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Contact Name
Arief Aulia Rahman
Contact Email
arief@edunesia.org
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+6282321232302
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info@edunesia.org
Editorial Address
Street Alue Peunyareng No. 27B, Kp. Ranto Panyang Timur, Meulaboh City 23615, Aceh, Indonesia
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INDONESIA
Edunesia : jurnal Ilmiah Pendidikan
Published by Natural Aceh
ISSN : 27225194     EISSN : 27227790     DOI : 10.51276
Core Subject : Education, Social,
As an National or international, multi-disciplinary, the scope of this journal is in education which provides a platform for the publication of the most advanced scientific researches in the areas of education, learning, development, instruction and teaching. The journal welcomes original empirical investigation. The papers may represent a variety of theoretical perspectives and different methodological approaches. They may refer to any age level, from infants to adults and to a diversity of learning and instructional settings, from laboratory experiments to field studies. The major criteria in the review and the selection process concerns the significance of the contribution to the area of learning and instruction. 1 Educational technology 2 Educational development 3 Learning and teaching 4 Curriculum development 5 Learning environment
Arjuna Subject : Umum - Umum
Articles 503 Documents
Development of Quizizz Game-Based Interactive Learning Media to Improve Learning Outcomes Wahyuni, Wahyuni; Mariatun, Ika Lis; Sholeh, Yusrianto
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.545

Abstract

In this digital era, it is very important to understand and use technology wisely to adapt to digital transformation. Technology affects the quality of education in these turbulent times. A game is an interesting learning medium with an interactive nature. Currently, educators can choose Quizizz as an interesting learning environment supporting the learning process. This study aims to provide teachers with interactive learning media interventions based on quizizz games in Economics class X SMA Darul Hadits, Sepulu District, Bangkalan Regency. This time, learning media development uses the research model (ADDIE). The research subjects included in the development of interactive learning media are validation tests by media validators, practitioner validators, and material validators, as well as tests aimed at students. Research data were obtained through observation techniques, questionnaires, and interviews with economics teachers and several class X SMA Darul Hadits regarding the learning process. The study results show that the teacher uses lecture and discussion methods using LKS and PowerPoint media in economics learning. So, with this, the researcher uses the Quizizz game application to support student learning enthusiasm so that later it will improve student learning outcomes. This study got a very good response from teachers and students.
Descriptive Text Writing Skills Through Picture Media in Elementary School Students Fitrianingsih, Rina Ayu; Suaedi, Hasan; Vardani, Eka Nova Ali
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.568

Abstract

This study aimed to describe the skills of writing descriptive text through image media in the form of identification structures or general statements and section description structures in class VII students at SMP Negeri 2 Genteng. The research data is in the form of essays/the results of learning the skills of writing descriptive text through the media of images in class VII B students at SMP Negeri 2 Genteng. Data collection techniques used documentation techniques which were carried out through five stages, namely (1) research questions, (2) determining category definitions and levels of abstraction, (3) category formulation, (4) category revision, and (5) final work. The research instrument is the researcher himself as the main instrument and is assisted by supporting instruments in the form of assessment instrument tables. The data in the study were analyzed through four stages, namely: (1) reading and studying, (2) identifying, (3) presenting the results of the categorization, and (4) concluding the results of the analysis found. The technique for testing the validity of the data in this study uses the observation persistence technique. The results of the data analysis show that there are assessment indicators in the form of (1) identification structures or general statements which include object recognition. (2) the structure of the description of the part, which includes words that refer to the names of objects, material or action verbs, and adjectives. Based on the data results, this study concludes that students are categorized as good because students can write descriptive text through media images based on assessment indicators.
The Effect of Leadership Style and Working Hours on Employee Morale Patmawati, Patmawati; Arisinta, Octaviana; Ulum, Romiftahul
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.580

