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Jumadi
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INDONESIA
Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis
ISSN : 28089383     EISSN : 28088980     DOI : 10.55606
Core Subject : Science,
Jurnal JUPSIM = E-ISSN : 2808-9383 P-iSSN :2808-8980 di https://journalcenter.org/index.php/jupsim adalah peer-reviewed journal yang mempublikasikan artikel-artikel ilmiah dari berbagai disiplin ilmu manajemen informatika. Artikel-artikel yang dipublikasikan di Jurnal JUPSIM meliputi hasil-hasil penelitian ilmiah asli (prioritas utama). Tujuan jurnal ini adalah untuk menerbitkan artikel berkualitas yang didedikasikan untuk semua aspek perkembangan terkini di bidang Sistem Informasi dan Manajemen Bisnis, cakupannya mencakup seperti : Sistem Informasi Manajemen Bisnis IT Audit & Assessment Programming & Algorithm Big Data Data Mining Cloud Computing Smart City IoT (Internet of Things) Tata Kelola SI
Articles 390 Documents
Sistem Point of Sale (POS) Berbasis Andoid Menggunakan Barcode pada Umkm Kue Tradisional (Studi Kasus: Toko Kue Fahril Tanawangko Desa Borgo) Arilaha, Fadilah; Djoni Hatidja; Eliasta Ketaren
Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis Vol. 5 No. 3 (2026): September : Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupsim.v5i3.7870

Abstract

Toko Kue Fahril merupakan UMKM yang bergerak di bidang penjualan kue tradisional di Desa Borgo. Proses transaksi yang masih dilakukan secara manual menimbulkan kendala, seperti kesalahan pencatatan, kesulitan pengelolaan stok, dan risiko kehilangan data penjualan. Penelitian ini bertujuan merancang dan membangun sistem Point of Sale (POS) berbasis Android menggunakan barcode scanner pada Toko Kue Fahril. Metode yang digunakan adalah Waterfall yang meliputi analisis kebutuhan, perancangan, implementasi, pengujian, dan pemeliharaan, dengan teknik pengumpulan data melalui observasi, wawancara, dan studi literatur. Hasil penelitian berupa aplikasi POS berbasis Android yang dilengkapi fitur barcode scanner, pengelolaan produk dan stok, transaksi penjualan, diskon otomatis, laporan penjualan, serta fitur backup dan restore data menggunakan Firebase Firestore. Sistem menggunakan SQLite sebagai database utama sehingga dapat beroperasi secara offline, sedangkan Firestore digunakan sebagai penyimpanan cadangan (cloud) untuk menjaga keamanan data. Sistem yang dibangun membantu proses transaksi, pengelolaan stok, dan penyimpanan data penjualan secara digital.
Perancangan Ui/Ux Aplikasi untuk Monitoring Pemberian Stimulasi Perkembangan Janin Berbasis Mobile Menggunakan Metode Double Diamond Jeremy Rayvlitan Patras; Chriestie Montolalu; Stephano Caesar Wenston Ngangi; Christian Alderi Jeffta Soewoeh; Mahardika Inra Takaendengan; Dodi Sutarma Lapihu
Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis Vol. 5 No. 3 (2026): September : Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupsim.v5i3.7876

Abstract

Pregnant women need structured prenatal stimulation guidance to support fetal nervous system development. However, most existing pregnancy health applications only provide general information and lack personalized, scheduled, and activity-based prenatal stimulation guidance. This research is a Research and Development (R&D) study that aims to design a user interface and user experience (UI/UX) prototype of a mobile application called Stimy using the Double Diamond method, which consists of the Discover, Define, Develop, and Deliver phases. User requirements were collected through literature studies, interviews, observations, and questionnaires, then analyzed to produce wireframes, mockups, and a high-fidelity prototype using Figma. The prototype was evaluated through usability testing on the Maze platform using the System Usability Scale (SUS) questionnaire. The resulting prototype provides features including fetal development information, prenatal stimulation guidance, music recommendations, schedule reminders, activity tracking, and educational articles. Usability testing showed excellent results, with an effectiveness rate of 100%, an Overall Relative Efficiency (ORE) of 85.5%, a memorability rate of 100%, a MAUS score of 92, and a SUS score of 79.46, categorized as Good and Acceptable. These findings indicate that the Double Diamond method effectively supports the design of a usable UI/UX prototype that meets the needs of pregnant women and can serve as a foundation for future application development.
Rancang Bangun Sistem Informasi Penjualan Toko FJ Store Berbasis Website Fikri Junaidi; Junius Junius; Kusnita Kusnita
Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis Vol. 5 No. 3 (2026): September : Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupsim.v5i3.7894

