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Izzati
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izzati@yasin-alsys.org
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izzati@yasin-alsys.org
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Jalan Lingkok Pandan No 208 Kwang Datuk, Desa Selebung Ketangga, Kec. Keruak, kab. Lombok Timur, Prov. Nusa Tenggara Barat, Indonesia
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INDONESIA
ARZUSIN: Jurnal Manajemen dan Pendidikan Dasar
Published by Lembaga Yasin Alsys
ISSN : 28094484     EISSN : 28094093     DOI : -
The journal aims to provide a forum for scholarly understanding of the field of education and plays an important role in promoting the process that accumulated knowledge, values, and skills. Scientific manuscript dealing with education, and science topics are particularly welcome to be submitted. The journal encompasses research articles, original research report, and scientific reviews in education.
Articles 443 Documents
Implementasi Model Pembelajaran Project Based Learning (PjBL) pada Mata Pelajaran IPAS Kelas III di SD No 1 Petang Badung Trisnayanti, Ni Putu Ari; Lestawi, I Nengah; Sukariawan, I Made
ARZUSIN Vol 5 No 4 (2025): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i4.6290

Abstract

An appropriate learning approach plays a strategic role in enhancing the quality of education, particularly in developing 21st-century skills. However, many educators still employ conventional methods that inadequately support active and meaningful learning. This study aims to: (1) identify the implementation of Project Based Learning (PjBL) in third-grade Natural and Social Sciences (IPAS) at SD No. 1 Petang Badung; (2) examine challenges and strategies for overcoming them; and (3) analyze the impact of PjBL on student learning outcomes. The study draws on constructivism (Jean Piaget), behaviorism (Ivan Petrovic Pavlov), and learning motivation (Abraham Maslow) theories. Data were collected through observation, interviews, and literature review, then analyzed descriptively using a qualitative approach. The findings indicate that the implementation of PjBL enhances teachers’ creativity in lesson planning and fosters student independence, responsibility, and active engagement. Despite challenges such as limited time and resources, corrective strategies proved effective in mitigating these obstacles. The study concludes that the PjBL model holds significant potential to optimize IPAS learning at the elementary education level, particularly in cultivating contextual and problem-solving learning skills.
Hubungan Ketergantungan terhadap Pemberian Gift dengan Tingkat Percaya Diri Siswa Kelas 3 SDN Sidodadi 1/153 Surabaya Putri, Frissenda Septrianur Marinda Karno; Kamila, Aura Nada; Siswoyo, Andika Adinanda
ARZUSIN Vol 5 No 4 (2025): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i4.6297

Abstract

Dependence on gift-giving in the context of elementary education has become a significant issue with the potential to affect students' psychological development, particularly in terms of self-confidence. This study aims to analyze the influence of dependence on rewards on the self-confidence levels of third-grade students at SDN Sidodadi I/153 Surabaya. Employing a descriptive qualitative approach, data were collected through documentation studies, questionnaires, and direct observations of the students as the primary subjects. The findings indicate that appropriate reward-giving can enhance students' motivation and self-confidence; however, excessive dependence on rewards may hinder their initiative and independence. The forms of reward used include praise, recognition, physical gifts, and tokens of appreciation, which proved effective when administered proportionally and contextually. The study concludes that measured reward-giving can serve as an educational strategy in fostering students' character and self-confidence. Nevertheless, supervision from teachers and parents is necessary to prevent this strategy from causing adverse effects in the form of dependence that may harm the psychological development of children. These findings have important implications for educational practice, particularly in designing approaches that promote sustainable independence and self-confidence.
Penggunaan Media PowerPoint Interaktif Hiasan dalam Pembelajaran Seni Rupa tentang Mengenal Aneka Ragam Hias dari Berbagai Daerah di Indonesia dalam Tenun NTT untuk Meningkatkan Kreativitas Siswa Kelas V SDN Kelapa Lima Manehat, Emerensiana; Djokaho, Margaretha; Koro, Maxsel
ARZUSIN Vol 5 No 4 (2025): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i4.6298

Abstract

The low level of creativity among fifth-grade students at SDN Kelapa Lima in understanding the topic of regional ornamental designs in Indonesia, particularly in the context of tenun from East Nusa Tenggara (NTT) serves as the background for this study, as student learning outcomes had not yet met the Minimum Competency Criteria (KKM) of 70. This study aims to enhance students’ creativity through the use of interactive PowerPoint media on ornamental designs in cultural arts education. The research employed a Classroom Action Research (CAR) method, conducted over two cycles involving the stages of planning, implementation, observation, and reflection. The study involved 25 fifth-grade students, with data collected through observations and tests, and analyzed using descriptive qualitative methods. The findings reveal a significant improvement in both creativity and learning outcomes: learning mastery increased from 64% in the first cycle to 92% in the second; teacher activity rose from 95.83 to 98.61; and student engagement increased from 72.18 to 87.26. The study concludes that the use of interactive PowerPoint media effectively enhances students' creativity, engagement, and understanding of ornamental motifs in tenun NTT. These findings underscore the importance of teachers’ technological proficiency in designing engaging and adaptive instructional media to comprehensively improve student learning outcomes.
Pengaruh Motivasi terhadap Hasil Belajar Siswa Kelas V SDN se-Kelurahan Kelapa Lima Sanbein, Elisabeth Aryanti; Koro, Maxsel; Kota, Martha K.
ARZUSIN Vol 5 No 4 (2025): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i4.6356

