Pendas : Jurnah Ilmiah Pendidikan Dasar
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
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UPAYA MENINGKATKAN HASIL BELAJAR MATEMATIKA MENGGUNAKAN MEDIA INTERAKTIF QUIZIZZ PAPER MODE SISWA KELAS VI SD NEGERI 064974 MEDAN TEMBUNG
Hasibuan, Salsabila;
Muhammad Arifin;
Harahap, Tetty Rosmaida
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i3.17556
This classroom action research aims to improve the learning outcomes in Mathematics for sixth-grade students at SD Negeri 064974 Medan Tembung, using the interactive Quizizz paper mode method. This research type, known as classroom action research (PTK), employs a descriptive quantitative approach. This research was conducted at SD Negeri 064974 Medan Tembung. The subjects of this study were sixth-grade students, consisting of 27 students. The goal of this research is to examine the impact of learning. The research was conducted in two cycles and was carried out collaboratively between researchers and tutors. We used tests and observation sheets as data collection techniques. The results of this study indicate that the application of the Quizizz paper mode in learning, especially as an evaluation tool, can improve the learning outcomes of sixth-grade students at SD Negeri 064974 Medan Tembung. This increase is shown by the quality of the learning process, liveliness, enthusiasm, and enthusiasm, as well as test scores on student learning outcomes. The increase is evident in the average score of students' test results from pre-action to cycle II. The average student score in the pre-action was 63, increased in cycle I to 74, and then increased again in cycle 2 to 80. The percentage of completeness from cycles I and II was 66.67% (18 students), respectively, increasing in cycle II to 85.18% (23 students). This research is considered successful because it has met the completeness criteria, which requires 75% of students to receive scores greater than or equal to KKM (75).
PENGEMBANGAN MEDIA KOMIK CERITA ANAK UNTUK MENINGKATKAN KETERAMPILAN LITERASI BACA TULIS PADA SISWA KELAS 4 SEKOLAH DASAR
Deny Chandra Anugerah, Fransisko;
Bagus Amirul Mukmin;
Alfi laila
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i3.17578
This development research is based on the results of observations and interviews that learning Indonesian reading and viewing still has several students whose interest in reading is still low. Based on the results of observations and interviews that became the basis of the research entitled the development of children's story comic media to improve reading and writing literacy skills in grade 4 elementary school students. The media developed were tested for validity, effectiveness, and practicality. This research is a type of development research or Research and Development using the ADDIE model. In this study were students and teachers of grade 4 SDN Ngoro 2. Data collection techniques in the research conducted using observation, interviews, questionnaires, and tests with quantitative and qualitative data analysis. The purpose of the study was to determine the quality of the learning media products developed based on aspects of validity, effectiveness, and practicality. The results of the comic development research are as follows: (1) comic media is declared valid with results of 87% from material validation and 78.75% from media validation, (2) comic media is declared very practical with results of 96% from teacher responses and 98.26% from student responses, (3) comic media is declared very effective after the evaluation test or posttest with the results of the completion of the limited trial showing an average of 88.6 and the extensive trial showing an average value of 87.6. Keywords : comics, learning media, indonesian
PENGEMBANGAN MEDIA SMART BOX UNTUK MENINGKATKAN KETERAMPILAN MENULIS SURAT PRIBADI PADA MATA PELAJARAN BAHASA INDONESIA KELAS IV SEKOLAH DASAR
Alifa, Jihan;
Listyarini, Ikha;
Putriyanti, Lina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i3.17606
Tujuan dari penelitian ini adalah untuk mengetahui kelayakan media Smart Box untuk Meningkatkan Keterampilan Menulis Surat Pribadi Pada Mata Pelajaran Bahasa Indonesia Kelas IV Sekolah Dasar. Penelitian ini menggunakan metode penelitian dan pengembangan atau Research and Development (R&D) dengan langkah pengembangan Borg and Gall yang dibatasi hingga pada langkah ke lima. Hal tersebut berdasarkan keputusan Senat Fakultas yang memutuskan bahwa mahasiswa Strata 1 (S1) hanya pada tahap lima. Jadilah kelima tahapan itu adalah 1) Penelitian dan pengumpulan data, 2) Perencnaan, 3) Pengembangan produk awal, 4) Pengujian lapangan awal, 5) Revisi produk awal. Penelitian ini dilaksanakan pada kelas IV SD Negeri Babadan 01 Kabupaten Batang. Data pada penelitian ini diperoleh dengan melakukan observasi, wawancara, angket validasi ahli media, angket validasi ahli materi, angket respon siswa, angket respon guru, dan soal evaluasi pada siswa. Hasil validasi dari ahli media tahap awal memperoleh persentase 67,3%, setelah dilakukan revisi dan melalui tahap kedua memperoleh persentase 98,07%. Hasil validasi dari ahli materi memperoleh persentase 100%. Hasil penilaian angket respon siswa kelas IV memperoleh persentase 99,7%. Kesimpulannya bahwa media Smart Box Materi Menulis Surat Pribadi pada Mata Pelajaran Bahasa Indonesia kelas IV SD Negeri Babadan 01 Kabupaten Batang yang dikembangkan terbukti valid dan sangat layak digunakan dalam pembelajaran untuk meningkatkan keterampilan menulis surat pribadi di sekolah dasar.
