cover
Contact Name
Ary Purmadi
Contact Email
jtp@ikipmataram.ac.id
Phone
+6281917931525
Journal Mail Official
jtp@undikma.ac.id
Editorial Address
Jl. Pemuda No. 59 A Mataram
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran
ISSN : 25030620     EISSN : 26561417     DOI : https://doi.org/10.33394
Core Subject : Science, Education,
Jurnal Teknologi Pendidikan (JTP) : Jurnal Penelitian dan Pengembangan Pembelajaran is scientific journal published by Program Studi Teknologi Pendidikan, Fakultas Ilmu Pendidikan dan Psikologi (FIPP) Universitas Pendidikan Mandalika (UNDIKMA). It has been published since 2016 with ISSN: 2656-1417 (Online) and ISSN: 2503-0620 (Print). JTP contains scientific articles from research and critical review in Education, Teaching and Learning which include : Learning Media, Multymedia, E-learning, Curriculum, Educational Technology, Learning Technology, Learning Design, Assessment, Development, Management, & Learning Evaluation. Language used in this journal are Bahasa and English (Preferred). JTP is available for free (open access) to all readers.
Articles 525 Documents
The Character of Responsibility in Musim Semi Itu Bernama Al-Qur’an by Aulia Musla Amarasuli, Shalsa; Samhati, Siti; Sumarti, Sumarti; Ariyani, Farida; Rusmito, Nurlaksana Eko
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.12427

Abstract

The study in this research focuses on the analysis and description of the character of responsibility contained in the book Spring It's Named Al-Qur'an by Aulia Musla. The research data are sentences in the dialog and narration of the book Spring Named Al-Qur'an that contain the character of responsibility. Data collection is done by reading and recording techniques. The data analysis technique used is descriptive analysis. The results of the study show that the character of responsibility in the book is reflected in the form of responsibility towards God, social responsibility, and responsibility towards oneself. First, the character of responsibility towards God is reflected in the attitude of the character who invites to murojaah and be grateful for all the blessings that have been bestowed by Allah SWT. Second, the character of social responsibility is reflected in the attitude of Aunt Ida who likes to share and Altan who loves cats as living creatures. Third, the character of responsibility towards oneself is reflected in the attitude of Altan who takes the initiative to find solutions to solve problems and is able to take responsibility for his actions
The Effect of Implementing the Team Games Tournament Learning Model Assisted by PowerPoint Media on the Learning Outcomes of PPKn Class VII at SMPN 11 Mataram Herosita, Herosita; Ismail, M.; Basariah, Basariah; Haryanto, Edy
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.13427

Abstract

The purpose of this study was to determine whether or not there was an effect of the application of the Team Games Tournament learning model assisted by PowerPoint media on the learning outcomes of class VII students in PPKn lessons. The research method used was a quantitative approach in the form of Nonequivalent Control Group Design. While the sampling used was Purposive Sampling and data collection used observation techniques and multiple choice tests. Based on the results of the data analysis, the average value of the pre-test results in the experimental class was 54.33 and in the control class it was 50.58. While the average value data for the post-test results in the experimental class was 82.66 and the control class was 76.16. So that the calculation of the t-test with the polled variance formula shows the results????ℎ????????????????????= 15,520 and????????????????????????= 2.0738. Thus????ℎ????????????????????>????????????????????????then Ha is accepted and Ho is rejected, which means that there is an influence of the Team Games Tournament learning model assisted by PowerPoint media on the learning outcomes of class VII students in PPKn lessons at SMPN 11 Mataram. 
Application of Video Phonics Media Towards Pronunciation and Coqnitive Development of English Learning Children of Preschool Age Saint Nicholas Kindergarten Pantai Indah Kapuk Jakarta Patrisia, Willsa; Widayat, Edy; Huda, Nuril
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.14028