Abstract

The importance of motivation in improving student learning outcomes serves as the primary background of this study, particularly for fifth-grade students at public elementary schools in the Kelapa Lima subdistrict. Learning motivation is viewed as an internal factor with a significant impact on students’ academic achievement. The objective of this study is to examine the effect of motivation on student learning outcomes. A quantitative method with a simple linear regression approach was employed. The sample consisted of 69 students, randomly selected from a population of 225 using a random sampling technique. Data were collected through questionnaires and analyzed statistically. The results show a positive and significant influence of motivation on learning outcomes, with a significance value of 0.000 (p < 0.05) and a coefficient of determination (R²) of 0.738, indicating that motivation contributes 73.8% to student learning outcomes. The study concludes that learning motivation has a significant effect on the academic achievement of fifth-grade students. The implication of these findings highlights the critical role of teachers and schools in fostering and developing student motivation to enhance the overall quality of learning.
Implementasi Nilai Tarian Likurai sebagai Bahan Bimbingan Belajar Siswa Kelas V SDK St. Theresia Atambua Jesus, Julmira De; Taneo, Silvester P.; Djokaho, Margaret
ARZUSIN Vol 5 No 4 (2025): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i4.6374

Abstract

This study is motivated by the limited research on students’ lack of interest in and knowledge of local cultural values, particularly ancestral cultural heritage, which contributes to the declining preservation of traditional customs in community life. The objective of this research is to identify the values embedded in the likurai dance that can be implemented in students' daily lives. A qualitative method was employed, with research subjects consisting of one local content teacher, five fifth-grade students, and one community figure, all selected purposively based on their knowledge of and involvement in local culture. Data were collected through observation, interviews, and documentation, and analyzed using data reduction, data presentation, and conclusion-drawing techniques. The findings reveal that the likurai dance contains significant values that can serve as a foundation for character education, including: (1) aesthetic values reflected in movement, costume, and rhythm, which teach students to present themselves neatly and respectfully; (2) ethical values that foster mutual respect and gotong royong (communal cooperation); (3) cultural values that instill appreciation for local heritage; (4) fraternal values that strengthen cooperation and empathy; (5) religious values that promote gratitude; and (6) social values that encourage awareness of interpersonal interaction and mutual support. The study concludes that the values within the likurai dance can be implemented as part of learning guidance, particularly for strengthening students’ character education. The implications of these findings include theoretical contributions in enriching literature on the integration of local cultural values in education, and practical recommendations for the Belu Regency government and primary schools to develop culture-based education from an early age. This study also opens avenues for further research on unexplored cultural values within the likurai dance.
Pengembangan Bahan Ajar Multimodal Berbasis Android dalam Meningkatkan Kemampuan Numerasi Siswa pada Materi Rasio di Kelas VI UPTD SD Inpres Naikoten 2 Manek, Maria Septima; Samo, Damianus Dao; Bulu, Vera Rosalina
ARZUSIN Vol 5 No 4 (2025): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i4.6413

Abstract

Based on interviews and needs analysis conducted at UPTD SD Inpres Naikoten 2, Kupang City, ratio material was identified as one of the topics most difficult for sixth-grade students to understand. The use of conventional printed textbooks has led to low learning enthusiasm and weak numeracy skills among students. This study aims to develop an Android-based multimodal teaching material that is valid, practical, and effective in improving students’ numeracy skills in learning ratios. The research employed a development method using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. Data collection instruments included observation, interviews, questionnaires, and learning outcome tests, with data analyzed using descriptive percentages and qualitative analysis. Validation results showed feasibility scores of 90.6% from design experts and 85.6% from subject matter experts. Student responses to the teaching material reached 84% in the small group and 84.25% in the large group, while the mathematics teacher's response was 80.4%. Product effectiveness was indicated by an N-Gain score of 0.75 (high category) in the small group and 0.58 (moderate category) in the large group. The study concludes that Android-based multimodal teaching material is highly feasible, practical, and effective for teaching ratio concepts in mathematics, and contributes significantly to improving elementary students' numeracy skills.
Pengembangan Media Pembelajaran Interaktif berbasis Digital untuk Meningkatkan Minat Belajar Siswa pada Mata Pelajaran Bahasa Indonesia Kelas IV di SD Inpres Bertingkat Oebobo II, Kota Kupang Messakh, Natalia; Sampe, Markus; Devi, Rista Apriliya
ARZUSIN Vol 5 No 4 (2025): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i4.6420

