cover
Contact Name
Fifi Khoirul Fitriyah, S.Pd., M.Pd.
Contact Email
cej@unusa.ac.id
Phone
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Journal Mail Official
cej@unusa.ac.id
Editorial Address
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Location
Kota surabaya,
Jawa timur
INDONESIA
Child Education Journal
ISSN : 2685189X     EISSN : 26851903     DOI : https://doi.org/10.33086/cej
Core Subject : Education,
Child Education Journal (CEJ) dikelola oleh Tim Redaksi Jurnal dari Fakultas Keguruan dan Ilmu Pendidiakn (FKIP) UNUSA yang diterbitkan oleh Unusa Press. Fokus CEJ adalah pada bidang pendidikan yang secara khusus memiliki ketertarikan pada hasil-hasil penelitian pendidikan anak. Tujuan jurnal ini adalah untuk menampung dan menyebarkan informasi hasil-hasil penelitian tentang fenomena, model pembelajaran inovatif, manajemen pendidikan,pendidikan karakter bagi anak-anak dan kebijakan tentang pendidikan anak.
Arjuna Subject : -
Articles 109 Documents
The Effectiveness of Power Point-Assisted Picture Books on Receptive Language Development in Early Childhood Fajar Ariyanto; Octavian Dwi Tanto
Jurnal Pendidikan Anak Vol 3 No 2 (2021): Child Education Journal: August
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v3i2.2103

Abstract

This study aims to determine the interests of children from the use of picture storybooks assisted by the Microsoft PowerPoint application in the development of receptive language in early childhood with a research focus on the ability to listen to simple stories. The type of research used is descriptive with a quantitative approach. The data collection technique used in this study was a questionnaire with a Likert scale of 4, where the answer choices were on each question item. The number of questionnaire items used in this study amounted to 6 questions. The results of this study indicate that there are various responses about the impact of using picture storybooks. First, about the difficulty of applying online storybook media too early childhood, the results are 71.4% relatively easy to use, second, children's interest in listening to stories using the PowerPoint application results in 54% of children being very interested, the three PowerPoint applications being an alternative to PAUD learning today. Getting 38.1% results is quite alternative, the four stimulations of early childhood development can be given through impressions on the PowerPoint screen getting 60.3% results can be stimulated, the five children feel unfamiliar with the technology used to get 66.7% results do not feel foreign Regarding the media used, the six obstacles in learning to use PowerPoint media got results 66.7% answered that they did not experience problems in the implementation of storytelling using the powerpoint application.
The Role of Storytelling Methods Using Hand Puppets in Early Children’s Language Development Nurul Mujahidah; Eka Damayanti; Ahmad Afiif
Jurnal Pendidikan Anak Vol 3 No 2 (2021): Child Education Journal: August
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v3i2.2129

Abstract

Using hand puppets in a storytelling activity (which can resemble human or animal forms) as a learning medium has many beneficial. This study aims to determine the role of the hand puppet storytelling method in early childhood language development. This research uses a library research type, Systematic Literature Review (SLR), namely the study of various scientific studies relevant to research to obtain inferences in the form of new findings that can later be replicated. The data source used is secondary data, which has been previously published in the form of books, journals, and previous studies. The data collection technique in this research is documentation. The data analysis technique uses content analysis, a research technique for making inferences that can be replicated. The results showed that storytelling using hand puppet media played a role in developing children’s language. The role of the storytelling method using hand puppet media in early childhood language development, namely (1) encouraging children to be more skilled at speaking; (2) make children more interested and more active in listening; (3) increasing children’s self-confidence; (4) improve children’s listening skills; (5) developing receptive language skills of children; (6) developing children’s early literacy; (7) enabling children to retell stories that they’ve been heard; (8) add word recognition and vocabulary to children’s language; and (9) developing children’s oral language skills. This research has implications for learning, especially for teachers to use various media and appropriate learning methods according to the child’s learning type. Children become interested and more enthusiastic in participating in the learning process.
Improving Vocabulary Mastery Through the Traditional Game “Engklek” For Children in Kalijaten Village, Kec. Taman, Kab. Sidoarjo Nailul Authar; Tatik Muflihah; Seftia Ani Fidyaningrum; Alma Shafira Hardiana; Alfiyatul Azizah; Delia Ramadhani
Jurnal Pendidikan Anak Vol 3 No 2 (2021): Child Education Journal: August
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v3i2.2229

