cover
Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 4,011 Documents
Pengaruh Penerapan Model Numbered Head Together (NHT) Terhadap Hasil Belajar pada Mata Pelajaran Informatika Kelas IX di SMP Negeri 29 Padang Lolita, Anggie; Yusri, Meldi Ade Kurnia; Anugrah, Septriyan; Kurnia, Reni
Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i7.4429

Abstract

This study aims to determine the effect of the Numbered Heads Together (NHT) cooperative learning model on the learning outcomes of students in Grade IX Informatics at SMP Negeri 29 Padang. Initial observations showed that most students were still passive, lacked enthusiasm, their learning outcomes were below the minimum competency standard, and the learning process tended to be teacher-centred. The research used a quantitative approach with a quasi-experimental design, with class IX.8 as the experimental class and IX.6 as the control class, each consisting of 31 students selected through purposive sampling. The research instrument consisted of 25 multiple-choice questions that had been tested for validity and reliability. Data analysis was conducted using normality tests and Mann Whitney U non-parametric tests. The results showed that the average score of the experimental class was 77.54, which was higher than that of the control class, which was 66. The Asymp. Sig (2-tailed) value of 0.001 < 0.05 indicated a significant effect. Thus, the application of the NHT learning model has an effect on improving student learning outcomes.  
Pengembangan Multimedia Pembelajaran Ramah pada Mata Pelajaran IPAS Kelas V SD Putri, Dinda Aulia; Yusri, Meldi Ade Kurnia; Novrianti, Novrianti; Pratiwi, Rahmi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i7.4430

Abstract

Science and Social Studies (IPAS) learning in primary schools still tends to be teacher-centred, resulting in students being less actively involved and experiencing difficulties in understanding complex concepts. Based on observations, the low level of student enthusiasm is influenced by the limited use of media, which is still restricted to textbooks and conventional media. This study aims to develop more engaging multimedia learning materials to help students understand the material in an easier and more enjoyable way. The research used the Research and Development (R&D) method with the 4-D model (Define, Design, Develop, Disseminate) through the stages of needs analysis, design, development, expert validation, limited testing, and product dissemination. The media was developed using Microsoft PowerPoint and can be accessed via Android and Windows devices. Data were obtained through validity and practicality questionnaires, which were analysed quantitatively and qualitatively. The results showed that the media was classified as ‘highly valid’ with a validity level of 98% in terms of material and 97% and 94% in terms of media, and was classified as ‘highly practical’ with a practicality score of 97% for teachers and 97.5% for students. Thus, this learning multimedia is suitable for use in improving students' focus and understanding of animal food chain material.
Peningkatkan Ketahanan Duduk Pada Anak Gangguan Spektrum Autisme (GSA) Menggunakan Art Clay (Single Subject Research di Kelas II SLB Negeri 1 Solok) Landegawa, Vera Cecilia; Rahmahtrisilvia, Rahmahtrisilvia; Marlina, Marlina; Arnez, Gaby; Handayani, Endang Sri
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4440

Abstract

This study began with the existence of problems in children with autism spectrum disorder (ASD) who exhibited low sitting tolerance behavior during learning. The purpose of this study was to improve the sitting tolerance behavior of second-grade ASD children at SLB Negeri 1 Solok. The approach used was quantitative with an experimental method in the form of single subject research (SSR) design A-B, and the subject was a second-grade ASD child at SDLB. Data were collected through observation using a duration instrument and documentation. This study used visual analysis in the form of descriptive graphs. The results showed that the sitting endurance behavior of the ASD child improved after the intervention using art clay media. This was evidenced by the increase in the child’s sitting endurance duration based on the results of the data analysis.  
Meningkatkan Kemampuan Mengenal Angka 1-20 Melalui Media Kincir Bilangan pada Disabilitas Rungu Berat Tiara, Tiara Octarifka; Zulmiyetri, Zulmiyetri; Damri, Damri; Tsaputra, Antoni
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4450

