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Contact Name
Rahmat Aziz
Contact Email
azira@uin-malang.ac.id
Phone
+62362-22928
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jppundiksha@gmail.com
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Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116
Location
Kota denpasar,
Bali
INDONESIA
Jurnal Pendidikan dan Pengajaran
JPP publishes original research papers, case reports, and review articles. The publication includes the following topics: Early childhood education. Adult education Mathematics and science education. Guidance and counseling education. Educational technology. Character education. Special needs education. Global issues in education Technical and vocational education. Language education. Social science education Educational management Sport science and physical education Other areas in education.
Articles 907 Documents
Students’ Mathematical Critical Thinking Ability: Influenced by Edpuzzle Assisted Problem Based Learning (PBL) Model Faradillah, Ayu; Sabella Putri
Jurnal Pendidikan dan Pengajaran Vol 57 No 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i3.81114

Abstract

The current problem is that students' critical thinking skills are relatively low. This low ability is because students memorize materials and formulas rather than understand concepts. In addition, students' mathematical critical thinking skills in analyzing a problem are relatively low. This study aimed to analyze the effect of using the PBL model assisted by Edpuzzleon on students' mathematical critical thinking skills. This study uses a quantitative method. The research design used is a post-test-only control. The sampling technique used was simple random sampling with 69 students. The data collection method uses a test. The data collection instrument uses a test instrument. Validity and reliability tests were carried out in data collection using WinSteps 3.73, and all instrument indicators were declared valid and reliable. Data analysis test on SPSS 26. The study showed that the effect size test was 1.06 with high criteria. The use of the PBL model with edpuzzle affects mathematical critical thinking skills. It is concluded that the PBL model with edpuzzle can improve mathematical critical thinking skills. This research implies that it can provide insight for teachers in treating students' critical thinking skills.
“Enjoylish Adventure” Learning Media Based on Construct 2 Improves English Learning Outcomes of Fourth Grade Elementary School Rohman Sujarwo, Fatkhur; Andaryani, Eka Titi
Jurnal Pendidikan dan Pengajaran Vol 57 No 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Teachers need help creating learning media for English, resulting in low English learning outcomes. Based on this, this research aims to develop "Enjoylish Adventure" Learning Media Based on Construct 2 for English language learning for fourth-grade elementary schools. This type of research is designed using the ADDIE model. The subjects of this research are learning media experts and learning content experts. The test subjects for this research were 25 students. The methods used to collect data are interviews, questionnaires, observations and tests. Data collection instruments use questionnaire sheets and test questions. Data analysis techniques use data analysis techniques in the form of qualitative, quantitative and inferential statistics. The results of the research, namely the assessment given by English language material experts, obtained a score of 94% (very valid) and learning media experts, namely 90% (very valid). The results of the teacher's response obtained a percentage score of 100% (very practical), and the student response was 87.9% (very practical). The t-test results show differences in student learning outcomes after using enjoylish adventure media. The results of the n-gain test also show that the small group got the high category and the large group got the sufficient category. Based on the results of data analysis, it can be concluded that the "Enjoylish Adventure" Learning Media Based on Construct 2 is effectively used to improve student learning outcomes.
Pengaruh Media Video Animasi Berbasis Powtoon Terhadap Apresiasi Bercerita pada Siswa Sekolah Dasar Haslinda; Harianto, Oki; Wahid, Abdul
Jurnal Pendidikan dan Pengajaran Vol 57 No 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i3.81628

Abstract

Storytelling in elementary education often faces challenges in engaging students and enhancing their appreciation. Innovative teaching media can address these issues effectively. This study aims to analyze  the impact of Powtoon-based animated video media on students' appreciation of storytelling in a third-grade classroom at SD. The research employed a one-group pretest-posttest experimental design, involving 27 students aged 11 to 12 years across 12 learning sessions. Data were collected using pretests and posttests, and were analyzed through data management, statistical analysis, and result interpretation. The results showed a significant increase in the average score from 52.03 on the pretest to 79.44 on the posttest following the Powtoon intervention. Inferential analysis using a t-test revealed a significant difference with a t-value of -8.859 and a critical t-value of 1.705 at a 5% significance level, supporting the acceptance of the alternative hypothesis that Powtoon has a positive effect on students' storytelling appreciation. These findings suggest that Powtoon has potential as an effective educational media for enhancing students' interest and skills in storytelling, thereby supporting the use of technology in education to create a more engaging learning environment.
Students' Conceptual Understanding in Science Subjects Using the Macromedia Flash 8 Application with The Instructional Games Model Afifah, Maghfirah; Yanti Fitria
Jurnal Pendidikan dan Pengajaran Vol 57 No 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i3.82250

