cover
Contact Name
M. Miftach Fakhri
Contact Email
fakhri@unm.ac.id
Phone
082192119493
Journal Mail Official
ptk.pps@unm.ac.id
Editorial Address
Jalan Bonto Langkasa, Banta-Bantaeng, Rappocini, Banta-Bantaeng, Kec. Rappocini, Kota Makassar, Sulawesi Selatan 90222
Location
Kota makassar,
Sulawesi selatan
INDONESIA
UNM Journal of Technology and Vocational
ISSN : 25800418     EISSN : 25800434     DOI : https://doi.org/10.26858/ujtv
Core Subject : Education, Social,
UJTV invites original articles and not simultaneously submitted to another journal or conference. The journal explores about vocational in learning and efforts to address employability within the curriculum, together with coverage of innovative themes and initiatives within vocational education and training. Managing the transition from school/college to work Education-Business partnerships and collaboration Edupreneurship Curriculum Links between education and industry The graduate labour market Work experience and placements The recruitment, induction and development of school leavers and graduates Young person employability and career development Teaching and learning practice in vocational school Vocational education in electronics Vocational education in automotive Vocational behaviour
Articles 122 Documents
PENGEMBANGAN MEDIA GAME EDUKASI ONLINE DENGAN PLATFORM GAMIFIKASI PADA MATA PELAJARAN INFORMATIKA DI SEKOLAH MENENGAH PERTAMA NEGERI 3 MATTIROBULU Sudirman, Sirajuddin; Ruslan; Djawad , Yasser Abdul
UNM Journal of Technology and Vocational Volume 8, Issue 2, June (2024)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ujtv.v8i2.2206

Abstract

This research aims to: (1) Describe the stages of developing an online educational game media design with a gamification platform in informatics subjects in junior high schools, (2) Develop an online educational game media with a gamification platform in informatics subjects in junior high schools that is valid for use based on experts, (3) Developing online educational game media with a gamification platform in informatics subjects in junior high schools that is practical for use in the classroom, (4) Developing online educational game media with a gamification platform in informatics subjects in junior high schools which effective in completing learning achievements. The type of research used is research & Development. The research sample consisted of 40 class VII students at UPT SMP Negeri 3 Mattirobulu. Data collection techniques use questionnaires, interviews and observations. The research results are: (1) Developing online educational game media with a gamification platform at State Junior High School 3 Mattirobulu include in 5 stages that is, Analysis, Design, Development, Implementation and Evaluation, (2) Online educational game media with a gamification platform is declared valid for use based on scores from media experts with an average score of 88.8 and material experts with an average score of 90.3 with both being in very valid criteria, (3) Online Educational Game Media with a Gamification Platform is declared practical to use based on the average results from teachers assestment was 87.2 and from students was 84.2, both of which were in the very practical category, and (4) Online Educational Game Media with a gamification platform effectively improved student learning outcomes as seen from the results of the pre-test and post-test resulting in N-Gain high scores that has 0.72 which is in the high category.
Pengembangan Media Pembelajaran Berbasis Festofluidsim Pada Mata Kuliah Instalasi Listrik Tenaga di JPTE FT UNM Nurul; Lu'mu; Syahrul
UNM Journal of Technology and Vocational Volume 8, Issue 2, June (2024)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ujtv.v8i2.2215