UPAYA MENINGKATKAN HASIL BELAJAR MELALUI MEDIA SAKULA (SAKU KANTONG BILANGAN) PADA MATERI BILANGAN CACAH KELAS IV DI SDN KANDANGAN II/620 SURABAYA
Septya Khusnia Putri;
Julianto;
Nur Lailatul Fitriyah;
Sri Hartatik;
Hima Kurniawan Arip Priyanto;
Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i3.17611
Hasil belajar merupakan salah komponen terpenting dalam mengukur keberhasilan siswa. Seseorang akan mendapatkan hasil belajar yang diinginkan dalam belajar apabila dalam dirinya terdapat keinginan untuk belajar. Hasil belajar ini menjadi fungsi utama dalam proses pembelajaran untuk mengetahui tingkat pemahaman materi yang telah dipelajari. Salah satu hasil belajar yang sulit untuk ditingkatkan adalah pada mata Pelajaran matematika mengenai bilangan cacah. Agar pembelajaran matematika lebih aktif, kreatif, dan menyenangkan, maka dapat dilakukan melalui penggunaan media pembelajaran saku kantong bilangan untuk meningkatkan hasil belajar siswa. Penelitian ini dilaksanakan di SDN Kandangan II Surabaya dengan alasan masih banyak ditemukan siswa yang belum bisa mengenal nilai tempat pada suatu bilangan. Pembelajaran matematika hanya monoton menggunakan contoh soal dipapan tulis tetapi tidak menggunakan media sebagai penyalur materi yang telah akan dipelajari. Subjek penelitian ini adalah siswa kelas IV C SDN Kandangan II Surabaya. Teknik pengumpulan data menggunakan hasil pretest dan postest dan pelaksanaannya menggunakan 2 siklus. Hasil penelitian menunjukan bahwa (1) media pembelajaran saku kantong bilangan pada siklus I meningkat sebesar 67% (kategori cukup), (2) pada siklus II meningkat menjadi 90% (kategori sangat baik). Kesimpulan dari penelitian ini adalah media pembelajaran saku kantong bilangan dapat meningkatkan hasil belajar siswa kelas IV C SDN Kandangan II Surabaya pada materi bilangan cacah.
SOSIALISASI TENTANG PENTINGNYA MEDIA SOSIAL TERHADAP PERKEMBANGAN SOSIAL DAN PRESTASI SISWA
Nisa, Hannatun;
Putri, Hani Amelia;
Hasanah, Harkatun;
Rahmaniah, Hera Sukma
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.17614
In this day and age, many technologies are developing very rapidly. This can have positive and negative impacts, especially among students. One technology that is often used by students is social media. Social media is a means of information and communication that can make it easier to find out something. information and communication facilities We carry out this service with the aim of understanding and finding out how students at SMAN 1 Praya are utilizing social media, the role of social media and the impact of social media on social development and student achievement. The method used is direct socialization at SMAN 1 Praya Tengah Results from this service is that social media plays an important role in social development and student achievement.