Abstract

Severely hearing-impaired children in the third grade of SLB Negeri 1 Lubuk Sikaping, the teacher tends to use lecture and question-and-answer methods, causing the children to easily get bored and have difficulty understanding number concepts. This study aims to improve the ability to recognize numbers through the number wheel media. The subjects are two severely hearing-impaired children. This study uses a classroom action research design with qualitative and quantitative approaches. The research subjects are two severely hearing-impaired children, namely GT and MR. Data collection was conducted through observation and analyzed descriptively. The analysis results show that there was a significant improvement: students' initial ability (GT 26%, MR 18%), at the end of cycle I (GT 63%, MR 56%), and at the end of cycle II (GT 100%, MR 88%). Thus, the use of the number wheel media is proven effective in improving the ability to recognize numbers 1-20 in children with severe hearing impairment.
Peningkatkan Kemampuan Membaca Kata Melalui Metode Fernald Bagi Anak Gangguan Spektrum Autisme (GSA) (Single Subject Research Kelas V di SLB Al-Azhar Bukittinggi) Ramadhan, Gita Sandria; Rahmahtrisilvia, Rahmahtrisilvia; Iswari, Mega; Arnez, Gaby; Handayani, Endang Sri
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4451

Abstract

The purpose of this study is to determine whether the Fernald method can help children with Autism Spectrum Disorder improve their word reading skills. The type of research used is an experiment in the form of Single Subject Research (SSR) with an A-B design. The subject of the study was a fifth-grade student with Autism Spectrum Disorder at SLB Al-Azhar Bukittinggi. The data were collected using a word reading ability test as the main instrument. Data analysis was carried out using a visual analysis technique presented in graphical form.The analysis process was conducted over 12 observation sessions. The findings indicated that the hypothesis was accepted based on the established criteria. The change in level between conditions was flat, meaning there was no immediate improvement between the final baseline results and the initial intervention results. However, the trend change between the baseline and intervention conditions increased (+), showing a rising trend from a stable baseline to an improved intervention phase. The data stability was initially inconsistent during the early intervention sessions but eventually demonstrated more consistent improvement. In conclusion, the results of this study show that the Fernald method has a positive impact on improving the word reading ability of children with Autism Spectrum Disorder
Peningkatan Pemahaman Bilangan Asli 1-10 Melalui Model Pembelajaran Guided Discovery Learning pada Peserta Didik Gangguan Spektrum Autisme (GSA) Lestari, Rizki; Nurhastuti, Nurhastuti; Iswari, Mega; Arnez, Gaby; Yuliana, Syari
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4456

Abstract

The background of this research stems from the low ability to recognize numbers in children with ASD due to the lack of variety in teaching methods and engaging learning media. This study aims to describe the process and demonstrate the results of applying the Guided Discovery Learning (GDL) model in improving the understanding of natural numbers 1–10 in students with Autism Spectrum Disorder (ASD) at SLB Negeri Muara Bungo. This research uses Classroom Action Research (CAR) conducted in two cycles, each consisting of four meetings. The research subject is a teacher who teaches in a second-grade class. The data were collected through observation and learning outcome tests, and then analyzed qualitatively and quantitatively in a descriptive manner. The research results show a significant increase in the ability to recognize natural numbers 1–10, with the average score of students rising from 15% in the pre-cycle to 65% in Cycle I, and reaching 92% in Cycle II. This improvement demonstrates that the Guided Discovery Learning model is effective in helping GSA children understand number concepts concretely and enjoyably through exploratory activities and gradual guidance.  
Meningkatkan Keterampilan Motorik Halus Menggunakan Media Kreatif (Origami) pada Anak dengan Autisme Kelas I SDLB Rozak, Apriana; Saputra, Antoni; Marlina, Marlina; Budi, Setia; Zulpiani, Mardhatillah
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4466