Abstract

Penelitian ini adalah penelitian pengembangan yang bertujuan untuk pengembangan media pembelajaran berbasis festo fluidsim, menguji kelayakan pengembangan dengan dua orang ahli materi dan media yang merupakan dosen pengampuh mata kuliah instalasi listrik tenaga, serta respon pengguna yaitu mahasiswa semester 4 yang telah memprogram mata kuliah instalasi listrik tenaga pada semester 3. Penelitian ini menggunakan jenis penelitian dan pengembangan (Research and Development/R&D) dengan model pengembangan 4D (Four D) yang merupakan model pengembangan perangkat pembelajaran. Model pengembangan 4D terdiri atas 4 tahap utama yaitu: Define (Pendefinisian), Design (Perancangan), Develop (Pengembangan) dan Disseminate (Penyebaran). Teknik Analisis data yang digunakan pada penelitian ini menggunakan analisis deskriptif. Hasil uji dari ahli materi dinyatakan sangat layak dengan persentase 92.5% dan ahli media dinyatakan sangat layak dengan persentase 91.5%, dengan demikian media pembelajaran berbasis festo fluidsim ini mampu menunjang proses pembelajaran. Hasil uji kelayakan menunjukkan bahwa tanggapan mahasiswa sebagai pengguna media pembelajaran berbasis Festo Fluidsim di JPTE FT UNM juga sangat positif, dengan kategori kelayakan sangat baik yaitu dengan persentase 93%. Penelitian ini menyoroti pentingnya pengembangan media pembelajaran yang sesuai dengan kebutuhan pembelajaran dan respons positif dari pengguna sebagai indikator keberhasilan implementasi media pembelajaran tersebut.
PENGEMBANGAN SISTEM INFORMASI KEARSIAPAN DOKUMEN TUGAS AKHIR MAHASISWA FAKULTAS PSIKOLOGI UNIVERSITAS NEGERI MAKASSAR Firmansyah S; Riana T. Mangesa; Sanatang
UNM Journal of Technology and Vocational Volume 8, Issue 2, June (2024)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ujtv.v8i2.2217

Abstract

This research is a type of development research which aims to: (1) produce an archival information system for students' final assignment documents at the Psychology Faculty, Makassar State University; (2) testing the archival information system for students' final assignment documents at the Faculty of Psychology, Makassar State University based on ISO/IEC 25010; (3) see the effectiveness of the archival information system for students' final assignment documents at the Faculty of Psychology, Makassar State University; (4) analyzing the responses of archival information system users to the final assignment documents of Psychology Faculty students at Makassar State University. This research uses the research and development (RnD) method and the waterfall development. The data collection technique used was a questionnaire and documentation, then the data was processed using descriptive statistical analysis techniques. The results of the development prove that the archival information system for students' final assignment documents at the Faculty of Psychology, Makassar State University is suitable for use because it has been declared suitable by a media expert validator. Very effective to use based on effectiveness test questionnaires, very suitable for use based on user responses. And has met the ISO/IEC 25010 testing standards with test results for the functionality suitability aspect of 100% in the "very feasible" category, GTMetrix test performance efficiency category B "Good", usability 52% stating "very feasible", security level 2 "Poor", reliability 100% reliable, 100% maintainability meets instrumentation, consistency and simplicity tests. Compatibility is “very good” on Edge, Opera, Chrome and Android browsers. 100% portability can operate on 4 operating systems.
The Pengaruh kemampun TIK pengalaman mengajar, motivasi kerja terhadap kompetensi profesional guru SMK Negeri Jeneponto: Influence of ICT Skills, Teaching Experience, and Work Motivation on the Professional Competence of Teachers at Jeneponto Public Vocational High Schools Fitri Wahyuni; Sapto Haryoko; Anas Arfandi
UNM Journal of Technology and Vocational Volume 8, Issue 2, June (2024)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ujtv.v8i2.2218

Abstract

This study aims to explore the influence of ICT skills, teaching experience, and work motivation on the professional competence of teachers in State Vocational Schools (SMK) in Jeneponto. With a quantitative method and descriptive approach, 90 teachers were randomly selected from several vocational schools in the area. Research instruments included multiple-choice tests to measure ICT skills and professional competence, as well as expert judgment for teaching experience, and questionnaires for work motivation. Data analysis was conducted using multiple regression techniques. The results indicate that ICT skills significantly affect the professional competence of teachers in SMK Negeri Jeneponto (t-value > critical t-value; 9.892 > 1.66). However, there is no significant influence of teaching experience and work motivation on professional competence individually (t-value < critical t-value; 0.519 < 1.66; 0.510 < 1.66). Nevertheless, collectively, ICT skills, teaching experience, and work motivation significantly influence professional competence (F-value > critical F-value; 36.60 > 2.32), with a contribution of 54%, indicating the importance of these factors in improving the quality of teaching in SMK. The implication of this research is the necessity of institutional support in enhancing teacher resources, particularly in ICT training and the development of work motivation, to improve their professional competence. This can help enhance the quality of education in SMK Negeri Jeneponto and promote better learning outcomes for students.
PENGARUH PEMAHAMAN MESIN KONVERSI ENERGI, PERANCANGAN MESIN, DAN KEWIRAUSAHAAN TERHADAP MINAT TECHNOPRENEURSHIP MAHASISWA JURUSAN PENDIDIKAN TEKNIK MESIN UNIVERSITAS NEGERI MAKASSAR Nur Fadillah; A. Muhammad Idkhan; Samnur
UNM Journal of Technology and Vocational Volume 8, Issue 2, June (2024)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ujtv.v8i2.2238

