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Street Children Religious Education Using an Interactional Education Approach Machfudzil Asror; Achmad Wahyudi
Journal of Development Research Vol. 5 No. 1 (2021): Volume 5, Number 1, May 2021
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v5i1.131

Abstract

This research is a field research which the required data is extracted from the field. This research used descriptive qualitative method. The subjects of this research are street children in Sidoarjo regency and related agencies such as the Social and Labor Office, the Education Office and the Ministry of Religion of Sidoarjo Regency. Street children who are the targets of this study are children aged 18 years and under, both boys and girls who live on the streets. The object of this research is religious education of street children in Sidoarjo regency. The data that will be explored in this research are those related to religious education in street children in Sidoarjo district which includes: First, the characteristics of street children in Sidoarjo regency. Second, the background to be street children. Third, the form of religious education carried out in the street children’s community. Fourth, institutions involved in the religious education process of street children. Fifth, religious practices carried out by street children. Sixth, obstacles in implementing religious education in street children communities. The data collected in this research were collected through the interview, observation and documentation techniques. After the data has been collected using these various techniques, the data obtained is collected and described in a data matrix. The data in this study were analyzed using interactive model analysis techniques.
Pendidikan Interaksional dan Relevansinya dalam Pendidikan Islam Machfudzil Asror
Darajat: Jurnal Pendidikan Agama Islam Vol. 2 No. 1 (2019): Darajat : Jurnal PAI
Publisher : rogram Studi Pendidikan Agama Islam (PAI) Fakultas Tarbiyah Institut Agama Islam Tarbiyatut Tholabah (IAI TABAH) Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (692.657 KB)

Abstract

Talking about the problem of education is very broad discussion, so the author focuses his research in the formulation of research problems. The formulations are (1) what is the concept of interactional education? (2) what is the concept of Islamic education according to Islamic education experts? (3) how is the relevance of interactional education in Islamic education? The objectives of this study are (1) to know the concept of interactional education (2) to find out the opinions of Islamic education experts on Islamic education (3) to find out the relevance of the concept of interactional education in Islamic education. This study uses a qualitative approach, one of the types of qualitative approaches is library research (library research) or also called non-reactive research. Then the way to collect various data and information will be done through a study of documentation, namely a review of references that relate to the focus of the research problem. The documents in question are primary (primary source) and secondary books (supporting sources) which discuss interactional education and social reconstruction curriculum as well as about Islamic education. From this study there are several research results, including: the relevance between interactional educational goals and the objectives of Islamic education, the relevance of interactional educational curricula with Islamic education curricula, the relevance of interactional educational material to Islamic education material, the relevance of interactional educational methods / strategies with the method of Islamic education, the relevance between the role of education teacher interactionally with the role of Islamic education teachers, the relevance between the position of students in interactional education with Islamic education students, and the relevance of evaluating interactional education with evaluating Islamic education and implementing interactional education in Islamic education in Indonesia.
Machfudzil Asror IMPLEMENTASI MANAJEMEN BUDAYA PONDOK PESANTREN DALAM PENINGKATAN KECERDASAN SANTRI DI PONDOK PESANTREN AMANATUL UMMAH SIWALANKERTO SURABAYA : Program Studi Manajemen, Universitas Nahdlatul Ulama Sidoarjo *e-mail: machfudzil.asror1985@gmail.com Machfudzil Asror
GREENOMIKA Vol. 1 No. 2 (2019): GREENOMIKA
Publisher : Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (409.83 KB)

Abstract

The purpose of this study is 1.) Describe the cultural management of Islamic boarding schools in Amanatul Islamic Boarding School Ummah Siwalankerto Surabaya. 2.) Describe the intelligence of the students of Amanatul Islamic Boarding School Ummah Siwalankerto Surabaya 3.) Describe the cultural management of boarding schools in improving the intelligence of students in the Islamic Boarding School of Amanatul Ummah Siwalankerto Surabaya. The method used in this research is to use qualitative methods that are descriptive, the data collection techniques are using observation, interview, documentation, and interview techniques. And the analysis of the data that we have done has obtained the following findings: First, the management of the Amanatul Ummah Islamic Boarding School among others creates an atmosphere of religious learning and time discipline. Secondly, the Amanatul Ummah Islamic Boarding School does not only emphasize the aspect of intellectual intelligence, but also the emotional and spiritual aspects of students are also highly considered. Third, in its implementation, the Islamic boarding school students must settle in the boarding school of Amanatul Ummah boarding school so that for 24 hours the students receive education and supervision from the educators of the Amanatul Ummah boarding school. Fourth, the curriculum used is the Al-Azhar Egyptian curriculum.
IMPLEMENTASI PENGUATAN PENDIDIKAN KARAKTER DI MASA PEMBELAJARAN JARAK JAUH (PJJ) PADA JENJANG SD/MI Nurul Aini; Machfudzil Asror
Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian Vol. 8 No. 1 (2022): Vol. 8 No. 1 Januari 2022
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jrpd.v8n1.p16-24

