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Contact Name
Andrian Saputra
Contact Email
andriansaputra@fkip.unila.ac.id
Phone
+6285768233166
Journal Mail Official
jpmipa@fkip.unila.ac.id
Editorial Address
FKIP Universitas Lampung Jl. Prof. Dr. Ir. Sumantri Brojonegoro, Gedong Meneng, Kec. Rajabasa, Kota Bandar Lampung
Location
Kota bandar lampung,
Lampung
INDONESIA
Jurnal Pendidikan MIPA
Published by Universitas Lampung
ISSN : 14112531     EISSN : 26855488     DOI : http://doi.org/10.23960/jpmipa
Core Subject : Education,
Jurnal Pendidikan MIPA (JPMIPA) focused on mathematics education, science education, and the use of technology in the educational field. In more detail, the scope of interest are, but not limited to: STEM/STEAM Education Environmental and Sustainability Education Scientific Literacy Computer-based Education and Digital Competence Higher Order Thinking Skills Multicultural and Inclusive Education Attitude towards Mathematics and Science Learning Models, Methods, Strategies of Math & Science Learning Virtual and Blended Learning Teacher Education
Articles 615 Documents
Analyzing Students' Commognitive Processes in Solving Pythagorean Theorem Problems: A Gender-Based Ain, Nur'; Lefrida, Rita; Pathuddin, Pathuddin; Alfisyahra, Alfisyahra
Jurnal Pendidikan MIPA Vol 25, No 4 (2024): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Abstract

This study describes students' cognitive in solving Pythagorean theorem problems in terms of gender. The research design used is explorative with a qualitative descriptive approach. The research subjects selected were 2 students, namely 1 male student and 1 female student. Data collection was carried out using written assignments and interviews. Checking the quality of the research results using data credibility is done by extending involvement, increasing persistence, discussions with peers, and membercheck and dependability. Data analysis techniques used in this research are data condensation, data display, and conclusion drawing and verification. The results showed that male and female students had raised all commognitive indicators. Male and female students can generally bring up keywords in the form of the words "area of a right triangle 25 ", "perimeter = K", and "hypotenuse c in k". Male students wrote very brief information while female students wrote clear and complete information. The description of the solution written by male and female students is different. The differences found were the use of visual mediators such as visualizing. Male students generalized a as height, b as base, c as hypotenuse while female students generalized a as base, b as height, c as hypotenuse. Endorsed narratives carried out by male and female students can write the formula for the hypotenuse of the Pythagorean theorem, the formula for the area of a right triangle, the formula for the perimeter of a right triangle and the factoring formula. Male and female students can also express the definition of the formula in solving Pythagorean theorem problems. Routines performed by male and female students can choose the right concepts and methods so that they have a good effect on the results of their solutions.       Keywords: commognitive, pythagorean theorem, gender. DOI: http://dx.doi.org/10.23960/jpmipa/v25i4.pp1839-1853
A Team-Teaching Initiative to Create Inclusive Chemistry Learning: Fulfilling the Reformed Indonesian Curriculum Putri, Nova Eliza; Suprihatiningrum, Jamil; Suyanta, Suyanta
Jurnal Pendidikan MIPA Vol 25, No 3 (2024): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Abstract

Inclusive education aims to provide quality education for all students, regardless of their abilities or backgrounds. This study focuses on the collaboration between chemistry teachers and shadow teachers in delivering inclusive chemistry lessons. The research identifies the collaboration model employed and evaluates its effectiveness. A qualitative phenomenological approach was used, involving chemistry teachers, shadow teachers, and students with disabilities as participants. Students with disabilities in this research such as blind, low vision, and multiple disabilities (cerebral palsy and slow learner). Data were collected through interviews, observations, and document reviews, followed by an interactive analysis based on Miles and Huberman’s model. Findings reveal that inclusive education at Permata High School aligns with national education standards. The collaboration between chemistry teachers and shadow teachers primarily occurs outside the classroom, focusing on learning implementation and assessment rather than lesson planning. The chemistry teacher planned the lesson with the consideration of the shadow teacher as a consultant. As for the implementation in the class, only some subjects on Friday will be assisted by the shadow teacher with permission from students with disabilities. For the subjects that occur on another day, the shadow teacher would get the assessment that needs to be translated. Based on the activities during pre-class, at class, and after class, the collaboration between the chemistry teacher and shadow teacher was categorized as a traditional teaching practice. Key challenges include a disproportionate ratio of disabled students to shadow teachers, limited training for chemistry teachers in inclusive education, and inadequate learning media for complex chemistry concepts.        Keywords: collaborative teaching, inclusive education, shadow teacher, blind, multiple disabilities.DOI: http://dx.doi.org/10.23960/jpmipa/v25i3.pp1347-1360
