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Contact Name
Dede Salim Nahdi
Contact Email
salimnahdi@unma.ac.id
Phone
+6285224977367
Journal Mail Official
educatio@unma.ac.id
Editorial Address
Jl. KH. Abdul Halim No. 103 Majalengka 45418 Indonesia
Location
Kab. majalengka,
Jawa barat
INDONESIA
Jurnal Cakrawala Pendas
Published by Universitas Majalengka
ISSN : 24427470     EISSN : 25794442     DOI : https://doi.org/10.31949/jcp
Core Subject : Education,
Jurnal Cakrawala Pendas (JCP) aims to provide researchers with scholarly discourses, theories, research methods, and findings. Therefore, the journal accepts manuscripts related to all aspects of Elementary Education. It is also keen to help make connections among researchers. Jurnal Cakrawala Pendas (JCP) is intended to contribute to the field with academic research outcomes and disseminate knowledge about elementary education, including theories, quality of instruction, instructional planning, design, and technology from a disciplinary and/or interdisciplinary holistic approach, but it is not limited with these subjects. Jurnal Cakrawala Pendas (JCP) aims at: (1) Disseminating research findings, either in qualitative or quantitative inquiry; (2) Proposing new discussion directions and issues through literature reviews; (3) Emphasizing creative solutions to the existing problems and issues in the field; (4) Contributing to professional development by discussing research findings in a systematic way.
Articles 527 Documents
TEACHER PERCEPTIONS AND IMPLEMENTATION OF A DEMOCRATIC CLASSROOM ATMOSPHERE IN ELEMENTARY SCHOOLS Rahmadilla Putri Berliana; Wahdan Najib Habiby
Jurnal Cakrawala Pendas Vol. 10 No. 2 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v10i2.8915

Abstract

The implementation of a democratic classroom atmosphere in elementary schools is still very rare because most of them are still authoritarian and focus on the teacher, even though a democratic classroom atmosphere is very important because it can foster students' enthusiasm for learning, increase student participation in learning, teach democratic values, and create a classroom culture that reflects democratic character. Therefore, this research is important to find out the strategies and ways that teachers can create a democratic classroom atmosphere by recognizing the diverse characteristics of their students. Part of the purpose of this research is to find out teachers' understanding of a democratic classroom atmosphere, efforts, forms of implementation, and evaluations made by teachers in implementing a democratic classroom atmosphere in elementary schools. This study used a sample of 30 students from grades V and VI of SD Muhammadiyah 1 Ketelan Surakarta. This research is a type of descriptive qualitative research by describing the data that has been obtained and analyzing the results of the research. Data were collected through classroom observation, interviews, questionnaires, and documentation. Data analysis of research results using transcription and classification. The results in this study show that teachers have successfully implemented a democratic classroom atmosphere. Teacher perceptions are in accordance with the concept of a democratic classroom atmosphere, teacher efforts and implementation are carried out by fostering active participation of students in discussion activities, providing equal access and facilities, appreciation, interpreting diversity, and giving students freedom to express and speak without fear of being punished. Teacher evaluation uses reflection and direct observation during learning.
DEVELOPING OF DIFFERENTIATED NATURAL AND SOCIAL SCIENCE LEARNING TOOLS IN MERDEKA CURRICULUM IN ELEMENTARY SCHOOLS Ahmad Ipmawan Kharisma; A.F. Suryaning Ati MZ; Rossa Selfi Yuliana Putri
Jurnal Cakrawala Pendas Vol. 10 No. 2 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v10i2.8951

Abstract

One way to design and carry out a learning process based on student characteristics is with a differentiatio learning strategy. The differentiation learning strategy is a very important to implement in the 21st century. This research and development study aimed to develop a differentiated learning tool. The research subjects were fourth grade elementary school students. The 4D model with four stages (define, design, development, and dissemination) was used in this study. However, the implementation of this research was only limited to the development stage. The development of differentiated natural and social sciences learning tools aimed to produce ATP, teaching modules, teaching materials, student worksheets, and learning assessments which were valid, practical, and effective for use in elementary school students. The results indicated that ATP had a percentage of 91.5%, teaching modules with a percentage of 91%, teaching materials with a percentage of 93%, student worksheets with a percentage of 91.62%, and an assessment with a percentage of 91.12% so that the average was 91.64% with a valid category. Differentiated science and science learning tools can be used as learning tools in elementary schools with limited trial student response results of 91% and field trial student response results of 97%. So it can be concluded that the differentiated science and science learning tools developed are valid for use as learning tools in the student learning process in elementary schools.
IMPLEMENTATION OF PRACTICUM-BASED SETS MODELS TO IMPROVE PRIMARY SCHOOL STUDENTS' UNDERSTANDING OF CONCEPTS Zahirotun Nisa; Din Azwar Uswatun; Astri Sutisnawati; Arsyi Rizqia Amalia
Jurnal Cakrawala Pendas Vol. 10 No. 2 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v10i2.8960