Abstract

The development of information technology has encouraged businesses to utilize web-based information systems to improve operational efficiency and expand market reach. Toko FJ Store is a digital product retail business that previously relied on third-party marketplace platforms for sales activities, resulting in limitations in product management, transaction control, and fund withdrawal processes. This study aims to design and develop a web-based sales information system for Toko FJ Store to support independent and structured sales management. The research method used is Research and Development (R&D) with the Waterfall system development model, consisting of requirements analysis, system design, implementation, testing, and maintenance. Data collection was conducted through observation, interviews, questionnaires, and documentation. The system was developed using PHP programming language and MySQL database, with system testing performed using Black Box Testing. The results show that the developed system is capable of managing digital products, customer data, transactions, payments, and sales reports effectively. The implementation of this system helps Toko FJ Store reduce dependence on third-party platforms and improves flexibility, efficiency, and control in managing online sales activities.
Analisis Pengaruh Perceived Ease of Use dan Perceived Usefulness terhadap Keputusan Pemesanan Melalui Minat Penggunaan pada Layanan GoFood dalam Aplikasi Gojek Genangi Samudera Shobrey; Qori Halimatul Hidayah
Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis Vol. 5 No. 3 (2026): September : Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupsim.v5i3.7896

Abstract

The rapid development of digital technology has increased the use of online food delivery services, including GoFood in the Gojek application. This study aims to examine the effect of Perceived Ease of Use and Perceived Usefulness on ordering decisions through usage intention based on the Technology Acceptance Model (TAM). A quantitative approach with an associative research design was employed. Data were collected through questionnaires distributed to GoFood users in West Jakarta aged at least 17 years who had used the service. Purposive sampling was applied, and the data were analyzed using the Partial Least Squares–Structural Equation Modeling (PLS-SEM) method with SmartPLS. The results show that Perceived Ease of Use has a positive and significant effect on usage intention and ordering decisions, whereas Perceived Usefulness has a positive and significant effect only on usage intention. In addition, usage intention significantly mediates the effects of Perceived Ease of Use and Perceived Usefulness on ordering decisions. These findings reinforce the application of the Technology Acceptance Model in explaining user behavior in online food delivery services.
Pengaruh Environmental, Social, dan Governance Disclosure Score terhadap Nilai Perusahaan Subsektor Perbankan Periode 2022-2024 Nahdiatuz Zahra; Divianto Divianto; Agung Anggoro Seto
Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis Vol. 5 No. 3 (2026): September : Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupsim.v5i3.7907

Abstract

This study aims to examine the effect of EDS, SDS, and GDS on company value in the banking subsector listed on the Indonesia Stock Exchange during the 2022-2024 period. This study uses a quantitative method with a descriptive approach. The study population is banking subsector companies listed on the Indonesia Stock Exchange, with a sampling technique using purposive sampling resulting in 9 banking companies as research samples for three years of observation, namely 2022-2024. The data used are secondary data sourced from the company's annual report and Bloomberg. Data analysis was carried out using the panel data regression method. The results show that partially EDS has a significant effect on company value with a probability value of 0.0850. Meanwhile, SDS does not have a significant effect on company value with a probability value of 0.3655. GDS also does not show a significant effect on company value, with a probability value of 0.3325. Simultaneously, EDS, SDS, and GDS do not have a significant effect on company value, as indicated by the Prob (F-statistic) value of 0.174333.
Optimalisasi Website Sekolah dalam Meningkatkan Pelayanan Informasi Pendidikan di Era Digital Syifa Fauzia; Sugeng Listyo Prabowo
Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis Vol. 5 No. 3 (2026): September : Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupsim.v5i3.7938

Abstract

Advancements in digital technology are driving schools to enhance the quality of information services through accessible media that meet stakeholder needs. While school websites have the potential to serve as hubs for information and communication, their utilization often faces challenges regarding content quality, accessibility, management, and system sustainability. This study aims to analyze the role of school websites and strategies for their optimization to improve educational information services in the digital era. A literature review methodology was employed, involving a systematic process of collecting, evaluating, comparing, and synthesizing scholarly literature relevant to school websites and educational information services. The findings indicate that school websites play a strategic role as official information hubs, communication channels with stakeholders, and digital representations of the school. Website optimization depends not only on technological aspects but also on content quality and currency, design responsiveness, ease of navigation, feature integration, security, human resource competence, maintenance, and periodic evaluation. The synthesis of literature suggests that optimization must be carried out in a planned and sustainable manner by integrating technological, informational, human resource, and governance aspects. Through such management, the website can support educational information services that are more effective, transparent, accessible, and aligned with stakeholder needs.
Developing A Web-Based Lost and Found System For University: Case Study: Sam Ratulangi University Valda Berlian Reswara Palembatas; Benny Pinontoan; Dodisutarma Lapihu; Eliasta Ketaren; Christian Soewoeh; Edwin Tenda
Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis Vol. 5 No. 3 (2026): September : Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupsim.v5i3.7964