How is the Learning Evaluation of the Pythagorean Theorem?: A Systematic Literature Review Aripin, Usman; Zulkardi, Zulkardi; Putri, Ratu Ilma Indra; Hendriana, Heris
Jurnal Pendidikan MIPA Vol 25, No 2 (2024): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Abstract

Mathematics learning problems, especially on the Pythagorean theorem material, cannot be studied only from one side, but need to be seen comprehensively from various integrative learning studies. This study aims to provide an overview of the evaluation of learning Pythagorean theorem material from reputable studies. This research uses the Systematic Literature Review (SRL) method. A review was conducted of 13 relevant articles published in various reputable international journals in the period 2019 to 2024. The data analysis used was carried out with the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. Based on the results of the review, it was found that in the Pythagorean theorem material there are still many misconceptions of understanding, with implications for the ability of abstraction that is not optimal. The quality of teaching is influenced by teachers' motivational beliefs in teaching, technology integration can help increase learning motivation, streamline learning and students are happier with teachers who use learning media, and teacher motivation in applying technology has an important role. In the realm of learning innovation, problem-based learning with a realistic mathematics approach is proven to be valid and effective and encourages active students and positive responses to the Pythagorean theorem material. Evaluation instruments must be valid, reliable, well designed to be effective in optimizing the learning process and diagnosing learning difficulties.        Keywords: pythagorean theorem, learning evaluation, mathematics learning.DOI: http://dx.doi.org/10.23960/jpmipa/v25i2.pp847-863
Analysis of Students’ Higher Order Thinking Skills on Science Subject Using Liveworksheet Argumentative Through Discovery Learning Hasnunidah, Neni; Amanda, Dhea Olivia; Meriza, Nadya; Lengkana, Dewi; Dewi, Pramita Sylvia
Jurnal Pendidikan MIPA Vol 25, No 1 (2024): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Analysis of Students’ Higher Order Thinking Skills on Science Subject Using Liveworksheet Argumentative Through Discovery Learning. Objective: This research aims to analyze students HOTS on the Classification of Living Creatures material using Liveworksheet argumentative worksheets through the Discovery Learning model at SMP Negeri 1 Natar. Methods: This research is a quasi-experiment with a non-equivalent pretest-posttest control group design. The research subjects were 69 class VII students sampled from a population of 384 people using simple random sampling techniques. Cognitive tests (C4, C5, & C6) were analyzed using the Independent sample t-test. Data on student responses were collected using a questionnaire and analyzed descriptively. Findings: The results of the research show that there is a significant difference in the N-gain value (P<0.05) between learning using the Discovery Learning model and discovery-model based argumentative liveworksheet. The high scores in the experimental class were the evaluate skills (N-gain 0.63) and analyze skills (N-gain 0.62), while in the control class the three HOTS indicators were low. Based on the results of the student response questionnaire, it was found that almost all students (82.25%) gave very positive responses to the use of argumentative lifeworksheets. Conclusion: The liveworksheet effectively improve students' HOTS.        Keywords: HOTS, classification of living things, liveworksheet argumentative worksheet, discovery learning model.DOI: http://dx.doi.org/10.23960/jpmipa/v25i1.pp351-372
Development of Scratch Learning Multimedia to Improve Mathematical Literacy Skills on Statistics Material Wati, Arinda Hikma; Pamungkas, Megita Dwi; Krisma, Dita Aldila; Bacatan, Jovenil
Jurnal Pendidikan MIPA Vol 26, No 1 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i1.pp20-35

Abstract

Abstract: This study aims to analyse the validity, practicality, and effectiveness of Scratch learning multimedia in improving students' mathematical literacy skills. This research method is Research and Development (R&D) with ADDIE development model (Analyze, Design, Development, Implementation, and Evaluation). The sample of this research was VIII C students of SMP Negeri 1 Tegalrejo as many as 32 students. The sampling technique used purposive sampling. The data collection techniques were interviews, questionnaires, observation sheets, and tests. The results showed that Scratch learning multimedia was in the very valid category with the acquisition of 80% material validity and 83.56% media validity. Scratch learning multimedia is classified as a very practical category with a percentage of 81.87% based on student responses and 98.33% teacher responses. In addition, this multimedia is effective for improving mathematical literacy skills as evidenced by the difference in pre-test and post-test scores, with an N-Gain value of 0.43 including the moderate category. It can be concluded that the development of Scratch learning multimedia is valid, practical, and effective to improve students' mathematical literacy skills.         Keywords: mathematical literacy, scratch multimedia, statistics.