Abstract

This research aims to describe the implementation of the SETS model in improving concept understanding and describe the increase in concept understanding after learning using the SETS model. The method used is Classroom Action Research (CAR), the design used is the Kemmis and Mc Taggart model, implemented in two cycles. Each cycle consists of planning, implementing actions, observing and reflecting. The participants in this research were 26 class V students at SDN 06 Cisande, consisting of 15 boys and 11 girls. Data collection techniques use observation and test techniques. The results of research on the application of the SETS model during the pre-cycle of teacher and student activities were 25% in the poor category. In cycle 1, teacher activities with an average score of 67% were in the good category, while student activities with an average score of 65% were in the good category. Then it increased in cycle II, teacher activity with an average score of 81 got the very good category and student activity with an average score of 80 got the very good category. The results of research on understanding pre-cycle concepts show completeness of 25%. Then it increased in cycle I to reach 50% completeness. Meanwhile, in cycle II, the results showed that completion reached 86%. Understanding of concepts taken from group practicum method scores, Pre-cycle UAS scores were only 25% in the good category, cycle I after applying the practicum-based SETS model was 58% in the quite good category. In cycle II it became 85% in the very good category. Based on these two cycles, it can be seen that there is an increase in teacher and student activity as well as students' understanding of concepts by implementing the practicum-based SETS model.
THE REFLECTION OF DIDACTICAL DESIGN RESEARCH LEARNING AS AN EFFORT OF ELEMENTARY SCHOOL TEACHER EDUCATION (ESTE) LECTURERS’ PROFESSIONAL DEVELOPMENT Duhita Savira Wardani; Medita Ayu Wulandari; Zaqiyah Lailatul Farihah
Jurnal Cakrawala Pendas Vol. 10 No. 2 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v10i2.8964

Abstract

The determining factors for the success of the learning process are students and the teacher/lecturer as the person most responsible for implementing the learning process. This study aimed to describe the process of learning reflection as the professional development of Elementary School Teacher Education (ESTE) lecturers based on Didactical Design Research (DDR) in learning the Elementary Science Basic Concepts course. The method used in this research is qualitative. The research design used is phenomenology. This research was conducted at the ESTE Study Program, one of the tertiary institutions in Cimahi City. The participants in this study were an ESTE lecturer. Data collection techniques used in this study were participant observation, interviews, and focus group discussions. The data analysis technique used was Interpretative Phenomenological Analysis (IPA). The results showed that there were several learning obstacles in the form of epistemological obstacles, which occurred due to students' lack of knowledge related to the concepts they were learning and caused students to experience misconceptions. Then a hypothetical learning trajectory is compiled as a series of learning paths that students go through to achieve more meaningful learning goals. The limitation in this study is that the analysis of each step in the DDR process has not been fully described, so that for further research each step can be clearly described to see a more real impact from the lecturer professional development process that has been implemented.
THE INFLUENCE OF ROLE-PLAYING METHOD ON THE SOLUTION OF MATHEMATICAL STORY PROBLEMS IN ELEMENTARY SCHOOLS Neneng Zakia; Yayan Alpian; Anggy Giri Prawiyogi
Jurnal Cakrawala Pendas Vol. 10 No. 2 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v10i2.9054

