cover
Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 4,011 Documents
Pengembangan Multimedia Pembelajaran Interaktif Pada Mata Pelajaran Informatika di SMP Negeri 7 Kuningan Sofiyah, Aas Siti; Nurjanah, Hifni Fitriah
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3898

Abstract

This study aims to develop interactive learning multimedia based on Smart Apps Creator (SAC) as a solution to the lack of engaging and interactive media in informatics learning at SMP Negeri 7 Kuningan. The development method used was the APPED (Analysis, Planning, Production, Evaluation, Dissemination) model. The research subjects were 40 seventh-grade H students. Data collection techniques included observation, interviews, and questionnaires. Data were analyzed descriptively quantitatively. Validation was conducted by media experts and subject matter experts. The results showed that this interactive learning media was highly effective based on alpha and beta testing, with an average score of 88% (categorized as "Very Effective"). Student response to the media was also high, with a percentage of 86% (categorized as "Very Good").
Eksplorasi Kendala dan Solusi dalam Pemanfaatan LMS “Bebas UMPO” oleh Mahasiswa Pendidikan Matematika FKIP UMPO Juppenny, Ryan; Rosidha, Laela; Hertika, Fety fitriana; Mulyani, Nunung; Laksana, Sigit Dwi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3899

Abstract

This research aims to explore the constraints and solutions in the utilization of the Learning Management System (LMS) 'Bebas UMPO' by students of the Mathematics Education Study Program at FKIP Universitas Muhammadiyah Ponorogo. The approach used is qualitative exploratory with a case study design, involving semi-structured interviews, documentation, and observation as data collection techniques. Research findings show that there are three main categories of constraints faced, namely technical constraints (such as limitations in networks and devices), pedagogical (the lack of interactivity in the material), and cultural (low motivation and readiness for independent learning among students). In response to these constraints, the proposed solutions include improving digital infrastructure, training lecturers in technology-based content development, and strengthening students' digital literacy. Additionally, the integration of innovative learning media such as videos, interactive forums, and visual content is also recommended to enhance the effectiveness of using LMS. This finding emphasizes the importance of a systemic approach that involves technology, pedagogy, and academic culture in supporting the transformation of digital learning. This research contributes to the development of more adaptive and contextual local LMS, as well as providing practical recommendations for higher education institutions in optimizing the use of learning technology.
Peningkatan Keterampilan Menulis Teks Prosedur Menggunakan Model Kooperatif Tipe Numbered Head Together (NHT) di Kelas IV SDN 01 Asam Kumbang Yundari, Zakia; Azima, Nana Fauzana; Sukma, Elfia; Yenti, Yesni
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3900

Abstract

This study aims to describe the improvement of students' writing skills using the Numbered Head Together (NHT) Cooperative Type model in Indonesian language learning in class IV SDN 01 Asam Kumbang. This research is a Classroom Action Research (CAR) using qualitative and quantitative approaches carried out in two cycles. Each cycle consists of planning, implementation, observation and reflection. The subjects in this study were teachers and grade IV students of SDN 01 Asam Kumbang, totaling 19 people in the January-June semester of the 2024/2025 school year. The research data are in the form of observations of teaching modules, observations of teacher and learner activities, and the results of students' writing skills using the Numbered Head Together (NHT) Cooperative Type model. Data collection techniques in the form of observation analysis or observation, tests and non-tests. The results of observations of teaching module planning cycle I 85.42% (B), increased in cycle II 91.66% (SB). The results of observations of the teacher aspect of cycle I 83.33% (B), increased in cycle II 95.83% (SB). The results of the observation of the learner aspect of cycle I 83.33% (B), increased in cycle II 95.83% (SB). The writing skills of students in cycle I 70.45 (C), increased in cycle II 86.08% (B). The research shows that the Numbered Head Together (NHT) Cooperative model can improve the writing skills of students in learning Indonesian in class IV of SDN 01 Asam Kumbang.
Visual Video Media in Improving Poetry Writing Skills of Students of SDN Babussalam 5 West Lombok Muhazzab, Muhazzab; Triyono, Triyono; Kholid, Kholid; Setiyadi, DB Putut; Hersulastuti, Hersulastuti
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3902