Abstract

Vocabulary is a basic thing that children should know before they learn English because vocabulary will make it easier to understand or master English. In Kalijaten, children tend not to be able to master English and they also have difficulty learning vocabulary. So to help with this the researcer have implemented a method using “engklek” to help improve children's vocabulary in Kalijaten Village. Using these traditional learning media can make it easier for children to improve their vocabulary skills and they will not get bored easily so the possibility of improving the vocabulary can increase. The purpose of holding vocabulary learning through the game “engklek” is to make it easier for children in Kalijaten village to master vocabulary easily. The method used for research is qualitative by collecting data by means of observation to children in Kalijaten village and it also takes 10 days, where the first and second days of surveying the place and collecting data on children in Kalijaten village and the following day the game was held. The place used to research this PKM is in the village of Kalijaten, Taman Subdistrict, Sidoarjo Regency. The length of observation used was two days when the author did practice in the field. The materials used are white chalk, gaco, laminating paper and the vocabulary that has been given. The results have shown that 70% of the children in Kalijaten village have low proficiency in mastering English, especially in vocabulary and 20% of Kalijaten children have a standard ability in mastering English, especially in vocabulary, and 10% of children in Kalijaten village have high skills in mastering vocabulary.
Is There a Distinction in Socialization Ability Between Children Who Are addicted to Gadgets and Those Who Are Not? A Comparison Study Sri Wahyuni; Adolf Bastian; Septia Nofrianti
Jurnal Pendidikan Anak Vol 3 No 2 (2021): Child Education Journal: August
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v3i2.1991

Abstract

The social skills of kindergarten children in the Tampan district are remain low, this can be seen from the children who do not want to be left by their parents when they enter class to study, even though teachers and other friends have persuaded them to study together and those children prefer to be alone. For this reason, researchers conducted a comparative study to examine the differences in social skills between the children who are addicted and not addicted to gadgets. This research method uses a comparative descriptive quantitative approach. The population in this study are all children aged 5-6 years in kindergarten throughout the Tampan District, amounted to 194 children. The sampling technique used was the purposive technique so that the samples of this study were 30 children addicted to gadgets and 30 children who were not addicted to gadgets. Data collection techniques using observation guidelines and documentation. Based on the results of data analysis and discussion, it can be concluded that a) The social skills of children who are not addicted to gadgets with a minimum score of 59, a maximum score of 99 and an average score of 55.10, while the social skills of children who are addicted to gadgets in kindergartens throughout the Tampan district with a minimum score of 41, while a maximum score of 57 with an average of 48.27, b) Differences in the social skills of children aged 5-6 years who are addicted to gadgets in kindergartens throughout the Tampan district are shown from the test results t shows tcount (7.416) > ttable (2.00) and the significance score (0.000) < (0.05) it means Ha is accepted, while Ho is rejected. The magnitude of the difference between children who are addicted and those who are not addicted on gadgets is 6.83%.
Marketing of Early Childhood Education Institution: Covid-19 Pandemic Vs. Normal Muhammad Abdul Latif; Erni Munastiwi; Rifqi Humaida
Jurnal Pendidikan Anak Vol 3 No 3 (2021): Child Education Journal: Desember
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v3i3.2128

Abstract

The new normal era resulted in many factors, including early childhood education institutions, such as the Primagama Kindergarten in Yogyakarta. The life and death of an institution lie in how the marketing of the educational institution is. This study aims to describe the marketing strategy, impact, and marketing barriers of Primagama Yogyakarta Kindergarten in the New Normal Era. This research uses the descriptive qualitative method. They were collecting data by observation, interviews, and documentation. The analysis uses the Milles and Huberman model. Test the validity of the data using triangulation of sources and techniques. This study indicates that the marketing of the Primagama Yogyakarta Kindergarten institution begins with building a brand with show ups, collaboration with TV stations, radio, mass media, and active social media. Furthermore, the marketing of Primagama Kindergarten begins with market research, determining various strategies such as Facebook, Instagram, Twitter, and website and controlling by collecting suggestions from various parties. The era of the marketing pandemic is carried out by maximizing social media. The marketing impact of the pandemic era is the lack of offline customers. This is because there are obstacles in the pandemic era, including the limitation of meeting face to face, the government's appeal for a ban on face-to-face contact, and the declining purchasing power of the people. The research findings contribute to marketing strategies for early childhood education institutions in the pandemic era that can use social media.
Comparison of Educational Media with Video and Pop-Up Book Towards Knowledge of Balanced Nutrition Guidelines in Elementary School Students Endah Budi Permana Putri; Eka Okta Noviani
Jurnal Pendidikan Anak Vol 3 No 2 (2021): Child Education Journal: August
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v3i2.2426

