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Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar (JP3D)
Published by Universitas Bengkulu
ISSN : 26542870     EISSN : 26865483     DOI : 10.33369/dikdas
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar (JP3D) menerima sumbangan tulisan yang belum pernah diterbitkan dalam media lain. Tulisan hendaknya berkenaan dengan permasalahan di bidang pendidikan dasar, baik yang berkaitan dengan Pendidikan Guru Sekolah Dasar (PGSD) maupun pendidikan di sekolah dasar. Teknis dan sistematika penulisan mengacu pada pedoman penulisan artikel sebagaimana tercantum halaman akhir jurnal ini. Seluruh naskah yang masuk akan dibahas dan disunting kelayakannya.
Articles 15 Documents
Search results for , issue "Vol 8 No 1 (2025): Mei" : 15 Documents clear
Implementasi Gerakan Literasi Sekolah (GLS) SDN Sungai Andai 4 Banjarmasin Rabiatul Azwa, Siti Nadella; Agustina, Lili; Noormaliah
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.36466

Abstract

The problem in this research is that students are not yet fluent in reading, and do not know letters and numbers. This research aims to find out (1) the implementation of the school literacy movement, (2) what are the supporting and inhibiting factors in the implementation of the School Literacy Movement (GLS) at SDN Sungai Andai 4 Banjarmasin. The type of research in this research is qualitative research using a qualitative narrative approach. The subjects of this research were the principal, homeroom teacher for classes 1D, 2A, and 3C at SDN Sungai Andai 4 Banjarmasin. Data collection techniques use observation, interviews and documentation. The data analysis techniques used are data reduction, data presentation and drawing conclusions. The conclusions drawn in this research are (1) the implementation of GLS activities is carried out through 3 stages, namely a) the habituation stage, b) the development stage, and c) the learning stage , the school also carries out programs to support this activity, namely extracurricular speeches, creative Fridays, regular visits to the library, (2) supporting factors, complete facilities and infrastructure, various reading materials, full support parents, appropriate time allocation, and teachers' enthusiasm for learning, while the inhibiting factors are literacy habits not being a priority, lack of reading material, unsupportive environment, activities requiring good focus.
Pengaruh Media Pembelajaran Kartu Papan Pintar Literasi Terhadap Kemampuan Membaca Permulaan Siswa Kelas II SD Negeri Balfai Saputri Marsa, Angelina; E. Noya Nahak, Kristina; Bernard Mbuik, Heryon
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.40063

Abstract

This study aims to analyze the effect of using the Smart Literacy Board Card learning media on the early reading skills of second-grade students at SD Negeri Balfai. This research employs a quantitative approach with a pre-experimental design, specifically a one-group pre-test post-test design. The study involved 21 students, with data collected through oral tests and observations. The results indicate a significant improvement in students' early reading skills after the implementation of this learning media. The Paired Sample t-test results showed a value of p = 0.000 < 0.05, indicating a significant difference between the pre-test and post-test scores. The use of the Smart Literacy Board Card has proven effective in helping students recognize letters, syllables, and sentences more effectively while also increasing their motivation to learn. These findings suggest that utilizing interactive and innovative learning media can enhance the quality of early reading instruction at the elementary school level.
TGT Penerapan Model Pembelajaran Kooperatif Tipe TGT Untuk Meningkatkan Aktivitas dan Hasil Belajar Siswa Pada Pelajaran IPAS di Kelas IV SD: Penerapan Model Pembelajaran Kooperatif Tipe TGT Untuk Meningkatkan Aktivitas dan Hasil Belajar Siswa Pada Pelajaran IPAS di Kelas IV SD Nurkhasanah, Anna; Fajrina, Nurul; Ermayanti
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.40234

Abstract

This study aims to enhance the learning activities and outcomes of fourth-grade students at SDN 117 Palembang by implementing the Team Games Tournament (TGT) model. The research follows a classroom action research (PTK) approach, conducted in two cycles, each consisting of four stages: planning, implementation, observation, and reflection. Data collection techniques include tests, observations, and documentation at the end of each cycle. The success criteria are defined as at least 75% of students actively participating and achieving a minimum score of 75, based on the established competency standards (KKM). The findings from cycle I indicate that the average student participation rate was 69.68%, while learning completeness reached 71.42%. In cycle II, both aspects improved, with student participation rising to 79.17% and learning completeness reaching 82.14%. These results demonstrate that the TGT learning model is effective in increasing student engagement and improving learning outcomes in fourth-grade science subjects.
Studi Deskriptif Sikap Kreatif dalam Pembuatan Karya Seni Ecoprint Teknik Fermentasi Daun pada Pembelajaran Seni Rupa Kelas V Sd Negeri 5 Kota Bengkulu Agnesia Amanda, Fiska; Anggraini, Dwi; Susanti, Atika
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.40238