Abstract

This research aims to determine the improvement of learning activities and poetry writing skills, as well as the response to the use of audiovisual media by fifth-grade students of State Elementary School 5 Babussalam. The research method uses a quantitative approach. Data collection was carried out through observation, documentation, tests, and non-tests through two cycles. The data collection techniques used tests and non-tests, with written tests and non-tests using observation sheets and documentation from teachers and students, as well as questionnaires. Data analysis techniques were carried out using descriptive analysis. The results of this study, in the form of student activity in the Pre-cycle was 68%, increased in cycle I to 80.50% and continued to increase to 88% in cycle II. Teacher activity in an effort to improve students' poetry writing in the Pre-cycle was 72.50% and increased to 86.50% in cycle I and increased significantly in Cycle II to 91.25%. And the completeness of student learning in writing poetry in the pre-cycle was 3.13%, increased to 21.88% in cycle I and increased further to 87.10% in cycle II. The students' responses were 84% with the category of strongly agree or very positive. Therefore, it can be concluded that the use of audio-visual media can improve students' learning activities and poetry writing skills and the responses were very positive for fifth grade students of Elementary School 5 Babussalam.
Eksplorasi Implementasi LMS di Perguruan Tinggi: Studi Kualitatif Pengalaman Mahasiswa Indonesia Anggeraini, Nining
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3904

Abstract

This research aims to uncover the experiences of Indonesian students in utilizing Learning Management Systems (LMS) during their studies in higher education. Through a qualitative approach, it was found that the majority of respondents did not have prior experience using LMS at previous educational levels, making the adaptation process an initial challenge. This research employs a qualitative approach. Using purposive sampling techniques, ten respondents who have used digital technology in their academic activities were selected. Semi-structured interviews were used as the main data collection method. The research results show that LMS plays an important role in supporting academic activities, especially because it provides structured access to lecture materials, learning resources, schedules, and announcements. Flexible features and ease of access also encourage the emergence of self-directed learning initiatives. However, some technical hurdles still exist, such as a less intuitive interface design and inconsistent material presentation across courses. These findings underscore the need for further development of LMS, both from a technical side and usage guidelines, as well as the necessity for instruments to identify the active roles of respondents in using LMS to improve learning outcomes. This study contributes to understanding the dynamics of LMS utilization by respondents, particularly in the context of the transition to digital learning in higher education.
Meningkatkan Keterampilan Tata Kecantikan Merias Wajah Flawless Melalui Metode Explicit Instruction bagi Siswa Disabilitas Rungu (Classroom Action Research Kelas VIII di SLBN 2 Sawahlunto) Puspa, Dara; Zulmiyetri, Zulmiyetri; Efrina, Elsa; Triswandari, Retno; Zulpiani, Mardhatillah
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3918

Abstract

This research aims to improve the flawless makeup artistry skills of hearing-impaired students through the explicit instruction method. The study was conducted on two eighth-grade students at SLBN 2 Sawahlunto using a Classroom Action Research (CAR) approach in two cycles, each consisting of four meetings. Data collection techniques were carried out through observation, documentation, and performance assessment. The research results indicate a significant improvement in flawless makeup skills. The RRP skill score increased from 40.57% to 94.92% at the end of Cycle I, and reached 100% in Cycle II. VAP improved from 35.50% to 92.75% by the end of Cycle I, and reached 99.27% in Cycle II. Both students were able to complete all stages of makeup application independently with smooth, neat, and symmetrical final results. These findings indicate that the explicit instruction method is effective in enhancing beauty skills among hearing-impaired students.
Pemanfaatan Pojok Baca dalam Menumbuhkan Minat Belajar dan Membaca Siswa SDN Pakis V Surabaya Fadilah, Lailatul; Yuliana, Leni; Bahtiar, Reza Syehma
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3720