Abstract

Penelitian ini merupakan penelitian kuantitatif inferensial bersifat ex-post facto untuk mengetahui bagaimana pengaruh pemahaman Mesin Konversi Energi, Perancangan Mesin, dan Kewirausahaan terhadap minat technopreneurship mahasiswa baik secara parsial maupun simultan. Penelitian ini dilakukan menggunakan angket yang telah diuji validitas oleh validator ahli dan uji coba lapangan serta uji reliabilitas. Data yang terkumpul kemudian diuji normalitas, linieritas, multikolinearitas, dan heteroskedastisitas sebelum akhirnya diuji analisis regresi linier sederhana (uji t) dan uji analisis regresi linier berganda (uji F). Penelitian ini menghasilkan bahwa pemahaman Mesin Konversi Energi, Perancangan Mesin, dan Kewirausahaan secara parsial berpengaruh positif dan signifikan terhadap minat technopreneurship dengan persentase masing-masing sebesar 58,60%, 77,90%, dan 84,50%. Sedangkan, secara simultan berpengaruh positif dan signifikan dengan persentase sebesar 85,40% dengan persamaan garis regresi, yaitu Y = 10,402 + 0,113X1 + 0,331X2 + 1,140X3.
Analisis Kompetensi, Motivasi Kerja, Praktik Kerja Industri terhadap Kesiapan Kerja Siswa Program Keahlian Teknik Komputer dan Jaringan pada SMK Negeri di Kota Kendari Asdin; Bakhrani A. Rauf; Arfandi , Anas
UNM Journal of Technology and Vocational Volume 8, Issue 2, June (2024)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ujtv.v8i2.2254

Abstract

Penelitian ini bertujuan untuk mengetahui; 1) gambaran kompetensi, motivasi kerja prakerin siswa SMK Negeri di Kota Kendari, 2) pengaruh kompetensi terhadap kesiapan kerja siswa SMK Negeri di Kota Kendari, 3) pengaruh motivasi kerja terhadap kesiapan kerja siswa SMK Negeri di Kota Kendari, 4) pengaruh pelaksanaan prakerin terhadap kesiapan kerja siswa SMK Negeri di Kota Kendari, 5) pengaruh kompetensi, motivasi kerja, dan praktik kerja industri secara bersama terhadap kesiapan kerja siswa SMK Negeri di Kota Kendari. Penelitian ini menggunakan pendekatan kuantitatif dengan metode deskriptif assosiatif, dengan jenis penelitian deskripstif korelasional. Teknik pengumpulan data menggunakan angket atau kuesioner dan dokumentasi. Hasil penelitian menunjukkan bahwa; 1) Ada pengaruh kompetensi terhadap kesiapan kerja siswa SMK Negeri di Kota Kendari dimana diketahui nilai  Sig 0,042 < 0,05 sehingga variabel X berpengaruh terhadap variabel Y, 2) ada pengaruh motivasi kerja terhadap kesiapan kerja siswa SMK Negeri di Kota Kendari, diketahui nilai Sig 0,000 < 0,05 sehingga variabel X berpengaruh terhadap variabel Y, 3) ada pengaruh persepsi prakerin terhadap kesiapan kerja siswa SMK Negeri di Kota Kendari, dimana diketahui nilai Sig 0,000 < 0,05 sehingga variabel X berpengaruh terhadap variabel Y.
PENGARUH MODEL PEMBELAJARAN DISCOVERY LEARNING, INQUIRY LEARNING DAN PROBLEM BASED LEARNING TERHADAP HASIL BELAJAR KOGNITIF SISWA PADA SISTEM PENDINGIN JURUSAN TEKNIK KENDARAAN RINGAN (TKR) Tandi Linok, Roni; Hendra Jaya; Muhammad Yahya
UNM Journal of Technology and Vocational Volume 8, Issue 2, June (2024)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ujtv.v8i2.2362