MODEL PEMBELAJARAN KOOPERATIF DALAM MENINGKATKAN KEMAMPUAN BICARA PADA PEMBELAJARAN BAHASA INGGRIS
Susilowati, Sumaryani Rita;
Atikah, Cucu;
Rusdiyani, Isti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.17619
A useful cooperative learning model is an instructional strategy where students collaborate in small groups to achieve shared learning objectives. This method allows students to practice asking questions, discussing issues, examining cases, learning leadership skills, and actively participating in discussions with their peers. This study aims to assess the effectiveness of this engaging learning model in improving students' English-speaking skills. The exploration was conducted with class VII C at SMP Negeri 2 Rangkasbitung, involving 32 participants, consisting of 16 boys and 16 girls. The strategy used is a quantitative methodology with a quasi-experimental plan and a one-group pre-test and post-test design. A pre-test was administered before the treatment, and a post-test was given after the treatment to measure changes in the students' speaking abilities. The review results show that the cooperative learning model effectively improves students' speaking skills. There was a 33.77% increase in scores between the pre-test and post-test data. Through dynamic associations and group discussions, students have more opportunities to speak, listen, and practice English effectively. Consequently, the collaborative learning model enhances students' speaking skills, social interaction abilities, and active participation in learning. The review implies that the engaging learning model can significantly improve speaking skills.
DAMPAK PENGGUNAAN TEKNOLOGI TERHADAP PERKEMBANGAN KARAKTER AFEKTIF SISWA
Hijrianti, Hijrianti;
Fallah, Al-Humairah Tsaniatul;
Mayora, Elsa;
Priyadi , Deni;
Alfarosa, Aqillah Deani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.17621
In this modern era, technological advances are very rapid among teenagers. Of course, it can also influence students' affective character. Students at SMPN 15 Mataram are no exception. The aim of this research is to determine the impact of the use of technology on the development of students' affective character. It is also possible that there will be many problems regarding pornographic videos and negative content, especially for national class 7 students. According to law number 20 of 2003 concerning the education system, the emphasis is on the importance of affective character education in the education system. The method used in this case uses a qualitative descriptive method. In this case the researcher conducted interviews, observations and documentation to obtain data. Apart from that, researchers used case study data analysis techniques. The results of the research show that the use of technology has a very big impact on developing the affective character of students at SMPN 15. However, the teachers at SMPN 15 Mataram have tried their best in this regard. Such as carry out strict supervision, namely the existence of regulations regarding the prohibition of carrying cell phones.
UPAYA MENINGKATKAN HASIL BELAJAR PESERTA DIDIK KELAS V PADA MATERI SIFAT-SIFAT CAHAYA MELALUI MEDIA BOX SI FAYA DI SDN KANDANGAN II SURABAYA
Siti A'isyatul Mufidah;
Julianto;
Nur Lailatul Fithriyyah;
Hilmi Nanda Nursanto;
Hima Kurniawan Arip Piyanto;
Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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Penelitian ini merupakan upaya peningkatan hasil belajar peserta didik yang dilatarbelakangi rendahnya hasil belajar peserta didik pada pembelajaran khususnya IPAS dikelas V SDN Kandangan II Surabaya dikarenakan proses pembelajaran yang belum menggunakan media pembelajaran. Menentukan media dalam proses pembelajaran di sekolah demi meningkatkan kualitas pendidikan yang lebih baik di masa yang akan datang sangat diperlukan media yang tepat, salah satunya adalah dengan menggunakan media konkret. Penelitian ini menggunakan Penelitian Tindakan Kelas (PTK), yang dilaksanakan sebanyak dua siklus. Subyek penelitian adalah peserta didik kelas V A SDN Kandangan II Surabaya berjumlah 31 peserta didk yang terdiri dari 19 peserta didik laki-laki dan 12 peserta didik perempuan. Pengumpulan data dilakukan dengan menggunakan hasil tes evaluasi pada tiap siklus yang sudah dilaksanakan. Analisis data melalui tahap perencanaan, tindakan, observasi, dan refleksi. Siklus I nilai ketuntasan hasil belajar secara individu sebanyak 18 peserta didik atau 58% dan sebanyak 13 peserta didik atau 41% yang tidak tuntas dengan nilai rata-rata hasil belajar siswa 72. Pada siklus II nilai rata-rata sudah mengalami peningkatan menjadi 84 dengan jumlah 31 peserta didik atau 87% yang tuntas dan 4 peserta didik atau 12% yang tidak tuntas. Hal ini menunjukkan bahwa ketuntasan belajar siswa secara klasikal dalam kategori tuntas dengan persentase nilai 87%. Respon siswa adalah positif. Dengan demikian dapat disimpulkan bahwa hasil belajar peserta didik meningkat melalui penggunaan media pembelajaran konkret.
