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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 7,112 Documents
PENGARUH KEGIATAN EKSPERIMEN HUJAN PELANGI TERHADAP KEMAMPUAN MENGENAL WARNA PADA ANAK DI TK NEGERI PEMBINA 1 KOTA BENGKULU Lisia Epiliani; Prof. Dr. Hj. Asiyah, M.Pd; Khosi’in, M.Pd.Si
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7887

Abstract

From the intial observations conducted by the researcher regarding the ability to recognize colors at TK Negeri Pembina 1 Kota Bengkulu, it appears that children’s ability to recognize colors is still not optimal because the teacher only teaches through activities such as drawing, painting, or naming colors around them. Therefore, educators need diverse activities to improve children’s color recognition skills. One of them is the rainbow rain experiment activity. This study aims to examine the effect of the rainbow rain experiment activity on children's ability to recognize colors at TK Negeri Pembina 1 Kota Bengkulu. The research method used is a quantitative pre-experimental design with a one-group design. The population of this study is all students at TK Negeri Pembina 1 Kota Bengkulu in the 2024/2025 academic year. The sample was taken using a simple random sampling technique. Thus, class B5 was selected, consisting of 11 students as the experimental and control class. Data collection techniques used observation and documentation. The obtained data were analyzed using validation tests, prerequisite tests, and hypothesis tests. The hypothesis test analysis results showed that the Sig. F value = 0.040 (< 0.05), which means there is a simultaneous effect, so the working hypothesis (Ha) is accepted while the null hypothesis (Ho) is rejected. The significance value of the rainbow rain experiment activity is 0.030 (p < 5%). This means the rainbow rain experiment activity has a significant effect on children's color recognition ability by 0.733. The R² value = 0.302 indicates that the rainbow rain experiment activity contributes 30.2% to children's ability to recognize colors
PERAN PERMAINAN TRADISIONAL ENGKLEK DALAM MENGEMBANGKAN KEMAMPUAN MOTORIK KASAR ANAK USIA DINI DI TK MELATI KECAMATAN SELUMA KABUPATEN SELUMA Gusti Nopita Sari; Asiyah; Bakhrul Ulum
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7893

Abstract

Penelitian ini bertujuan untuk mendeskripsikan peran permainan tradisional engklek dalam mengembangkan kemampuan motorik kasar anak usia dini di TK Melati Kecamatan Seluma Kabupaten Seluma. Permainan tradisional engklek merupakan aktivitas fisik yang melibatkan gerakan melompat dengan satu kaki di atas kotak-kotak yang digambar di tanah atau media permainan tradisional engklek, yang dinilai efektif dalam menstimulasi otot besar anak. Metode penelitian yang digunakan adalah kualitatif deskriptif, dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Subjek penelitian terdiri dari guru, kepala sekolah, dan peserta didik di TK Melati. Hasil penelitian menunjukkan bahwa permainan engklek berperan signifikan dalam meningkatkan keseimbangan, koordinasi, kekuatan otot kaki, serta keberanian anak dalam bergerak aktif. Selain itu, ditemukan pula faktor-faktor pendukung seperti dukungan guru dan kurikulum, serta faktor penghambat seperti kurangnya kepercayaan diri pada sebagian anak. Dengan demikian, permainan engklek terbukti dapat menjadi alternatif pembelajaran yang menyenangkan dan bermanfaat dalam mengembangkan kemampuan motorik kasar anak usia dini.
Pengembangan Media Pembelajaran Berbasis Scratch pada Materi Perkalian Sekolah Dasar Rila Yulastari; Refiona Andika; Fadila Suciana; Yullys Helsa
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7895