Abstract

Mathematics plays a crucial role in shaping students' thinking patterns to face daily life challenges. However, many students struggle with solving mathematical story problems, making the low ability of students in solving mathematical story problems a serious concern. This study aims to examine the effect of the role-playing method on students' ability to solve mathematical story problems in the topic of numbers in fifth-grade students at SDN Palumbonsari 1. This research uses a quantitative descriptive experimental approach with a Pretest Post-test Nonquivalent Control Group design. The sample of this study is fifth-grade students at SDN Palumbonsari 1 selected randomly, with class VC as the experimental group (role-playing method) and class VB as the control group (conventional method). The instrument used is an essay test that has been validated and tested on students outside the research sample. Data analysis was performed using normality and homogeneity tests, as well as hypothesis testing with Paired Samples Test. The results of data analysis show that there is a significant difference between the average learning outcomes of students before and after the treatment. Students who received learning with the role-playing method showed a more significant improvement in their ability to solve mathematical story problems compared to students who received conventional learning. In conclusion, the use of the role-playing method in mathematics learning can improve students' ability to solve mathematical story problems. This method makes learning more meaningful, enjoyable, and can increase student engagement in learning.
DEVELOPMENT OF AUGMENTED REALITY MEDIA TECHNOLOGY ANDOID-BASED APPLICATIONS ON LEARNING “CULTURAL DIVERSITY IN INDONESIA” ELEMENTARY SCHOOL Geby Angelina Nainggolan; Nurnidah Hanifah; Rana Gustian Nugraha
Jurnal Cakrawala Pendas Vol. 10 No. 4 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v10i4.10027

Abstract

Media in social studies learning material on cultural diversity in Indonesia still only uses pictures in books as an intermediary tool for learning. This makes students quickly bored and understanding of the material received quickly forgotten by students due to the lack of visualization channeled on the concept of material. This study aims to find out the development of android-based application media with augmented reality technology on learning cultural diversity in Indonesia. This study uses the Design and Development (D&D) development research method with the ADDIE development model (Analzye, Design, Development, Implementation, and Evaluation) with the research subject, namely class IV students totaling 24 people at one of the State Elementary Schools located in Bandung Regency, West Java. The data collection techniques used in this study are using expert validation questionnaires and response questionnaires that aim to determine the feasibility of learning media android-based applications with augmented reality technology as a learning medium in social studies learning material on cultural diversity in Indonesia. The results of the material expert validation test get a percentage of 98% and media expert validation gets a percentage of 94%. Meanwhile, the results of user response (teacher) get a percentage of 94%. In addition, the results of student responses obtained from limited trials get a percentage of 92% and broad trials get a percentage of 87%. Therefore, it can be concluded that the learning media android-based applications with augmented reality technology is very feasible to use in the social studies learning process.
DEVELOPMENT OF KOMIKU TEACHING MATERIALS BASED ON LOCAL WISDOM TO INCREASE THE INTEREST IN READING AND WRITING STUDENTS Wahyu Nugroho; Ella Rahma Azizah; Diyanti Pratiwi
Jurnal Cakrawala Pendas Vol. 10 No. 4 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v10i4.10102

Abstract

Teaching materials have a very important role for teachers and students, especially for students with special needs. However, in reality there are still many schools that have not developed teaching materials. Apart from that, the average child with special needs also does not know and understand local wisdom, especially in Trenggalek Regency. This research aims to develop comic teaching materials based on local wisdom for students with special needs and test the effectiveness and validity of comic teaching materials based on local wisdom for students with special needs in grade 1 of elementary school. This research is a type of research and development (Research & Development) using the ADDIE development model. The stages of the ADDIE model include Analysis, Design, Development, Implementation and Evaluation. In this research, an instrument was used in the form of a questionnaire with data collection carried out through observation, interviews and questionnaires. Data analysis was carried out using qualitative analysis techniques and quantitative analysis. The results of this research show that comic teaching materials based on local wisdom are valid and practical to use in learning. Apart from that, the results of the paired sample t-test and N-Gain test show that there is an influence from the use of comic teaching materials based on local wisdom and included in the interpretation category which is quite effective. The conclusion of this research is that comic teaching materials based on local wisdom are quite effective and influential in increasing interest in reading and writing for students with special needs in grade 1 of elementary school.
DEVELOPMENT OF PETUALANGAN DODU MEDIA TO IMPROVE STATISTICS LEARNING OUTCOMES IN ELEMENTARY SCHOOL GRADE V Ervita Triani; Ira Rengganis; Rosiana Mufliva
Jurnal Cakrawala Pendas Vol. 10 No. 4 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v10i4.10103