Abstract

The unbalanced eating behavior of school-age children is influenced by the level of nutritional knowledge. The purpose of this research is to analyze the comparison of media education with videos and pop-up books on the knowledge of balanced nutrition guidelines for elementary school students. This type of research is a quasi-experimental design with a nonequivalent control group design. The total sample used in the study was 90 students who were taken by probability sampling and then divided into two groups, 45 students were given education with video media (P1) and 45 students were educated with pop-up book media (P2). Data were analyzed using the Wilcoxon and Mann-Whitney test with a significant level of 0.05. The results obtained are that there is a difference in the level of knowledge of the pop-up book group before and after education (p=0.0001) and there is no difference in the level of knowledge of the video group before and after education (p=1.00). Pop-up book media is more effective in increasing students' knowledge level of balanced nutrition compared to video, so pop-up book media can be an alternative media used to provide education to elementary school students.
Big Book in Early Reading Learning in Lower-Class Elementary School Nova Estu Harsiwi; Yunarni Yunarni
Jurnal Pendidikan Anak Vol 3 No 3 (2021): Child Education Journal: Desember
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v3i3.2429

Abstract

Problems at the initial reading stage must be overcome so that students do not have difficulty in reading. Efforts are made to overcome the problem of reading at the beginning of grade I elementary school students by using big book learning media. This research aims to know: (1) the use of the big book in reading learning begins. (2) student learning outcomes by using big books in initial reading activities in Karangpatihan 3 Elementary School. This research is qualitative research with a type of descriptive research. The study subjects were students of class I SDN 3 Karangpatihan, totaling 23 people. Data collection techniques in the form of tests and observations. The results showed an average score at the pre-tests of 75.43 and post-tests 80.65. Post-test results showed 13 students in the good category at 56.52% and 10 students in the good category with a percentage of 43.48%. Thus, it can be concluded that the use of Big Book media positively influences the ability to read the beginning in 1st-grade students in Karangpatihan 3 Elementary School.
Improving Young Learners Vocabulary Mastery Through Game-Based Learning Using “MOFIN Mystery Box” Seftia Ani Fidyaningrum; Shafira Artanita Dewayanti; Nailul Authar
Jurnal Pendidikan Anak Vol 3 No 2 (2021): Child Education Journal: August
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v3i2.2433

Abstract

Teaching English as a foreign language is a challenge for all teachers, especially teachers who teach English for young learners. Despite so many challenges, English is highly recommended to be taught to children in primary schools. Teaching English to young learners must begin with an introduction to vocabulary. Vocabulary is the foundation and most important aspect of learning any language. The challenge of teaching English to young learners is the level of English proficiency of the teachers, as well as some new obstacles, particularly in terms of techniques policy, teaching English for young learners also requires creativity to make learning fun, because children enjoy having fun and playing and they also easily side-tracked, so teachers should choose teaching methods that are appropriate for their age group, game-based learning can improve students' vocabulary mastery, motivation, and interest in learning. Children employ their senses of smell, touch, taste, sight, and hearing to investigate the physical world holistically. Therefore, it would be better if children learn to use touchable games like “MOFIN Mystery Box”. The purpose of this study is to find out whether the “MOFIN Mystery Box” media can improve students' vocabulary mastery at Sukamanunggal State Elementary School. This research is qualitative research. Data collection techniques using observation. The data analysis techniques used in this study are identification, classification, and description. The result of this study is “MOFIN Mystery Box” can increase students’ vocabulary mastery at Sukomanunggal State Elementary School.
Throwing the Ball Game Improves Students’ Speaking Skills Nabila Putri Rahmadhani; Shafira Asfar; Nailul Authar
Jurnal Pendidikan Anak Vol 3 No 3 (2021): Child Education Journal: Desember
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v3i3.2435

Abstract

The aims of the study is is to improve the students’ speaking skills through communicative. And the subject for this research is coming from Courses Student.  The communicative games implemented was a Throw the Ball game.  The type of the data is qualitative data which the researcher get through interviews and test. The findings showed good improvement to students’ speaking skills. Most students enjoy the game while laughing, some students are a little confused when suddenly asked questions and cause their answers to go round and round, students are forced to get out of the situation and they succeed. Moreover, students hold highly positive attitudes about the role of games in improving their speaking skills.
The Development of Animation Video-Based Learning Media for Introducing Discipline to Children Aged 4-5 Years Titik Muntiani; M. Busyro Karim; Fikri Nazarullail
Jurnal Pendidikan Anak Vol 3 No 3 (2021): Child Education Journal: Desember
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v3i3.2436

Abstract

This research aims to develop Mehe's video-based learning animation "Aku Anak Disiplin" to introduce discipline in children aged 4-5 years. Subject in this research and development that is children 4-5 years in Early childhood education institution Anna Husada Bangkalan. Research and development this using the model Borg and Gall. Data techniques using questionnaire (media experts questionnaire, material experts questionnaire, and child question response). Media's feasibility based on the results of the media experts is obtaining the percentage 83.5%, based on the results of the experts of the material obtained a percentage of 85%. Media's feasibility based on product test results obtained a percentage of 96%. So, it can be concluded that media learning video animation "Aku Anak Disiplin" worth it is used to introduced discipline in children aged 4-5 years.

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