Problem-Based vs Design-Based Learning: Which Better Develops Computational Thinking in Middle School Science Students? Fadilah, Rizka Elan; Supeno, Supeno; Rusdianto, Rusdianto; Nuha, Ulin; Firdausi, Soraya; Prasetya, Ferry Budi; Izza, Nuril Ayyamil; Khasfiyatin, Siti
Jurnal Pendidikan MIPA Vol 25, No 3 (2024): Jurnal Pendidikan MIPA
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Computational thinking has become a crucial skill for students because it gives them the tools to solve complicated issues using organized methods. Implementing Problem-based learning and Design-based learning in science learning has significantly enhanced students' skills. This research aims to ascertain which of the two models is better for facilitating computational thinking skills among middle school students in science learning. The study used a sample of 69 middle school students selected through random sampling. This research employs a quasi-experimental, multi-group, post-test-only design. The instrument utilized in this research is a computational thinking skills test comprising five questions. The data were analyzed using one-way ANOVA to test the hypotheses. Tukey test results indicate that the mean difference score between the PBL and DBL groups is 1.2609, with a significance value greater than 0.05. The study confirms that Problem-based learning is more effective than Design-based learning in facilitating students' computational thinking skills. However, the difference between the two is not particularly noteworthy. PBL and DBL represent viable pedagogical approaches that can enhance middle school students' computational thinking skills in science learning.         Keywords: problem-based learning, design-based learning, computational thinking skill. DOI: http://dx.doi.org/10.23960/jpmipa/v25i3.pp1214-1223
Exploring Pre-Service Mathematics Teachers' Reasoning Skills in Solving Route Travel Problems: A Real-Life Application of Numeracy Winarni, Sri; Kamid, Kamid; Marzal, Jefri; Asrial, Asrial
Jurnal Pendidikan MIPA Vol 25, No 2 (2024): Jurnal Pendidikan MIPA
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This research highlights the importance of numeracy as one of the indicators in assessing a country's progress. Numeracy bridges mathematical theory with practical application and can be used in everyday decision-making, such as financial decisions, health literacy, and risk assessment. However, the Minimum Competency Assessment results show that more than 50% of students still need to be in the low numeracy competency category. This research aims to explore the mathematical reasoning processes of pre-service mathematics teachers in solving travel route problems to understand their analytical skills. This research uses a qualitative descriptive approach with data collected from 30 fifth-semester mathematics education students at the University of Jambi. Data were obtained through numeracy tests, observations, and semi-structured interviews, allowing in-depth analysis of the participants' mathematical reasoning processes in solving contextual problems. Participants were asked to solve problems related to the context of travel routes, focusing on time and cost efficiency in choosing travel routes. The research results show that most participants can understand and model the problem, although there are differences in their approaches to solving it, ranging from very analytical to simple. Some participants initially misunderstood the problem, but after being given the opportunity for reflection, they were able to improve their understanding and the solutions produced. This research concludes that fostering mathematical reasoning in teacher training programs is crucial for improving numeracy skills. Sustained practice, reflection, and a structured problem-solving approach are necessary to help prospective teachers analyze and interpret mathematical problems more effectively.         Keywords: mathematical reasoning, problem-solving, route travel, and pre-service mathematics teachers. DOI: http://dx.doi.org/10.23960/jpmipa/v25i2.pp712-727
Discovery Learning Model Assisted by Geogebra-based Napier Bones on Students’ Division Problem Solving Ability Palupi, Salsa Risky Eka; Andrijati, Noening
Jurnal Pendidikan MIPA Vol 25, No 1 (2024): Jurnal Pendidikan MIPA
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Problem-solving ability is a basis that students must have in the learning process. This research aims to analyze the influence of the Discovery Learning model with Geogebra-based Napier Bones on improving students' division problem-solving ability. The population in this study was fourth-grade students of SDN Gugus Diponegoro. Sampling was done using the cluster random sampling technique. The sample in this research was fourth-grade students of SDN 1 Kalen and SDN 2 Nglandeyan. This research was carried out using quantitative research methods with experimental research types. The research design used a Quasi-experimental design. Data collection in this research was carried out by test techniques. The data analysis techniques used were normality test, homogeneity test, independent t test, and N-gain. The result of the research showed that there was a difference in division problem-solving ability in the experimental class which is higher than the control class. Based on the independent sample t-test, the significance value obtained 0,038 < 0,05. The N-Gain results show that the value in the experimental class was 0.501, which is in the medium category, while the value of the control class was 0.235 in the low category. This research concludes that the Discovery Learning model with Geogebra-based Napier Bones media has a significant influence on students' division problem-solving abilities.         