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Contact Name
Rizki Putri Ramadhani
Contact Email
rizki_putri@polinema.ac.id
Phone
+6281334622521
Journal Mail Official
rizki_putri@polinema.ac.id
Editorial Address
Jalan Selat Sunda IV/D4 Lesanpuro, Kedung Kandang, Malang, Indonesia.
Location
Kota malang,
Jawa timur
INDONESIA
JPLED
ISSN : -     EISSN : 28091205     DOI : 10.58737
Core Subject : Education,
Journal of Practice Learning and Educational Development is an open access, peer-reviewed, scientific journal published by GAES (Global Action and Education for Society). The aim of this journal is to publish articles dedicated to the latest outstanding developments in the field of education. It includes teaching practice and educational development in early childhood education, basic education, secondary education, higher education, and vocational education in formal, non-formal, and informal education systems. This journal was first published in March 2021, publish quarterly (March, May, August, and November). Changes have been published quarterly since 2023.
Arjuna Subject : Umum - Umum
Articles 699 Documents
Criminality of Child Involvement in Prostitution thru Online Media: Educational Study and Prevention Efforts Fita Fitriana Parwahadi; M. Syahrul Borman; Irawan Soerodjo
Journal of Practice Learning and Educational Development Vol. 6 No. 1 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i1.975

Abstract

This research examines the legal consequences for perpetrators of online prostitution involving minors and analyzes legal protections for children as victims and offenders. The online prostitution phenomenon is increasingly alarming, with minors becoming subjects of covert yet widespread sexual exploitation. This study employs a normative juridical method using statute, conceptual, and case approaches. Based on analysis of legislation and court rulings, pimps and service users are subject to strict criminal sanctions, while child offenders are processed through the juvenile justice system with restorative justice and diversion approaches. Legal protection for children includes both preventive and repressive aspects but faces challenges in implementation. The study highlights the importance of government, community, and family roles in preventing and protecting children from online prostitution practices.
Project-based dance learning in Inclusive Dance Education in junior high schools: A Scoping Review Zahrah Luthfi Kholifah; Rita Milyartini; Juju Masunah
Journal of Practice Learning and Educational Development Vol. 6 No. 1 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i1.985

Abstract

Inclusive dance education aims to provide equal learning experiences for all students, including those with special needs. Project-based learning is a relevant approach because it emphasizes active engagement, collaboration, and creative processes that can be adapted to students' varying abilities. However, literature reviews that specifically discuss the implementation of this approach in the context of inclusive dance education are still limited. This scoping review aims to map empirical evidence on implementation strategies, pedagogical benefits, and challenges in implementing project-based dance learning in inclusive secondary schools. Literature searches were conducted through the Scopus, Springer, and Google Scholar databases for publications from 2021 to 2025. The findings show that project-based learning can improve movement creativity, collaborative skills, self-confidence, and social participation of students with special needs. The application of this model has also been proven to encourage positive interactions between students and strengthen character traits such as responsibility and independence. However, a number of obstacles were encountered, including limited facilities, the need to adapt instructions and communication for students with disabilities, and the low level of preparedness among teachers in designing truly inclusive dance projects. This study provides a conceptual and practical foundation for educators, policymakers, and researchers to develop project-based dance learning designs that are more responsive to the diversity of students' abilities.
Implementation of Collage Techniques in the SBDP Subject Using Natural Materials to Enhance the Creativity of 4th Grade Students Ruskamini; Hety Diana Septika; Muhlis; Rosita Putri Rahmi Haerani
Journal of Practice Learning and Educational Development Vol. 6 No. 1 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i1.987

Abstract

This research is motivated by the fact that the creativity of students at SDN 010 Samarinda Seberang in the subject of Arts, Culture, and Crafts is still relatively low. The research problem is how the collage technique can improve the creativity of fourth-grade students at SDN 010 Samarinda Seberang in the 2025/2026 academic year. Therefore, the purpose of this study is to determine the effectiveness of the collage technique in enhancing the creativity of fourth-grade students at SDN 010 Samarinda Seberang in the 2025/2026 academic year. This type of research is Classroom Action Research (CAR), conducted in two cycles, with each cycle consisting of two meetings. The research procedure includes four stages: planning, implementation, observation, and reflection. The subjects of this study were 31 fourth-grade students of class IV B at SDN 010 Samarinda Seberang. The data collection techniques used were observation, interviews, questionnaires, assessment sheets, and documentation. The data analysis techniques applied were averages, percentages, and graphs. The results of the study showed an improvement in the students’ average scores from the pre-cycle score of 74.83 with a mastery percentage of 29.03%, or 9 students achieving mastery. In cycle I, there was an increase of 3.67 points from the pre-cycle, with an average score of 77.58 and a mastery percentage of 48.38%, or 15 students achieving mastery. In cycle II, there was a significant increase of 10.18 points from cycle I, with an average score of 85.48 and a mastery percentage of 83.87%, with 26 students achieving mastery and 5 students not yet achieving mastery. This result met the expected success indicator of 80%. Based on these findings, it can be concluded that the implementation of the collage technique improved students’ creativity in the subject of Arts, Culture, and Crafts at SDN 010 Samarinda Seberang.
PENGARUH FINANCIAL TECHNOLOGY DAN LIFESTYLE DIGITAL TERHADAP MINAT INVESTASI PADA MAHASISWA PENDIDIKAN EKONOMI UNIVERSITAS SRIWIJAYA Rachel Deska Aulia; Deskoni
Journal of Practice Learning and Educational Development Vol. 6 No. 1 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i1.993