Abstract

Elementary School. The method used is Research and Development (R&D) with the ADDIE development model consisting of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. Implementation was carried out with a limited trial. The subjects of the limited trial were fourth-grade students of SDN 48 Payakumbuh. The validity of the media was tested by material experts, language experts, and media experts with percentage results of 82%, 100%, and 86%, respectively, all of which are included in the "very valid" category. The practicality of the media based on teacher responses reached 90% and from students 94.27%, which indicates that this media is "very practical". The activeness after using Scratch with a percentage of 90.31% with the "very active" category is higher than the percentage before using Scratch even though the intent is the same. Meanwhile, in mastery of understanding the concept of multiplication, the media was tested through summative assessment results with an average score of 93.33%, included in the "very good" category. Based on these findings, it can be concluded that the developed Scratch media is valid, practical, and increases the activeness and understanding of multiplication concepts. It is also valid for use in mathematics learning in fourth-grade elementary school
Analisis Kompetensi Profesional Guru Pada Pembelajaran PPKn di Sekolah Dasar Rayon II Kecamatan Mandau Siti Nurbaiti; Munjiatun; Hendri Marhadi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7896

Abstract

Penelitian ini bertujuan untuk mendeskripsikan kompetensi profesional guru pada pembelajaran PPKn di Sekolah Dasar Rayon II Kecamatan Mandau. Adapun jenis penelitian ini menggunakan pendekatan kuantitatif dengan metode deskriptif. Instrumen yang digunakan dalam penelitian ini adalah kuesioner/angket. Berdasarkan hasil penelitian dapat disimpulkan bahwa kompetensi profesional guru pada pembelajaran PPKn di Sekolah Dasar Rayon II Kecamatan Mandau tergolong “sangat baik” dan telah memenuhi kriteria kompetensi profesional guru pada pembelajaran PPKn sesuai dengan Permendiknas no 16 tahun 2007 tentang standar kompetensi profesional guru. Dari hasil perhitungan skor kuesioner/angket yang terdiri dari 5 indikator, yaitu: (1) menguasai materi, struktur, konsep, dan pola pikir keilmuan yang mendukung mata pelajaran yang diampu tergolong sangat baik dengan rata-rata skor 86,5%. (2) menguasai standar kompetensi dan kompetensi dasar mata pelajaran yang diampu tergolong sangat baik dengan rata-rata skor 89,66%. (3) mengembangkan materi pembelajaran yang diampu secara kreatif tergolong sangat baik dengan rata-rata skor 82,7%. (4) mengembangkan keprofesionalan secara berkelanjutan dengan melakukan tindakan reflektif tergolong baik dengan rata-rata skor 79,44%. (5) memanfaarkan teknologi informasi dan komunikasi untuk mengembangkan diri tergolong baik dengan rata-rata skor 79,62%.
PENGEMBANGAN MEDIA KONKRET DIOSIR (DIORAMA SIKLUS AIR) UNTUK MENINGKATKAN PRESTASI BELAJAR SISWA DALAM PEMBELAJARAN IPAS KELAS 5 SD MUHAMMADIYAH AMBARBINANGUN BANTUL Novia Anggraeni; Beny Dwi Lukitoaji
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7898

Abstract

Penelitian ini berfokus pada upaya pengembangan media konkret Diosir sebagai sarana untuk meningkatkan hasil belajar IPAS pada peserta didik kelas V sekolah dasar. Metode yang digunakan adalah Research and Development (RnD) dengan mengadaptasi model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek penelitian mencakup 17 siswa kelas V MI Al Ihsan Medari sebagai kelompok uji coba terbatas, serta siswa kelas V SD Muhammadiyah Ambarbinangun Bantul sebagai subjek uji coba lapangan. Hasil penelitian memperlihatkan bahwa media Diosir yang dikembangkan melalui tahapan ADDIE terbukti layak, praktis, dan efektif. Kelayakan media ditunjukkan melalui penilaian ahli materi dengan rata-rata skor 84,33% serta ahli media dengan rata-rata 86,67%. Aspek kepraktisan tercermin dari respons positif guru sebesar 88,86% dan siswa sebesar 73,75%. Sementara itu, efektivitas media terlihat dari perbandingan hasil pretest dan posttest, di mana kelompok eksperimen memperoleh skor 82,09%, sedangkan kelompok kontrol hanya mencapai 50,8%. Dengan demikian, dapat disimpulkan bahwa media Diosir mampu memberikan kontribusi signifikan dalam peningkatan prestasi belajar peserta didik.
PENGABDIAN MASYARAKAT MELALUI KULIAH KERJA NYATA : PENERAPAN LITERASI DAN NUMERASI MELALUI KEGIATAN POJOK BACA CERIA DI SD NEGRI 3 SADAPAINGAN Fiky Siti Fadillah; Heti Triwhyuni; Syaharani Putri Salsabila; Nindia Agustin Azzahra; Sindi Aprilia; Hilma Anisyadi'ah; Rio Adistian; nadia ayu pratiwi; viki rizki; Tri Asih; Fauzan Zainal abidin; fauzi zainal abidin
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7899

