cover
Contact Name
Tika Aprilia
Contact Email
tika.aprilia@uny.ac.id
Phone
-
Journal Mail Official
tp@fkip.uns.ac.id
Editorial Address
Journal Contact Mailing Address G Building Postgraduated Program of Education Teacher Training and Education Faculty, Universitas Sebelas Maret Ir. Sutami Street 36 A, Kentingan, Surakarta 57126 tp@fkip.uns.ac.id
Location
Kota surakarta,
Jawa tengah
INDONESIA
Penggunaan Media Sains Flipbook dalam Pembelajaran IPA di Sekolah Dasar
Core Subject : Science, Education,
Focus and Scope Teknodika (p-issn:1693-9107 & e-issn: 2656-6621) merupakan jurnal penelitian teknologi pendidikan yang menerbitkan kajian, analisis, dan penelitian tentang perancangan, pengembangan, pengelolaan, pemanfaatan, evaluasi dalam bidang Teknologi Pendidikan yang berkaitan dengan peningkatan kinerja dan memfasilitasi belajar di lembaga pendidikan formal, non-formal dan informal serta lembaga-lembaga pelatihan. Adapun topik yang masuk kategori ini meliputi: Media Pembelajaran Model Pembelajaran Sumber Belajar Pendidikan Jarak Jauh E-Learning & Online learning Analisis Kurikulum dan topik lain yang relevan
Arjuna Subject : Umum - Umum
Articles 132 Documents
Feasibility Study of Problem-Based Blended Learning Models to Improve Literacy Lulud Prijambodo Ario Nugroho
Teknodika Vol 20, No 2 (2022): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v20i2.63816

Abstract

One of the learning models is the problem-based learning model, which is then implemented in a blended manner. The feasibility study aimed to observe that the developed model could improve students' literacy skills. The feasibility study was conducted at a junior high school in Semarang Regency in February for approximately three weeks. Meanwhile, the number of respondents observed was 20 students in the eighth grade.There were two main factors in the observation of the picking test: the first was the social interaction of students in groups, and the second was the interaction of students with learning resources. On the other hand, the third factor was the impact of the interaction, i.e., the product or group solution.To facilitate observation, one class was divided into several groups, each consisting of up to five people. The results revealed relatively significant results because each group could develop learning resources to solve the problems through google search, then give good results, and solve the problems presented by the teacher.
Analysis of Students' Learning Ability in Education Innovation Assisted in Learning Media Neo Snake and Ladder Game in the Society 5.0 Era Anna Maria Oktaviani; Zulela M. S; Edwita Edwita; Gusti Yarmi; Fauzi Fadliansyah
Teknodika Vol 20, No 2 (2022): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v20i2.65917

Abstract

Educational innovation in the era of society 5.0 is important. However, social studies lessons are still low. Therefore, one way to improve the results of social studies lessons that are lacking is by means of learning media. One of them is the snake and ladder neo game media. The purpose of this study was to determine the effectiveness of Neo Snake and Ladder Game media in improving students' social studies skills in the era of society 5.0. The population in this study were fourth grade students of SD Negeri Cipocok Jaya, Serang, Banten, for the 2022/2023 academic year. The researcher used simple random sampling. Collecting data using social studies test questions and observations. The results showed that (1) the classical completeness test of social studies ability reached a minimum limit of 70, (2) social studies skill skills on Neo Snake and Ladder Game media had reached 75% classical completeness and (3) an increase in the average social studies skill using Neo media. Snakes and Ladders. The game is better than the average social studies ability of students without using Neo Snake and Ladder Games media. Based on the results above, it can be said that the Neo Snake and Ladder Games media is effective in improving students' social studies skills
The Analysis of Problem-Solving Flow Rate Materials during the Pandemic Era in Elementary Schools from the Teacher's Perspective Dwi Kurniasih; Wahyudin Wahyudin
Teknodika Vol 20, No 2 (2022): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v20i2.63844

