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Contact Name
Made Gautama Jayadiningrat
Contact Email
jpppjournal@undiksha.ac.id
Phone
+6287762961886
Journal Mail Official
gtm_jd@yahoo.co.id
Editorial Address
Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116
Location
Kota denpasar,
Bali
INDONESIA
Jurnal Penelitian dan Pengembangan Pendidikan
ISSN : 19797109     EISSN : 26154498     DOI : 10.23887/jppp.v4i3
Core Subject : Education,
Jurnal Penelitian dan Pengembangan Pendidikan (JPPP) is an international journal which provides a forum for publishing research or review articles related to researches in instruction, learning and teaching, curriculum development, learning environment, teacher education, educational technology, and educational development. p-ISSN : 1979-7109 (Print) and e-ISSN : 2615-4498 (Online)
Articles 675 Documents
Pixton Digital Comic Media in PPKN Lessons to Improve the Character Profile of Pancasila Students Sari, Pratiwi Kartika; Ninggar Renata Putri
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.85144

Abstract

The limited use of digital media in fostering the Pancasila Student Profile character has become a concern. This study aims to develop Pixton-based digital comic media through Civics Education (PPKn) to enhance students' Pancasila Student Profile character. The digital comic in this study was created using a web-based program called Pixton. This research used the Research and Development (R&D) method, applying the Borg and Gall model. Data collection techniques included observation, documentation, questionnaires, and tests. Validation subjects consisted of three experts: a language expert, a content expert, and a media expert. The trial subjects were fifth-grade students in an elementary school. The feasibility of the media was indicated by validation results: 87.08% from the media expert, 96.66% from the content expert, and 84.44% from the language expert. Based on the analysis of pre-test and post-test data using a paired sample t-test, a significance value of 0.000 < 0.05 was obtained, indicating an improvement in students' learning outcomes after using the product. The conclusion of the study is that the development of digital media is feasible and effective for enhancing students’ Pancasila Student Profile character and suitable for classroom implementation. The implication of the research is that the product facilitates student learning, helps improve learning outcomes related to the Pancasila Student Profile character, and supports teachers in delivering information effectively, thus achieving learning objectives.
Learning Algebra in Junior High School Through Drill and Practice Method with Game Approach on Cymath Application Development Irvan; Zainal Azis; Rina Ardillah Lubis
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.85697

Abstract

Students have difficulty learning algebra, so they need help to solve it. The biggest challenge students usually face in learning algebra is understanding the concept of variables, equations, and symbolic manipulation. This study aims to analyze the effectiveness of the practice and practice method with a game approach through the Cymath application in learning algebra in junior high schools. This study used a pretest-posttest experimental design with a control group. The sample consisted of 50 students divided into an experimental group of 30 who used the Cymath application and a control group of 20 who did not use the application. The data collection method used a test. The data collection instrument used a test question sheet. Data analysis testing was carried out using the SPSS software version.27 using Kolmogorov-Smirnov and Shapiro-Wilk test statistics for normality, homogeneity, and independent sample T-test tests. The data analysis results showed a significant difference between the experimental group and the control group in terms of improving understanding of algebraic concepts. The experimental group had a standard deviation, which indicated that the scores of students in this group were more centered around the average value. It is concluded that the training and practice method with a game approach through the Cymath application can improve learning outcomes in algebra material.
Integration of Micro E-Learning Content in SIPEJAR Geoedupreneurship Course Based on Real Life Entrepreneurship Wahyudi, Adip; Deffinika, Ifan; Mutia, Tuti; Maulana, Feri Fahrian; Maghfiroh, Ainun; Prista, Dynda; Indraningrum Shrestha, Maria Emerita
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.86241

Abstract

The era of digital technology development puts the burden on the learning environment to be more interactive and relevant. One of them is the Geoedupreneurship course, from the point of view of low motivation from students due to a lack of technology integration. Therefore, the researcher aims to develop micro e-learning content based on real-life entrepreneurship to increase students' engagement and understanding of some entrepreneurial issues. The research method used was Research and Development with the Dick and Carey model combined with The Successive Approximation Model, to strengthen the systematic and adaptive aspects of the process. The research subjects consisted of 30 geography students. The data collection method used was a questionnaire. Data analysis used in this development research is quantitative with descriptive statistics. The result revealed that the developed Micro E-Learning content was valid, with an 87.25% indicator from the expert validation result. During its experimental testing on students, motivation and comprehension were improved, while interactivity and access satisfaction were at stake. The inclusion shows that the SIPEJAR-based Micro E-Learning enhances the quality of Geoedupreneurship learning, provides students with better preparation for their entrepreneurial future and an engaging and relevant learning experience.
The Writing Scientific Works Book to Improve The Student Scientific Writing Skill HL, Nur Ihsan; Nasruddin; Sejati, Andri Estining
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.86252

