cover
Contact Name
Ary Purmadi
Contact Email
jtp@ikipmataram.ac.id
Phone
+6281917931525
Journal Mail Official
jtp@undikma.ac.id
Editorial Address
Jl. Pemuda No. 59 A Mataram
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran
ISSN : 25030620     EISSN : 26561417     DOI : https://doi.org/10.33394
Core Subject : Science, Education,
Jurnal Teknologi Pendidikan (JTP) : Jurnal Penelitian dan Pengembangan Pembelajaran is scientific journal published by Program Studi Teknologi Pendidikan, Fakultas Ilmu Pendidikan dan Psikologi (FIPP) Universitas Pendidikan Mandalika (UNDIKMA). It has been published since 2016 with ISSN: 2656-1417 (Online) and ISSN: 2503-0620 (Print). JTP contains scientific articles from research and critical review in Education, Teaching and Learning which include : Learning Media, Multymedia, E-learning, Curriculum, Educational Technology, Learning Technology, Learning Design, Assessment, Development, Management, & Learning Evaluation. Language used in this journal are Bahasa and English (Preferred). JTP is available for free (open access) to all readers.
Articles 525 Documents
Development of An Android-Based Virtual Laboratory Using The Adobe Animate Application For Urine Tests at SMA Negeri 3 Mataram Kurniati, Sri; Hadiprayitno, Gito; Lestari, Tri Ayu
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11498

Abstract

: This research aims to determine the validity of Android-based virtual laboratory products with the Adobe Animate application. Practicality of Android-based virtual laboratory products with the Adobe Animate application. Student responses to Android-based virtual laboratory products developed with the Adobe Animate application. The research methods used are R&D with the ADDIE Analyze model (identifying problems and finding solutions to the problems found), Design (designing the components needed to develop products and other instruments used at the implementation stage), Development (product development) , Implementation (implemented in the learning process involving students), and Evaluation (measuring the quality of products that have been developed and processed before and after learning using a virtual laboratory). The research results show that the Android-based virtual laboratory product developed has an average readability score of 89.98% with very good criteria. The Android-based virtual laboratory media developed has met the very valid criteria with an average score of 95%. The practicality of the laboratory being developed has met the very practical criteria with an average score of 82.5% and students' responses to Android-based virtual laboratory products include the criteria of agreeing with an average percentage score of 83.33%.
Development of Media Smart Apps Creator Integrated Problem-Based Learning Model Learning on Reaction Rate Material Azmi, Nurul; Muchtar, Zainuddin
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 2 (2024): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i2.11161

Abstract

This research aims to produce an Integrated learning media product using Problem-Based Learning smart apps creator application with models Thiagarajan's 4D development. Based on research carried out, media expert opinion, educator response, participant response students towards integrated learning media Problem-Based Learning using the smart apps creator application gets criteria very worthy with an average media expert assessment score of 96.08%, educator response assessment 95.05%, and Student response assessment was 80.2%. The results of this research show that interactive learning media is based on Problem-Based Learning useing the smart apps creator application on the speed material point reactions can be used as a learning medium.
Development of A Chemistry E-Module Based on Project Based Learning Using the Flipbook Application to Improve Learning Outcomes and Train Collaboration on Acid Base Material Hany, Nadila Cempaka; Syafriani, Dewi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 2 (2024): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i2.10949

Abstract

This research aims to: (1) determine the validity of PjBL-based e-modules, (2) determine the practicality of PjBL-based e-modules, (3) determine the effectiveness of PjBL-based e-modules, and (4) determine whether there is a significant correlation between collaboration and learning outcomes. This research was conducted at SMA Negeri 1 Stabat with the sample studied being class Data analysis techniques were carried out by: e-module feasibility test according to BSNP, collaboration skills test, and correlation test between collaboration skills and learning outcomes. The results obtained in this research are: (1) The PjBL-based E-module is said to be "valid" after being validated by 1 chemistry lecturer with an average material assessment of 89% and an average media assessment of 95% which can be categorized as " very worthy”; (2) PjBL-based e-modules are said to be "practical" after receiving chemistry teacher responses with an average percentage of 97% which can be categorized as "very feasible" and student responses with an average rating of 87%; (3) The PjBL-based e-module is said to be "effective" with a posttest score of 82.17 which has increased from 47.33. So the N-Gain score was obtained at 0.66 (65.72%) which is in the medium criteria; (4) There is a positive and significant correlation between collaboration skills and student learning outcomes where rcount is 0.593 and rtable is 0.361.
Development of Powtoon-Based Learning Videos to Improve Learning Outcomes in Siroh Subjects at Markazur Quraan Baitun Najaah Sugihati, Yuni; Nurwahidin, Muhammad; Herlinawati, Herlinawati; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11613