Abstract

This study aims to obtain information regarding the evaluation of the effectiveness of audio video to improve the phonics abilities of Kindergarten B children. This research is a quasi-experimental study, with a Pre-Test Post-Test Control-Group Design. The population in this study were all children in group B at Saint Nicholas Kindergarten Jakarta. Sampling using random sampling technique with a total sample of 50 children. Data collection was done by interview, observation, pre-test and post-test. Determining the effectiveness of the media used is tested by the Independent Sample T-Test. quasi experiment with nonequivalent control group design. The sampling technique uses systematic sampling. Data collection techniques used in the form of tests, interviews, observation and documentation. The validity of the instrument uses construct validity and product moment pearson correlation. Instrument reliability using Cronbach's alpha. Data analysis techniques used prerequisite tests and t tests which were processed using SPSS. 15 for windows.
Teachers' Difficulties in the Implementation of the Pancasila Student Profile Strengthening Project (P5) at SMAN 5 Mataram Siddiq, Muhammad Faqih; Mustari, Mohammad; Alqadri, Bagdawansyah; Zubair, Muh.
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.13632

Abstract

The Pancasila Student Profile Strengthening Project (P5) is an integral part of the Independent Curriculum which aims to develop students' character and competencies holistically. However, the implementation of P5 in the field, especially at SMAN 5 Mataram, still faces various challenges. This study aims to identify and describe the difficulties faced by teachers in the implementation of P5 at SMAN 5 Mataram. This study uses a qualitative approach with a case study method. Data was collected through in-depth interviews with teachers, observation of the implementation of P5, and documentation studies. The results of the study show several difficulties faced by teachers, including: (1) lack of teachers' understanding of the concept and objectives of P5; (2) limited time and resources in project planning and implementation; These findings have important implications for policymakers and schools to improve the effectiveness of P5 implementation through the provision of adequate training, mentoring, and resources for teachers.
A Study of IPS Teachers Facing The Challenges of Diffusion of Learning Innovations Based on The Era Of Society 5.0 Maftuchin, Maftuchin; Aransyah, Ade; Kusuma, Febra Anjar
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.14170

Abstract

The era of society 5.0 is a continuation of the industrial revolution 4.0 era which emphasizes humanism in solving social problems including education by integrating virtual and reality. This research aims to analyze government policies on teacher development in the era of society 5.0. Basically learning and learning is a change in a person's behavior in achieving a goal. Social studies is a discipline that studies social life. Not only as social science. This research is a study of the challenges of social studies teachers in the diffusion of learning innovations based on ERA SCOETY 5.0. This research uses Systematic Literature Review (SLR). The SLR method is used to identify, review, evaluate and interpret all available research with the topic area of the phenomenon of interest, with specific relevant research questions. It is important to keep in mind that Society 5.0 is a constantly evolving idea, and how it is applied may vary in different countries and environments. When one analyzes a learning system that fits Society 5.0, they must consider the social, economic, and technological changes taking place in modern society. Teachers as the driving force in the education sector, are expected to be able to develop learning and learning processes that are in accordance with the characteristics of the learners, not just developing the challenges of social studies teachers in the future will be more complex and must be ready for a future based on scoety 5.0 in terms of learning and learning
The Influence of Game Based Learning on Student Motivation in the Digital Era: Literature Review Putri, Mahdatul Aini; Herpratiwi, Herpratiwi; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.13814

Abstract

This study aims to analyze the impact of Game-Based Learning (GBL) on students' learning motivation in the digital era. The research design applied is in the form of a literature review, which collects data from various relevant national and international journals. Game-Based Learning (GBL) is an innovative teaching method that integrates game elements to create interactive, enjoyable, and effective learning experiences. The results indicated that GBL enhances intrinsic motivation among students, promotes active engagement, and develops 21st-century skills such as critical thinking, collaboration, and problem-solving. Tools such as Kahoot, Educandy, and Minecraft: Education Edition have been found to create an interactive and fun learning environment. The implementation of GBL is still hampered by issues such as the lack of technological infrastructures in schools and the lack of teacher training to integrate technology and games into the learning process in Indonesia. This study argues that overcoming these challenges will, therefore, make GBL effective in enhancing the quality of Indonesian education and in preparing children to face challenges in this digital era.
The Diffusion of Digital EdApp-Based Learning Motivation Innovation for Students' Social Science Learning Outcomes (Literature Studies) Faunia, Nia; Firdaus, Rangga; Widodo, Sugeng; Fitriawan, Helmy
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.14166