Abstract

This research aims to explore the strategies for utilizing reading corners to increase the reading interest of elementary school students. The low reading interest in Indonesia, which ranks 60th out of 61 countries, serves as an important backdrop for this research. The research method uses a qualitative approach with a case study design conducted in class IV C of SDN Pakis V Surabaya. Data collection techniques include in-depth interviews, participatory observation, and documentation involving the research subjects, which are the teachers and students of class IV C. Data analysis uses an interactive model through data reduction, data presentation, and conclusion drawing. The research results show that the reading corner has been utilized well by students with a visiting frequency of 2-3 times a day for 15-20 minutes. The reading corner has a significant positive impact on students' interest in learning and reading, marked by changes in reading habits that are more independent, an increase in public speaking skills, a broadening of knowledge, improvement in academic grades, and achievements in literacy competitions. Supporting factors for success include the support of the principal, the active role of teachers, parental support, the availability of 65 books with various types, and the effectiveness of the 15-minute reading program. However, there are inhibiting factors such as limited space, lack of updates to the book collection, the absence of comfortable seating facilities, and uneven student interest in reading.
Pengembangan Media Pembelajaran Video Komik Terhadap Kemampuan Pemecahan Masalah pada Materi Kesebangunan di Kelas VII SMP Negeri 1 Belitang Hilir Aisyah, Yosi; Oktaviana, Dwi; Haryadi, Rahman
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3855

Abstract

This study aims to produce learning media in the form of comic video learning media for problem-solving abilities in similarity material in class VII of SMP Negeri 1 Belitang Hilir. This research is a Research and Development (R&D) with research procedures using the ADDIE model. The subjects in this study consisted of experts (validators) and students (product trial subjects). The data collection technique in this study was an indirect communication technique with research instruments in the form of material expert validation sheets and media expert validation sheets and questionnaires. Based on the results of validation by material experts, a percentage of 89.52% was obtained with very valid criteria. The results of media expert validation obtained a percentage of 82.05% with valid criteria, the calculation of teacher response questionnaires obtained a practicality percentage of 97.65% with very practical criteria, the calculation of student response questionnaires obtained a practicality percentage of 88.19% with very practical criteria, and the posttest results obtained a percentage of effectiveness of 76.67% with effective criteria.  
The Effect of The Use of Augmented Reality Learning Media on Students' Learning Interest in Mathematics Learning in Grade V at State Elementary School 1 Darma Aditiya, Tesa; Saeful Anwar, Agus
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3878

Abstract

The purpose of this study is to obtain information about the effect of the use of Augmented Reality learning media on students' interest in learning mathematics in grade V in Elementary Schools, so that empirical information is obtained. A quantitative approach with Quasi Experimental Design with Nonequivalent Control Group Design was chosen as the method in this study. This method is used with an initial test (pretest) to determine the initial conditions, after which a final test (posttest) is given. After testing the hypothesis, the Paired Sample T Test obtained a sig. 0.001 <0.05. These results indicate that there is a fairly good influence on the application of Augemneted Reality learning media on students' interest in learning, thus indicating that Ha can be accepted. Meanwhile, to compare the differences in the results of students' interest in learning, the Independent Sample T Test obtained a sig. 0.015 <0.05. This shows that there is a difference between the application of Augmented Reality learning media and the application of conventional learning.
Efektivitas Media Pembelajaran Interaktif Berbasis Augmented Reality Terhadap Motivasi Belajar Siswa pada Mata Pelajaran IPAS Kelas IV SD Negeri 3 Purwawinangun Auliah, Fitri; Suryaman, Oman
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3889

Abstract

This study aims to determine the effectiveness of interactive learning media based on Augmented Reality (AR) in increasing students' learning motivation in Natural and Social Sciences (IPAS) subjects for grade IV of SD Negeri 3 Purwawinangun. The research method used is a quantitative experiment with a one-group pretest-posttest design. The population was 34 grade IV students. The sampling technique used total sampling. The research sample was all 34 grade IV students. The research instruments used in this study were interviews, observations, documentation, and questionnaires. The data analysis techniques used in this study were normality tests, hypothesis tests, and n-gain tests. The results showed that there was an increase in students' learning motivation after using Augmented Reality (AR) media, as indicated by an increase in motivation scores from pretest to posttest, and an N-Gain value of 0.690 which is included in the fairly effective category. Therefore, it can be concluded that interactive learning media based on augmented reality is quite effective in increasing students' learning motivation in IPAS learning for grade IV of SD Negeri 3 Purwawinangun.

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