Abstract

This study is a type of quasi-experimental research, which aims to examine the influence of applying discovery learning, problem based learning, and inquiry learning models on students' cognitive learning outcomes in Cooling System learning material in light vehicle engineering (TKR). The independent variables in this research are discovery learning, problem based learning, and inquiry learning models, while the dependent variable is students' cognitive learning outcomes. The research sample consisted of three classes selected by using random sampling technique. To discover the influence of applying the learning model, a pre-test was conducted to examine the students' initial knowledge. Then, each class was given learning model treatment. At the end of the lesson, each student was given a post-test to discover the students' learning outcomes. Based on the results of the research, it is discovered that students in the discovery class increase by 73.86 in the post-test from 26.54 in the pre-test, while in the PBL class, students' scores increase by 63.68 in the post-test from 25.06 in the pre-test, and in the inquiry class, students’ score increase in the post-test from 39.91 in the pre-test. The hypothesis testing used in this research was a paired sample test using SPSS. Based on the results of the t test conducted in each class, it shows a t value of 18.345 in the discovery class, a t count of 11.575 in the PBL class, and a t count of 11.556 in the inquiry class. The three classes show t count > t table 1.71 and the result obtained a significance of 0.000 in each class, which means < 0.05. Thus, H0 is rejected and Ha is accepted. So, it can be concluded that there is an influence of the use of discovery learning model, problem based learning, and inquiry learning on students' cognitive learning outcomes in Cooling System learning material in light vehicle engineering.
PENGARUH LINGKUNGAN BELAJAR , PENGETAHUAN KEWIRAUSAHAAN, DAN MOTIVASI BERWIRAUSAHA TERHADAP MINAT BERWIRAUSAHA SISWA DI SMK NEGERI 2 GOWA Achmad Padil; Hendra Jaya; Syahrul
UNM Journal of Technology and Vocational Volume 8, Issue 3, October (2024)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ujtv.v8i3.2967

Abstract

Penelitian ini bertujuan untuk mengetahui tentang pengaruh lingkungan belajar, pengetahuan kewirausahaan, dan motivasi berwirausaha terhadap minat berwirausaha siswa di smk negeri 2 gowa, jenis penelitian yang digunakan adalah kuantitatif dengan metode penelitian Ex-post facto dan menggunakan 150 sampel secara random dengan sampel penelitian yang terdiri dari siswa yang telah melakukan mata pelajaran PKK (produk kreatif dan kewirausahaan) dan teknik pengumpulan data menggunakan observasi, wawancara, dan angket .Uji prasyarat menggunakan uji normalitas, uji linearitas, uji multikolonieritas. Uji hipotesis menggunakan uji regresi linear sederhana dan regresi linear berganda.Hasil penelitian yaitu (1) untuk tingkat lingkungan belajar siswa terhadap minat belajar memiliki hasil yang positif dalam pengaruhnya, (2) terdapat pengaruh yang positif antara pengetahuan kewirausahaan terhadap minat berwirausaha siswa, (3) terdapat pengaruh yang positif antara motivasi berwirausaha siswa terhadap minat berwirausaha, (4) terdapat pengaruh yang positif untuk lingkungan belajar, pengetahuan kewirausahaan, motivasi berwirausaha minat berwirausaha siswa.dan kesimpulan penelitian ini terdapat adalah pengaruh positif dan signifikan lingkungan belajar, pengetahuan kewirausaan, motivasi berwirausaha terhadap minta berwirausaha siswa di SMKN 2 Gowa.
DINAMIKA PERKEMBANGAN BUSANA PENGANTIN ADAT BUGIS BULUKUMBA Hasrani, Hasrani; Nahriana; Andi Hudiah
UNM Journal of Technology and Vocational Volume 8, Issue 3, October (2024)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ujtv.v8i3.3022