Abstract

This study was motivated by the low learning interest among fourth-grade students in Indonesian language classes at SD Inpres Bertingkat Oebobo II, Kota Kupang. The objective of the research was to develop a valid and practical digital-based interactive learning media and to evaluate its effectiveness in enhancing students’ learning interest. The study employed a Research and Development (R&D) method using the ADDIE development model, which includes the stages of Analyze, Design, Development, Implementation, and Evaluation. The developed product was an interactive PowerPoint learning media, which was then validated and assessed for feasibility. The research subjects were fourth-grade students, and data were collected through observation, interviews, expert validation, pre-test and post-test assessments, as well as student response and interest questionnaires. Validation results from media and content experts showed a validity percentage of 92%, categorized as "Highly Valid," and the media was deemed practical for use. The average pre-test and post-test scores indicated improved learning outcomes, with an effectiveness rate of 62%, classified as "Moderately Effective." Student response and interest questionnaire results reached 77% and 79%, respectively, both falling into the "Effective" category. The study concludes that the developed interactive PowerPoint media is valid, practical, and effective in increasing students' interest in learning Indonesian language in fourth grade. The implication is that this media can serve as an innovative alternative to support a more engaging and interactive learning process.
Penerapan Model Pembelajaran Problem Based Learning dalam Pembelajaran IPAS tentang Aku dan Kebutuhanku untuk Meningkatkan Hasil Belajar Siswa di Kelas IV SD Kristen Anugerah Haukoto Anunu, Epivanius Trihendo; Hali, Antonius Suban; Benu, Adam Bol Nufu
ARZUSIN Vol 5 No 4 (2025): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i4.6449

Abstract

The low learning outcomes of fourth-grade students at SD Kristen Anugerah Haukoto on the topic Aku dan Kebutuhanku, which failed to meet the Minimum Mastery Criterion (Kriteria Ketuntasan Minimal, KKM) of 75, serve as the background for this study. The primary objective is to improve student learning outcomes in IPAS (Science, Environment, Technology, and Society) through the implementation of the Problem-Based Learning (PBL) model. This research employed a Classroom Action Research (CAR) method conducted over two cycles, each consisting of planning, implementation, observation, and reflection stages. Data collection techniques included observations of teacher and student activities, as well as learning outcome tests. The study involved 23 students, comprising 8 boys and 15 girls. Results showed a significant increase in learning mastery, from 8.69% in the pre-cycle phase to 30.43% in the first cycle, and reaching 86.95% in the second cycle. These findings affirm that the Problem-Based Learning model is effective in enhancing student learning outcomes on the topic Aku dan Kebutuhanku. The study underscores the importance of teachers mastering instructional models to guide students in solving problems actively and purposefully.
Analisis Pengaruh Pendapatan, Gini Rasio, dan Infrastruktur terhadap Indeks Pembangunan Manusia (IPM) di Indonesia Suparlan, Suparlan; Khotmi, Herawati
ARZUSIN Vol 5 No 4 (2025): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i4.6459

Abstract

The limited scope of empirical studies on the determinants of the Human Development Index (HDI) in Indonesia serves as the background for this research, considering the strategic role of HDI as an indicator of societal welfare and quality of life. This study aims to evaluate the influence of per capita income, income inequality (Gini Ratio), and infrastructure development on Indonesia’s HDI during the 2014–2023 period. A quantitative approach was employed using a time series design, utilizing secondary data from the Central Statistics Agency and the Ministry of Finance of the Republic of Indonesia. The analysis was conducted using multiple linear regression, preceded by classical assumption testing, model feasibility testing, and both t and F statistical tests. The results indicate that per capita income and infrastructure development have a significant effect on HDI, while the Gini Ratio does not show a significant influence. These findings support human development theory, which emphasizes the importance of economic and infrastructure factors in improving quality of life. The study concludes that policies aimed at increasing income and advancing infrastructure development are key strategies in enhancing HDI in Indonesia. Theoretical and practical implications of this research include contributions to the human development literature and policy recommendations focused on strengthening economic dimensions and infrastructure equity.
Pengaruh Model Pembelajaran Role Playing berbantuan E-Magazine DINO terhadap Hasil Belajar Siswa Kelas 4 SDN Telang 1 Bangkalan Puspita, Julia Ayu; Puspitasari, Aditya Dyah
ARZUSIN Vol 5 No 4 (2025): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i4.6579

Abstract

The low learning outcomes of students in the IPAS subject with a social studies component reflected in an average score of 61.6, below the school’s minimum competency standard as well as students’ limited understanding in using polite expressions such as “please” and “thank you,” form the background of this study. The aim is to determine the effect of implementing the Role Playing learning model supported by the digital magazine E-Magazine DINO (Dinamika Interaksi Sosial) on the learning outcomes of Grade IV students at SDN Telang 1 Bangkalan. This study used a quantitative approach with a pre-experimental method and a one-group pre-test post-test design. The sample consisted of 23 students, selected using total sampling. Data analysis results show that |tₕᵢₜᵤₙg| = 10.200 is greater than tₜₐᵦₑₗ = 2.080, and the significance value (2-tailed) is 0.000 < 0.05, indicating that H₀ is rejected and Hₐ is accepted. This means there is a significant difference in learning outcomes before and after the treatment. Therefore, the application of the Role Playing model assisted by E-Magazine DINO has a positive effect on improving student learning outcomes. This study implies the importance of integrating interactive digital media in social learning at the elementary level.