AR media was declared very valid with a media validation score percentage of 89.4% and material validation of 100%. (2) The results of the teacher's practicality questionnaire were 96% and students 95%, both in the very practical category. (3) The effectiveness results obtained a score of 95.26%, which is included in the very effective category. Based on these results, the development of AR learning media for human digestive system material for 5th grade students of SDN Bulusari 3 has proven to be very valid, practical, and effective. Thus, this media is suitable for use as an interactive learning tool.
MENINGKATKAN MOTIVASI DAN HASIL BELAJAR SISWA MELALUI VIDIO PEMBELAJARAN BERBASIS SOSIAL MEDIA PADA PELAJARAN INFORMATIKA UNTUK KELAS 7 SMP 29 MALANG Yanuar Eko Ardiansyah; Azhar Ahmad Smaragdina; Dion Dwi Rizky; Dhea Widyaningrum; Francisca Anindya Mayta Prasasti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31310

Abstract

This study aimed to develop Problem-Based Learning (PBL)-based instructional videos accessible across devices to enhance seventh-grade students’ understanding of informatics at SMPN 29 Malang. The research employed a quasi-experimental method with a pretest-posttest design, using instruments including pretests, posttests, and student activity observation sheets. The results showed that the initial average pretest score was 40.94, increasing slightly to 44.22 before the implementation of PBL. After applying the PBL model, a significant improvement was observed: 64.06 in Cycle 1 and 75.94 in Cycle 2. The N-Gain scores were 0.46 in Cycle 1 and 0.62 in Cycle 2, both categorized as moderate to relatively high. Student engagement was also considered active, with an average score of 3.13 on a 1–4 Likert scale, indicating meaningful participation during the learning process. These findings suggest that PBL-based instructional videos are effective in improving both students' conceptual understanding and learning engagement, aligning with previous studies that highlight the strengths of the PBL model.
IMPLEMENTASI PEMBELAJARAN BERBASIS KEARIFAN LOKAL UNTUK MENINGKATKAN KESADARAN KEWARGANEGARAAN SISWA DI SMAN 1 SUNGAI TARAB Rahmona, Maulana; Asril; Jamurin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31317

Abstract

This study aims to describe the implementation of local wisdom-based learning in increasing students' civic awareness at SMAN 1 Sungai Tarab. This study uses a descriptive qualitative approach with data collection techniques in the form of observation, interviews, and documentation. The results of the study indicate that learning has been implemented through cultural projects, traditional games, and mutual cooperation, which are related to civic values. Teachers play a strategic role in linking subject matter with local wisdom and encouraging active student involvement. Supporting factors for successful implementation include the Merdeka Curriculum policy and student enthusiasm. However, limited resources and difficulties in affective assessment are obstacles. In conclusion, local wisdom-based learning has proven effective in increasing students' civic awareness.
PEWARISAN KULTUR KEDAERAHAN BETAWI MELALUI SINERGI MASYARAKAT ADAT DAN PEMERINTAH DAERAH Retno Wulandari, Putri Ayu; Ridho, Kholis; Sabina, Marsya Kayla; Ramadhani, Salsa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31318

Abstract

Betawi culture grew from a blend of diverse ethnicities and developed into a distinctive identity for the people of Jakarta. Religious, social, and cultural values are passed down through daily practices such as religious study groups, pilgrimages, cooperation, and traditional arts and culinary activities. This research explores how the Betawi communities persevere to maintain their cultural roots in the era of modernization. Reinforcement from various parties, including the government and traditional community leaders, in Betawi communal activities has become a cultural habituation that is not only personified in the form of symbols, but also in cultural practices that grow from life values that continue to be carried out across generations. The support of the local government through the Jakarta Fair (PRJ) from 1968 until now has been an affirmation of state policy to strengthen the continued survival of Betawi culture. This preservation also indicates that Betawi identity is not merely a cultural heritage, but a life practice that adapts to various social transformations.
PENGARUH MODEL PBL BERBANTU WORDWALL TERHADAP HASIL BELAJAR IPAS SISWA KELAS V SDN 48 PEKANBARU sitorus, nita safitri; Lingga, Leny Julia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31322

Abstract

This study aims to determine the effect of using the Problem Based Learning (PBL) model assisted by Wordwall media on the learning outcomes of fifth-grade students in the IPAS subject at SDN 48 Pekanbaru. The background of this research is based on the low student learning outcomes due to the lack of interactive learning media and the monotonous use of conventional teaching methods. This research employed a quantitative approach with a pre-experimental design, specifically the One Group Pretest-Posttest Design. The sample consisted of 40 students from class VA. The research instrument was a cognitive-based learning outcome test in the form of 20 multiple-choice questions, validated by content and instrument experts. Data were analyzed using the paired sample t-test with the assistance of SPSS version 27. The results showed an increase in the average learning scores from 10.83 in the pretest to 14.83 in the posttest. The significance value (Sig. 2-tailed) in the paired sample t-test was 0.000 < 0.05, indicating a statistically significant difference between the pretest and posttest scores. Thus, the PBL model assisted by Wordwall is proven to be effective in improving students' learning outcomes. The application of this model creates a more engaging and interactive learning environment and encourages active student participation, positively impacting the improvement of IPAS learning outcomes.

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