Abstract

Learning in higher education requires supplementary teaching materials to facilitate lecturers and students in the learning process. Supplemental teaching materials are used as a basis for completing one of the scientific writing courses so that learning objectives are achieved. This study aims to create a scientific writing book that impacts students' scientific writing skills. The research is a research and development type using the 4-D model. The prototype was validated by content, curriculum, learning design and language experts. The validated prototype was tested on small and large groups. The subjects of the small group trial were 10 students each, and the large group (24 students and 21 students). Data were taken using in-depth interviews with FGDs. Data were analyzed descriptively. The instrument used was a questionnaire sheet. After the data was collected, it was analyzed using quantitative descriptive analysis. The results of the study showed that the book was declared very valid. Revisions were made to the material, cover design, conformity to the RPS, and sentence improvements. The trial in the small group obtained results with minor revisions to the technical aspects. The conclusion of this study shows that the scientific writing book developed is feasible to use and effective in improving students' scientific writing skills. This research has implications for developing contextual teaching materials based on student needs to support learning in higher education.
Copy the Master Strategy with Synectic Model Assisted by Puzzle Media on Motivation and Learning Outcomes in Writing Imaginative Stories Sukarman, Lufi Afita Kardina; Hartono; Ari Kusmiatun
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.86953

Abstract

Students' low writing skills are generally caused by suboptimal teaching methods implemented by teachers. This study aims to analyze the impact of the "Copy the Master" learning strategy combined with the synectics model supported by puzzle media on students' motivation and learning outcomes in writing imaginative stories. The research was conducted on seventh-grade students using a quasi-experimental method with a posttest-only control group design. The study involved two classes: a control class and an experimental class. The population consisted of seventh-grade students. Learning motivation data were collected using a questionnaire, while students’ learning outcomes were gathered through an objective (essay) test. The results showed a difference in learning motivation and outcomes after applying the "Copy the Master" strategy with the synectics model and puzzle media. Data analysis using MANOVA and hypothesis testing revealed a significant difference between the two groups, with the experimental group achieving an average learning outcome score of 81.21 compared to 71.00 for the control group, and an average motivation score of 75.85 compared to 71.07 for the control group. These findings indicate that the "Copy the Master" strategy with the synectics model supported by puzzle media is effective in enhancing motivation and the ability to write imaginative stories. The implication of this study is that teachers should be able to select and implement appropriate models and strategies in the learning process to create active, innovative, and meaningful learning experiences.
Interactive PowerPoint Development to Improve Elementary Grade II Students’ Initial Reading Skills Ayu Nurwindasari; Wibowo, Setiawan Edi; Hastomo, Agung
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.87024

Abstract

Low early reading skills in elementary school second-grade students are a major challenge in primary education because it has an impact on the development of advanced literacy. This study aims to develop and evaluate the feasibility of interactive PowerPoint media to improve the beginning reading skills of elementary school second graders. This research is a research and development research that refers to the Borg and Gall model, with seven stages: research and information gathering, planning, initial product development, initial field trial, product revision, main field trial, and final product revision. The subjects in the initial field trial consisted of three students and one teacher, while the main field trial involved twelve students and one teacher. Data collection techniques include interviews, observations, and questionnaires, with quantitative data analysis. The validation results from the material experts showed an average score of 4.81 and from the media expert of 4.625. The initial field trial obtained a score of 4.93 from the teacher and 4.78 from the student, while the main field trial obtained a score of 4.93 from the teacher and 4.86 from the student. The interactive PowerPoint media developed is considered suitable for use in early reading learning, with the advantages of attractive visuals, simple text, interactive animations, and evaluative quizzes that increase student engagement. The conclusion of this study states that the media developed meets the standards of validity and feasibility without the need for further revision. The implication is that interactive PowerPoint can be an innovative alternative in basic literacy learning that is adaptive, interesting, and supports the implementation of the technology-based Independent Curriculum.
Science and Social Learning Tools based on Artificial Intelligence (AI) in growing Elementary Schools’ Digital Literacy Faizal; Khoirunnisa; Budiono, Hendra
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.87473

Abstract

Artificial Intelligence (AI) based science learning devices have yet to be used optimally because teachers are still focused on conventional learning devices that are not IT-based. This study aims to produce science learning devices to foster digital literacy in Elementary Schools. The approach to this research is a mixed method with the type of Research and Development using the ADDIE development model. The feasibility test includes the level of validity and practicality. The data collection method uses a questionnaire. The data collection instrument uses a validity and practicality questionnaire. The study results showed a level of validation with an average percentage of 92.2% in the very valid category. The level of material validity is 90% in the very valid category. Language validation with an average of 94% in the very valid category. Media validation with an average of 92.6% in the very valid category. The level of practicality obtained an average percentage value of 87% in the convenient category, teacher response of 90% (very practical), and student response of 84% (practical). The data analysis results showed that students' average pre-test score before using AI-based Learning Devices (Modules) was 62.97, and after (post-test), it was 79.41, so student learning outcomes increased. The study results indicate that artificial intelligence (AI)-based IPAS learning devices for fostering digital literacy in elementary schools are feasible to use in the learning process. The implications of the research are that the developed IPAS learning tools can be used by teachers to improve digital literacy in students.
The Pressure, The Opportunity and The Understanding of Tri Pantangan Tamansiswa (Tamansiswa’s Three Constrictions) on Student Academic Cheating Wardani, Dewi Kusuma; Lestari, Diana
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.87582