Abstract

This research is motivatedI amlack of use of learning media that is able to facilitate students in the learning process, so that students feel less motivated in reading. The aim of this research is to develop application-assisted learning multimedia Macromedia Flash  8 Model Instructional Games WhichTvalid, practical and effective for improving students' understanding of concepts in science material. The subjects of this research consisted of media experts, material experts, language experts, teachers and students of class V SDN. This research is development research. The model in this research is ADDIE. Based on the results of multimedia researchTThe learning developed is in the valid category both in terms of design, material and language. From the results of practicality tests carried out on students and teachers, multimedia learningTthat was developed is categorized as very practical. Next, based on the test results pretest And post test shows an increase in learning outcomes students by using the developed learning multimedia. Thus, multimedia learning developsNhas been declared valid, practical, and effective for improving students' understanding of concepts in science subjects. This is because the multimedia developed has an attractive design and is easy to operate and the learning material is presented well interesting videos, pictures and animationsTstudents' interest in learning. Using the interactive Macromedia Flash 8 application in the form of instructional games can increase student involvement in the learning process. The visual and dynamic nature of this application allows students to understand abstract concepts in science, such as physics, biology, or chemistry, more easily. Second, the instructional games model facilitates more enjoyable and meaningful learning, which in the end can increase students' learning motivation.
Mind Mapping in A Problem-Based Learning Model to Improve Students' Creative Thinking Skills Ardiansyah; Toralawe, Yulianti; Gani, Imam Prawiranegara; Alwi, Nurul Maulida
Jurnal Pendidikan dan Pengajaran Vol 57 No 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i3.82574

Abstract

The low ability of students to think creatively in analyzing problems and the lack of optimal application of learning strategies in Problem Based Learning (PBL) cause students' learning outcomes to not be maximized. This study aims to determine the effect of the application of mind mapping in improving students' creative thinking skills in the PBL learning model. This study uses a pre-experimental design method with a one-group pre-test – post-test design. The population as well as the sample in this study are students of grade XI. The data collection instrument is in the form of a description test given to students before and after learning. The data was analyzed using the average pre-test and post-test scores, normality test, homogeneity test, and one sample T-test. The results of the study show that the application of mind mapping techniques has a significant effect on improving students' creative thinking skills in the PBL learning model. In conclusion, the use of mind mapping helps students understand concepts, improve critical thinking skills, and encourage creativity in problem-solving. This research implies the importance of integrating innovative learning strategies in improving student learning outcomes.
Job Descriptions and Communication Effect on Teachers’ Job Satisfaction in Vocational High School Sherly; Kisno
Jurnal Pendidikan dan Pengajaran Vol 57 No 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i3.83136

Abstract

Job satisfaction is one of the factors that influence the achievement of successful educational goals. This factor is an exciting and vital research object in human resource management, especially in vocational education. This study attempts to reveal job description and communication's simultaneous and partial influence on teacher job satisfaction. This study is critical because understanding the factors that influence job satisfaction can help formulate more effective and strategic management policies, ultimately improving the overall quality of education. A total of 33 teachers were involved as the population and sample in this study, and data were collected through a survey. A questionnaire was developed as a research instrument, and the hypothesis was tested using the t-test and F-test. Multiple linear regression was applied to analyze the collected data. This study found that job description and communication simultaneously influenced teacher job satisfaction. In other words, based on the coefficient of determination, job description and communication simultaneously influenced job satisfaction by 58.4%, partially the largest 52% by job description and 38.2% by communication variables. Follow-up to this research is suggested to explore other factors that may influence teacher job satisfaction and develop interventions that can improve job descriptions and communication in the context of vocational education.
Empowering the Implementation of Self-Regulated Learning Through Project-Based Learning (PjBL) in English Instruction Sukmawati; Rosmayanti, Vivit; Amin, Sulvahrul; Sujarwo; Akhiruddin; Christo, Yudi; Khatima, Chusnul
Jurnal Pendidikan dan Pengajaran Vol 58 No 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v58i1.82086