Abstract

This study aims to describe the creative attitudes in the process of making ecoprint artworks using the leaf fermentation technique in class VB of SD Negeri 5 Kota Bengkulu. This research is a qualitative research with descriptive method. The subjects of this study were students of class VB SD Negeri 5 Kota Bengkulu. The research instrument was the researcher himself using observation guidelines, interviews and documentation. Data analysis was done by collecting data, reducing data, presenting data, and verifying data. Data validity technique through triangulation and member check. The results of this study are the creative attitudes of students in making ecoprint artworks using the leaf fermentation technique which are seen through 3 indicators, namely generating original ideas, producing original works and actions and having the flexibility to think in finding alternative solutions to problems. at the stage of generating original ideas and producing original works and actions, there are only two groups that are able to develop original ideas and works without any help from teachers or other groups, namely group 1 and group 5. Furthermore, at the stage of having flexibility to think in finding alternative solutions to problems, all groups have been able to solve all the problems faced, both by solving them independently within their groups and asking for help from the teacher if the students are unable to solve them. The conclusion in this study is that based on the indicators of creative attitude observed, only groups 1 and 5 have been able to show a creative attitude in the process of making ecoprint artworks using the leaf fermentation technique.
Pengaruh Media Articulate Storyline Dalam Menggambar Motif Batik Besurek Terhadap Literasi Budaya Siswa Kelas IV Sekolah Dasar Safitri, Weny; Anggraini, Dwi; Agusdianita, Neza
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.40797

Abstract

The purpose of this study was to determine the effect of using Articulate Storyline media in the creation of Besurek batik motifs on the cultural literacy of grade IV elementary school students in Bengkulu City. This research used quasi experimental methodology and matching only pretest-posttest control group design. This type of research is quantitative. Based on the results of the study, the data from the pretest and posttest results were significantly different. The average result of the questionnaire before learning in the control class was 35.14 and when the questionnaire after learning rose to 36.25. Meanwhile, the average results of the questionnaire before learning in the experimental class were 42.03 and when the questionnaire after learning rose to 50.21. From this data, it can be seen that the difference between the pretest and posttest, there was a change in results of 9.29. The t test, postest of the control and experimental classes is evidenced by the t value of 4.918 and the Sig value. (2-tailed) of 0.001 with a significance level of 2.004 because the t value < t table (4.918 < 2.004) so that the sig. (2-tailed) < 0.001 then Ha is accepted due to the difference in treatment between the two groups. This means that it can be concluded that there is an effect of Articulate Storyline media in drawing Besurek batik motifs on the cultural literacy of fourth grade elementary school students.
Efektivitas Model Problem Based Learning Berbantuan Board Game Ular Tangga Untuk Meningkatkan Hasil Belajar Peserta Didik Putri Rosyada, Balqis; Erni; Izzatika, Amrina; Yuni Astiti, Niken; Yudisthira, Ardhi
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.40815

Abstract

The problem based learning model assisted by games in the learning process is able to create fun learning activities and make it easier for students to understand the contents of the material. This study aims to determine the effectiveness of the application of the Problem Based Learning model assisted by the Snake and Ladder Board game to improve the science learning outcomes of grade VI students of Elementary School 1 Metro Timur. The method used is a quasi-experiment with a nonequivalent (pretest and posttest) control group design. The population in this study was 44 students with a sample taken of 44 students. Data collection techniques used tests and non-tests. Hypothesis testing using the N-Gain test produced an N-Gain score of 0.75 with an N-Gain interpretation of 75%. The results showed that the application of the Problem Based Learning model assisted by the Snake and Ladder Board game was effective in improving the science learning outcomes of grade VI students of Elementary School 1 Metro Timur.
Pengaruh Lkpd Berbasis Creative Problem Solving (CPS) Terintegrasi Pembelajaran Berdiferensiasi Terhadap Kemampuan Berpikir Kreatif Peserta Didik Pada Pembelajaran IPAS Sekolah Dasar Nofita Sari, Ema; Destini, Frida; Rohman, Fatkhur; Nurwahidin, Muhammad
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.41304

