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JTP - Jurnal Teknologi Pendidikan
ISSN : 14112744     EISSN : 26203081     DOI : -
Core Subject : Education,
Jurnal Teknologi Pendidikan (JTP) Diterbitkan sebagai upaya untuk mempublikasikan hasil-hasil penelitian dan temuan di bidang Teknologi Pendidikan. Jurnal ini terbit 3 kali setahun pada bulan April, Agustus dan Desember. Memuat hal kajian, analisis, dan penelitian tentang perancangan, pengembangan, pengelolaan, pemanfaatan, evaluasi, dan penelitian dalam bidang pendidikan yang berkaitan dengan peningkatan kinerja dan memfasilitasi belajar di lembaga pendidikan formal, non-formal dan informal serta lembaga-lembaga pelatihan.
Arjuna Subject : -
Articles 451 Documents
The Effect of Student Engagement on Boarding School Students' Online Learning Achievement Mulyadi; Omika, Hefri Asra
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 2 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i2.28316

Abstract

Boarding school students must participate in online learning due to the COVID-19 pandemic. Student engagement is an important aspect that must be considered in online learning. This study aims to determine: (1) the level of student engagement of boarding school students, (2) to investigate the effect of simultaneous behavioral engagement, emotional engagement, and cognitive engagement on learning achievement, and (3) to determine the relationship between behavioral, emotional and cognitive engagement with learning achievement, (4) to measure the relative and effective contribution of behavioral, emotional and cognitive engagement on learning achievement. This research is quantitative research with an ex post facto type. 182 boarding school students participated in this study. The data collection instrument used is the engagement scale from Fredricks & McCloskey. Data processing using descriptive and inferential statistics. The inferential test used is multiple linear regression and Pearson correlation. This study’s results indicate a significant influence between behavioral, emotional, and cognitive engagement on the learning achievement. The influence of these three variables on learning achievement is 46.7%. While the results of the correlation test showed that there is a significant relationship between the variables of behavioral, emotional, and cognitive engagement in learning achievement.
Implementation of Software as a Service to Increase the Scalability of the Merdeka Belajar Policy in Indonesia Soesanto, Daniel; Liliana; Louk, Maya Hilda Lestari; Handani, Felix
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 2 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i2.33911

Abstract

Merdeka Learning is one of the breakthroughs in education carried out by the Government of Indonesia. One form of activity from Merdeka Learning is student exchange. However, not all universities in Indonesia have implemented e-learning properly due to the high cost of developing and implementing this system. Software as a Service (SaaS) is a fork of Cloud Computing that can create configurable systems for use by multiple users, especially for multi-scheme SaaS. This research develops a multi-scheme SaaS-based e-learning system with an iterative method for nine months to increase the scalability of this e-learning. Trials using the black box testing method were conducted on 15 officers and 36 students from 10 tertiary institutions. Respondents were asked to use various features of the system. The results of interviews after the trial stated that the system could assist in dealing with the online learning process at their universities. From this study, it can be concluded that multi-tenancy can be used in the development of e-learning to support the independent campus program on a website basis.
The Effect of Digital Literacy on the Risks of Children Dropping Out of School During the Covid-19 Pandemic Muzayyin, Afif; Dwini Handayani
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 2 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i2.34477

Abstract

The Covid-19 pandemic has negative implications for all aspects of life, including aspects of education. It is feared that the transition to a distance learning system (PJJ) that adopts digital technology will reduce students' learning abilities (learning loss) and potentially increase the risk of dropping out of school. This study aims to study the effect of digital literacy on the risk of dropping out of school for children aged 7-18 years during the Covid-19 pandemic. This study used a quantitative approach that using secondary data of Susenas 2021, Podes 2021, and IP-TIK 2021 publications with 250,921 samples of unit analysis being individuals aged 7-18 years with school status in the academic year (2019/2020) at the elementary to high school levels. Data analysis was performed using descriptive methods and multilevel binary logistic regression. The results of the analysis show that digital literacy as a proxy for digital access (use of mobile phones, computers/laptops, and internet access) has a negative significant effect on the risk of dropping out children of school. Childrens that have higher the digital literacy will have the lower the risk of dropping out children of school. The significant control variables were sex, school level, employment status of the head of household, length of schooling of the head of household, household expenditure quintile, and classification of residence. While the contextual (regional) variable that has a significant effect on the risk of dropping out of school is the information and communication technology development index (IP-TIK)
Development Of Practicum Learning Models Assisted with Practice Guide Videos Annis Kandriasari; Yeni Yulianti; Rina Febriana; Mohd Nordin, Rumaizah
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 2 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i2.34678

