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Contact Name
Ary Purmadi
Contact Email
jtp@ikipmataram.ac.id
Phone
+6281917931525
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jtp@undikma.ac.id
Editorial Address
Jl. Pemuda No. 59 A Mataram
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran
ISSN : 25030620     EISSN : 26561417     DOI : https://doi.org/10.33394
Core Subject : Science, Education,
Jurnal Teknologi Pendidikan (JTP) : Jurnal Penelitian dan Pengembangan Pembelajaran is scientific journal published by Program Studi Teknologi Pendidikan, Fakultas Ilmu Pendidikan dan Psikologi (FIPP) Universitas Pendidikan Mandalika (UNDIKMA). It has been published since 2016 with ISSN: 2656-1417 (Online) and ISSN: 2503-0620 (Print). JTP contains scientific articles from research and critical review in Education, Teaching and Learning which include : Learning Media, Multymedia, E-learning, Curriculum, Educational Technology, Learning Technology, Learning Design, Assessment, Development, Management, & Learning Evaluation. Language used in this journal are Bahasa and English (Preferred). JTP is available for free (open access) to all readers.
Articles 525 Documents
Educational Transformation: Technology Axiology and Humanistic Values in Digital Learning Rosidin, Rosidin; Herpratiwi, Herpratiwi; Sutiarso, Sugeng; Nurwahidin, Muhammad; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 1 (2024): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i1.9866

Abstract

Humanistic theory is famous for its view that humans are humans, meaning that humans are living creatures created by the Creator who have their own nature to stand on this earth. In addition, this theory is characterized by an effort to observe individual or student behavior from the angle of the student or the culprit, not from the teacher or observer. This scientific article was prepared using the systematic literature review (SLR) method. The SLR method is used to identify, review, evaluate, and interpret all available research with the topic area of the phenomenon of interest. Researchers selected 7 articles that were related to the keywords used from 2015 to 2023. Educational transformation that combines technological axiology and humanistic values in digital learning is a positive step to form a generation that is technologically intelligent and also equipped with strong human values. This kind of education is expected to create individuals who are able to face future challenges wisely and contribute positively to the global community.
Influence of Learning Model Team Games Tournament on Learning Results IPAS Materials on Changes in the Form of Objects in grade IV students of SDN 4 Karang Anyar Yanti, Catur; Herpratiwi, Herpratiwi; Nureva, Nureva
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11927

Abstract

The aim of this study was to identify the effect of the Team Games Tournament learning model on the learning outcomes of IPAS material on Changes in the Form of Objects in grade IV students of SD Negeri 4 Karang Anyar. This type of quantitative research was used in this study with a one group pre-test and posttest pre-experiment approach. The population was 30 students and a sample of 30 students or a saturated sample. Data collection techniques with multiple choice tests totaling 20 questions. The author conducted a validity test, then a reliability test, then a difficulty test, then a differentiation test and an error analysis test before the instrument was given to students. The method for analyzing data uses homogeneity, normality and hypothesis tests with paired t-tests. This study indicates that the Team Games Tournament learning model has an influence on IPAS learning outcomes, with an average pretest of 59.33 and posttest of 79.16. The results of the hypothesis test t_hitung 17.448> t_table, 1.699 with a Sig. (2-tailed) value of 0.000 <0.05 then H_a is accepted and H_o is rejected. Based on that, it means that there is an influence of the Team Games Tournament (TGT) Learning Model on the Learning Outcomes of IPAS Material Changes in the Form of Objects of Fourth Grade Students of SD Negeri 4 Karang Anyar.
Civics Textbook Supplement Design Based on Pancasila Student Profiles to Increase Student Activity Yanzi, Hermi; Mentari, Ana; Aransyah, Ade; Seftriyana, Elisa
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 2 (2024): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i2.11157