Abstract

The purpose of the survey research on the implementation of strengthening character education (PPK) during Distance Learning (PJJ) is to describe the implementation of PPK during PJJ at the SD/MI level throughout Sidoarjo Regency by conducting surveys to teachers, classroom teachers and principals of SD/MI in 18 sub-districts. in Sidoarjo district, by using a questionnaire in the form of a google form. The data obtained from 192 teachers, classroom teachers and principals of SD/M were analyzed descriptively. The results obtained are the implementation of the 5 values of PPK as stated in Permendikbud No. 20 of 2018 was carried out even though it was in PJJ conditions by making efforts that were adapted to online and offline learning
PENINGKATAN KUALITAS DESAIN SABLON DI DESA POGAR KECAMATAN BANGIL KABUPATEN PASURUAN Listin Fitrianah; Agus Rachmad Purnama; Machfudzil Asror
Journal of Science and Social Development Vol. 2 No. 2 (2019): Journal of Science and Social Development
Publisher : Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jossd.v2i2.185

Abstract

This dedication supports the design of screen printing as a means of increasing the production of screen printing at the screen printing partner diploma provided in Pogar Village, Bangil District, Pasuruan Regency. So far the designs are made only from consumer demand and no one has specifications and graphic designs. This activity uses a controversial method that is providing theoretical material first and followed by a workshop directly making screen printing products produced by partners. The results of the training showed that the participants were very happy and happy to be able to participate in this activity. Participated in training and wanted to master how to design (85%). Participants and employees can enjoy the benefits of using practical methods in making screen printing designs, presenter and teams more easily provided knowledge and developing screen printing design potential.
PROGRAM KEMITRAAN MASYARAKAT PENGRAJIN LAMPU HIAS BERAROMA TERAPI DI DESA KETEGAN RT 08 RW 01 KECAMATAN TANGGULANGIN KABUPATEN SIDOARJO Muhafidhah Novie; Untung Usada; Machfudzil Asror Asror
Journal of Science and Social Development Vol. 3 No. 2 (2020): Journal of Science and Social Development
Publisher : Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jossd.v3i2.385

Abstract

Mitra merupakan pengrajin lampu hias yang mempunyai keahlian dalam bidang seni. Beragam produk lampu hias yang berbahan baku kayu dan triplek telah banyak dihasilkan. Ketekunan dan kegigihan Bapak Pius Budi Hermanto dalam membuat lampu hias ini yang membuat tim menjadikan beliau sebagai mitra dalam kegiatan PKM. Beberapa aspek permasalahan yang mendapatkan prioritas untuk mitra adalah tempat produksi menyatu dengan tempat tinggalnya, peralatan yang dimiliki berupa scroll show, Bor listrik, gergaji manual dan gerenda masih bersifat manual sehingga waktu pengerjaannya cukup lama. Pemasaranannya pun masih menggunakan sistem by order berdasarkan pesanan konsumen. Proses desain dalam pembuatan motif lampu hias dilakukan secara manual. Sedangkan bahan untuk aroma terapi menggunakan produk pabrik yang ada disekitar tanggulangin. Untuk memecahkan permasalahan tersebut, tim pengusul menawarkan metode pendekatan untuk mendapatkan solusi agar mitra mendapatkan manfaat yang maksimal. Metode pendekatan yang ditawarkan adalah pelatihan dan workshop bagi peningkatan kemampuan dan kualitas SDM dalam bidang desain motif, manajemen inventarisasi sarana dan prasarana serta pembuatan web/blog dan pemasaraan online, perbaikan/rekayasa alat produksi dan pengadaan sarana prasarana. Pendampingan dilakukan untuk melakukan evaluasi terhadap kegiatan ini. Waktu produksi dalam pemenuhan pesanan konsumen, efektifitas dalam melakukan desain motif serta pemasaran yang lebih luas merupakan target luaran yang diharapkan. Pendekatan yang dilakukan tim inijuga diharapkan dapat meningkatkan omzet dan kemandirian Mitra sehingga bisa bersaing dalam bidang sejenis.
Penggunaan Media Visual Interaktif untuk Meningkatkan Hasil Belajar Siswa pada Materi Rambu-Rambu Lalu Lintas Mata Pelajaran Pendidikan Pancasila di Kelas 4 Vanoni, Annabillah; Sugiarto, Riski; Asror, Machfudzil
Nusantara Educational Review Vol 3 No 2 (2025): Nusantara Educational Review
Publisher : LPPM UNUSIDA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/bw3gre25