Abstract

This study aims to develop a practicum learning model assisted by a practicum guide video. The research method used is research and development using the Dick and Carey Educational Research and Development Step System Approach Model and the Bergman and Moore model. The results of the expert one-to-one evaluation, namely material experts, learning design, instructional media and language stated that the practicum model of learning assisted by the practicum guide video was feasible to use. One-to-one student is done by selecting three students whose results are feasible to use. The results of the small group evaluation with an average score of 4.58 for nine students are in the very good category, which can be interpreted as feasible to use; the results of field trials conducted on 30 students obtained 4.57 which can be interpreted as very good. Based on the findings, it can be stated that developing practicum learning model with the use of a practical guide video is feasible and may successfully improve students' knowledge and practice results while meeting the KKNI level 9 requirements.
Development of Android-Based Gamification Learning Media for Multiplication Material for Grade III Elementary School Students Suprayekti; Kunto Imbar; Della Nuari; Ariani, Diana; Widyaningrum, Retno; Kustandi, Cecep
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 2 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i2.34717

Abstract

The lack of practice questions given by the teacher resulted in students having difficulties in operating multiplication. This study aims to produce an android-based gamification application as a medium to support the learning process in operating multiplication material for third grade elementary school students. This development research uses the Rapid Prototyping model. The subjects involved in this study consisted of 2 material experts, 1 instructional design expert, 1 media expert, 3 students for individual trials, 9 students for small group trials, and 15 students for field trials. Data collection methods used are unstructured interviews and questionnaires. The gamification development process is carried out through 5 stages, namely (a) needs analysis and content analysis, (b) determining objectives, (c) building prototypes, (d) utilizing prototypes, (e) system installation and maintenance. The results of the expert review showed improvement, the results of individual trials and small group trials for all aspects received a positive response but there were 3 suggestions for improvement in the small group test, and the results of the field trial of 15 students had achieved a score above the minimum completeness criteria. Based on the results of this analysis, it can be concluded that Android-based gamification media can be used as enrichment for independent learning for third grade elementary school students.
Effectiveness of Blended Learning Model Development Educational Evaluation Course Marzuki, Ismail
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 2 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i2.34911

Abstract

The educational evaluation course is one of the courses in the undergraduate Islamic Religious Education study program. This course teaches theory and practice. The problem in this study is in the form of educational evaluation material with the characteristics of calculating and the mathematical concepts are the main learning difficulties. Educational evaluation learning outcomes have not shown maximum results. By creating a learning material product, this research aims to create a blended learning educational evaluation course and then test the product's effectiveness. The study and development method is the one that is employed. The planning, development, and evaluation phases of the Dick and Carey model are used in this research. Learning design experts, material experts, language experts, and media experts are tested as part of the product testing process. Learning design specialists received an average score of (4.46), followed by material experts (4.44), language experts (4.60), experts in print media (4.82), and experts in non-print media (4.44). (4.58). Following that, 90.91% of one-on-one trials with three pupils were very feasible, followed by 95.28% of small group trials and 96.10% of field trials. After modifications were made based on ideas and advice from experts, the product learning materials are, in conclusion, very practicable to use. The results of the effectiveness test of learning material products revealed that there is a significant difference between the pre-test and value post-test in the use of learning modelsblended learning educational evaluation subject in the learning process. The paired sample t test results obtained a p-value = 0.000, which means that the p-value 0.05. The results of the product effectiveness analysis in the form of student learning outcomes seen from the pre-test and post-test showed an increase, the pre-test total score was 334 and the post-test total score was 616. This shows that the learning outcomes have increased scores so that it can be concluded that the material blended learning in educational evaluation courses is proven to be effective in increasing learning outcomes.
Application of Practicum-Based Learning with Video Media to Improve Basic Learning Outcomes for Class X Students of Vocational High School Susilowati
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 2 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i2.34923