Abstract

This study aims to improve fine motor skills in children with autism in grade I of SDLB (Special Needs Elementary School) through creative origami media. The study involved 3 students with autism in grade I of SDLB at SLBN 2 Kota Jambi. This research uses a Classroom Action Research (PTK) approach conducted in two cycles. Each cycle consists of the stages of planning, action implementation, observation, and reflection. The success indicators observed include hand-eye coordination, folding precision, finger strength, and students' independence in doing origami. The data were analyzed descriptively through tables and graphs per session. The research action subjects were grade 1 SDLB teachers teaching students with autism, and the impact subjects were 3 students with autism in grade 1 SDLB whose progress was measured. Data collection techniques were conducted through observation, interviews, and documentation. The indicators of success include improvements in teachers' skills in designing and implementing origami activities, as well as their impact on students' development and fine motor skills progress. The research results show a significant increase in fine motor skills, where the initial average score of 1 with the category 'Not Yet Able, Needs Full Assistance' increased to 3 with the category 'Able with Verbal/Sign Assistance' and up to 4 at the end of the cycle with the category 'Independent and Neat,' achieving ≥80% in all observed indicators.
Pengaruh Media Game Adventure terhadap Higher Order Thinking Skills (HOTS) Siswa pada Mata Pelajaran Informatika Kelas X di SMA Savira, Intan; Anugrah, Septriyan; Yusri, Meldi Ade Kurnia; Amsal, Mutiara Felicita
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4483

Abstract

This study aims to determine the effect of using adventure game media on students' Higher Order Thinking Skills (HOTS) in the Informatics subject for grade X at high school. This study uses a quantitative approach with a quasi-experimental research type. In this study, two classes were used, namely the experimental class and the control class. The research subjects were grade X students of SMA Negeri 1 Singingi, totaling 56 students, with X3 as the experimental class using adventure game media and X1 as the control class using the lecture method. The research instruments used in this study were pretest and posttest questions. The instruments consisted of HOTS tests that measured the aspects of analysis (C4), evaluation (C5), and creation (C6). Data were analyzed using normality tests, homogeneity tests, and t-tests with the assistance of SPSS version 25. The data analysis results obtained a t-count value greater than the t-table, namely 3.827 > 1.674 for the experimental class and 2.827 > 1.674 for the control class. Meanwhile, the significance value (sig. 2-tailed) for higher-order thinking skills (HOTS) is 0.00 < 0.05; therefore, H0 is rejected and Ha is accepted. Thus, it can be concluded that the use of adventure game learning media has a significant effect on students' higher-order thinking skills (HOTS) in Informatics subjects for grade X in high school during the 2025/2026 academic year.
Efektivitas Media Video Tutorial dalam Meningkatkan Kemandirian Anak Disabilitas Intelektual Sedang Nur’aini, Nur’aini; Zulmiyetri, Zulmiyetri; Rahmatrisilvia, Rahmatrisilvia; Safaruddin, Safaruddin
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4485

Abstract

This study focuses on a child with moderate intellectual disability in class X of SMALB Wacana Asih Padang, who is not yet able to independently make palm sugar milk coffee and still requires guidance from teachers. The objective is to evaluate the effectiveness of Video tutorials in improving the child's independence. Using a quantitative approach and a Single Subject Research (SSR) design with an A-B-A model, this study involved one subject. The data showed an increase in FH's independence from a score of 29 in the initial baseline condition (A1) to 71, 86, and 100 in the intervention condition (B), and remained at 100 in the follow-up baseline condition (A2). The analysis results indicate that tutorial videos are effective in improving the independence of children with moderate intellectual disabilities.
Analisis Kesalahan Siswa dalam Menyelesaikan Soal Lingkaran di Kelas VIII SMP Negeri 1 Amandraya Zebua, Viktor; Zega, Yulisman
Indo-MathEdu Intellectuals Journal Vol. 5 No. 2 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i2.249

Abstract

This research is motivated by the lack of student errors in working on problems on circle material. Student errors are one of the student errors in working on problems in mathematics learning such as conceptual errors, principal errors, and operational errors. With the aim of knowing the mistakes that students often make in working on math problems and one of the factors of student errors, namely students not understanding the intent of the questions, students cannot apply the formulas and steps in working on these questions. This study aims to find out students' mistakes in working on mathematical math test questions in class VIII SMP Negeri 1 Amandraya. This type of research is descriptive research with a qualitative approach. This research was conducted in class VIII SMP Negeri 1 Amandraya with a total of 35 students of research information. Data collection techniques through written tests, interviews and documentation. Based on the results of the research, it showed that students made mistakes in the work on the math test questions and there were still many students who still did not know how to work on the math test questions. This research has limitations, namely the small number of students, so the types of errors made by students are not very diverse

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