Abstract

The purpose of this study is to determine how factors such as managerial style and length of working day affect morale at Salon Aviqa Rumah Cantik. The study used a quantitative approach, sampling 50 workers from the larger population of all those who work at Salon Aviqa Rumah Cantik. A questionnaire served as the method of information gathering. The research results suggest that the leadership style variable (X1) does not impact staff morale since both Ho and Ha accept it. tcount > ttable, or -0.290 > 2.011, and the sig value is 0.05 0.773. Therefore the conclusion holds. We may conclude that Ho is false since both the calculated tvalue (2.324 > 2.011) and the significance value (sig) of 0.05 are larger than the ttable and the significance threshold set at 0.005, respectively. Ha, the competing hypothesis is accepted. This demonstrates that employee morale is greatly affected by the variable Working Hours (X2). The data suggests that the Fcount value is higher (4.942) than the ftable value (3.20). This demonstrates, at the 0.05 significance level, that leadership style and working hours positively impact the observed variables. The preceding ftest findings suggest that the interaction between leadership style and working hours significantly affects the dependent variables at the 0.05 significance level.
Application of Polya Strategy Assisted by Concrete Media to Improve Numeracy and Learning Outcomes in Elementary School Students Rahmawati, Alfa Alfi; Indarini, Endang
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.588

Abstract

The background of this research is the low numeracy skills of students in solving problem-solving questions, the less attractive learning media used by the teacher and in the learning process, and the teacher's need to use the appropriate model/strategy in the learning process. This study aims to describe the implementation of the Polya Strategy assisted by concrete media to improve numeracy and student learning outcomes. Classroom Action Research (PTK) uses a model developed by Ernest T. Stranger, carried out during II actions. Each action has 3 stages, namely Look, Think, and Act. Researchers researched fifth-grade students at SD Pangudi Luhur Ambarawa with 37 students. This study's data collection techniques included interviews, observation, evaluation tests and documentation. The enumeration results of class V students at SD Pangudi Luhur Ambarawa in action I with a class average value of 70%, while action II achieved a class average of 86%. The learning outcomes of students in Action I with a class average value of 68%, while in Action II achieved a class average value of 80%.
Implementation of Merdeka Curriculum Development for Islamic Religious Education: A Case Study in a Junior High School Wijayanti, Nur Hanifah; Hamami, Tasman
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.593

Abstract

This research discusses the implementation of the Islamic Religious Education curriculum reform that is currently being carried out, taking into account the "Merdeka Belajar" curriculum policy proposed by the Minister of Education and Culture, Nadiem Makarim. The Merdeka Belajar curriculum policy is an innovative idea that aims to improve the education system in the country. This idea is based on efforts to achieve cognitive independence for students, including in the context of Islamic Religious Education. In this context, curriculum reform is implemented to update Islamic Religious Education's approach and teaching materials to make it more relevant and useful for students in developing their understanding and religious values. This research was conducted in SMP Negeri 3 Kaliwungu. The type of research used is descriptive qualitative, using a field research approach. The research method was collecting data through interviews, observation, and documentation. The resource person of this research is an Islamic Religious Education teacher of SMP N 3 Kaliwungu. The results of this study are; (1) Islamic Education teachers provide Islamic Education subject matter and ethics by Learning Achievement. (2) Students can seek references from the material through existing media or which can be utilized as learning resources. (3) Islamic Education teachers use new methods to learn Islamic education, one of which is the Contextual Teaching and Learning (CTL) method or strategy.
The Learning Outcome Improvement of Quadratic Function with NHT-Type Cooperative Learning Assisted by Geogebra and Flipbook Azzahroh, Fita Fatimah; Nikmah, Anna Royyana; Kriswandani, Kriswandani
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.603

Abstract

This Collaborative Classroom Action Research (PTKK) aims to improve learning outcomes of quadratic functions through the NHT (Number Head Together) cooperative learning model assisted by geogebra and flipbooks for class X-5 students of SMA N 3 Salatiga. The subjects of this study were students of class X-5 with a total of 34 students consisting of 11 male students and 23 female students. PTKK consists of two cycles, namely Cycle I and Cycle II, each consisting of four stages: planning, action, observation, and reflection. Data collection techniques in this study used student learning outcomes tests and observations during the learning process in cycles I and II. The research instrument used was a description test consisting of 3 questions for each cycle and learning observations, which consisted of the learning process and students' responses to learning. The data analysis techniques used consisted of two types, namely descriptive qualitative methods and descriptive statistics. The study's results showed that using the NHT learning model with the help of GeoGebra and flipbooks can improve student learning outcomes. This is indicated by the percentage of classical completeness, which also increased from the pre-cycle of 67.65%. In the first cycle, it increased to 73.53%; in the second, it increased to 91.18%. This shows that the use of media can make a big contribution to the world of education.
Analysis the “Memirsa” Skill Learning Model for Primary School Students Wahyuningsih, Yuli; Purnanto, Arif Wiyat
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.606