Abstract

Basic education plays a crucial role in building the foundation of students’ literacy and numeracy skills. However, various reports indicate that literacy and numeracy levels in Indonesia remain relatively low, as reflected in UNESCO data and the PISA assessment results. This condition is also evident at SD Negeri 3 Sadapaingan, where both reading materials and numeracy media are still limited. To address this challenge, the Pojok Baca Ceria (Joyful Reading Corner) program was implemented through a Community Service Program (KKN) as an effort to foster a reading culture and improve students’ basic arithmetic skills. This study employed a community-based approach with several stages, including survey, socialization, implementation, evaluation, and documentation. The target group consisted of grade I–IV students, with the program being carried out over two weeks, two sessions per week. The results revealed a highly positive response from students since the beginning of the implementation. Lower-grade students were enthusiastic about reading illustrated storybooks and were able to retell the content, while upper-grade students showed interest in solving numeracy problems derived from reading texts. The presence of a well-decorated reading corner equipped with diverse learning materials successfully motivated students to engage in reading and practicing numeracy. Moreover, some students gradually developed the habit of reading independently outside the scheduled sessions. These findings are consistent with previous studies that highlight the effectiveness of reading corners in enhancing students’ motivation, independence, as well as literacy and numeracy skills. In conclusion, the Pojok Baca Ceria program at SD Negeri 3 Sadapaingan effectively improved students’ literacy and numeracy abilities while creating a creative and enjoyable learning atmosphere. This program is recommended to be developed further with the support of teachers, schools, and parents to ensure sustainability.
PENGARUH PENGGUNAAN MEDIA AUGMENTED REALITY TERHADAP HASIL BELAJAR SISWA Acesta, Arrofa; Nurmaylany, Milla
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 4 No. 2 (2018): Vol. 4, No. 2 Desember 2018
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Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (173.995 KB) | DOI: 10.36989/didaktik.v4i2.79

Abstract

In this study discusses the effect of using augmented reality media on student learning outcomes in class IV in Natural Sciences (IPA) where the problem in this study is that student learning outcomes for Natural Sciences subjects are still low. Because of the lack of use of varied media so that it makes less communication between teachers who provide knowledge with students who receive knowledge become less understanding and less interested in the learning delivered. Because the basis of students' lack of interest in learning, ultimately contributes to the learning outcomes. The purpose of this study is to find out whether there are differences in learning outcomes between classes that use augmented reality learning media with class learning outcomes that use two-dimensional media images before treatment (pretest), after treatment (posttest) and differences in gain of learning outcomes. The research method in this study was an experimental method, carried out at SD 1 Karangtawang, Kuningan District. With a sample consisting of class IV A as an experimental class with 21 students and IV B as a control class with 20 students. Data collection techniques used are documentation and tests. Data obtained were then analyzed using statistical tests including normality test, homogeneity test and hypothesis test (t-test). The conclusion from the results of this study that the learning outcomes of students who use augmented reality learning media produce tcount 4.83&gt; ttable 2.02, so the null hypothesis (Ho) is rejected and the alternative hypothesis (Ha) is accepted. With the acceptance of Ha, it can be concluded that there is an influence of the use of augmented reality media on science learning outcomes.
IMPLEMENTASI PENDIDIKAN KARAKTER MELALUI EKSTRAKURIKULER SENI TARI DI SD NEGERI 12 PADANG LUA KECAMATAN BANUHAMPU KABUPATEN AGAM Yelfianita; Farida Mayar; Desyandri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.790