Abstract

Learning mathematics during the pandemic at the elementary school level reaped various kinds of problems. This study, therefore, aimed to analyze the teacher's obstacles and types of student errors often made in solving problems with flow rate material during the pandemic from the teacher's point of view. The respondents were 16 elementary school teachers for fifth grade in all Cipeucang Sub-district, Pandeglang Regency, Banten Province. Through a quantitative approach with a survey method, data were collected in the form of a questionnaire via google form. The indicators on the instrument covered two aspects: teacher's obstacles and student errors according to the teacher's perspective. The indicators of teacher obstacles were viewed from learning tools, including methods, media, teaching materials, classroom management, and learning assessment. Meanwhile, the indicators of student error were considered from the four stages of George Pólya's method: the stage of understanding the problem, developing a plan, implementing the planning, and reviewing answers. The data were then processed with the Microsoft Excel application and analyzed by descriptive statistics. The results showed that determining the learning method was an obstacle teacher experienced, and students often made mistakes when making plans, implementing plans, and reviewing answers. These results could be taken into consideration by other researchers to find methods, models, or learning strategies that could minimize the elementary school students’ errors in working on problem-solving on flow rate material.
Developing Digital Web-Based Teaching Materials for Indonesian Subject Chece Nurmalasari; Nurhikmah H; Hamsu Abdul Gani
Teknodika Vol 20, No 2 (2022): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v20i2.63799

Abstract

This research was conducted to propose digital web-based teaching materials using link trees. Research is a research and development study that aims to examine the level of need, practicality and effectiveness of developing digital web-based materials in Indonesian Subjects for seventh grade students of Amir Islam Panyula Junior High School (SMP), Bone Regency. The type of research used is the type of development research (R and D). The development model used is the ADDIE model. Data collection techniques use observation techniques, questionnaires, documentation, pretest and posttest. Data analysis uses data analysis of validity, practicality and effectiveness by using data analysis techniques n_gain to find out how the level of effectiveness of digital web-based teaching materials is developed. Based on this research, it can be concluded that the teaching materials developed meet valid criteria with a validity level of 4.7, practical with a practicality level of 4.5 tested practically and effectively with an effectiveness level of 50 so that the teaching materials are effective enough to be used in the field. Digital web teaching materials are recommended for use in real learning.
Development of Valid, Practical, and Potential Web-Based Learning Materials for Higher Education Nora Agustina; Edi Sutiono; Anita Adesti; Heni Rita Susila
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.69880

Abstract

The research intends to develop web-based teaching materials. The teaching materials developed have valid, practical elements and potentially affect student learning outcomes. While the product development model used Rowntree, product evaluation employed Tessmer's formative evaluation. This study on development was conducted at Baturaja University. Walkthroughs, interviews, questionnaires, observations, and tests were used as data collection techniques. The results revealed that the third prototype was a valid and practical design when used in learning, with 80% (17 students) following the learning process very well and 20% (three students) following the learning process well. In light of this, it can be inferred that the researchers’ efforts to develop web-based instructional materials using the PHP MySQL program have the potential to be successful.
Needs Analysis of the Use of Digital Supplementary Books on Social Character Material for Civic Education at the Junior High School Nyimas Nuria Hasnah Anggraini; Umi Chotimah; Syarifuddin Syarifuddin
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.68525

Abstract

This study aims to analyze the need for digital supplement books using the Flip Html5 application in civic education subjects in grade VII junior high school. Especially in Pancasila and civic education, learning activities that encourage the integration of character values can be implemented. Ideally, to achieve student self-development, the school can fulfill needs that will assist students in carrying out various educational activities, particularly learning activities, including teaching materials. At this stage, researchers made observations and collected data related to digital books. To collect data for this study, qualitative data types were used in the questionnaires. The data analysis technique employed was descriptive analysis with data reduction, data presentation, conclusion drawing, and verification. The data that researchers should analyze were the types of teaching materials used, the implementation of learning, evaluation systems, and the factors supporting them. Based on the needs analysis questionnaire, data were obtained that 90.1% of students stated they liked reading books containing writings and pictures, and 90.7% of students stated that they required additional knowledge besides package books. In addition, 59% of students preferred to find material through smartphones, and 82.7% answered that they were interested in reading digital books as additional material in the civic education learning process in grade VII SMPN 33 Palembang. Thus, to help the development of instructional resources that support enhancing the quality of learning, digital books can be an alternative.
Developing Video Tutorial-Based Learning Media to Enhance Users' Understanding of Spada UNS Ngadimin Ngadimin; Sakroni Sakroni; Daru Wahyuningsih
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.67042