Abstract

The purpose of this research is to find out the memirsa learning model in class IV A SDIT Muhammadiyah Bandongan, the research method used is qualitative research with the type of in-depth observation (Natural Observation). Data collection methods were observation, interviews, and field notes conducted for one month at the research location. The results showed that the visual learning model had been implemented with a percentage of 40%, including aspects of visual literacy as much as 60% and critical literacy as much as 40%. In the visual Mliteracy stage, flushing learning is included in the early phase, characterized by learners' understanding or response to simple multimodal texts that are familiar and predictable in structure. While in the type of critical mamirsa, learning to view is in the exploration phase which is characterized by integrating strategies in understanding, recognizing, and interpreting the content, purpose and form of multimodal texts. In learning to view is supported by the use of media in the form of textbooks with a percentage of 61%, power point 31% and wall crafts 8%.
The Effectiveness of Group Counseling with Rational Emotive Behavior Therapy (REBT) in Reducing Student Anxiety in Facing Exams Arnita, Fitri; Netrawati, Netrawati
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.615

Abstract

The background of this research is based on the anxiety problems that often occur in students when facing an exam. This can be seen in students when taking exams‚ students often experience anxiety symptoms such as cold sweats‚ tremors‚ sleeping difficulty when exam day is near. Efforts made in dealing with this challenge are group counseling using a rational emotive behavior therapy approach. This research aims to see the effectiveness of group counseling with a rational emotive behavior therapy approach in reducing anxiety in facing exam students. This study uses an experimental design with a pretest and post-test control group design. The subjects in this study were students of SMAN 13 Padang. This study uses an experimental design with a pretest and post-test control group design. The subjects in this study were students of SMAN 13 Padang, who revealed sixteen students with high and moderate anxiety categories. The instrument used in this study is the instrument to face the test with a Likert scale. The population in this study are students of SMAN 13 Padang, with seven samples in the control group and 7 in the experimental group. The technique used is the Purposive sampling technique. The data were analyzed using the Wilcoxon Signed Rank Test and the Kolmogorov Smirnov 2 Independent Sample test with the help of SPSS version 20.00. The results of this study indicate that group counseling with a rational emotive behavior therapy approach effectively reduces students' anxiety in facing exams.
The Effect of the Use of Civics Teaching Aids Media on Students' Understanding Laila, Nurul; Hariyani, Yunita; Firmansyah, Ihwan
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.624

Abstract

This study aims to investigate the impact of using visual aids on students' understanding of Civics in Class V at UPTD SD Negeri Patenteng 4, Modung District. The research adopts a quantitative approach and includes all fifth-grade students at UPTD SD Negeri Patenteng 4 as the population, totaling 16 students, consisting of 7 female and 9 male students. The study is conducted at UPTD SD Negeri Patenteng 4, Modung District. Data collection techniques involve observation, tests, questionnaires, and documentation. The data is analyzed through validity testing, reliability testing, normality testing, and paired simple T-Test. The results of the hypothesis analysis indicate that the student's learning outcomes improved after utilizing visual aids in the learning process. The average pre-test score was 68.13, while the average post-test score was 85.88, suggesting a significant increase in learning outcomes. The statistical analysis in IMB SPSS v21.0 revealed a significance value of 0.000, indicating that using visual aids significantly impacts student understanding, facilitating their mastery of the subject matter and enhancing the meaningfulness of the learning process.
The Effect Chat Feature on Genshin Impact Online Game on ESL Communication Skills Azizah, Nur; Warni, Silih
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.641

Abstract

Learning English is not only conducted at school but can be conducted through alternative media. These include watching English movies, listening to English songs, and playing online games. Online games do not merely have a negative impact, but they can also positively impact the user. Genshin Impact is an online game that is currently booming. Various features in Genshin Impact allow players to interact with other players by entering Co-Op mode. This research aims to discover whether students are motivated to improve their English communication skills through the chat feature in the online game Genshin Impact. This study employed a descriptive quantitative methodology. The data were then analyzed descriptively to answer the research question. 151 respondents from various schools were selected based on the required criteria. From the result data analysis, students perceive that using the chat feature in Genshin Impact can positively influence students' motivation to improve their English communication skills. The findings also revealed that students agree and strongly agree that online games can increase their motivation to learn English. The results of this study's implications encourage teachers to start thinking about the benefits of games in education.