Abstract

Penelitian ini bertujuan untuk mengetahui efektivitas penggunaan media visual interaktif dalam meningkatkan hasil belajar siswa pada materi rambu-rambu lalu lintas di kelas IV SDN Karangtanjung. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan satu siklus, terdiri atas pra-siklus dan siklus I. Hasil pra-siklus menunjukkan rendahnya ketuntasan belajar, di mana sebagian besar siswa belum memenuhi Kriteria Ketuntasan Minimum (KKM) 75. Setelah diterapkan media visual interaktif pada siklus I, terjadi peningkatan signifikan pada hasil belajar, aktivitas guru, dan keaktifan peserta didik. Ketuntasan belajar siswa meningkat secara klasikal, aktivitas guru meningkat dari kategori cukup menjadi baik, dan keaktifan siswa meningkat dari kategori rendah menjadi tinggi. Temuan ini menunjukkan bahwa media visual interaktif efektif digunakan sebagai alternatif strategi pembelajaran untuk meningkatkan pemahaman materi rambu-rambu lalu lintas pada siswa sekolah dasar. This study aims to determine the effectiveness of the use of interactive visual media in improving student learning outcomes on traffic sign material in grade IV of SDN Karangtanjung. The research method used is Classroom Action Research (CAR) with one cycle, consisting of pre-cycle and cycle I. The results of the pre-cycle showed low learning completeness, where most students had not met the Minimum Completion Criteria (KKM) 75. After the application of interactive visual media in cycle I, there was a significant increase in learning outcomes, teacher activity, and student activity. Student learning completeness increased classically, teacher activity increased from sufficient to the good category, and student activity increased from low to high category. These findings indicate that interactive visual media is effective to be used as an alternative learning strategy to improve understanding of traffic sign material in elementary school students.
Penerapan Model Pembelajaran Tipe Team Games Tournament (TGT) untuk Meningkatkan Hasil Belajar pada Materi Perkalian Berbantuan Media Papan Perkalian pada Kelas III di SDN Karangtanjung Sabrina, Nahdya; Asror, Machfudzil
Pengenalan Lapangan Persekolahan Pendidikan Guru Sekolah Dasar Vol. 3 No. 1 (2026): Pengenalan Lapangan Persekolahan Pendidikan Guru Sekolah Dasar
Publisher : LPPM UNUSIDA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/yv8d4x72

Abstract

Penelitian ini bertujuan meningkatkan hasil belajar matematika pada materi perkalian melalui penerapan model pembelajaran kooperatif tipe Team Games Tournament (TGT) berbantuan media papan perkalian pada siswa kelas III SDN Karangtanjung. Permasalahan penelitian dilatarbelakangi oleh rendahnya pemahaman siswa terhadap konsep perkalian dan rendahnya ketuntasan belajar klasikal. Penelitian menggunakan pendekatan Penelitian Tindakan Kelas model Kemmis dan McTaggart yang dilaksanakan dalam dua siklus yang meliputi perencanaan, tindakan, observasi, dan refleksi. Subjek penelitian berjumlah 28 siswa. Data dikumpulkan melalui observasi aktivitas guru dan siswa, wawancara, serta tes hasil belajar. Hasil penelitian menunjukkan peningkatan signifikan dari siklus I ke siklus II. Ketuntasan belajar meningkat dari 54% menjadi 86%, rata-rata nilai siswa meningkat dari 70 menjadi 82, aktivitas guru meningkat dari 78,41% menjadi 94,32%, dan aktivitas siswa meningkat dari 77% menjadi 96%. Temuan ini menunjukkan bahwa penerapan model TGT berbantuan media papan perkalian efektif meningkatkan pemahaman konsep perkalian dan keterlibatan belajar siswa.This study aims to improve mathematics learning outcomes in multiplication through the application of the Team Games Tournament (TGT) cooperative learning model assisted by a multiplication board for third-grade students of SDN Karangtanjung. The research problem is motivated by students' low understanding of the concept of multiplication and low classical learning mastery. The study used the Classroom Action Research approach of the Kemmis and McTaggart model which was implemented in two cycles including planning, action, observation, and reflection. The research subjects were 28 students. Data were collected through observations of teacher and student activities, interviews, and learning outcome tests. The results showed a significant increase from cycle I to cycle II. Learning mastery increased from 54% to 86%, the average student score increased from 70 to 82, teacher activity increased from 78.41% to 94.32%, and student activity increased from 77% to 96%. These findings indicate that the application of the TGT model assisted by a multiplication board effectively improves students' understanding of multiplication concepts and learning engagement.
PENERAPAN MODEL PEMBELAJARAN MAKE A MATCH UNTUK MENINGKATKAN HASIL BELAJAR MATERI ATURAN MATA PELAJARAN PENDIDIKAN PANCASILA PADA SISWA KELAS 2 SDN SIDOKARE 1 SIDOARJO Rohmah, Lailatul; Aini, Nurul; Nisyah, Choirotin; Izzudin, Muh. Aris; Asror, Machfudzil
Jurnal Muassis Pendidikan Dasar Vol. 5 No. 1 (2026): Volume 5 Nomor 1 Januari 2026
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/pm2e7k85