Abstract

The problem in this research is the low creative thinking ability of students in science and science learning at SD Negeri 3 Sulusuban. The aim of this research is to determine the effect of Creative Problem Solving (CPS) based LKPD integrated with differentiated learning on elementary school IPAS learning. The method in this research is Quasi Experimental Group Design. The sample in the study was 42 people, the sample was determined using non-probability sampling techniques with a saturated sample type. Data collection uses test techniques, observation, documentation, interviews and questionnaires. Hypothesis testing uses a simple linear regression test. The results of the research show that there is an influence of LKPD based on Creative Problem Solving (CPS) integrated with differentiated learning on students' creative thinking abilities in class V IPAS learning at SD Negeri 3 Sulusuban for the 2024/2025 academic year.
Pengaruh model pembelajaran make a match berbantuan wordwall terhadap hasil belajar IPAS peserta didik kelas IV SDN 2 beriBeringin Raya Dika Ramadhona, Zahra; Fernando Rizqi, Yoga; Khairani, Fadhilah; Herpratiwi
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.41371

Abstract

Abstrac The learning models and media used by educators have an impact on student learning outcomes. The purpose of this study was to analyze the influence and differences between the make a match learning model assisted by wordwall and powerpoint on students' learning outcomes. The research method used was a quasi-experimental design. The population of the study was students in grade IV of SDN 2 Beringin Raya with a total of 60 students. The sample used was 60 students with sampling using simple random sampling techniques and data collection using tests and observations. Data analysis used the t-test. Based on the results of the study, it can be concluded that: (1) there is a significant influence of the application of the make a match learning model assisted by wordwall on students' learning outcomes. (2) There was a significant influence of the application of the make a match learning model assisted by PowerPoint on the results of students' science learning. 3) There was a difference in the influence of the application of the make a match learning model assisted by word walls and assisted by PowerPoint on the results of students' science learning.
Pemanfaatan Game Edukatif Wordwall untuk Meningkatkan Hasil Belajar Matematika Siregar, Sakinah; Novita Sari, Dwi; Desniarti; Sari Sihite, Roymantini Novita
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.41594

Abstract

This classroom action research aims to improve mathematics learning outcomes on the topic of quadrilateral plane shapes among fourth-grade students at SD 060931 Medan through the use of the educational game media Wordwall. Conducted over two cycles, each comprising planning, implementation, observation, and reflection phases, the study involved 16 students and used test instruments validated by experts. Data were collected through learning outcome tests administered after each cycle. The analysis employed descriptive quantitative techniques by comparing average scores across the pre-cycle, cycle I, and cycle II. The results showed a significant improvement in student achievement: from an initial average score of 33.75 in the pre-cycle to 53.75 in cycle I (an increase of 59.26%), and further to 74.38 in cycle II (an increase of 38.37%). The total improvement from the pre-cycle to cycle II reached 120.37%. These findings indicate that Wordwall effectively enhances student engagement and understanding of geometric concepts. The study concludes that interactive and game-based media like Wordwall can significantly improve learning outcomes in mathematics, especially on abstract topics such as geometry.
Peran Guru Sebagai Motivator dalam Membentuk Karakter Tanggung Jawab pada Siswa Kelas V SDN 85 Kota Bengkulu Apriwani, Septa; Parmadi, Bambang; Tarmizi, Pebrian
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 1 (2025): Mei
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i1.41659

Abstract

This study aims to describe the role of teachers as motivators in forming a character of responsibility in 5th grade students at SDN 85 Bengkulu City. This study uses a qualitative approach with a descriptive method. The subjects of the study consisted of 5th grade teachers and 22 students, consisting of 9 male students and 13 female students. To collect data, this study used instruments in the form of observation guidelines, interviews, and documentation. Data collection techniques include observation, interviews with teachers and students, and documentation. The data obtained were analyzed through four stages, i.e. data collection, data condensation, data presentation, and drawing conclusions. The results of the study showed that teachers tried to be a motivator by implementing various strategies, such as using various learning methods, creating a competitive atmosphere both individually and in groups, and giving praise to students who achieved good learning outcomes. However, it was found that the role of teachers in giving rewards and punishments had not been seen significantly. Based on the results of the study, it can be concluded that teachers play an active role as motivators in instilling the value of responsibility in students. Through the approach applied, teachers encourage students to be more responsible in carrying out their duties and obligations. Thus, the character of responsibility formed in students cannot be separated from the role of the teacher as a motivator.

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