Abstract

This study aims to develop video tutorial-based learning media to increase the Online Learning System (Spada) use at Universitas Sebelas Maret, Surakarta. This media development was based on feedback, suggestions, and preliminary survey findings, showing that 24% of the 80 respondents who utilized Spada UNS said there were not enough tutorials for the software. The research method employed was research development (R&D) with development procedures referring to the ADDIE model (Analysis, Design, Development, Implementation, and Evaluations) developed by Dick and Carry. The feasibility of learning media was assessed by media and material experts who were members of the PPTIuP LPPMP UNS peer group. Data collection instruments encompassed questionnaires, literature studies, documentation, and interviews. Data analysis results from the feasibility test then used the Likert scale. On the https://spada.uns.ac.id page, under the "Video Tutorial" menu, are links to the outcomes of the learning media development in the form of video tutorials on utilizing Spada UNS. The video tutorial passed the "Very Good" criteria and is feasible to use as a learning medium to improve the knowledge of Spada UNS users, according to the feasibility test findings on the video tutorial as a whole from the three elements assessed, which earned a percentage of 90%.
Developing Digital Teaching Media for Indonesian Sign Language (BISINDO) Nabillah R; Hari Setiaji
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.71484

Abstract

This research raises questions about learning Indonesian Sign Language (BISINDO), which still needs more resources to help people learn it outside of a single sign class. Since it makes people who learn it quickly forget the material, there needs to be more material to be studied repeatedly. Hence, a website-based sign language learning media application was developed with the Join Application Design (JAD) research method to overcome these problems. With the JAD method, stakeholders were observed and interviewed, and a team was assembled to design the application. This research focused on the application's feasibility by testing it through usability testing. The indicators in ISO 9421-11 were used to test how well the developed application worked regarding convenience, efficiency, and satisfaction. The test results revealed an average value of 60–70% with a good category, so this Indonesian Sign Language digital teaching aid can be utilized. However, it can still be developed to be better.
The Use of the Hypercontent Module in Audio Media Development Courses Nurhikmah H; Husriadi Husriadi; Abdul Hakim
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.70688

Abstract

For independent study, students require teaching materials in the form of modules. Combining virtual, independent, and collaborative learning spaces allows for successful usage of the hypercontent-based modules. This research was conducted to develop a hypercontent module to overcome learning difficulties independently and limited learning resources in audio hypercontent media courses, containing not only text but also visualizations in the form of images, animations, videos, and audio. The concept of linking to this hypercontent module is also not limited to connecting one learning resource to another. However, this linking concept can also be used in course evaluation devices. The development was carried out using the Research and Development method, focused on developing modules based on hypercontent. The development model employed was proposed by S. Thiagarajan et al. (4-D model), which was modified into a 3-D model: defining, designing, and developing. This research was conducted at the Educational Technology Study Program, Faculty of Education, with 38 students, two experts, and one lecturer as research subjects. The validity test was performed by a content/material expert and a media expert. A percentage of 98% was obtained, indicating that in the practicality test, the hypercontent module was in the very practical category. Furthermore, in measuring the effectiveness level, the pre-test and post-test results showed that the hypercontent module was within sufficient criteria. Based on the research results, it can be concluded that the hypercontent module was feasible for use in the learning process in the Audio Media Development Course in the Educational Technology Study Program, Faculty of Education.
The Implementation of the Brain-based Learning Model in Elementary Schools Studied from a Literature Review Anna Maria Oktaviani; Ari Gunardi; Asep Supena
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.71689

Abstract

This research is to find out how the learning process of the "brain-based learning" model at the elementary school level. In this case, neuropedagogy is an interdisciplinary approach combining neuroeducation, psychology, and education by developing innovative methods, curricula, skills, and initiatives to use findings in learning, memory, language, and other fields. Cognitive neuroscience further aims to provide educators with knowledge about the best teaching and learning strategies. This study thus used a literature review using a descriptive analysis method on brain-based learning methods/models, learning models suitable to be applied in elementary education. By knowing the child's development, the brain-based learning method or model will be appropriate for teaching elementary school pedagogy.