Abstract

The condition of diverse learning needs and the rapid development of education requires textbooks prepared by the government to meet learning standards that are expected to fulfill the success of learning activities in schools. The results of the needs analysis of the Civics Junior High School Textbook in Bandar Lampung City show that there is a need for a complementary textbook that is expected to support typical Civics learning activities. This research method is a development research used to produce certain products, and test the effectiveness of these products. The development model and procedures used in this study are divided into 4 stages, 1) Needs Analysis Stage, 2) Product Design Stage, 3) Validation and Evaluation Stage, and Final Product Stage. The results of this study show that the use of textbook supplements has a significant impact on students' understanding and learning outcomes. Effectiveness testing shows that the average formative test results for students who use digital map learning are greater than the average formative test results for students who use conventional learning. Efficiency testing can be concluded that Civics learning, especially the material displaying a positive attitude towards the flow of drafting the foundation of the Indonesian state and norms in everyday life using textbook supplement learning has the efficiency of saving more time than learning that does not use textbook supplements. It can be concluded that students' attitudes towards the attractiveness of digital map learning that has been applied in experimental classes have a positive impact on learning outcomes.
Analysis Of Student Misconceptions Using A Web-Based Diagnostic Test On Redox Material Silaban, Lamtiur Paronauli; Riris, Ida Duma; Muchtar, Zainnudin; Ginting, Elfrinda; Nasution, Haqqi Annazili
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 2 (2024): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i2.11102

Abstract

This study aims to determine the presence of student misconceptions in redox material, misconceptions in each concept of redox material, and factors causing student misconceptions in redox material in class XII MIA SMA N 2 Percut Sei Tuan. This research is a quantitative descriptive research. The sampling technique in this study used purposive sampling technique. The samples in this study were 32 students of class XII MIA 1 who were selected based on the recommendation of the chemistry teacher. Data collection techniques were carried out using a web-based three-tier diagnostic test, misconception questionnaire, and in-depth interviews (teachers and students). The results showed that the misconceptions identified using the web-based three tier diagnostic test on the redox concept as a whole was 31.718%, while students who experience incomprehension of the concept is 54.687%, students who understand the concept is 13.906% and understand the concept is not sure 1.25%. Students' misconceptions on each concept of redox material are highest on the concept of compound names at 43.8% and the lowest on the concept of equalizing redox reactions with the oxidation number method and the ½ reaction/ion electron method at 26.6%.Based on the results of questionnaires and interviews, each factor has an influence on misconceptions, the biggest misconceptions are teacher factors and teaching methods, namely 21.32% and 21.28%.
The Effect of Using Learning Management System Learning Media on Student Independence and Learning Outcomes Purwitaning Rahayu, Dezy; Herpratiwi, Herpratiwi; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11820

Abstract

In the learning process, good student learning motivation is created by the use of engaging learning media. When students become motivated, it will enhance their independence in learning, which in turn will lead to better learning outcomes. This research aims to conduct a literature review to explore the influence of using Learning Management Systems (LMS) on students' independence and learning outcomes. Additionally, the study seeks to identify alternative LMS platforms besides Moodle, Edmodo, and Google Classroom, which are widely used among educators in Indonesia. The research employs the Systematic Literature Review (SLR) method, which aims to identify, assess, and interpret all evidence from previous studies to find solutions to existing problems. The data collected from this research indicate that e-learning using LMS has been proven to enhance students' academic achievement and learning independence. Apart from Edmodo, Moodle, and Google Classroom, there are many other LMS platforms that educators can explore, such as Canvas LMS, which is equally attractive as other LMS platforms
The Influence of Group Investigation Learning Model Assisted by Three-Dimensional Media on Mathematics Learning Outcomes Sabili, Ahmad Enggal; Herpratiwi, Herpratiwi; Mashari, Ali
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11929

Abstract

The aim of this study was to determine the effect of cooperative learning model type group investigation assisted by three-dimensional media on the learning outcomes of fifth grade students of SDN 1 Jati Indah South Lampung. This type of research is a qualitative type of pre-experimental design in the form of one group pretest posttest. The population in this study were fifth grade students of SDN 1 Jati Indah South Lampung. The probability sampling technique of simple random sampling type was used as a sampling technique. Tests and documentation were used in data collection methods and equipment. T-test (paired sample t-test) is the method to analyze the data. The results showed the t-count of 10.778 with the level of Sig. (2-tailed) 0.000 < 0.05. Also reinforced by the average results of pretest 63.3 and posttest 73.5. Based on this, that there is an effect of cooperative learning model type group investigation assisted by three-dimensional media on mathematics learning outcomes.
The Role of Technology in The Representation of The True People in Nano Riantiarno's Performance of The Demonstrator Play Devitalisa M, Wulan; Munaris, Munaris; Widodo, Mulyanto; Sumarti, Sumarti; Samhati, Siti
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 4 (2024): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i4.12347