PENERAPAN MODEL PEMBELAJARAN DISCOVERY LEARNING DENGAN BANTUAN MEDIA FLASHCARD UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK KELAS II MATERI MENGENAL SIMBOL SILA-SILA PANCASILA
Siti Nur Sahila;
Julianto;
Nur Lailatul Fithriyyah;
Lilies Maryana;
Hima Kurniawan Arip Piyanto;
Fitria Hidayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i3.17626
Penelitian ini bertujuan untuk meningkatkan hasil belajar materi Mengenal Simbol Sila-sila Pancasila melalui penerapan model Discovery Learning berbantuan media Flashcard pada peserta didik kelas 2 SDN Kandangan II/620 Surabaya tahun pelajaran 2024/2025 sebanyak 28 orang sebagai subjek penerima tindakan, sedangkan yang memberikan tindakan adalah peneliti dan guru kelas 2 SD. Proses pengumpulan data menggunakan teknik observasi, tes, dan dokumentasi. Penelitian tindakan kelas ini akan dilaksanakan dalam dua siklus, yang setiap siklusnya terdiri dari perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Hasil penelitian ini menunjukkan bahwa penggunaan model pembelajaran “discovery learning” dengan memanfaatkan media flashcard meningkatkan hasil belajar siswa kelas II sekolah dasar. Peningkatan tersebut terlihat dari kondisi awal rata-rata hasil belajar hanya 51,5 dan hanya 30,77% siswa yang mendapat nilai diatas KKM, sedangkan pada siklus 1 mengalami peningkatan rata-rata hasil belajar menjadi 60,15 dan 46,15% siswa yang mendapatkan KKM diatas rata-rata. Pada siklus 2 rata-rata peningkatan hasil belajar yang didapat menjadi 84,23 dan 84,62% siswa yang mendapat nilai diatas KKM. Berdasarkan hasil penelitian tersebut, dapat disimpulkan bahwa penerapan model Discovery Learning berbantuan media flashcard dapat meningkatkan hasil belajar peserta didik kelas 2 SD.
PENGEMBANGAN MEDIA KOMIK BERBASIS KEARIFAN LOKAL SUMATERA UTARA PADA MATA PELAJARAN IPAS MATERI DAERAHKU DAN KEKAYAAN ALAMNYA DI KELAS IV SD
Try Ayunda Tasya;
Nurmairina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i3.17627
This research aims to: (1) produce comic media products based on the local wisdom of North Sumatra in the science and science subject of my region and its natural riches in class IV elementary school, (2) test the feasibility level of comic media based on the local wisdom of North Sumatra in the science and science subject of my region. and its natural riches in fourth grade elementary school. This research is a type of Research and Development (R&D) research with 4D research procedures by Thiagarajan which includes four stages, including: 1) Define Stage, 2) Design Stage, 3) Development Stage, 4) Disseminate Stage (Dissemination). The subjects in this research were media expert validators, material experts, learning experts and fourth grade elementary school students. The research instrument used in data collection was a questionnaire. The results of this research show that Comic Media Based on Local Wisdom of North Sumatra in the Science and Science Subject Subject My Region and Its Natural Resources in Class IV Elementary School is "Very Feasible" with details of the feasibility percentage given by media experts of 94.28% with the criteria "Very Feasible", material experts were 95% with the criteria "Very Eligible", learning experts were 96% with the criteria "Very Eligible". Therefore, it can be concluded that Comic Media Based on Local Wisdom of North Sumatra in Science and Science Subjects, My Region Material and Its Natural Wealth in Class IV Elementary School is “Very Appropriate" to be used by students during the learning process