Abstract

This study aims to apply practicum-based learning and video media to improve basic boga learning outcomes in class X students of VHS 6 Surabaya. The subjects of this study were students of class X Tata Boga VHS 6 Surabaya in the 2021/2022 academic year, totaling 36 students. This study used a classroom action research design with two cycles. Data collection techniques were carried out by literature study and observation. The data that has been collected is then analyzed thematically. The results showed that the application of practicum-based learning with video media was able to improve student learning outcomes in the first cycle by 36.1% while the second cycle was 77.8%, which means that there was an increase in the KKM score by 41.7%, this means that the Application of Practicum-Based Learning with video media can improve the learning outcomes of basic boga subjects for class X VHS 6 students by 41.7%. So it can be concluded that video-based practicum can improve student learning outcomes. This method can be an effective alternative to improve student learning outcomes, especially in subjects that require direct practicum.
The Effect of Team Games Tournaments Cooperative Learning Model on Student Learning Outcomes in Pancasila and Civic Education Learning Supriandono, Tri; Mukhamad Murdiono; Agus Riyanto
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 2 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i2.35184

Abstract

This study aims to determine the effect of the Teams Games Tournament (TGT) cooperative learning model on student learning outcomes in Pancasila and Citizenship Education (PPKn). The TGT cooperative learning model aims to improve students' knowledge, abilities, and skills in a fun and competitive learning atmosphere. This study adopted a quantitative approach with a quasi-experimental pretest-posttest control group design. Participants were selected from class XI MM 1 (control group) and XI FKK (experimental group) at SMK Negeri 1 Cikedung, Indramayu Regency using purposive sampling. The sample consisted of 48 students, 29 in the experimental group and 19 in the control group. Data analysis used SPSS 22, with a learning achievement test instrument consisting of 20 items. The results of the analysis showed that the average score of the experimental group's student learning outcomes was 82.06, while the average score of the control group was 77.89, with the moderate control group category and the high experimental group. Testing the hypothesis using the t test produces t count <t table (1.039 <2.015) with a significance level of 0.025 so that the null hypothesis (H0) is rejected and the alternative hypothesis (Ha) is accepted. Consequently, there was a significant difference in the post-test results between the control and experimental groups. Thus, the TGT cooperative learning model has a positive effect on the learning outcomes of Pancasila and Citizenship Education (PPKn), especially regarding the system and dynamics of Pancasila democracy, so that the learning outcomes in the experimental group are high.
Utilization of Legal Education Digitalization for Village Heads in Empowering Village Owned Enterprises Wiryadi, Uyan
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 2 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i2.35185

Abstract

Most of Indonesia's population lives in rural areas, for this reason it is necessary to prioritize development to improve public services and the village economy in order to form individuals and communities to become self-reliant. One of the government's efforts is to implement a village digitization program. Digitalization through the use of this technology really needs to be implemented on a micro-scale development located in rural areas such as village-owned enterprises. The research method used is descriptive research. The results of the study show that digitalization of legal education has a very crucial role for the village head in empowering Village-Owned Enterprises (BUMDes), one of which will increase sufficient capacity and knowledge so that they can properly run and empower BUMDes. In addition to technical skills such as accounting and managerial skills, character-deepening training is also needed in order to produce honest and trustworthy BUMDes staff managers. BUMDes specifically cannot be equated with legal entities such as limited liability companies or cooperatives. in conclusion, the status of BUMDes after the issuance of Law Number 11 of 2020 concerning Job Creation, namely as a New Entity Legal Entity whose position is equivalent to BUMN at the national level and BUMD at the regional level.
An Analysis of English for Young Learner Teachers’ Classroom Management Roslina
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 2 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i2.35231

Abstract

This current study was a case study that aimed to analyze EYL teachers' classroom management performance at Kolaka Regency, Southeast Sulawesi, Indonesia. Likewise, this study also explored the root problem behind its' limitation. As part of the methodology, five teachers were involved in the observation. All the instrument components were validated throughout the SPSS Program analysis. After the instrument was validated, the classroom interaction process was observed and recorded three times. In addition, the interview session was also gained to ensure the observation result. All the data were analyzed descriptively. The data analysis showed that the EYL teachers in Kolaka Regency had attempted effective planning, teaching technique, and student/teacher relationship simultaneously but not comprehensively. The study also found that the EYL teachers at Kolaka Regency knew the meaning of pedagogic competence as the upstream of classroom management and the effort to implement it. However, they may not be optimal due to their teaching qualities ability. Therefore, the study recommended that there must be much appreciation for EYL teachers. The study also suggested accomplishing a similar study in a larger context to support the EYL teacher's welfare policy.

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