Abstract

This research discusses the role of technology in the representation of the true people in Nano Riantiarno's play "Demonstran". Using Roland Barthes' semiotic approach, this research aims to identify signs that represent the true people in the context of the play. Through digital media, elements such as stage settings, costumes, visual settings, music, background sounds, and sound effects are used to strengthen the representation of the people. This research explores how technology affects the way folk representations are understood and received by the audience. As such, it contributes to the understanding of the relationship between technology, semiotics and folk representation in the context of performing arts.
Increasing Students' Active Participation in PPKN Subject Through Portfolio-Based Learning Model in Class VIII-G at SMPN 5 Mataram Adawiah, Radiatul; Zubair, Muh.; Hudori, Ahmad; Sawaludin, Sawaludin
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 4 (2024): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i4.13206

Abstract

This study aims to increase students' active participation in the Pancasila and Citizenship Education (PPKn) subject through the application of a portfolio-based learning model for class VIII-G at SMP Negeri 5 Mataram. This study uses research. This study uses Classroom Action Research (CAR) with data collection techniques through interviews, observations, tests, and documentation. The stages in this study are planning, action, observation and reflection. The subjects of the classroom action research were students of class VIII-G of SMP 5 Mataram. The data analysis techniques used were qualitative and quantitative. In cycle I, the percentage of active student participation reached 57% of the total number of students present, but after improvements were made in cycle II, the percentage of active student participation increased to 87% and in cycle III, the percentage of active student participation increased to 94%. Therefore, the portfolio-based learning model can increase the active participation of students where the percentage of success in this classroom action research has exceeded the indicator of the success of active student participation that has been determined from the beginning, a minimum of 75% success of the action. Based on the results of the data for each cycle, it shows that the use of a portfolio-based learning model in learning Pancasila and Citizenship Education (PPKn) in class VIII-G at SMP Negeri 5 Mataram can increase the active participation of students
E-Modules with Realistic Mathematics Education (PMR) Approach to Improve Students' Mathematical Problem Solving Skills Heldawati, Heldawati; Yulianti, Dwi; Nurhanurawati, Nurhanurawati; Nurwahidin, Muhammad; Sutiarso, Sugeng
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 4 (2024): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i4.12651

Abstract

This study aims to develop e-modules of mathematics learning with Realistic Mathematics Education (PMR) approach to improve students' concept understanding and problem solving skills on the material of rows and series. The method used includes making a framework, preparing e-modules, and evaluating products based on suggestions from validators and students. The development results show that this e-module consists of various important components such as concept maps, instructions for use, and activity sheets designed to facilitate active learning. The evaluation shows that the use of e-modules can increase students' motivation and understanding of mathematics materials, as well as help them in applying mathematical concepts in the context of daily life. This research emphasizes the importance of innovation in mathematics learning to create a more meaningful and effective learning experience for students
The Effect Of The Application Of Problem-Based Learning Model On Learning Outcomes In Ppkn Subjects For Class XI Students At MAN 2 Mataram Adnin, Olyvia; Zubair, Muh.; Kurniawansyah, Edy; Ismail, M.
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 4 (2024): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i4.13172

Abstract

Student learning outcomes are the result of changes in a person's behavior obtained during interaction with the environment which includes cognitive aspects, affective aspects, and psychomotor aspects. This study aims to determine the effect of applying the Problem-Based Learning model on the learning outcomes of grade XI students in Civics subjects. The research method used is a quantitative approach with the type of research quasi-experimental design and sampling through purposive sampling using two classes, as well as data collection through observation and multiple-choice tests. Based on the results of data analysis of the average class value, the experimental class average on the pretest was 68.03, and on the posttest was 82.29. In contrast, the control class obtained an average value on the pretest of 62.35 and the posttest of 69.62. Using the t-test calculation with the Paired Sample t-test formula at a significance level of 5% with a Sig value. (2-tailed) 0.000 <0.05 then Ha is accepted and Ho is rejected or the two population averages differ. This means that there is an effect of applying the Problem-Based Learning learning model on learning outcomes in Civics subjects for grade XI students at MAN 2 Mataram compared to only using conventional learning models