Abstract

This study aims to describe the implementation of character education through extracurricular dance activities at Padang Lua Banuhampu subdistrict Agam regency 12 state elementary school. This research is a qualitative descriptive study. The data source of the study consisted of principals, dance teachers, class III-V teachers,and students of class III-V. The technique of collecting data is done by interviews, observation, and documentation.Check data validity using source, technique, and time triangulation. The data analysis technique used is the Milles and Huberman model where researchers conduct data collection, data reduction, data presentation, and conclusion drawing.
PENGARUH METODE BERCERITA DENGAN MENGGUNAKAN MEDIA WAYANG TERHADAP KEMAMPUAN BERBAHASA ANAK DI TK NEGERI PEMBINA 1 KOTA BENGKULU Derliana Pasaribu; Asiyah; Bakhrul Ulum
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7900

Abstract

This study investigates how the use of wayang (leather puppet) media as astorytelling tool impacts the language skills of children in Pembina 1 State Kindergarten, Bengkulu City. The main objective of this study is to determine the Effect of Storytelling Methods Using Wayang Media on Children's Language Skills. A quantitative approach with a quasi-experimental method was used, specifically with a non-equivalent pretest-posttest group design. The research participants were children aged 5-6 years, consisting of 10 children in the control group and 10 children in the experimental group. Purposive sampling technique was used to select participants. Hypothesis testing Using Independent Sample Tests showed that the Pretest was 0.943 > 0.05, indicating that there was no difference in initial language skills between the control group and the experimental group. This means that both groups were in equal conditions before being given treatment. Furthermore, the test results on the Posttest showed a significance value of 0.000 < 0.05 so it can be concluded that there was a significant difference between the learning outcomes of the experimental group and the control group after treatment. The average posttest score for the experimental group (66.20) was higher than the control group (44.10) by 22.10 points. These results indicate that the use of wayang media in storytelling activities significantly and positively improves the language skills of children aged 5-6 years at Pembina 1 State Kindergarten, Bengkulu City.
PENGEMBANGAN MODUL TEKNIK RESTRUKTURISASI KOGNITIF UNTUK MENINGKATKAN PERCAYA DIRI SANTRI PONDOK PESANTREN SALAFIYAH SYAFI’IYAH ASYHARIYAH CURAHLELE DALAM MENGIKUTI EKSTRAKURIKULER Moh. Syamsul Anas; Imaratul Ulwiyah, S.S. M.Hum; Ika Romika Mawaddati, S.Pd.I., M.Pd.I
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7901

Abstract

Self-confidence in participating in extracurricular activities is an important asset in fostering the spirit of edupreneurship among students. Through these activities, students not only learn to collaborate and develop their potential, but also practice entrepreneurial skills, leadership, and independence. However, low self-confidence often becomes an obstacle for students to actively participate, thus requiring appropriate interventions through guidance and counseling services.This study aims to develop a guidance and counseling module based on cognitive restructuring techniques to improve students’ self-confidence at Pondok Pesantren Salafiyyah Syafi’iyah Asyhariyah Curah Lele Balung Jember. Cognitive restructuring was chosen because it helps students transform negative thought patterns into positive ones, thereby increasing their confidence in joining activities. The research method used was Research and Development (R&D) referring to Borg and Gall’s steps. The research subjects were specifically selected students with low self-confidence. The developed module was tested through assessments by media experts, material experts, and potential users. The results showed that the module is feasible for use. Media expert validation on aspects of attractiveness and language obtained a score of 85.94% (very feasible). Material expert validation on accuracy, usefulness, and feasibility aspects obtained a score of 75% (feasible). The user trial involving 10 students with low self-confidence showed results as follows: suitability 81.25%, usefulness 80.36%, and attractiveness 80.36%. Based on these findings, the guidance and counseling module based on cognitive restructuring techniques is declared very feasible to be developed and applied in improving students’ self-confidence in extracurricular activities. Keywords: Module Development, Cognitive Restructuring, Self-Confidence

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