Abstract

This research aims to develop the Dodu Adventure media to improve learning outcomes in statistics for fifth-grade elementary school students. The objective is motivated by several factors: 1) Students' abilities to understand statistics vary; 2) Statistics is abstract so students require guidance, repetition, and visualization; 3) Teaching generally uses conventional methods, where teachers explain and provide practice problems. These issues lead to a lack of enthusiasm during the learning process and an uneven understanding of statistical material, resulting in generally low learning outcomes. The method used in this research is the Design and Development (D&D) method, developed using the ADDIE model, which includes five stages: analysis, design, development, implementation, and evaluation. The development of the Dodu Adventure media is based on learning outcomes and the scope of the statistics curriculum for fifth-grade students. The first material validation results showed the Dodu Adventure media received a score of 88.9%, categorized as very suitable and considered suitable with revisions. In the second material validation, the media scored 98.1%, considered suitable without revisions by material experts. In media validation, Dodu Adventure received a score of 93.5%, categorized as very suitable and considered suitable with revisions by media experts. Lastly, in learning validation, the learning experts gave a score of 89.5%, considered suitable without revisions. Additionally, based on pre-test and post-test results from 26 students at SDN 053 Cisitu, data showed improvement. The average pre-test score was 52.1, while the post-test score was 72.6. The N-gain result was 0.46, categorized as a moderate improvement.
THE EFFECT OF LEARNING CYCLE 5 E LEARNING MODEL IMPLEMENTATION ON FIFTH GRADE STUDENTS’ SCIENCE PROCESS SKILLS Ani Satu Sapipah; Kartini Kartini; Vidya Setyaningrum
Jurnal Cakrawala Pendas Vol. 10 No. 4 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v10i4.10104

Abstract

This study aims to describe the effectt of applying the Learning cycle 5 E learning model on the science process skills of students on the material of the respiratory system in humans. The research design used is a Quasi Experimental type experiment with a nonequivalent control group design. The population in this study were all MIN 2 Pontianak Grade 5 students. Using purposive sampling technique, based on recommendations by the madrasah, namely class 5 C (control) and 5 E (experimental). Based on the results, it can be proven that: 1) Science process skills in the control class obtained a good category on the pretest, and on the posttest obtained a good category. 2) Science process skills in the experimental class obtained a good category on the pretest, and on of the posttest obtained a good category 3) Based on the results of hypothesis testing, it can be concluded that there is a difference between the control class and the experimental class with the effect size test results of 0.618, meaning that the application of the 5 E learning cycle model in the experimental class has a moderate influence on the science process skills of students.
Development of Digital Teaching Materials Based on Local Wisdom (Batu Lingga) in Improving Fifth Grade of Elementary School Cultural Literacy SITI MALIHAH; Dase Erwin Juansah; yuyu yuhana
Jurnal Cakrawala Pendas Vol. 10 No. 4 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v10i4.10315

Abstract

Abstract This research is motivated by 1) Lack of use of interesting teaching materials in the science and science learning process; 2) There is no use of teaching materials that utilize local regional wisdom as an innovative and interesting learning resource at SDN Baros 3; 3) Lack of student interest in learning science and science; 4) The results of class V science and science learning at SDN Baros 3 are still not optimal. This research aims to describe and analyze the stages of development, feasibility, effectiveness, as well as describe and analyze students' responses to digital teaching materials based on local wisdom (Batu Lingga) in the science and sciences subject of cultural heritage material in class V UPT SDN Baros 3. This research uses ADDIE Research and Development model method which includes five stages including analysis, design, development, implementation, and evaluation. The results of this research show that 1) the feasibility test by material experts is included in the "very feasible" category with a score percentage of 96%, the feasibility test by media experts with a percentage of 80% is included in the "very feasible" category, the feasibility test by question experts with a percentage of 95% included in the "very feasible" category, and the feasibility test of the student response questionnaire obtained a percentage of 87% in the "very feasible" category; 2) effectiveness test through pretest and posttest with an N-Gain value of 0.82, which is included in the high category; 3) the results of students' responses to digital teaching materials based on local wisdom (Batu Lingga) are included in the very high category with a percentage of 92%. Thus, digital teaching materials based on local wisdom (Batu Lingga) for science and science subjects, cultural heritage material, are effective and suitable for use in the learning process. Keywords: development, digital teaching materials, local wisdom, cultural heritage, cultural literacy.