Abstract

The rapid development of digital technology has driven changes in students’ financial behavior, including their interest in investing. This study aims to examine: (1) the effect of financial technology on investment interest among Economics Education students at Sriwijaya University, (2) the effect of digital lifestyle on investment interest among Economics Education students at Sriwijaya University, and (3) the simultaneous effect of financial technology and digital lifestyle on students’ investment interest. This research employed a quantitative approach with a population of 195 students divided by cohort from 2022-2025. The sample was obtained using the Proportional Random Sampling technique to ensure proportional representation from each cohort. The research instrument used was a questionnaire, and the data analysis included normality, linearity, multicollinearity, and heteroscedasticity tests. The results show that: (1) financial technology has a positive and significant effect on investment interest with a value of t_count = 13.026 > t_table= 1.975 and a coefficient of determination of 46.79%; (2) digital lifestyle has a positive and significant effect on investment interest with a value of t_count= 10.259 > t_table= 1.975 and a coefficient of determination of 35.29%; and (3) financial technology and digital lifestyle simultaneously have a significant effect on students’ investment interest with a value of F_count= 95.86 > F_(table )= 4.02 and a coefficient of determination of 49.96%. These findings indicate that the use of financial technology and the adoption of a digital lifestyle substantially influence students investment interest. Therefore, students are encouraged to utilize technology wisely and develop digital habits that support rational investment decision-making.
The Difference Between the Essence of Fiqh Lughah and Arabic Linguistics in the Study of Arabic Language Education Afdhalul Madani; Abdul Rosyid; Rizky Syarif Al Rosyid; Iis Susiawati
Journal of Practice Learning and Educational Development Vol. 6 No. 1 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i1.995

Abstract

This study aims to thoroughly describe and analyze the essence, scope, and essential differences between Fiqih Lughah and Arabic Linguistics. The background reveals that although the Arabic language holds a central role as the foundation of civilization and the language of the Qur'an, the understanding of Arabic linguistic terms often overlaps, potentially affecting learning outcomes. The method employed is Library Research (Studi Pustaka) with a qualitative approach, involving descriptive-analytical data analysis, including the interpretation and comparison of classical and contemporary literature. The findings indicate that some scholars equate Fiqhul-Lughah with ‘Ilmul-Lughah, which is often defined as encompassing synchronic, diachronic, and comparative studies. However, the key distinction lies in the focus: Fiqih Lughah has a broader scope, is historical-comparative, and treats language as an instrument for understanding culture and civilization. Conversely, ‘Ilm al-Lughah is descriptive-structural and studies language as the primary objective. The research concludes that the most accurate term for linguistics is ‘Ilm al-Lughah, while Fiqh al-Lughah is more relevantly equated with philology, the discipline that examines the authenticity and content of classical manuscripts.
Didactic Design Understanding the Concept of Building Flat with Concrete Objects Dian Purnomo; Risnawati; M. Fikri Hamdani
Journal of Practice Learning and Educational Development Vol. 6 No. 1 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i1.996

Abstract

Understanding the concept of flat building is one of the basic competencies that is very important in learning mathematics in elementary school because it is the foundation for geometry material at the next level, but unfortunately, many students still have difficulty in recognizing, distinguishing, and understanding the properties of various forms of flat building thoroughly. These difficulties are often caused by learning approaches that are too abstract, lack of use of concrete media, and lack of active involvement of students in the meaningful learning process. This research aims to design a didactic design that facilitates the understanding of the concept of flat building through the use of concrete objects. The research method used is didactic design research with a qualitative approach. The research subjects consisted of grade IV elementary school students. Data was collected through observation, interviews, and documentation of student learning outcomes. The results of the study show that the use of concrete objects such as geometrically shaped pieces of paper, and everyday objects is able to help students understand the characteristics of building flat visually and tactily. The didactic design developed contains three stages, namely the stage of initial didactic situation analysis (prospective analysis), the stage of implementing didactic design in the classroom (metapedagogical), and the stage of retrospective analysis. These findings suggest that concrete object-based learning is effective in improving conceptual understanding and reducing students' misconceptions about flat builds. The implications of this research can be used as a reference for teachers in designing meaningful and contextual mathematics learning.
Didactic Design of Mathematics: Recognizing Flat Shapes Using Traditional Cakes (Onde-Onde, Lemper, Kue Lapis) Putri Rahmadani; Risnawati; M. Fikri Hamdani
Journal of Practice Learning and Educational Development Vol. 6 No. 1 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i1.1000