Keywords: discovery learning, geogebra-based napier bones, problem solving ability.DOI: http://dx.doi.org/10.23960/jpmipa/v25i1.pp223-235
Improving Learning Motivation of Natural-Social Science Learning Through Game-Based Learning Utilising Quartet Cards Pradita, Ayu Surya; Nisa, Ana Fitrotun; Masjid, Akbar Al; Cahyani, Berliana Henu
Jurnal Pendidikan MIPA Vol 25, No 4 (2024): Jurnal Pendidikan MIPA
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Objective: This research aims to determine the effect of using the game-based learning (GBL) model on fostering learning motivation in natural-social sciences (IPAS) learning. The use of the game-based learning model can serve as an alternative in innovative learning activities. Method: The method used in this research is a quasi-experimental method with a quantitative approach. This research uses a one-group pre-test and post-test design. The subjects in this study are 24 third-grade students at SD Negeri 2 Danguran. The data analysis technique used is the "t" test processed using the SPSS 29 application. In the implementation of the research, natural-social science learning used the GBL model with learning media, IPAS quartet cards. Data collection was conducted through the completion of questionnaires that had been tested for validity and reliability. Findings: The significant learning motivation scores of students can be interpreted as the null hypothesis, which states that there is a difference after and before the implementation of the game-based learning is received. The average score of students' responses after the treatment is better than the average score of students' responses before the treatment. Conclusion: Implementing an innovative and interactive learning model for students, specifically through a game-based learning model utilizing IPAS quartet cards, led to this increase.       Keywords: game-based learning, quartet cards, learning motivation, natural-social science. DOI: http://dx.doi.org/10.23960/jpmipa/v25i4.pp1705-1718
Wordwall Interaction Media Development to Increase Mathematical Connection and Visual Thinking of Junior High School Students Putra, Muhammad Allegra Prima Aristya; Baiduri, Baiduri; Zukhrufurrohmah, Zukhrufurrohmah
Jurnal Pendidikan MIPA Vol 25, No 2 (2024): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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In today's digital era, optimizing the use of technology in education has become a primary focus for enhancing the quality of learning. One potential innovation in this area is the use of interactive media in the teaching and learning process, which not only increases students' interest but also deepens their understanding of concepts and mathematical skills. This study aims to develop an interactive learning media based on Wordwall that can improve mathematical connection abilities and visual thinking skills among junior high school students. This research is a development study (R&D) following the ADDIE research method, which begins with the analysis phase, followed by the design phase, the development phase, the implementation phase, and concludes with the evaluation phase. The study was conducted in the even semester of the 2023/2024 academic year, involving eighth-grade students as research subjects. The research instruments used include media validation sheets, student response questionnaires, and tests of mathematical connection abilities and visual thinking skills. The results indicate that the Wordwall-based learning media has very high validity, with a validation score of 95.2%. The tests of mathematical connection abilities and visual thinking skills show that this media can improve students' mathematical connection abilities at a moderate level, with an N-Gain value of 0.419, and enhance visual thinking skills at a low level, with an N-Gain value of 0.241. Additionally, this media was also rated as highly practical, with a practicality score of 88.8%. Overall, this Wordwall-based learning media is valid, effective, and practical, making it recommended for use in teaching to improve students' mathematical connection abilities and, to a lesser extent, their visual thinking skills.         Keywords: interactive media, Wordwall, mathematical connections, visual thinking.DOI: http://dx.doi.org/10.23960/jpmipa/v25i2.pp569-581

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