Abstract

Powtoon-based learning media has become a popular choice in education to improve learning effectiveness. This scientific article was prepared using the Systematic Literature Review (SLR) method. The SLR method is used to identify, review, evaluate and interpret all available research with the topic area of the phenomenon of interest, with specific relevant research questions. The researcher used 10 articles as references in this study. Results Previous studies have shown that the use of Powtoon in learning maths, science and history has yielded positive results. It not only improves comprehension of the material, but also enhances students' visual appeal, creativity, innovation, learning experience and learning motivation. With attractive animation features, Powtoon creates a dynamic, interactive, and fun learning environment for students. Therefore, the use of Powtoon media can be an effective strategy in improving the quality of learning and student learning outcomes in various subjects.
Interactive Media of Additives and Addictive Substances Based on Android as an Effort to Increase Learning Motivation of SMP / MTs Students Eni, Nur; Nurmayanti, Nurmayanti; Madaling, Madaling
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.12023

Abstract

The aims of this study were to: (1) create interactive learning materials based on Android; and (2) characterize the validity, practicality, and effectiveness of such materials in order to pique students' interest and boost their involvement in the material through engaging and interactive features. The five steps of the ADDIE model, which comprise research and development designs, are analysis, design, development, implementation, and evaluation. Both qualitative and quantitative descriptive data analysis was used in this study. With a percentage value of 92% (very valid), the results showed that the interactive learning media produced met the validity criteria. With a percentage value of 95.36% (very practical), the results of the field trial show that the interactive learning materials produced also meet the criteria of practicality. The trial findings show that interactive learning media increases students' learning motivation by fostering the drive and desire for achievement, supporting learning needs, creating a supportive learning environment, and fostering learning independence in the classroom. Based in these data, the conclusion that the outcomes of the interactive learning materials may be deemed valid, practical, and effective for use in the scientific teaching and learning process for class VIII SMP/MTs.
Development of Guided Inquiry-Based Learner Worksheets to Improve Higher Level Thinking Skills of Learners on Redox Reaction Material Br Tarigan, Endah Putri; Sugiharti, Gulmah
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 2 (2024): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i2.11188

Abstract

This research aims to: (1) knowing the level of need for guided inquiry-based Learner Worksheets (LKPD) at Imelda Medan Private High School. (2) to know the design of LKPD based on guided inquiry on redox material. (3) knowing the feasibility of LKPD according to BSNP standards. (4) knowing the improvement of students' higher-level thinking skills and. (5) knowing the students' response to the guided inquiry-based LKPD on redox reaction material that has been developed. This development was carried out using the R&D method with the 4D development model (Define, Design, Develop, Disseminate). The instruments used are interview guidelines, LKPD validation sheets by validators, questionnaire sheets for students' responses to the developed LKPD. The results of this study indicate that the LKPD prepared has met the eligibility criteria according to BSNP standards validated by material experts and media experts who are UNIMED chemistry lecturers by obtaining a percentage value of 88.46% with the criteria "very feasible needs revision". The average value of students' higher order thinking skills after being taught using the developed LKPD was 83.48 with an n-gain value of 0.79 and the results of students' responses were 85.14% with "very good" criteria. So that overall the guided inquiry-based Learner Worksheet to improve students' higher-level thinking skills is feasible to use in the learning process, especially in redox reaction material.
Development of Collaborative Learning-Based LKPD to Improve Collaboration Skills of Grade IV Elementary School Students Setyowati, Yayuk; Nurwahidin, Muhammad; Yulianti, Dwi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 2 (2024): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i2.10733