Abstract

Higher education has a crucial role in preventing various forms of cheating behaviour that, unfortunately, often occur among students. Academic cheating is a reasonably exciting problem that is currently getting attention in the world of higher education. Generally, students focus more on the results than on the process. As a result, cheating practices in the academic environment are increasingly being carried out to obtain the desired results, which are then known as academic fraud. Therefore, this study aimed to analyse the differences in influence between three experimental groups (independent) and one comparison group (dependent), namely the impact of influence on student academic fraud. This study uses a descriptive quantitative design adopted. The data collection method uses a questionnaire. The data collection instruments used in the questionnaire included pressure, opportunity, the teachings of the three taboos, and academic cheating. Multiple linear regression analysis was used to evaluate the data. The results of the research are that pressure and the Three Abstinences have a negative effect on student academic cheating, while opportunity and pressure have a positive effect on student academic cheating. The research implication is that pressure, opportunity, and understanding the teachings of the three taboos influence student academic cheating so that educational institutions need to increase the cultivation of moral values, such as understanding the teachings of the Tri Pantangan (three restriction), and also reduce opportunities for pressure, to be able to reduce student academic cheating
Media Puzzle Berbasis Augmented Reality terhadap Hasil Belajar IPAS Siswa Sekolah Dasar Defi Septiyani; Sigit Yulianto
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.89212

Abstract

Minimnya variasi media pembelajaran yang inovatif berbasis teknologi menyebabkan proses pembelajaran berjalan secara statis dan kurang menstimulasi minat belajar siswa. Penelitian ini bertujuan untuk mengembangkan media pembelajaran puzzle berbasis Augmented Reality (AR) guna meningkatkan hasil belajar siswa kelas V sekolah dasar. Penelitian menggunakan metode Research and Development (RnD) dengan model Borg and Gall yang terdiri dari 8 dari 10 tahap penelitian. Subjek penelitian ini yaitu ahli materi pembelajaran, ahli media pembelajaran dan guru kelas. Subjek uji coba yaitu siswa kelas V SD. Metode pengumpulan data yang digunakan adalah teknik tes dengan memberikan pretest dan posttest, serta teknik non-tes dengan observasi; wawancara; dokumentasi; dan angket. Teknik analisis data yang digunakan pada penelitian adalah analisis data awal dengan uji normalitas, serta analisis data akhir dengan uji beda rata-rata (T-Test) dan uji peningkatan rata-rata (N-Gain). Hasil penelitian menunjukkan bahwa media pembelajaran puzzle berbasis Augmented Reality (AR) memperoleh skor 97,5% dari ahli materi dan skor 94,7% dari ahli media, sehingga media dikategorikan sangat layak. Uji paired sample t-test menunjukkan terdapat pengaruh terhadap penggunaan media puzzle berbasis Augmented Reality (AR). Hasil uji N-Gain pada penelitian memperoleh kategori sedang. Dengan hasil penelitian tersebut dapat disimpulkan bahwasanya media puzzle berbasis Augmented Reality (AR) layak dan efektif dalam meningkatkan hasil belajar siswa. Implikasi penelitian ini yaitu media pembelajaran yang inovatif berbasis teknologi yang dikembangkan layak digunakan dalam pembelajaran.
Problem-Based Learning through Reading, Questioning, and Answering (PBLRQA): A Teaching Module to Improve Critical Thinking and Science Communication Skills in High School Students Louto, Fadlun Fadilawati; Mohammad Jamhari; Achmad Ramadhan
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.89407

Abstract

Students' ability to identify problems in the PBL syntax is still weak, which affects their critical thinking and communication skills. This has become an issue that requires a solution. This study aims to develop a PBLRQA teaching module to improve senior high school students’ critical thinking and scientific communication skills. The type of research used is R&D (Research and Development) with a 4D development model. The research subjects were 30 tenth-grade students from class X9. The instruments used included validation sheets, essay questions to assess critical thinking skills, and observation sheets to assess communication skills. Data analysis was conducted using percentage formulas and the N-gain test. The results showed a significant difference in the average scores of students’ critical thinking skills before and after the treatment. The average pretest score was 11.3, and after the treatment using the PBLRQA teaching module, the average posttest score increased to 85.16. The N-gain score was 0.83, categorized as high, indicating that the PBLRQA teaching module was effective. The conclusion of this study is that the PBLRQA teaching module has been proven effective in improving students’ critical thinking and scientific communication skills. The implication of this research is that the developed PBLRQA teaching module can be used as a learning tool in biology classes, particularly for the topic of viruses.

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