Abstract

Based on the results of observations conducted in grade 2 of SDN Sidokare 1 Sidoarjo, there are challenges in the learning process of students, especially when they try to understand the chapter on Pancasila Education related to rules at home and at school. This study aims to improve the learning outcomes of grade 2 students at SDN Sidokare 1 Sidoarjo in the topic of rules in the subject of Pancasila Education by applying the make a match learning model. The method applied is Classroom Action Research in one cycle including the steps of planning, implementation, observation, and reflection. Participants in this observation were 12 students from grade 2 and 2 friends as observers. The findings of the study show that there is an increase in learning completeness from initially 41.67% in the pre-cycle to 83.33% in cycle I, with the average class score increasing from 68.75 to 80.42. Teacher activity was recorded at 85.29% and student activity at 88.23%, both of which are considered perfect. The conclusion of this study is that the Make A Match learning model is effective in improving students' learning achievement in the chapter on Pancasila Education rules.
Upaya Meningkatkan Hasil Belajar Peserta Didik melalui Model Cooperative Learning Tipe Teams Games Tournament pada Mata Pelajaran Pendidikan Pancasila Kelas II Oktavia, Huriyah; Sugiarto, Riski; Asror, Machfudzil
Nusantara Educational Review Vol 4 No 1 (2026): Nusantara Educational Review
Publisher : LPPM UNUSIDA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/qcgzbp75

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa mengenai simbol dan sila Pancasila dengan menerapkan model Cooperative Learning tipe Teams Games Tournament (TGT) pada siswa kelas II SDN Karangtanjung. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus, masing-masing mencakup langkah-langkah perencanaan, pelaksanaan, pengamatan, dan refleksi. Data diambil melalui pengamatan aktivitas guru dan siswa serta tes untuk mengukur hasil belajar. Hasil penelitian menunjukkan peningkatan yang signifikan pada kedua aspek tersebut. Di siklus I, aktivitas guru tercapai pada 73% dan aktivitas siswa pada 66,7%, sedangkan ketuntasan belajar baru mencapai 28% dengan 8 siswa yang tuntas. Setelah dilakukan perbaikan pada siklus II, aktivitas guru meningkat menjadi 91,67% dan aktivitas siswa mencapai 89,58%. Ketuntasan hasil belajar juga meningkat menjadi 83%, dengan 24 siswa dinyatakan tuntas. Temuan ini menunjukkan bahwa penggunaan model pembelajaran TGT efektif dalam meningkatkan partisipasi siswa dan hasil belajar di mata pelajaran Pendidikan Pancasila. Model ini bisa digunakan sebagai pilihan pembelajaran yang lebih menarik, interaktif, serta dapat mendorong siswa untuk berkolaborasi dan bersaing dengan cara yang positif. This study aims to improve students' learning outcomes regarding the symbols and principles of Pancasila by applying the Cooperative Learning model of the Teams Games Tournament (TGT) type to second-grade students at SDN Karangtanjung. The method used is Classroom Action Research (CAR), carried out in two cycles, each including the steps of planning, implementation, observation, and reflection. Data were collected through observations of teacher and student activities and tests to measure learning outcomes. The results of the study showed a significant increase in both aspects. In the first cycle, teacher activity reached 73% and student activity 66.7%, while learning completeness only reached 28%, with 8 students achieving mastery. After improvements were made in the second cycle, teacher activity increased to 91.67%, and student activity reached 89.58%. Learning completeness also increased to 83%, with 24 students declared to have achieved mastery. These findings indicate that the use of the TGT learning model is effective in increasing student participation and learning outcomes in the Pancasila Education subject. This model can be used as a more engaging and interactive learning option, and it can encourage students to collaborate and compete positively.