Abstract

This study aims to explore the influence of diffusion of innovations in digital-based learning motivation on learners' learning outcomes, particularly in the context of Social Studies learning using the EdApp platform. By adapting the diffusion of innovation theory developed by Everett Rogers, this research identifies effective ways to encourage technology adoption by educators and learners. The method used is Systematic Literature Review (SLR), which involves collecting and analyzing relevant articles published between 2010 and 2024. The results of the review show that the application of educational technology can improve learners' learning motivation and learning outcomes, by considering the factors that influence the adoption of technology in the learning process. This research is expected to provide insights for educators in designing a more effective and engaging digital learning system.
Development of ‘Website Cerdas’ Media to Accommodate Differentiated Learning Styles of Batik Crafts Class XII Students Setyawan, Haris; Iriaji, Iriaji
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.13616

Abstract

In class XII IPS 3 at SMAN 1 Pagak, students display diverse learning styles, identified through their activity preferences such as listening to music, playing games, and browsing social media. Batik craft is a crucial subject, especially since students are required to create handwritten batik as part of their practical exam. However, the average score of students in this class is lower compared to other classes, and the teaching method relies solely on textbooks without incorporating technology in line with the TPACK (Technological Pedagogical Content Knowledge) approach. Classroom facilities such as Wi-Fi, projectors, and screens provide an opportunity for the development of a Website-based solution that accommodates various learning styles. The Website development follows Thiagarajan's 4D model, which includes four stages: define,Design, develop, and disseminate. Validation results from media experts show a feasibility score of 86.6% (very feasible), while subject matter experts gave a score of 87.5% (very feasible). A small group trial produced a score of 84.8% (very feasible) and an N-Gain value of 0.755 (very effective), demonstrating that the Website, which adapts to students’ learning styles, is effective in enhancing their understanding of batik craft material for class XII IPS 3 students at SMAN 1 Pagak
Development Of A Problem Based Learning Module To Improve Scientific Literacy Capability And HOTS On The Material Buffer Solution Siringoringo, Debora Sevenia; Sugiharti, Gulmah
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.13610

Abstract

This research aims to determine the results of expert validation and student responses to problem based learning based modules on buffer solution material. The research was carried out at the Cinta Kasih Catholic High School, Tebing Tinggi City using a sampling technique, namely purposive sampling of 35 people. This type of research uses the Research and Development (R&D) research and development method with a 4D development model and research is carried out only up to the development stage. The research instruments that will be used in this research are validation sheets and questionnaires. The design of the module to measure students' level of scientific literacy and HOTS on buffer solution material is suitable for use with the results of expert validation of the module producing an average percentage value for content suitability of 90% with very high criteria. Meanwhile, student responses to the module were generated from the student response questionnaire sheet with the average percentage of student responses to the module obtained being 88%, including very high criteria, 27 students and 20% of students including high criteria (8 students). Based on student responses, it can be concluded that creating a module that aims to measure students' scientific literacy and HOTS regarding buffer solution material could be something more interesting, useful and interesting to use.
Implementation of E-Module Flip Pdf Higher Order Thinking Skills to Improve Geography Learning Outcomes at Senior High School Level Novianti Sofyan, Diana; Herpratiwi, Herpratiwi; Firdaus, Rangga; Nurwahidin, Muhammad
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.14168

Abstract

This study aims to implement e-modules based on Higher Order Thinking Skills (HOTS) in geography learning at SMA 1 Terbanggi Besar, Central Lampung. The research method used was quantitative with a mixed method approach, involving 30 respondents from class X. The results showed that the implementation of e-modules can significantly improve students' learning outcomes. The results showed that the application of e-modules can significantly improve student learning outcomes, with 29 respondents obtaining high categories in N-gain. Although there are obstacles in implementing HOTS-based learning models, the results show that the use of digital media can encourage students' critical and creative thinking skills. This study recommends the integration of e-modules in the learning process to prepare students for the challenges of the 21st century.