Abstract

This study aims to design and analyze a didactical design in mathematics for introducing plane shapes to elementary school students using traditional cakes as learning media, namely onde-onde, lemper, and kue lapis. The method employed is Didactical Design Research (DDR), which consists of three stages: initial didactical situation analysis, metapedadidactical analysis, and retrospective analysis. Through observation and interviews, it was found that concrete media based on local culture can enhance students’ understanding of geometric shape concepts. The didactical interaction between teacher, students, and learning materials became more active and meaningful. This design demonstrates that a contextual approach is not only effective in delivering mathematical content, but also supports cultural preservation and strengthens students’ learning motivation.
Canva-Based Digital Media Development with an Inquiry Approach to Improve Conceptual Understanding and Critical Thinking Dian Purnomo; Mimi Hariyani
Journal of Practice Learning and Educational Development Vol. 6 No. 2 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i2.1004

Abstract

The limitations of interactive learning media that are able to stimulate students' active involvement in Physics learning are still a challenge in many educational units. As a result, students tend to have difficulty understanding concepts and developing critical thinking skills. This research aims to develop Canva-based digital media that is integrated in an inquiry-based learning model, in order to improve students' understanding of concepts and critical thinking skills on Quantity and Unit materials. This research uses the Research and Development (R&D) method with a 4D development model approach (Define, Design, Develop, and Disseminate). The research subjects were grade VII MTs students. Data collection techniques included interviews, expert validation questionnaires, student assessment questionnaires on the media, and practicality questionnaires. Data were analyzed descriptively, quantitatively, and qualitatively. The results of expert validation showed that the media met the valid criteria with an average score of 83.3% in terms of content, 93.8% in language, and 100% in graphic design, as well as a reliability value of 0.861 in the instrument. Students' assessments of the product showed an average score of 3.27 on a scale of 4 (good category) with Cronbach's Alpha of 0.957. The practicality test resulted in an average score of 3.18 (good category) with a reliability value of 0.944. All of these findings show that the developed media is not only feasible and practical to use, but also effective in supporting inquiry-based learning activities. In conclusion, Canva-based learning media with an inquiry approach is declared valid, practical, and effective in improving students' understanding of concepts and critical thinking. This medium can be an innovative alternative in physics learning that is interactive, visual, and in accordance with the demands of 21st century learning.
Game-Based Learning dalam Pembelajaran Pantun di SD/MI: Eksplorasi Media Ular Tangga untuk Keaktifan dan Keterlibatan Siswa Kelas V Adinda Nurhabibah Nasution; Munawir; Taufik; Nur Romdlon Maslahul Adi; Nuril Kartika
Journal of Practice Learning and Educational Development Vol. 6 No. 2 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i2.1012

Abstract

The teaching of pantun in elementary schools (SD/MI) has been found to still employ conventional, monotonous teaching methods, resulting in students becoming less enthusiastic, experiencing difficulties in composing pantun according to the rules, and lacking involvement in the learning process. This study aims to describe the implementation of snakes and ladders as a form of Game-Based Learning (GBL) in teaching pantun in fifth grade, analyze the role of teachers in the process, and identify forms of student activity and engagement. The research method used in this study is a qualitative approach with a case study design. Data were obtained through observation, teacher reflective journals, and interviews with students. The results of the study indicate that the pantun snake and ladder game is effective in creating an active, collaborative, and enjoyable learning atmosphere. Teachers play the role of facilitators, guides, and motivators, maintaining a balance between the structure of learning and the flexibility of the process. Student engagement is reflected in active participation in answering questions, group discussions, and healthy competitive spirit. Most students (around 90%) were able to compose pantun independently according to the rules and rhymes. This GBL strategy successfully fostered students' interest, creativity, and understanding of pantun. These findings recommend the integration of traditional game media in literature learning to improve cultural literacy and learning effectiveness at the elementary school level.
The Influence of Audio Visual Media on Interest in Participating Classical Services of Grade X Students Humairha Fajriani; Mori Dianto; Triyono
Journal of Practice Learning and Educational Development Vol. 6 No. 2 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i2.1014

Abstract

This research is motivated by the low interest of students in participating in classical guidance services at school, which are generally still dominated by lecture methods so that they are considered monotonous and less interesting. Audio visual media is present as an alternative to create services that are more interactive, communicative, and in accordance with the development needs of students in the digital era. The objectives of this study are 1) To describe audio visual media in classical services, 2) To describe students' interest in participating in classical services, 3) To test the effect of audio visual media on the interest in participating in classical services of class X students at SMA Negeri 2 Pasaman. The type of research used is a quantitative descriptive method. The study population was all class X students of SMA Negeri 2 Pasaman, totaling 281 students, with a sample of 166 students selected using proportional random sampling techniques. The instrument used in this study was a questionnaire. To analyze the data, a simple linear regression formula was used. The results of the study obtained: 1) The selection of using audio visual media is in the appropriate category 2) The description of interest in participating in classical services is in the very appropriate category 3) There is a significant influence between the selection of using audio visual media on the interest in participating in classical services in class X of SMA Negeri 2 Pasaman. Based on the findings of this study, the researcher recommends that guidance and counseling teachers be able to increase the use of audio visual media for students so that they have an interest in participating in classical services.

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