Abstract

Collaboration skills are the skills of working together effectively. Ideally, students' collaboration skills are that they are able to work together in groups, respect others, and build good relationships with their peers. the results of observations made by researchers at SDN 01 Sukamaju show that the school applies the 2013 curriculum and the teaching materials used. However, in the implementation of learning, teachers do not involve students in learning activities (teacher centered), teachers also have not used a variety of learning resources and are less than optimal in using models in learning. In learning activities, the main sources or teaching materials are textbooks and LKPD. This study aims to analyze the effectiveness and attractiveness of the development of Collaborative Learning-based student worksheets. This research is a 4-D type R & D (Research and Development) development research (define, design, develop, disseminate) in this study researchers limit it to the develop stage, the sample used amounted to 70 students. The results showed a recapitulation of the assessment of material experts, media experts and design experts getting a percentage of 92% with very feasible criteria in the development of Collaborative Learning LKPD. The effectiveness of product development received a positive response with a value of 87.3% and very high criteria. The attractiveness of the developed product shows a value of 90.5% with a very high intervention from the attractiveness of the collaborative learning LKPD implemented by researchers to students
Utilisation of Game-Based Learning Media to Optimise the Learning Process at Bodhisattva Junior High School Bandar Lampung Jepisa, Tomi; Herpratiwi, Herpratiwi; Fitriawan, Helmy; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11605

Abstract

Effective and innovative learning is important in improving the quality of education in today's digital era. This study aims to describe the implementation of game-based learning media utilisation in optimising the learning process at Bodhisattva Junior High School in Bandar Lampung. The research method used is the literature review method by analysing 10 journal articles related to the use of game-based learning media. The results showed that the utilisation of game-based learning media at Bodhisattva Junior High School Bandar Lampung proved to be an effective strategy to optimise the learning process. Game-based learning media makes the learning process more interesting and fun, thus increasing students' motivation and engagement in learning. Games allow active interaction with the subject matter and can be tailored to each student's learning ability and pace, enabling more personalised and effective learning..
The Relationship Between Religiosity and Student Learning Achievement in Chemistry Nasution, Nurul Amaliah; Darmana, Ayi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 2 (2024): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i2.10637

Abstract

This research aim to find out relationship between religiosity and students`' chemistry learning achievement, is correlational research that aims to understand the relationship between the independent variable and the dependent variable. This research is quantitative descriptive research, so in collecting data the researcher used a questionnaire method, describing and explaining which dimensions of religiosity are more related to the chemistry learning achievement of class XI MIPA students. In this research, there are two variables, namely one independent variable in the form of students'' level of religiosity, and one dependent variable in the form of students'' chemistry learning achievement. For further research, correlational research on these two variables must be expanded by adding additional criteria. For example, criteria can be added to the dimension of religiosity. In addition, tools must be created to assess students'' chemistry learning achievements.
The Implementation of Wordwall Media to Facilitate Students’ Understanding of The Use of的de,地 De, And 得de in Constructing Simple Mandarin Sentences at Vocational High School Nadzifah, Hidayatun; Pairin, Udjang; Indarti, Titik; Laily, Ulul
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11549

Abstract

Technological advances have influenced various fields, including education, which is now increasingly utilizing learning media to make the learning process easier. The use of learning media can stimulate students to think, feel, and increase their interest and attention through the messages conveyed. In this study, Wordwall digital media was used in languge learning to facilitate students in constructing simple Mandarin sentences. This research aims to evaluate the effectiveness of the implementation of Wordwall media on the use of 的 (de), 地 (de), and 得 (de) in constructing simple Mandarin sentences. This research was conducted on class X students at SMK Sunanul Muhtadin Sidayu Gresik using a qualitative descriptive approach. Data was observation, interviews, document collection, and questionnaires via Google Form. The research results show that the use of Wordwall media is very effective in making it easier for students to understand the use of 的 (de), 地 (de), and 得 (de) in constructing simple Mandarin sentences.