Abstract

Students accustomed to more teacher-centered methods may find it challenging to take the initiative, create goals, and monitor their learning required by SRL. In addition to covering the essential material, teachers must create projects that promote SRL. This study aimed to test the effect of project-based Learning (PjBL) on empowering students’ self-regulated learning in some schools in South Sulawesi. The current study utilized a descriptive-quantitative methodology with structural equation modelling (SEM) and partial least squares (PLS) statistical analysis. The population of each school is 1.120 students. This study applied random purposive sampling, and the number of samples was 285 students. Findings show that the structural model reflected the relationship between variables and tested the hypothesis in the inner model. The results described that implementation of project-based learning is effective on student’s self-regulated learning is proved by a t-test of 38.745 smaller than the t-table of 1.96 and the p-value is smaller than 0.05 (p-value =0.00) so it can be seen that all indicators on self-regulated learning have a positive influence on the implementation of project-based learning (PjBL) model. It can be concluded that the key determinant that has the most substantial influence on the quality of students is the effective delivery of project-based learning in fostering the development of self-regulated learning. The implication requires professional development to effectively integrate PjBL with SRL strategies. Training could focus on designing projects that promote self-regulation and developing assessment methods of students' SRL skills.
Smartphone-Based Interactive Media Improves Communication Skills in Vocational School Students Roemintoyo; Mochamad Kamil Budiarto
Jurnal Pendidikan dan Pengajaran Vol 58 No 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v58i1.83191

Abstract

Rapid technological advances pose challenges in integrating it effectively into teaching, especially in using digital learning materials through interactive media formats that can be accessed via smartphones. This problem is urgent because of the need to improve the communication skills of Vocational High School (SMK) students, which is very important to prepare them to face the demands of the modern world of work. This research aims to develop and evaluate smartphone-based interactive media to improve vocational school students' communication skills. The Research and Development (R&D) method is used with the Alessi and Trollip model, which includes three main stages: planning, design, and development. The subjects of this research involved media experts, subject matter experts, teacher practitioners, and vocational school students. Data collection instruments include observation, interviews, and questionnaires, with descriptive data analysis used to evaluate the feasibility and effectiveness of the media through pretest and posttest. The research results show that smartphone-based interactive media is very effective in improving students' communication skills, as evidenced by the high scores obtained in the N-Gain category. Using smartphone-based interactive media can significantly increase learning effectiveness in vocational schools. Therefore, it is recommended that these media be applied to other subjects to improve students' 21st-century competencies and better prepare them to compete in an increasingly complex and dynamic world of work. This research has significant implications for vocational education practice in the digital era. By utilizing technology familiar to students, such as smartphones, the learning process becomes more interesting and relevant, increasing students' motivation and active participation in learning activities.
Digital Literacy Improvisation in Improving Teacher’s Pedagogical Competence Rahmandani, Fahdian; Trisakti Handayani; Moh. Wahyu Kurniawan
Jurnal Pendidikan dan Pengajaran Vol 58 No 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v58i1.83835

Abstract

There are still many teachers who feel less confident and do not have adequate technology skills in managing learning. This condition has an impact on the low pedagogical ability of teachers in integrating technology optimally in the learning process. This study aims to analyze the contribution of the TPACK approach in improvising digital literacy to significantly improve teachers' pedagogical competence. The type of research used is quantitative with a concurrent triangulation design. The subjects of this study were 428 teachers participating in professional education from various regions in Indonesia. Data collection techniques were conducted through questionnaires, interviews, and documentation, with instruments in the form of questionnaire sheets. Data analysis used product moment correlation and multiple correlation tests. The results showed a significant relationship between the application of the TPACK approach and teachers' pedagogical competence. The conclusion of this study is that digital literacy through the TPACK approach can effectively improve teachers' pedagogical competence. The implication of this study shows the importance of strengthening TPACK training programs in professional education to support teachers' readiness to face the challenges of technology-based learning in the 21st century.
Management of Learning Facilities in Public Middle Schools Seno Sudrajat; Tina Rahmawati
Jurnal Pendidikan dan Pengajaran Vol 58 No 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v58i1.83965

Abstract

Curriculum changes in schools make school facilities and infrastructure change and differ, from books, tools, and activities. The research in this journal aims to manage learning facilities and infrastructure, and solve problems in managing learning facilities and infrastructure in SMPN. The subjects involved in this study were the Principal, School Treasurer, and Sarpras management staff as the primary data sources. The study used qualitative methods. Data collection techniques: observation, interviews, and documentation. The data analysis used is Miles Huberman, namely, data condensation, presentation, and conclusion. The validity of this research data consists of credibility, transferability, confirmability, and dependability. The use of NVivo to help analyze data. The results of this study indicate that the management of learning facilities and infrastructure in schools consists of planning, procurement, maintenance, distribution, inventory, deletion, and solutions for management of facilities and infrastructure consisting of planning, namely by preparing human resources and programs, procurement is carried out according to teacher needs, Asset Staff manages maintenance, inventory is carried out by providing records and input in the application, each teacher carries out storage, distribution is carried out to each coordinator, and the deletion process to BKAD and if the goods are indicated as damaged. The implications of this study indicate that the effectiveness of the teaching and learning process is greatly influenced by the quality and availability of optimally managed facilities.

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