Abstract

Lost and found activities at Sam Ratulangi University are still handled mainly through informal communication channels, making reports difficult to organize, trace, and verify. This study develops UnsratFound, a web-based Lost and Found Information System intended to centralize reporting, searching, matching, claiming, and administrative verification. The study applies an applied mixed-methods approach and the Prototyping methodology through communication, quick planning, modelling, prototype construction, and evaluation. Requirements were identified from observation, stakeholder interviews, documented lost-item reports, and literature review. The resulting system provides lost and found reporting, item search and filtering, claim submission, notifications, report verification, claim verification, and administrative monitoring. Functional evaluation using Black Box Testing covered 17 administrator and user scenarios, all of which passed. Usability evaluation involved 10 participants, consisting of eight students and two faculty administrators. The System Usability Scale produced an average score of 86.5, classified as Excellent (Grade A). These results indicate that UnsratFound meets the identified functional requirements and offers a usable, structured approach to lost and found management within the university environment.
Perancangan Website Sistem Informasi untuk RRQ Arena Manado Menggunakan Agile Scrum Hans Christian Arief; Chriestie E. J. C. Montolalu; Stephano Ngangi; Wisard Kalengkongan; Mahardika Inra Takaendengan; Edwin Tenda
Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis Vol. 5 No. 3 (2026): September : Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupsim.v5i3.7965

Abstract

RRQ Arena Manado still relies on social media for information publication and online forms for tournament registration, leaving information, participant data, and administrative processes distributed across different platforms. This study aims to design and implement an information system website  that integrates publication, player data, tournaments, matches, and administration within a single platform. Development applied the Agile methodology with the Scrum framework through four Sprints: publication, user authentication and profile management, tournaments and competitions, and system administration and finalization. The website  was developed using native PHP and MySQL in a localhost environment. The resulting system provides news and media publication, account and player management, team and individual tournament registration, notifications, leaderboards, Swiss Stage and Single Elimination brackets, and administrator dashboards. Black Box testing of 26 scenarios achieved a 100% success rate. System Usability Scale evaluation involving 15 respondents produced an average score of 76.5, classified as Good and within the acceptable range. These results indicate that the system met the defined functional requirements and received a positive usability assessment in the local testing environment.
Pengaruh Implementasi Identitas Kependudukan Digital terhadap Kualitas Pelayanan Publik dengan Kepuasan Pengguna Sebagai Variabel Mediasi pada Dinas Kependudukan dan Pencatatan Sipil Kabupaten Bangka Barat Asrin Utiarahman; Efrianto Efrianto; Erwin Erwin
Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis Vol. 5 No. 3 (2026): September : Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupsim.v5i3.7968

Abstract

This study analyzes the effect of Digital Population Identity (IKD) implementation on public service quality at the Department of Population and Civil Registration of West Bangka Regency, with user satisfaction as a mediating variable. A quantitative approach with causal-explanatory design was applied using Structural Equation Modeling – Partial Least Squares (SEM-PLS) via SmartPLS 4. The sample consisted of 100 active IKD users selected through purposive sampling. Outer model evaluation confirmed validity (outer loading > 0.70) and reliability (CR > 0.70; AVE > 0.50; HTMT < 0.85) of all indicators. Inner model results demonstrated: (1) IKD implementation positively and significantly affects user satisfaction (β = 0.623; t = 8.214; p < 0.05); (2) user satisfaction positively and significantly affects public service quality (β = 0.541; t = 6.847; p < 0.05); (3) IKD implementation directly and significantly affects public service quality (β = 0.312; t = 3.924; p < 0.05); and (4) user satisfaction partially mediates the effect of IKD implementation on public service quality (indirect effect = 0.337; 95% CI: 0.218–0.461). The R² of public service quality (0.712) indicates strong explanatory power. These findings underscore the importance of enhancing user satisfaction as a key strategy in the digitalization of civil registration services.
Pengaruh Kemudahan Penggunaan dan Promosi Cashback terhadap Perilaku Konsumsi dengan Nilai yang Dirasakan sebagai Variabel Mediasi pada Pengguna Dompet Digital: Studi Kasus: Pengguna Gopay Kalangan Generasi Z di Sidoarjo Indah Nur Fadilah; Dewi Indar Rohmaniya; Eka Putri Rahmawati; Donny Arif; Pancanto Kuat Prabowo
Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis Vol. 5 No. 3 (2026): September : Jurnal Publikasi Sistem Informasi dan Manajemen Bisnis
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupsim.v5i3.8009

Abstract

The development of e-wallet usage has driven changes in people's behavior in conducting digital transactions, particularly among Generation Z. This study aims to analyze the influence of Perceived Ease of Use and Cashback Promotion on Consumption Behavior, with Perceived Value as a mediating variable, among GoPay e-wallet users in Sidoarjo Regency. This research employs a quantitative approach with an explanatory research design. The sample consisted of 160 respondents selected using purposive sampling technique. Data were collected through the distribution of questionnaires using a five-point Likert scale and analyzed using the Partial Least Squares-Structural Equation Modeling (PLS-SEM) method with the assistance of SmartPLS 4.1.1.7 software. The results show that Perceived Ease of Use has a positive and significant effect on Perceived Value and Consumption Behavior. Cashback Promotion also has a positive and significant effect on Perceived Value and Consumption Behavior. In addition, Perceived Value has a positive and significant effect on Consumption Behavior and is proven to significantly mediate the influence of Perceived Ease of Use and Cashback Promotion on Consumption Behavior. The findings indicate that ease of application use and cashback promotions are able to increase users' Perceived Value, thereby driving an increase in the consumption behavior of GoPay users in Sidoarjo Regency.