Abstract

This research aims to; (1) Know the traditional wedding process in Tanah Lemo Village, Bonto Bahari District, Bulukumba Regency; (2) Knowing the description of bridal clothing in Tanah Lemo Village, Bonto Bahari District, Bulukumba Regency; (3) Knowing the community's views on the dynamics of fashion development in Tanah Lemo Village, Bonto Bahari District, Bulukumba Regency. This type of research is a qualitative method using data collection, namely observation, interviews, documentation. The author tries to convey the object being discussed according to the reality that occurs in society. The results of the research show that the wedding customs of the Bulukumba Bugis tribe generally consist of several stages, namely 1) Ma'bici'bici, Mappanai doi', Barazanji, Mappacing, Cidong Buting, Marolla, Macelleng bisang. 2) The development of modern bodo wedding clothing now has various colors and shapes of clothing and accessories which no longer focus on colors according to heredity because they have followed the times.3) Providing understanding to the public that marriage traditions/customs which are still well maintained in the life of the Bugis community have noble values and teachings that are in line with Islamic values and teachings.   Keywords: Bodo clothes, Wedding customs, Bridal fashion.
EVALUASI PELAKSANAAN PRAKTIK KERJA INDUSTRI SISWA SMK KOMPETENSI KEAHLIAN TEKNIK KENDARAAN RINGAN PADA PT. SANGGAR LAUT SELATAN Ilham Sentosa
UNM Journal of Technology and Vocational Volume 8, Issue 3, October (2024)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ujtv.v8i3.3064

Abstract

Tujuan dari penelitian ini adalah untuk mengevaluasi pelaksanaan Praktik Kerja Industri Siswa SMK Kompetensi Keahlian Teknik Kendaraan Ringan pada PT. Sanggar Laut Selatan yang meliputi evaluasi konteks, evaluasi masukan, evaluasi proses dan evaluasi hasil. Metode penelitian yang digunakan dalam penelitian ini adalah penelitian deskriptif dengan pendekatan kualitatif. Penelitian ini dilakukan pada bulan Maret-April 2024, bertempat di Honda Sanggar Laut Selatan 2, Jalan Gatot Subroto Baru No 57 Makassar dengan informan yang ditentukan sebanyak 7 (Tujuh) orang. Adapun teknik pengumpulan data yang digunakan adalah observsi terstruktur, wawancara terstruktur, dokumentasi dan studi literatur. Teknik analisis data dilakukan dimulai dari pengumpulan data, reduksi data, penyajian data dan penarikan kesimpulan. Berdasarkan hasil penelitian diperoleh bahwa pelaksanaan praktik kerja industri siswa SMK kompetensi keahlian Teknik kendaraan ringan pada PT. Sanggar Laut Selatan belum efektif. Hal ini bisa dilihat dari empat aspek. Pertama, pada aspek Context (konteks), sebagian besar sudah memenuhi syarat, karena dokumen yang dimilikinya lengkap dan memiliki landasan hukum hanya saya tidaktercapai pada aspek MOU (Naskah Kerjasama) dengan pihak DU/DI. Kedua, pada aspek input (masukan), sebagian besar belum semuanya terpenuhi, karena beberapa komponen belum memiliki tahap penyusunan program Prakerin, belum mencantumkan tahap prosedur Prakerin ke dalam buku panduan Prakerin, pembekalan belum dihadirkan dari pihak DU/DI, durasi waktu yang tidak cukup, dan sebagian besar belum mencapai KKM pada pelajaran produktif. Namun hanya tercapai pada aspek guru pembimbing sekolah dan instruktur industri/perusahaan. Ketiga, pada aspek process (proses), sebagian besar belum berjalan secara optimal pada beberapa komponen, pelaksanaan Prakerin belum dilaksanakan 1 bulan (Magang) dan 3 bulan (Prakerin), pengawasan yang dilakukan oleh guru pembimbing belum dilakukan sesuai prosedur sekolah, dan pembimbing I belum melaksanakan tugas kegiatan bimbingan dengan optimal, karena hanya dilakukan oleh pembimbing II. Keempat, pada aspek product (hasil), sebagian besar belum optimal yaitu masih terdapat beberapa laporan Prakerin yang belum sesuai dengan buku panduan Prakerin dan belum ada sidang sebagai tindak lanjut dalam pembuatan laporan Prakerin. Namun, ada aspek yang tercapai yakni bertambahnya keterampilan siswa, penilaian yang diperoleh dari pembimbing II berada pada kategori baik artinya hasil kerja yang dilakukan peserta bermanfaat dan dapat membantu pekerjaan pembimbing II.

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